* Add
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID) public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID) to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks). * opensim-dev e-mail to follow concerning this shortly0.6.1-post-fixes
parent
bf68255b86
commit
bd61b946df
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@ -186,7 +186,10 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addCheckCanBuyLand(CanBuyLand); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCopyObjectInventory(CanCopyObjectInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDeleteObjectInventory(CanDeleteObjectInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCreateObjectInventory(CanCreateObjectInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCreateAvatarInventory(CanCreateAvatarInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanCopyAvatarInventory(CanCopyAvatarInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanEditAvatarInventory(CanEditAvatarInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory); //NOT YET IMPLEMENTED
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m_scene.ExternalChecks.addCheckCanTeleport(CanTeleport); //NOT YET IMPLEMENTED
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//Register Debug Commands
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@ -1219,8 +1222,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <summary>
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/// Check whether the specified user is allowed to directly create the given inventory type in a prim's
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/// inventory (e.g. the New Script button in the 1.21 Linden Lab client). This permission check does not
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/// apply to existing items that are being dragged in to that prim's inventory.
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/// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
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/// </summary>
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/// <param name="invType"></param>
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/// <param name="objectID"></param>
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@ -1228,13 +1230,71 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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/// <returns></returns>
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public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
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{
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m_log.Debug("[PERMISSIONS]: CanCreateInventory called");
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//m_log.Debug("[PERMISSIONS]: CanCreateObjectInventory called");
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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/// <summary>
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/// Check whether the specified user is allowed to create the given inventory type in their inventory.
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/// </summary>
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/// <param name="invType"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanCreateAvatarInventory(int invType, UUID userID)
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{
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//m_log.Debug("[PERMISSIONS]: CanCreateAvatarInventory called");
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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/// <summary>
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/// Check whether the specified user is allowed to copy the given inventory type in their inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanCopyAvatarInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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/// <summary>
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/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanEditAvatarInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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/// <summary>
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/// Check whether the specified user is allowed to delete the given inventory item from their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool CanDeleteAvatarInventory(UUID itemID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return true;
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}
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public bool CanTeleport(UUID userID)
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{
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@ -759,8 +759,11 @@ namespace OpenSim.Region.Environment.Scenes
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sbyte assetType,
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byte wearableType, uint nextOwnerMask, int creationDate)
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{
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// m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
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m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
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if (!ExternalChecks.ExternalChecksCanCreateAvatarInventory(invType, remoteClient.AgentId))
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return;
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if (transactionID == UUID.Zero)
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{
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CachedUserInfo userInfo
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@ -771,14 +774,16 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence presence;
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TryGetAvatar(remoteClient.AgentId, out presence);
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byte[] data = null;
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if (invType == 3 && presence != null) // OpenMetaverse.asset.assettype.landmark = 3 - needs to be turned into an enum
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{
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Vector3 pos=presence.AbsolutePosition;
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string strdata=String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
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Vector3 pos = presence.AbsolutePosition;
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string strdata = String.Format(
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"Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
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presence.Scene.RegionInfo.RegionID,
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pos.X, pos.Y, pos.Z,
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presence.RegionHandle);
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data=Encoding.ASCII.GetBytes(strdata);
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data = Encoding.ASCII.GetBytes(strdata);
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}
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AssetBase asset = CreateAsset(name, description, assetType, data);
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@ -1245,9 +1250,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId))
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{
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return;
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}
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TaskInventoryItem currentItem = part.GetInventoryItem(itemID);
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@ -1344,9 +1347,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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if (!ExternalChecks.ExternalChecksCanEditObjectInventory(part.UUID, remoteClient.AgentId))
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{
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return;
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}
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part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
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// TODO: switch to posting on_rez here when scripts
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@ -1573,7 +1574,6 @@ namespace OpenSim.Region.Environment.Scenes
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//If they can take, they can delete!
