* Rex merge, region/environment
parent
dd96983915
commit
bd57a81e76
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@ -41,6 +41,8 @@ namespace OpenSim.Region.Environment
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/// </summary>
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public class EstateManager
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private RegionInfo m_regInfo;
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@ -156,7 +158,7 @@ namespace OpenSim.Region.Environment
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{
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case "getinfo":
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//MainLog.Instance.Verbose("ESTATE","CLIENT--->" + packet.ToString());
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//m_log.Info("[ESTATE]: CLIENT--->" + packet.ToString());
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sendRegionInfoPacketToAll();
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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@ -216,12 +218,48 @@ namespace OpenSim.Region.Environment
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SendEstateBlueBoxMessage(remote_client, packet);
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}
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break;
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case "setregiondebug":
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if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
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{
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SetRegionDebug(remote_client, packet);
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}
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break;
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
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break;
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}
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}
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private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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LLUUID SenderID = packet.AgentData.AgentID;
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bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
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bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
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bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
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if (physics)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
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}
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if (scripted)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
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}
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else
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{
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m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
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}
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m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
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}
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private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
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{
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LLUUID invoice = packet.MethodData.Invoice;
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@ -267,7 +305,7 @@ namespace OpenSim.Region.Environment
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returnblock[8].Parameter = Helpers.StringToField("1");
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packet.ParamList = returnblock;
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//MainLog.Instance.Verbose("ESTATE", "SIM--->" + packet.ToString());
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//m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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sendEstateManagerList(remote_client, packet);
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@ -306,7 +344,7 @@ namespace OpenSim.Region.Environment
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returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
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}
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packet.ParamList = returnblock;
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//MainLog.Instance.Verbose("ESTATE", "SIM--->" + packet.ToString());
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//m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
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remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
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}
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@ -348,10 +386,10 @@ namespace OpenSim.Region.Environment
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default:
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MainLog.Instance.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
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m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
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break;
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}
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//MainLog.Instance.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
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//m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
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}
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@ -359,7 +397,7 @@ namespace OpenSim.Region.Environment
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{
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if (packet.ParamList.Length != 9)
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{
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MainLog.Instance.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
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}
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else
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{
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@ -422,22 +460,34 @@ namespace OpenSim.Region.Environment
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{
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if (packet.ParamList.Length != 9)
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{
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MainLog.Instance.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
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}
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else
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{
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float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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try
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{
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string tmp;
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tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float WaterHeight = (float)Convert.ToDecimal(tmp);
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tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
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tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
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if (!tmp.Contains(".")) tmp += ".00";
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float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
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bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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sendRegionInfoPacketToAll();
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}
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catch (Exception ex)
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{
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m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
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}
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}
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}
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private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
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@ -1,3 +1,31 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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namespace OpenSim.Region.Environment
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@ -13,7 +13,7 @@
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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@ -40,16 +40,16 @@ namespace OpenSim.Region.Environment
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{
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public class ModuleLoader
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
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private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>();
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private Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly LogBase m_log;
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private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>();
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private readonly IConfigSource m_config;
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public ModuleLoader(LogBase log, IConfigSource config)
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public ModuleLoader(IConfigSource config)
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{
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m_log = log;
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m_config = config;
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}
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@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment
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DynamicTextureModule dynamicModule = new DynamicTextureModule();
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if (m_loadedSharedModules.ContainsKey(dynamicModule.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", dynamicModule.Name, "DynamicTextureModule");
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}
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else
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{
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@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment
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ChatModule chat = new ChatModule();
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if (m_loadedSharedModules.ContainsKey(chat.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", chat.Name, "ChatModule");
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}
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else
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{
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@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment
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InstantMessageModule imMod = new InstantMessageModule();
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if (m_loadedSharedModules.ContainsKey(imMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", imMod.Name, "InstantMessageModule");
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}
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else
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{
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@ -108,7 +108,7 @@ namespace OpenSim.Region.Environment
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LoadImageURLModule loadMod = new LoadImageURLModule();
