restrict terrain PaintBrushes to the requested area
parent
f9efa23d5e
commit
bd4ec5f26c
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@ -31,6 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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{
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public interface ITerrainPaintableEffect
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{
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void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, double strength, double duration);
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void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z,
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double strength, double duration, int startX, int endX, int startY, int endY);
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}
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}
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@ -151,7 +151,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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@ -163,16 +164,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height);
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// Fill with rain
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for (x = 0; x < water.Width; x++)
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for (y = 0; y < water.Height; y++)
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for (x = startX; x <= endX; x++)
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{
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for (y = startY; y <= endY; y++)
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{
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if (mask[x, y])
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water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration);
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}
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}
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for (int i = 0; i < rounds; i++)
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{
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// Erode underlying terrain
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for (x = 0; x < water.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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for (y = 0; y < water.Height; y++)
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for (y = startY; y <= endY; y++)
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{
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if (mask[x, y])
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{
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@ -185,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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}
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// Move water
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for (x = 0; x < water.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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for (y = 0; y < water.Height; y++)
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for (y = startY; y <= endY; y++)
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{
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if (water[x, y] <= 0)
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continue;
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@ -312,7 +318,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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if (mask[x, y] && sediment[x, y] > 0)
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map[x, y] += sediment[x, y];
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}
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#endregion
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}
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}
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@ -35,7 +35,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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{
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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@ -34,32 +34,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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{
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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int s = (int) (Math.Pow(2, strength) + 0.5);
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int x;
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int xFrom = (int)(rx-s+0.5);
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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int x, y;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = yFrom; y < yTo; y++)
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for (y = startY; y <= endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -35,15 +35,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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{
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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int x;
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for (x = 0; x < map.Width; x++)
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int x, y;
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = startY; y <= endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -152,16 +152,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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int x;
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int x, y;
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for (x = 0; x < map.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = startY; y <= endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -35,32 +35,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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int s = (int) (Math.Pow(2, strength) + 0.5);
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int x;
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int xFrom = (int)(rx-s+0.5);
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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int x,y;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = yFrom; y < yTo; y++)
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for (y = startY; y <= endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -41,7 +41,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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duration = 0.03; //MCP Should be read from ini file
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@ -51,11 +52,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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if (duration < 0)
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return;
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int x;
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for (x = 0; x < map.Width; x++)
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int x,y;
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = startY; y < endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -34,7 +34,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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{
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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@ -47,10 +48,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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// compute delta map
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for (x = 0; x < map.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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for (y = 0; y < map.Height; y++)
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for (y = startY; y < endY; y++)
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{
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if (!mask[x, y])
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continue;
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double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
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if (z > 0) // add in non-zero amount
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@ -73,9 +77,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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}
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}
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// blend in map
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for (x = 0; x < map.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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for (y = 0; y < map.Height; y++)
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for (y = startY; y < endY; y++)
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{
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if (!mask[x, y])
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continue;
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@ -148,16 +148,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
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double strength, double duration, int startX, int endX, int startY, int endY)
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{
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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int x;
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int x,y;
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for (x = 0; x < map.Width; x++)
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for (x = startX; x <= endX; x++)
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{
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int y;
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for (y = 0; y < map.Height; y++)
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for (y = startY; y < endY; y++)
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{
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if (!mask[x,y])
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continue;
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@ -1128,14 +1128,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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int zx = (int) (west + 0.5);
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int zy = (int) (north + 0.5);
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int dx,dy;
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for (dx=-n; dx<=n; dx++)
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int startX = zx - n;
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if (startX < 0)
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startX = 0;
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int startY = zy - n;
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if (startY < 0)
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startY = 0;
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int endX = zx + n;
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if (endX >= m_channel.Width)
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endX = m_channel.Width - 1;
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int endY = zy + n;
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if (endY >= m_channel.Height)
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endY = m_channel.Height - 1;
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int x, y;
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for (x = startX; x <= endX; x++)
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{
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for (dy=-n; dy<=n; dy++)
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{
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int x = zx + dx;
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int y = zy + dy;
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if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height)
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for (y = startY; y <= endY; y++)
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{
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if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
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{
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@ -1144,12 +1157,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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}
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}
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}
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if (allowed)
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{
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StoreUndoState();
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m_painteffects[(StandardTerrainEffects) action].PaintEffect(
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m_channel, allowMask, west, south, height, size, seconds);
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m_channel, allowMask, west, south, height, size, seconds,
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startX, endX, startY, endY);
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//block changes outside estate limits
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if (!god)
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@ -60,7 +60,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
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ITerrainPaintableEffect effect = new RaiseSphere();
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effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
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effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
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0, midRegion - 1,0, (int)Constants.RegionSize -1);
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Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
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Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
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Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
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@ -79,7 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
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}
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effect = new LowerSphere();
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effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
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effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
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0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1);
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Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
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Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
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Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
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