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permissionToDelete = permissionToTake;
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}
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else if (destination == 6) //Delete
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{
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permissionToTake =
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@ -1089,8 +1089,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Check whether the specified user is allowed to directly create the given inventory type in a prim's
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/// inventory (e.g. the New Script button in the 1.21 Linden Lab client). This permission check does not
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/// apply to existing items that are being dragged in to that prim's inventory.
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/// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
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/// </summary>
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/// <param name="invType"></param>
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/// <param name="objectID"></param>
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@ -1164,7 +1163,147 @@ namespace OpenSim.Region.Environment.Scenes
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return true;
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}
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public delegate bool CanCreateAvatarInventory(int invType, UUID userID);
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private List<CanCreateAvatarInventory> CanCreateAvatarInventoryCheckFunctions
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= new List<CanCreateAvatarInventory>();
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public void addCheckCanCreateAvatarInventory(CanCreateAvatarInventory delegateFunc)
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{
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if (!CanCreateAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanCreateAvatarInventoryCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanCreateAvatarInventory(CanCreateAvatarInventory delegateFunc)
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{
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if (CanCreateAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanCreateAvatarInventoryCheckFunctions.Remove(delegateFunc);
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}
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/// <summary>
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/// Check whether the specified user is allowed to create the given inventory type in their inventory.
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/// </summary>
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/// <param name="invType"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID)
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{
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foreach (CanCreateAvatarInventory check in CanCreateAvatarInventoryCheckFunctions)
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{
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if (check(invType, userID) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanEditAvatarInventory(UUID itemID, UUID userID);
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private List<CanEditAvatarInventory> CanEditAvatarInventoryCheckFunctions
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= new List<CanEditAvatarInventory>();
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public void addCheckCanEditAvatarInventory(CanEditAvatarInventory delegateFunc)
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{
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if (!CanEditAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanEditAvatarInventoryCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanEditAvatarInventory(CanEditAvatarInventory delegateFunc)
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{
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if (CanEditAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanEditAvatarInventoryCheckFunctions.Remove(delegateFunc);
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}
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/// <summary>
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/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool ExternalChecksCanEditAvatarInventory(UUID itemID, UUID userID)
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{
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foreach (CanEditAvatarInventory check in CanEditAvatarInventoryCheckFunctions)
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{
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if (check(itemID, userID) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanCopyAvatarInventory(UUID itemID, UUID userID);
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private List<CanCopyAvatarInventory> CanCopyAvatarInventoryCheckFunctions
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= new List<CanCopyAvatarInventory>();
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public void addCheckCanCopyAvatarInventory(CanCopyAvatarInventory delegateFunc)
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{
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if (!CanCopyAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanCopyAvatarInventoryCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanCopyAvatarInventory(CanCopyAvatarInventory delegateFunc)
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{
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if (CanCopyAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanCopyAvatarInventoryCheckFunctions.Remove(delegateFunc);
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}
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/// <summary>
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/// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
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{
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foreach (CanCopyAvatarInventory check in CanCopyAvatarInventoryCheckFunctions)
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{
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if (check(itemID, userID) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanDeleteAvatarInventory(UUID itemID, UUID userID);
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private List<CanDeleteAvatarInventory> CanDeleteAvatarInventoryCheckFunctions
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= new List<CanDeleteAvatarInventory>();
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public void addCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory delegateFunc)
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{
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if (!CanDeleteAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanDeleteAvatarInventoryCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckCanDeleteAvatarInventory(CanDeleteAvatarInventory delegateFunc)
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{
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if (CanDeleteAvatarInventoryCheckFunctions.Contains(delegateFunc))
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CanDeleteAvatarInventoryCheckFunctions.Remove(delegateFunc);
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}
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/// <summary>
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/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID)
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{
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foreach (CanDeleteAvatarInventory check in CanDeleteAvatarInventoryCheckFunctions)
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{
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if (check(itemID, userID) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanTeleport(UUID userID);
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private List<CanTeleport> CanTeleportCheckFunctions = new List<CanTeleport>();
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