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if (m_loadedSharedModules.ContainsKey(loadMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", loadMod.Name, "LoadImageURLModule");
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}
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else
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{
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@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment
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AvatarFactoryModule avatarFactory = new AvatarFactoryModule();
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if (m_loadedSharedModules.ContainsKey(avatarFactory.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule");
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}
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else
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{
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XMLRPCModule xmlRpcMod = new XMLRPCModule();
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if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name))
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{
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m_log.Error("MODULES", "Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
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}
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else
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{
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m_loadedSharedModules.Add(xmlRpcMod.Name, xmlRpcMod);
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}
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//TextureDownloadModule textureModule = new TextureDownloadModule();
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//LoadedSharedModules.Add(textureModule.Name, textureModule);
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AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule();
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if (m_loadedSharedModules.ContainsKey(transactionsModule.Name))
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{
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m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", xmlRpcMod.Name, "XMLRPCModule");
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}
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else
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{
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m_loadedSharedModules.Add(transactionsModule.Name, transactionsModule);
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}
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}
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public void InitialiseSharedModules(Scene scene)
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@ -185,17 +197,17 @@ namespace OpenSim.Region.Environment
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if (modules.Length > 0)
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{
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m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName);
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m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName);
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foreach (IRegionModule module in modules)
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{
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if (!module.IsSharedModule)
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{
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m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
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m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name);
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InitializeModule(module, scene);
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}
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else
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{
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m_log.Verbose("MODULES", " [{0}]: Loading Shared Module.", module.Name);
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m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name);
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LoadSharedModule(module);
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}
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}
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@ -245,7 +257,7 @@ namespace OpenSim.Region.Environment
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}
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catch (BadImageFormatException)
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{
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//m_log.Verbose("MODULES", "The file [{0}] is not a module assembly.", e.FileName);
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//m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName);
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}
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}
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@ -269,7 +281,7 @@ namespace OpenSim.Region.Environment
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}
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catch (ReflectionTypeLoadException)
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{
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m_log.Verbose("MODULES", "Could not load types for [{0}].", pluginAssembly.FullName);
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m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName);
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}
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}
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@ -293,5 +305,12 @@ namespace OpenSim.Region.Environment
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{
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LoadedAssemblys.Clear();
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}
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public void UnloadModule(IRegionModule rm)
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{
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rm.Close();
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m_loadedModules.Remove(rm);
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}
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}
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}
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@ -13,7 +13,7 @@
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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@ -37,11 +37,12 @@ namespace OpenSim.Region.Environment
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protected Scene m_scene;
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// These are here for testing. They will be taken out
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private uint PERM_ALL = (uint) 2147483647;
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private uint PERM_COPY = (uint) 32768;
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private uint PERM_MODIFY = (uint) 16384;
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private uint PERM_MOVE = (uint) 524288;
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private uint PERM_TRANS = (uint) 8192;
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private uint PERM_ALL = (uint)2147483647;
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private uint PERM_COPY = (uint)32768;
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private uint PERM_MODIFY = (uint)16384;
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private uint PERM_MOVE = (uint)524288;
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private uint PERM_TRANS = (uint)8192;
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private uint PERM_LOCKED = (uint)540672;
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// Bypasses the permissions engine (always returns OK)
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// disable in any production environment
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// TODO: Change this to false when permissions are a desired default
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@ -80,22 +81,35 @@ namespace OpenSim.Region.Environment
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return true;
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}
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// If there is no master avatar, return false
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if (m_scene.RegionInfo.MasterAvatarAssignedUUID != null)
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{
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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return false;
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}
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public virtual bool IsEstateManager(LLUUID user)
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{
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if (m_bypassPermissions)
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{
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return true;
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}
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if (user != null)
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{
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LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
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for (int i = 0; i < estatemanagers.Length; i++)
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{
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if (estatemanagers[i] == user)
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return true;
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}
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}
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// The below is commented out because logically it happens anyway. It's left in for readability
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//else
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//{
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//return false;
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//}
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return false;
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}
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@ -119,8 +133,8 @@ namespace OpenSim.Region.Environment
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Land land = m_scene.LandManager.getLandObject(position.X, position.Y);
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if (land == null) return false;
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if ((land.landData.landFlags & ((int) Parcel.ParcelFlags.CreateObjects)) ==
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(int) Parcel.ParcelFlags.CreateObjects)
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if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
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(int)Parcel.ParcelFlags.CreateObjects)
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permission = true;
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//TODO: check for group rights
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@ -153,6 +167,18 @@ namespace OpenSim.Region.Environment
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public virtual uint GenerateClientFlags(LLUUID user, LLUUID objID)
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{
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// Here's the way this works,
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// ObjectFlags and Permission flags are two different enumerations
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// ObjectFlags, however, tells the client to change what it will allow the user to do.
