* Rex merge, region/environment

afrisby-3
Adam Frisby 2008-02-23 04:03:22 +00:00
parent dd96983915
commit bd57a81e76
5 changed files with 1749 additions and 1532 deletions

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using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
namespace OpenSim.Region.Environment * See CONTRIBUTORS.TXT for a full list of copyright holders.
{ *
/// <summary> * Redistribution and use in source and binary forms, with or without
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module * modification, are permitted provided that the following conditions are met:
/// </summary> * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
// This prevents the Modules from sending Instant messages to other modules through the scene * * Redistributions in binary form must reproduce the above copyright
// and then receiving the same messages * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked * * Neither the name of the OpenSim Project nor the
// inseparably * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
[Flags] *
public enum InstantMessageReceiver : uint * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
{ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
/// <summary>None of them.. here for posterity and amusement</summary> * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
None = 0, * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
/// <summary>The IM Module</summary> * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
IMModule = 0x00000001, * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
/// <summary>The Friends Module</summary> * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
FriendsModule = 0x00000002, * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
/// <summary>The Groups Module</summary> * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
GroupsModule = 0x00000004 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
} */
}
using System;
namespace OpenSim.Region.Environment
{
/// <summary>
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
/// </summary>
// This prevents the Modules from sending Instant messages to other modules through the scene
// and then receiving the same messages
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
// inseparably
[Flags]
public enum InstantMessageReceiver : uint
{
/// <summary>None of them.. here for posterity and amusement</summary>
None = 0,
/// <summary>The IM Module</summary>
IMModule = 0x00000001,
/// <summary>The Friends Module</summary>
FriendsModule = 0x00000002,
/// <summary>The Groups Module</summary>
GroupsModule = 0x00000004
}
}

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment namespace OpenSim.Region.Environment
{ {
public class ModuleLoader public class ModuleLoader
{ {
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>(); private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>(); public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
private Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly LogBase m_log; private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
private readonly IConfigSource m_config; private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly IConfigSource m_config;
public ModuleLoader(LogBase log, IConfigSource config)
{ public ModuleLoader(IConfigSource config)
m_log = log; {
m_config = config; m_config = config;
} }
public IRegionModule[] GetLoadedSharedModules public IRegionModule[] GetLoadedSharedModules
{ {
get get
{ {
IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count]; IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count];
m_loadedSharedModules.Values.CopyTo(regionModules, 0); m_loadedSharedModules.Values.CopyTo(regionModules, 0);
return regionModules; return regionModules;
} }
} }
public void PickupModules(Scene scene, string moduleDir) public void PickupModules(Scene scene, string moduleDir)
{ {
DirectoryInfo dir = new DirectoryInfo(moduleDir); DirectoryInfo dir = new DirectoryInfo(moduleDir);
foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
{ {
LoadRegionModules(fileInfo.FullName, scene); LoadRegionModules(fileInfo.FullName, scene);
} }
} }
public void LoadDefaultSharedModules() public void LoadDefaultSharedModules()
{ {
DynamicTextureModule dynamicModule = new DynamicTextureModule(); DynamicTextureModule dynamicModule = new DynamicTextureModule();
if (m_loadedSharedModules.ContainsKey(dynamicModule.Name)) if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
} }
else else
{ {
m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule); m_loadedSharedModules.Add(dynamicModule.Name, dynamicModule);
} }
ChatModule chat = new ChatModule(); ChatModule chat = new ChatModule();
if (m_loadedSharedModules.ContainsKey(chat.Name)) if (m_loadedSharedModules.ContainsKey(chat.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
} }
else else
{ {
m_loadedSharedModules.Add(chat.Name, chat); m_loadedSharedModules.Add(chat.Name, chat);
} }
InstantMessageModule imMod = new InstantMessageModule(); InstantMessageModule imMod = new InstantMessageModule();
if (m_loadedSharedModules.ContainsKey(imMod.Name)) if (m_loadedSharedModules.ContainsKey(imMod.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
} }
else else
{ {
m_loadedSharedModules.Add(imMod.Name, imMod); m_loadedSharedModules.Add(imMod.Name, imMod);
} }
