Add the option to have variable costing for uploads

avinationmerge
Melanie 2012-09-11 17:28:13 +02:00
parent 94a8e5572b
commit bd1d9a214b
2 changed files with 46 additions and 9 deletions

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
public delegate void NewAsset(AssetBase asset);
@ -386,6 +386,38 @@ namespace OpenSim.Region.ClientStack.Linden
return UUID.Zero;
}
private delegate void UploadWithCostCompleteDelegate(string assetName,
string assetDescription, UUID assetID, UUID inventoryItem,
UUID parentFolder, byte[] data, string inventoryType,
string assetType, uint cost);
private class AssetUploaderWithCost : AssetUploader
{
private uint m_cost;
public event UploadWithCostCompleteDelegate OnUpLoad;
public AssetUploaderWithCost(string assetName, string description, UUID assetID,
UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
base(assetName, description, assetID, inventoryItem, parentFolderID,
invType, assetType, path, httpServer, dumpAssetsToFile)
{
m_cost = cost;
base.OnUpLoad += UploadCompleteHandler;
}
private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
data, inventoryType, assetType, m_cost);
}
}
/// <summary>
///
/// </summary>
@ -396,6 +428,8 @@ namespace OpenSim.Region.ClientStack.Linden
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
uint cost = 0;
if (llsdRequest.asset_type == "texture" ||
llsdRequest.asset_type == "animation" ||
llsdRequest.asset_type == "sound")
@ -428,7 +462,10 @@ namespace OpenSim.Region.ClientStack.Linden
if (mm != null)
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
// XPTO: The cost should be calculated about here
cost = (uint)mm.UploadCharge;
if (!mm.UploadCovered(client.AgentId, (int)cost))
{
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
@ -449,9 +486,9 @@ namespace OpenSim.Region.ClientStack.Linden
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
AssetUploaderWithCost uploader =
new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
@ -484,7 +521,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
string assetType, uint cost)
{
m_log.DebugFormat(
"[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
@ -703,7 +740,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item);
AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
}
}

View File

@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
engine.StartProcessing();
}
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
{
IMoneyModule money = RequestModuleInterface<IMoneyModule>();
if (money != null)
{
money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload");
money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
}
AddInventoryItem(item);