replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
parent
61e3fe42bd
commit
bd249bdf5b
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@ -566,7 +566,7 @@ namespace OpenSim.Framework.Capabilities
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endPos = FindEnd(llsd, 1);
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if (Double.TryParse(llsd.Substring(1, endPos - 1), NumberStyles.Float,
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Utils.EnUsCulture.NumberFormat, out value))
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Culture.FormatProvider.NumberFormat, out value))
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return value;
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else
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throw new LLSDParseException("Failed to parse double value type");
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@ -64,25 +64,25 @@ namespace OpenSim.Framework
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private void XWfloat(string name, float f)
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{
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writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
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writer.WriteElementString(name, f.ToString(Culture.FormatProvider));
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}
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private void XWVector(string name, Vector3 vec)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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private void XWVector4(string name, Vector4 quat)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider));
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writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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@ -425,25 +425,25 @@ namespace OpenSim.Region.Framework.Scenes
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private void XWfloat(string name, float f)
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{
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writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
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writer.WriteElementString(name, f.ToString(Culture.FormatProvider));
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}
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private void XWVector(string name, Vector3 vec)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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private void XWQuat(string name, Quaternion quat)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider));
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writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteStartElement("CoalescedObject");
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writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("x", size.X.ToString(Culture.FormatProvider));
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writer.WriteAttributeString("y", size.Y.ToString(Culture.FormatProvider));
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writer.WriteAttributeString("z", size.Z.ToString(Culture.FormatProvider));
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// Embed the offsets into the group XML
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for (int i = 0; i < coaObjects.Count; i++)
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@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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// i, obj.Name);
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writer.WriteStartElement("SceneObjectGroup");
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writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture));
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writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Culture.FormatProvider));
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writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Culture.FormatProvider));
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writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Culture.FormatProvider));
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SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
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@ -1460,10 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("Description", sop.Description);
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writer.WriteStartElement("Color");
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writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
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writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
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writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
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writer.WriteElementString("R", sop.Color.R.ToString(Culture.FormatProvider));
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writer.WriteElementString("G", sop.Color.G.ToString(Culture.FormatProvider));
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writer.WriteElementString("B", sop.Color.B.ToString(Culture.FormatProvider));
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writer.WriteElementString("A", sop.Color.A.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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writer.WriteElementString("Text", sop.Text);
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@ -1506,7 +1506,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
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WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
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WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
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writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString(Utils.EnUsCulture));
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writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString(Culture.FormatProvider));
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if (sop.MediaUrl != null)
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writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
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WriteVector(writer, "AttachedPos", sop.AttachedPos);
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@ -1526,7 +1526,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
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writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
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writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString(Culture.FormatProvider));
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WriteVector(writer, "Force", sop.Force);
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WriteVector(writer, "Torque", sop.Torque);
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@ -1543,22 +1543,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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if (sop.Density != 1000.0f)
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writer.WriteElementString("Density", sop.Density.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Density", sop.Density.ToString(Culture.FormatProvider));
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if (sop.Friction != 0.6f)
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writer.WriteElementString("Friction", sop.Friction.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Friction", sop.Friction.ToString(Culture.FormatProvider));
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if (sop.Restitution != 0.5f)
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writer.WriteElementString("Bounce", sop.Restitution.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Bounce", sop.Restitution.ToString(Culture.FormatProvider));
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if (sop.GravityModifier != 1.0f)
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writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString(Utils.EnUsCulture));
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writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString(Culture.FormatProvider));
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WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
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WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
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// if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim
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{
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WriteUUID(writer, "SoundID", sop.Sound, options);
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writer.WriteElementString("SoundGain", sop.SoundGain.ToString(Utils.EnUsCulture));
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writer.WriteElementString("SoundGain", sop.SoundGain.ToString(Culture.FormatProvider));
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writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower());
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writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString(Utils.EnUsCulture));
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writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString(Culture.FormatProvider));
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}
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writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower());
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@ -1578,19 +1578,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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static void WriteVector(XmlTextWriter writer, string name, Vector3 vec)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", vec.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", vec.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", vec.Z.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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static void WriteQuaternion(XmlTextWriter writer, string name, Quaternion quat)
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{
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writer.WriteStartElement(name);
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writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
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writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
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writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
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writer.WriteElementString("X", quat.X.ToString(Culture.FormatProvider));
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writer.WriteElementString("Y", quat.Y.ToString(Culture.FormatProvider));
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writer.WriteElementString("Z", quat.Z.ToString(Culture.FormatProvider));
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writer.WriteElementString("W", quat.W.ToString(Culture.FormatProvider));
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writer.WriteEndElement();
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}
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@ -1732,22 +1732,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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// Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'.
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writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
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writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString(Utils.EnUsCulture));
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writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightColorR", shp.LightColorR.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightColorG", shp.LightColorG.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightColorB", shp.LightColorB.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightColorA", shp.LightColorA.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightRadius", shp.LightRadius.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString(Utils.EnUsCulture));
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writer.WriteElementString("LightColorR", shp.LightColorR.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightColorG", shp.LightColorG.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightColorB", shp.LightColorB.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightColorA", shp.LightColorA.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightRadius", shp.LightRadius.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString(Culture.FormatProvider));
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writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString(Culture.FormatProvider));
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writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
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writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());
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