LoadImageURLModule loadMod = new LoadImageURLModule(); LoadImageURLModule loadMod = new LoadImageURLModule();
if (m_loadedSharedModules.ContainsKey(loadMod.Name)) if (m_loadedSharedModules.ContainsKey(loadMod.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
} }
else else
{ {
m_loadedSharedModules.Add(loadMod.Name, loadMod); m_loadedSharedModules.Add(loadMod.Name, loadMod);
} }
AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
} }
else else
{ {
m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory); m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory);
} }
XMLRPCModule xmlRpcMod = new XMLRPCModule(); XMLRPCModule xmlRpcMod = new XMLRPCModule();
if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
{ {
m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule"); m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
} }
else else
{ {
m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod); m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
} }
//TextureDownloadModule textureModule = new TextureDownloadModule(); //TextureDownloadModule textureModule = new TextureDownloadModule();
//LoadedSharedModules.Add(textureModule.Name, textureModule);
} //LoadedSharedModules.Add(textureModule.Name, textureModule);
public void InitialiseSharedModules(Scene scene) AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule();
{ if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
foreach (IRegionModule module in m_loadedSharedModules.Values) {
{ m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
module.Initialise(scene, m_config); }
scene.AddModule(module.Name, module); //should be doing this? else
} {
} m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
}
public void InitializeModule(IRegionModule module, Scene scene)
{ }
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); public void InitialiseSharedModules(Scene scene)
m_loadedModules.Add(module); {
} foreach (IRegionModule module in m_loadedSharedModules.Values)
{
/// <summary> module.Initialise(scene, m_config);
/// Loads/initialises a Module instance that can be used by multiple Regions scene.AddModule(module.Name, module); //should be doing this?
/// </summary> }
/// <param name="dllName"></param> }
/// <param name="moduleName"></param>
public void LoadSharedModule(string dllName, string moduleName) public void InitializeModule(IRegionModule module, Scene scene)
{ {
IRegionModule module = LoadModule(dllName, moduleName); module.Initialise(scene, m_config);
scene.AddModule(module.Name, module);
if (module != null) m_loadedModules.Add(module);
LoadSharedModule(module); }
}
/// <summary>
/// <summary> /// Loads/initialises a Module instance that can be used by multiple Regions
/// Loads/initialises a Module instance that can be used by multiple Regions /// </summary>
/// </summary> /// <param name="dllName"></param>
/// <param name="module"></param> /// <param name="moduleName"></param>
public void LoadSharedModule(IRegionModule module) public void LoadSharedModule(string dllName, string moduleName)
{ {
if (!m_loadedSharedModules.ContainsKey(module.Name)) IRegionModule module = LoadModule(dllName, moduleName);
{
m_loadedSharedModules.Add(module.Name, module); if (module != null)
} LoadSharedModule(module);
} }
public void LoadRegionModules(string dllName, Scene scene) /// <summary>
{ /// Loads/initialises a Module instance that can be used by multiple Regions
IRegionModule[] modules = LoadModules(dllName); /// </summary>
/// <param name="module"></param>
if (modules.Length > 0) public void LoadSharedModule(IRegionModule module)
{ {
m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName); if (!m_loadedSharedModules.ContainsKey(module.Name))
foreach (IRegionModule module in modules) {
{ m_loadedSharedModules.Add(module.Name, module);
if (!module.IsSharedModule) }
{ }
m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
InitializeModule(module, scene); public void LoadRegionModules(string dllName, Scene scene)
} {
else IRegionModule[] modules = LoadModules(dllName);
{
m_log.Verbose("MODULES", " [{0}]: Loading Shared Module.", module.Name); if (modules.Length > 0)
LoadSharedModule(module); {
} m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
} foreach (IRegionModule module in modules)
} {
} if (!module.IsSharedModule)
{
public void LoadRegionModule(string dllName, string moduleName, Scene scene) m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name);
{ InitializeModule(module, scene);
IRegionModule module = LoadModule(dllName, moduleName); }
if (module != null) else
{ {
InitializeModule(module, scene); m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name);
} LoadSharedModule(module);
} }
}
/// <summary> }
/// Loads a external Module (if not already loaded) and creates a new instance of it. }
/// </summary>
/// <param name="dllName"></param> public void LoadRegionModule(string dllName, string moduleName, Scene scene)
/// <param name="moduleName"></param> {
public IRegionModule LoadModule(string dllName, string moduleName) IRegionModule module = LoadModule(dllName, moduleName);
{ if (module != null)
IRegionModule[] modules = LoadModules(dllName); {
InitializeModule(module, scene);
foreach (IRegionModule module in modules) }
{ }
if ((module != null) && (module.Name == moduleName))
{ /// <summary>
return module; /// Loads a external Module (if not already loaded) and creates a new instance of it.
