diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4583b52ad8..2418830223 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -343,6 +343,12 @@ namespace OpenSim.Region.Framework.Scenes /// private object m_originRegionIDAccessLock = new object(); + /// + /// Triggered on entity transfer after to allow CompleteMovement() to proceed after we have received an + /// UpdateAgent from the originating region.ddkjjkj + /// + private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false); + /// /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent /// teleport is reusing the connection. @@ -1647,8 +1653,7 @@ namespace OpenSim.Region.Framework.Scenes // For the moment, just set the size as passed. PhysicsActor.Size = size; // PhysicsActor.setAvatarSize(size, feetoffset); - } - + } } private bool WaitForUpdateAgent(IClientAPI client) @@ -1657,20 +1662,12 @@ namespace OpenSim.Region.Framework.Scenes // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination, // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero - int count = 50; - UUID originID; + m_updateAgentReceivedAfterTransferEvent.WaitOne(10000); + + UUID originID = UUID.Zero; lock (m_originRegionIDAccessLock) - originID = m_originRegionID; - - while (originID.Equals(UUID.Zero) && count-- > 0) - { - lock (m_originRegionIDAccessLock) - originID = m_originRegionID; - - m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name); - Thread.Sleep(200); - } + originID = m_originRegionID; if (originID.Equals(UUID.Zero)) { @@ -3819,6 +3816,8 @@ namespace OpenSim.Region.Framework.Scenes return; CopyFrom(cAgentData); + + m_updateAgentReceivedAfterTransferEvent.Set(); } private static Vector3 marker = new Vector3(-1f, -1f, -1f);