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// So, that means that all of the permissions type ObjectFlags are /temporary/ and only
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// supposed to be set when customizing the objectflags for the client.
|
||||
|
||||
// These temporary objectflags get computed and added in this function based on the
|
||||
// Permission mask that's appropriate!
|
||||
// Outside of this method, they should never be added to objectflags!
|
||||
// -teravus
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objID))
|
||||
{
|
||||
return 0;
|
||||
|
@ -164,20 +190,42 @@ namespace OpenSim.Region.Environment
|
|||
return 0;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objID];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
//return task.RootPart.ObjectFlags;task.RootPart.ObjectFlags |
|
||||
uint objflags = task.RootPart.ObjectFlags;
|
||||
|
||||
uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask;
|
||||
uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask;
|
||||
uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask;
|
||||
|
||||
// Remove any of the objectFlags that are temporary. These will get added back if appropriate
|
||||
// in the next bit of code
|
||||
|
||||
objflags &= (uint)
|
||||
~(LLObject.ObjectFlags.ObjectCopy | // Tells client you can copy the object
|
||||
LLObject.ObjectFlags.ObjectModify | // tells client you can modify the object
|
||||
LLObject.ObjectFlags.ObjectMove | // tells client that you can move the object (only, no mod)
|
||||
LLObject.ObjectFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it
|
||||
LLObject.ObjectFlags.ObjectYouOwner | // Tells client that you're the owner of the object
|
||||
LLObject.ObjectFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set
|
||||
);
|
||||
|
||||
// Creating the three ObjectFlags options for this method to choose from.
|
||||
// Customize the OwnerMask
|
||||
uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags);
|
||||
objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
|
||||
// Customize the GroupMask
|
||||
uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags);
|
||||
|
||||
// Customize the EveryoneMask
|
||||
uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags);
|
||||
|
||||
|
||||
// Hack to allow collaboration until Groups and Group Permissions are implemented
|
||||
if ((objectEveryoneMask & (uint)LLObject.ObjectFlags.ObjectMove) != 0)
|
||||
objectEveryoneMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
|
||||
if (m_bypassPermissions)
|
||||
return OwnerMask;
|
||||
return objectOwnerMask;
|
||||
else //rex
|
||||
{
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectModify;
|
||||
|
@ -185,45 +233,68 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
return OwnerMask;
|
||||
{
|
||||
return objectOwnerMask;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
return OwnerMask;
|
||||
return objectOwnerMask;
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(objectOwner))
|
||||
return objectEveryoneMask;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
return OwnerMask;
|
||||
return objectOwnerMask;
|
||||
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(taskOwner))
|
||||
return EveryoneMask;
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
return OwnerMask;
|
||||
return objectOwnerMask;
|
||||
|
||||
if (((EveryoneMask & PERM_MOVE) != 0) || ((EveryoneMask & PERM_COPY) != 0))
|
||||
|
||||
return objectEveryoneMask;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private uint ApplyObjectModifyMasks(uint setPermissionMask, uint objectFlagsMask)
|
||||
{
|
||||
if ((EveryoneMask & PERM_MOVE) != 0)
|
||||
OwnerMask &= ~PERM_MOVE;
|
||||
// We are adding the temporary objectflags to the object's objectflags based on the
|
||||
// permission flag given. These change the F flags on the client.
|
||||
|
||||
if ((EveryoneMask & PERM_COPY) != 0)
|
||||
OwnerMask &= ~PERM_COPY;
|
||||
|
||||
OwnerMask &= ~PERM_MODIFY;
|
||||
OwnerMask &= ~PERM_TRANS;
|
||||
|
||||
return OwnerMask;
|
||||
}
|
||||
return EveryoneMask;
|
||||
if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
|
||||
if ((setPermissionMask & (uint)PermissionMask.Move) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Modify) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectModify;
|
||||
}
|
||||
|
||||
if ((setPermissionMask & (uint)PermissionMask.Transfer) != 0)
|
||||
{
|
||||
objectFlagsMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
}
|
||||
|
||||
return objectFlagsMask;
|
||||
}
|
||||
|
||||
protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId)
|
||||
{
|
||||
// Default: deny
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
|
@ -231,37 +302,59 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[objId] is SceneObjectGroup))
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
|
||||
|
||||
LLUUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
|
||||
// People shouldn't be able to do anything with locked objects, except the Administrator
|
||||
// The 'set permissions' runs through a different permission check, so when an object owner
|
||||
// sets an object locked, the only thing that they can do is unlock it.
