Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-05-24 18:07:05 -04:00
commit bd5a298a2d
1 changed files with 248 additions and 234 deletions

View File

@ -73,6 +73,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
private IEventQueue m_eqModule;
#region ISharedRegionModule
public Type ReplaceableInterface
@ -147,7 +149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public virtual void RemoveRegion(Scene scene) {}
public virtual void RegionLoaded(Scene scene) {}
public virtual void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_eqModule = m_scene.RequestModuleInterface<IEventQueue>();
}
#endregion
@ -219,6 +227,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
sp.Name, sp.UUID, position);
return;
}
// Teleport within the same region
@ -358,6 +368,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags)
{
// Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
// of whether the destination region completes the teleport.
if (!SetInTransit(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
return;
}
if (reg == null || finalDestination == null)
{
sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
ResetFromTransit(sp.UUID);
return;
}
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
RegionInfo sourceRegion = sp.Scene.RegionInfo;
if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
@ -369,31 +403,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance));
return;
}
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (reg == null || finalDestination == null)
{
sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
return;
}
if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
ResetFromTransit(sp.UUID);
return;
}
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
@ -405,12 +419,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
// it's actually doing a lot of work.
IPEndPoint endPoint = finalDestination.ExternalEndPoint;
if (endPoint.Address != null)
if (endPoint.Address == null)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (sp.ParentID != (uint)0)
sp.StandUp();
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
ResetFromTransit(sp.UUID);
return;
}
if (!sp.ValidateAttachments())
m_log.DebugFormat(
@ -440,6 +456,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (sp.ParentID != (uint)0)
sp.StandUp();
sp.ControllingClient.SendTeleportStart(teleportFlags);
// the avatar.Close below will clear the child region list. We need this below for (possibly)
@ -503,16 +524,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
#endregion
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
if (eq != null)
if (m_eqModule != null)
{
eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
// ES makes the client send a UseCircuitCode message to the destination,
// which triggers a bunch of things there.
// So let's wait
Thread.Sleep(200);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
}
else
@ -551,10 +572,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null)
if (m_eqModule != null)
{
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
0, teleportFlags, capsPath, sp.UUID);
m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
}
else
{
@ -625,11 +645,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.UUID);
}
}
else
{
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
}
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
{
@ -1114,10 +1129,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
if (m_eqModule != null)
{
eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
m_eqModule.CrossRegion(
neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
capsPath, agent.UUID, agent.ControllingClient.SessionId);
}
else
@ -1466,8 +1481,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (regionAccepted && newAgent)
{
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null)
if (m_eqModule != null)
{
#region IP Translation for NAT
IClientIPEndpoint ipepClient;
@ -1481,8 +1495,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
"and EstablishAgentCommunication with seed cap {4}",
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
}
else
{