} /// </summary>
} /// <param name="dllName"></param>
/// <param name="moduleName"></param>
return null; public IRegionModule LoadModule(string dllName, string moduleName)
} {
IRegionModule[] modules = LoadModules(dllName);
public IRegionModule[] LoadModules(string dllName)
{ foreach (IRegionModule module in modules)
List<IRegionModule> modules = new List<IRegionModule>(); {
if ((module != null) && (module.Name == moduleName))
Assembly pluginAssembly; {
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly)) return module;
{ }
try }
{
pluginAssembly = Assembly.LoadFrom(dllName); return null;
LoadedAssemblys.Add(dllName, pluginAssembly); }
}
catch (BadImageFormatException) public IRegionModule[] LoadModules(string dllName)
{ {
//m_log.Verbose("MODULES", "The file [{0}] is not a module assembly.", e.FileName); List<IRegionModule> modules = new List<IRegionModule>();
}
} Assembly pluginAssembly;
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly))
if (pluginAssembly != null) {
{ try
try {
{ pluginAssembly = Assembly.LoadFrom(dllName);
foreach (Type pluginType in pluginAssembly.GetTypes()) LoadedAssemblys.Add(dllName, pluginAssembly);
{ }
if (pluginType.IsPublic) catch (BadImageFormatException)
{ {
if (!pluginType.IsAbstract) //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
{ }
if (pluginType.GetInterface("IRegionModule") != null) }
{
modules.Add((IRegionModule)Activator.CreateInstance(pluginType)); if (pluginAssembly != null)
} {
} try
} {
} foreach (Type pluginType in pluginAssembly.GetTypes())
} {
catch (ReflectionTypeLoadException) if (pluginType.IsPublic)
{ {
m_log.Verbose("MODULES", "Could not load types for [{0}].", pluginAssembly.FullName); if (!pluginType.IsAbstract)
} {
} if (pluginType.GetInterface("IRegionModule") != null)
{
return modules.ToArray(); modules.Add((IRegionModule)Activator.CreateInstance(pluginType));
} }
}
public void PostInitialise() }
{ }
foreach (IRegionModule module in m_loadedSharedModules.Values) }
{ catch (ReflectionTypeLoadException)
module.PostInitialise(); {
} m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
}
foreach (IRegionModule module in m_loadedModules) }
{
module.PostInitialise(); return modules.ToArray();
} }
}
public void PostInitialise()
public void ClearCache() {
{ foreach (IRegionModule module in m_loadedSharedModules.Values)
LoadedAssemblys.Clear(); {
} module.PostInitialise();
} }
}
foreach (IRegionModule module in m_loadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
public void UnloadModule(IRegionModule rm)
{
rm.Close();
m_loadedModules.Remove(rm);
}
}
}

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
using System.Reflection; using System.Reflection;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment namespace OpenSim.Region.Environment
{ {
public class StorageManager public class StorageManager
{ {
private IRegionDataStore m_dataStore; private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public IRegionDataStore DataStore private IRegionDataStore m_dataStore;
{
get { return m_dataStore; } public IRegionDataStore DataStore
} {
get { return m_dataStore; }
public StorageManager(IRegionDataStore storage) }
{
m_dataStore = storage; public StorageManager(IRegionDataStore storage)
} {
m_dataStore = storage;
public StorageManager(string dllName, string connectionstring) }
{
MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName); public StorageManager(string dllName, string connectionstring, bool persistPrimInventories)
Assembly pluginAssembly = Assembly.LoadFrom(dllName); {
m_log.Info("[DATASTORE]: Attempting to load " + dllName);
foreach (Type pluginType in pluginAssembly.GetTypes()) Assembly pluginAssembly = Assembly.LoadFrom(dllName);
{
if (pluginType.IsPublic) foreach (Type pluginType in pluginAssembly.GetTypes())
{ {
Type typeInterface = pluginType.GetInterface("IRegionDataStore", true); if (pluginType.IsPublic)
{
if (typeInterface != null) Type typeInterface = pluginType.GetInterface("IRegionDataStore", true);
{
IRegionDataStore plug = if (typeInterface != null)
(IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); {
plug.Initialise(connectionstring, false); IRegionDataStore plug =
(IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_dataStore = plug; plug.Initialise(connectionstring, persistPrimInventories);
MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface"); m_dataStore = plug;
}
} m_log.Info("[DATASTORE]: Added IRegionDataStore Interface");
} }
}
//TODO: Add checking and warning to make sure it initialised. }
}
} //TODO: Add checking and warning to make sure it initialised.
} }
}
}