|
||||
//
|
||||
// Nobody but the object owner can set permissions on an object
|
||||
//
|
||||
|
||||
if (locked && (!IsAdministrator(currentUser)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
if (user == objectOwner)
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
|
||||
if (parcel != null && parcel.landData.ownerID == user)
|
||||
Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
|
||||
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
if (IsEstateManager(user))
|
||||
if (IsEstateManager(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
// Admin objects should not be editable by the above
|
||||
if (IsAdministrator(taskOwner))
|
||||
if (IsAdministrator(objectOwner))
|
||||
{
|
||||
permission = false;
|
||||
}
|
||||
|
||||
// Admin should be able to edit anything in the sim (including admin objects)
|
||||
if (IsAdministrator(user))
|
||||
if (IsAdministrator(currentUser))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
@ -292,19 +385,33 @@ namespace OpenSim.Region.Environment
|
|||
return false;
|
||||
}
|
||||
|
||||
// The client
|
||||
// may request to edit linked parts, and therefore, it needs
|
||||
// to also check for SceneObjectPart
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if (!(m_scene.Entities[obj] is SceneObjectGroup))
|
||||
if ((!(m_scene.Entities[obj] is SceneObjectGroup)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
|
||||
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
LLUUID objectOwner = task.OwnerID;
|
||||
|
||||
// Anyone can move
|
||||
if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0)
|
||||
permission = true;
|
||||
|
||||
// Locked
|
||||
if ((task.RootPart.OwnerMask & PERM_LOCKED) != 0)
|
||||
permission = false;
|
||||
|
||||
}
|
||||
return permission;
|
||||
}
|
||||
|
@ -325,7 +432,7 @@ namespace OpenSim.Region.Environment
|
|||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[obj];
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[obj];
|
||||
LLUUID taskOwner = null;
|
||||
// Added this because at this point in time it wouldn't be wise for
|
||||
// the administrator object permissions to take effect.
|
||||
|
@ -392,6 +499,11 @@ namespace OpenSim.Region.Environment
|
|||
return IsAdministrator(user);
|
||||
}
|
||||
|
||||
public virtual bool CanRunConsoleCommand(LLUUID user)
|
||||
{
|
||||
return IsAdministrator(user);
|
||||
}
|
||||
|
||||
public virtual bool CanTerraform(LLUUID user, LLVector3 position)
|
||||
{
|
||||
bool permission = false;
|
||||
|
@ -463,7 +575,9 @@ namespace OpenSim.Region.Environment
|
|||
bool permission = false;
|
||||
|
||||
if (parcel.landData.ownerID == user)
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
if (parcel.landData.isGroupOwned)
|
||||
{
|
||||
|
@ -471,10 +585,14 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
|
||||
if (IsEstateManager(user))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
if (IsAdministrator(user))
|
||||
{
|
||||
permission = true;
|
||||
}
|
||||
|
||||
return permission;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
|
@ -35,6 +35,8 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
public class StorageManager
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IRegionDataStore m_dataStore;
|
||||
|
||||
public IRegionDataStore DataStore
|
||||
|
@ -47,9 +49,9 @@ namespace OpenSim.Region.Environment
|
|||
m_dataStore = storage;
|
||||
}
|
||||
|
||||
public StorageManager(string dllName, string connectionstring)
|
||||
public StorageManager(string dllName, string connectionstring, bool persistPrimInventories)
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName);
|
||||
m_log.Info("[DATASTORE]: Attempting to load " + dllName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
|
@ -62,11 +64,11 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
IRegionDataStore plug =
|
||||
(IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise(connectionstring, false);
|
||||
plug.Initialise(connectionstring, persistPrimInventories);
|
||||
|
||||
m_dataStore = plug;
|
||||
|
||||
MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface");
|
||||
m_log.Info("[DATASTORE]: Added IRegionDataStore Interface");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue