Moved prim crossing to EntityTransferModule. Not complete yet.
parent
dc6d37d2fe
commit
bd6d1a2444
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@ -46,15 +46,16 @@ using Nini.Config;
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namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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public class AgentTransferModule : ISharedRegionModule, IEntityTransferModule
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public class EntityTransferModule : ISharedRegionModule, IEntityTransferModule
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{
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#region ISharedRegionModule
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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protected Scene m_aScene;
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protected List<UUID> m_agentsInTransit;
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#region ISharedRegionModule
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public Type ReplaceableInterface
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{
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get { return null; }
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@ -62,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public string Name
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{
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get { return "AgentTransferModule"; }
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get { return "BasicEntityTransferModule"; }
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}
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public virtual void Initialise(IConfigSource source)
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@ -70,12 +71,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("AgentTransferModule", "");
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string name = moduleConfig.GetString("EntityTransferModule", "");
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if (name == Name)
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{
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m_agentsInTransit = new List<UUID>();
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m_Enabled = true;
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m_log.Info("[AGENT TRANSFER MODULE]: Enabled.");
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m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} nabled.", Name);
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}
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}
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}
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@ -120,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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#region Teleports
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#region Agent Teleports
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public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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@ -137,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
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{
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m_log.DebugFormat(
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"[AGENT TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
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position, sp.Scene.RegionInfo.RegionName);
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// Teleport within the same region
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@ -146,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[AGENT TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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@ -183,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (reg != null)
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{
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m_log.DebugFormat(
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"[AGENT TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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@ -338,7 +339,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_aScene.SimulationService.UpdateAgent(reg, agent);
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m_log.DebugFormat(
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"[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1}", capsPath, sp.UUID);
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"[ENTITY TRANSFER MODULE]: Sending new ENTITY TRANSFER MODULE seed url {0} to client {1}", capsPath, sp.UUID);
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if (eq != null)
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@ -377,7 +378,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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sp.CrossAttachmentsIntoNewRegion(reg, true);
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CrossAttachmentsIntoNewRegion(reg, sp, true);
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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@ -396,7 +397,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (sp.Scene.NeedSceneCacheClear(sp.UUID))
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{
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m_log.DebugFormat(
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"[AGENT TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
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"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
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sp.UUID);
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}
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}
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@ -470,28 +471,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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#region Enable Child Agent
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/// <summary>
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/// This informs a single neighboring region about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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agent.Appearance = sp.Appearance;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true,
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InformClientOfNeighbourCompleted,
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d);
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}
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#endregion
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#region Crossings
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#region Agent Crossings
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public void Cross(ScenePresence agent, bool isFlying)
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{
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@ -700,7 +680,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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new Byte[0]);
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im.SendInstantMessage(m, delegate(bool success)
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{
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m_log.DebugFormat("[AGENT TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
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});
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}
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@ -721,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying)
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{
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m_log.DebugFormat("[AGENT TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
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Scene m_scene = agent.Scene;
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ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
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@ -756,7 +736,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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string agentcaps;
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if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
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{
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m_log.ErrorFormat("[AGENT TRANSFER MODULE]: No AGENT TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
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m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
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neighbourRegion.RegionHandle);
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return agent;
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}
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@ -765,7 +745,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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"http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
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+ "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/";
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m_log.DebugFormat("[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1}", capsPath, agent.UUID);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new ENTITY TRANSFER MODULE seed url {0} to client {1}", capsPath, agent.UUID);
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IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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@ -781,7 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!WaitForCallback(agent.UUID))
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{
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m_log.Debug("[AGENT TRANSFER MODULE]: Callback never came in crossing agent");
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m_log.Debug("[ENTITY TRANSFER MODULE]: Callback never came in crossing agent");
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ResetFromTransit(agent.UUID);
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// Yikes! We should just have a ref to scene here.
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@ -795,7 +775,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// now we have a child agent in this region. Request all interesting data about other (root) agents
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agent.SendInitialFullUpdateToAllClients();
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agent.CrossAttachmentsIntoNewRegion(neighbourRegion, true);
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CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
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// m_scene.SendKillObject(m_localId);
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@ -806,7 +786,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (agent.Scene.NeedSceneCacheClear(agent.UUID))
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{
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m_log.DebugFormat(
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"[AGENT TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
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"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
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}
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}
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@ -830,11 +810,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// In any case
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agent.NotInTransit();
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//m_log.DebugFormat("[AGENT TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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//m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
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}
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#endregion
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#region Enable Child Agent
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/// <summary>
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/// This informs a single neighboring region about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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agent.Appearance = sp.Appearance;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true,
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InformClientOfNeighbourCompleted,
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d);
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}
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#endregion
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#region Enable Child Agents
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@ -856,7 +856,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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else
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{
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m_log.Debug("[AGENT TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?");
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m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?");
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}
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/// We need to find the difference between the new regions where there are no child agents
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@ -963,7 +963,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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catch (ArgumentOutOfRangeException)
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{
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m_log.ErrorFormat(
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"[AGENT TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
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"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
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neighbour.ExternalHostName,
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neighbour.RegionHandle,
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neighbour.RegionLocX,
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[AGENT TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
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"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
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neighbour.ExternalHostName,
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neighbour.RegionHandle,
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neighbour.RegionLocX,
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@ -1021,7 +1021,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Utils.LongToUInts(reg.RegionHandle, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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m_log.Info("[AGENT TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
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m_log.Info("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
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string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + a.CapsPath + "0000/";
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@ -1046,7 +1046,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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m_log.DebugFormat("[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1} in region {2}",
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new ENTITY TRANSFER MODULE seed url {0} to client {1} in region {2}",
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capsPath, sp.UUID, sp.Scene.RegionInfo.RegionName);
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}
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else
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@ -1055,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// TODO: make Event Queue disablable!
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}
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m_log.Info("[AGENT TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
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m_log.Info("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
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}
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@ -1154,6 +1154,329 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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#region Object Crossings
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/// <summary>
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/// Move the given scene object into a new region depending on which region its absolute position has moved
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/// into.
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///
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/// This method locates the new region handle and offsets the prim position for the new region
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/// </summary>
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/// <param name="attemptedPosition">the attempted out of region position of the scene object</param>
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/// <param name="grp">the scene object that we're crossing</param>
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public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent)
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{
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if (grp == null)
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return;
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if (grp.IsDeleted)
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return;
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Scene scene = grp.Scene;
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if (scene == null)
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return;
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if (grp.RootPart.DIE_AT_EDGE)
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{
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// We remove the object here
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try
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{
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scene.DeleteSceneObject(grp, false);
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}
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catch (Exception)
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{
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m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
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}
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return;
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}
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int thisx = (int)scene.RegionInfo.RegionLocX;
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int thisy = (int)scene.RegionInfo.RegionLocY;
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Vector3 EastCross = new Vector3(0.1f, 0, 0);
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Vector3 WestCross = new Vector3(-0.1f, 0, 0);
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Vector3 NorthCross = new Vector3(0, 0.1f, 0);
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Vector3 SouthCross = new Vector3(0, -0.1f, 0);
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// use this if no borders were crossed!
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ulong newRegionHandle
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= Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
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(uint)((thisy) * Constants.RegionSize));
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Vector3 pos = attemptedPosition;
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int changeX = 1;
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int changeY = 1;
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if (scene.TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
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{
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if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
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{
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Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
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{
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pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
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changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.X = ((pos.X + Constants.RegionSize));
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Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
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(uint)((thisy - changeY) * Constants.RegionSize));
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// x - 1
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// y - 1
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}
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else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
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{
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Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
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{
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pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
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changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.X = ((pos.X + Constants.RegionSize));
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Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
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//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
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if (crossedBordery.BorderLine.Z > 0)
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{
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pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
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changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
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}
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else
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pos.Y = ((pos.Y + Constants.RegionSize));
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newRegionHandle
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= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
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(uint)((thisy + changeY) * Constants.RegionSize));
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// x - 1
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// y + 1
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}
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else
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{
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Border crossedBorderx = scene.GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
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if (crossedBorderx.BorderLine.Z > 0)
|
||||
{
|
||||
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.X = ((pos.X + Constants.RegionSize));
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
(uint)(thisy * Constants.RegionSize));
|
||||
// x - 1
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
|
||||
{
|
||||
if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
{
|
||||
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// x + 1
|
||||
// y - 1
|
||||
}
|
||||
else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
{
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// x + 1
|
||||
// y + 1
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint)(thisy * Constants.RegionSize));
|
||||
// x + 1
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
{
|
||||
Border crossedBordery = scene.GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// y - 1
|
||||
}
|
||||
else if (scene.TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
{
|
||||
|
||||
pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// y + 1
|
||||
}
|
||||
|
||||
// Offset the positions for the new region across the border
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
grp.OffsetForNewRegion(pos);
|
||||
|
||||
// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
{
|
||||
grp.OffsetForNewRegion(oldGroupPosition);
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Move the given scene object into a new region
|
||||
/// </summary>
|
||||
/// <param name="newRegionHandle"></param>
|
||||
/// <param name="grp">Scene Object Group that we're crossing</param>
|
||||
/// <returns>
|
||||
/// true if the crossing itself was successful, false on failure
|
||||
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
|
||||
/// </returns>
|
||||
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
|
||||
{
|
||||
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
|
||||
|
||||
bool successYN = false;
|
||||
grp.RootPart.UpdateFlag = 0;
|
||||
//int primcrossingXMLmethod = 0;
|
||||
|
||||
if (destination != null)
|
||||
{
|
||||
//string objectState = grp.GetStateSnapshot();
|
||||
|
||||
//successYN
|
||||
// = m_sceneGridService.PrimCrossToNeighboringRegion(
|
||||
// newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod);
|
||||
//if (successYN && (objectState != "") && m_allowScriptCrossings)
|
||||
//{
|
||||
// successYN = m_sceneGridService.PrimCrossToNeighboringRegion(
|
||||
// newRegionHandle, grp.UUID, objectState, 100);
|
||||
//}
|
||||
|
||||
//// And the new channel...
|
||||
//if (m_interregionCommsOut != null)
|
||||
// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
|
||||
if (m_aScene.SimulationService != null)
|
||||
successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
|
||||
|
||||
if (successYN)
|
||||
{
|
||||
// We remove the object here
|
||||
try
|
||||
{
|
||||
grp.Scene.DeleteSceneObject(grp, silent);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Exception deleting the old object left behind on a border crossing for {0}, {1}",
|
||||
grp, e);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!grp.IsDeleted)
|
||||
{
|
||||
if (grp.RootPart.PhysActor != null)
|
||||
{
|
||||
grp.RootPart.PhysActor.CrossingFailure();
|
||||
}
|
||||
}
|
||||
|
||||
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Error("[ENTITY TRANSFER MODULE]: destination was unexpectedly null in Scene.CrossPrimGroupIntoNewRegion()");
|
||||
}
|
||||
|
||||
return successYN;
|
||||
}
|
||||
|
||||
protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
|
||||
{
|
||||
List<SceneObjectGroup> m_attachments = sp.Attachments;
|
||||
lock (m_attachments)
|
||||
{
|
||||
// Validate
|
||||
foreach (SceneObjectGroup gobj in m_attachments)
|
||||
{
|
||||
if (gobj == null || gobj.IsDeleted)
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup gobj in m_attachments)
|
||||
{
|
||||
// If the prim group is null then something must have happened to it!
|
||||
if (gobj != null && gobj.RootPart != null)
|
||||
{
|
||||
// Set the parent localID to 0 so it transfers over properly.
|
||||
gobj.RootPart.SetParentLocalId(0);
|
||||
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
|
||||
gobj.RootPart.IsAttachment = false;
|
||||
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
|
||||
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
|
||||
}
|
||||
}
|
||||
m_attachments.Clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Misc
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="AgentTransferModule" type="OpenSim.Region.CoreModules.Agent.AgentTransfer.AgentTransferModule" />
|
||||
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
|
||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
|
|
|
@ -46,5 +46,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void EnableChildAgents(ScenePresence agent);
|
||||
|
||||
void EnableChildAgent(ScenePresence agent, GridRegion region);
|
||||
|
||||
void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1655,7 +1655,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
GridRegion region = new GridRegion(RegionInfo);
|
||||
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
|
||||
if (error != String.Empty)
|
||||
{
|
||||
throw new Exception(error);
|
||||
}
|
||||
|
||||
m_sceneGridService.SetScene(this);
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
|
@ -2049,202 +2051,205 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (grp.IsDeleted)
|
||||
return;
|
||||
|
||||
if (grp.RootPart.DIE_AT_EDGE)
|
||||
{
|
||||
// We remove the object here
|
||||
try
|
||||
{
|
||||
DeleteSceneObject(grp, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Cross(grp, attemptedPosition, silent);
|
||||
|
||||
int thisx = (int)RegionInfo.RegionLocX;
|
||||
int thisy = (int)RegionInfo.RegionLocY;
|
||||
Vector3 EastCross = new Vector3(0.1f,0,0);
|
||||
Vector3 WestCross = new Vector3(-0.1f, 0, 0);
|
||||
Vector3 NorthCross = new Vector3(0, 0.1f, 0);
|
||||
Vector3 SouthCross = new Vector3(0, -0.1f, 0);
|
||||
//if (grp.RootPart.DIE_AT_EDGE)
|
||||
//{
|
||||
// // We remove the object here
|
||||
// try
|
||||
// {
|
||||
// DeleteSceneObject(grp, false);
|
||||
// }
|
||||
// catch (Exception)
|
||||
// {
|
||||
// m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border.");
|
||||
// }
|
||||
// return;
|
||||
//}
|
||||
|
||||
//int thisx = (int)RegionInfo.RegionLocX;
|
||||
//int thisy = (int)RegionInfo.RegionLocY;
|
||||
//Vector3 EastCross = new Vector3(0.1f,0,0);
|
||||
//Vector3 WestCross = new Vector3(-0.1f, 0, 0);
|
||||
//Vector3 NorthCross = new Vector3(0, 0.1f, 0);
|
||||
//Vector3 SouthCross = new Vector3(0, -0.1f, 0);
|
||||
|
||||
|
||||
// use this if no borders were crossed!
|
||||
ulong newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
|
||||
(uint)((thisy) * Constants.RegionSize));
|
||||
//// use this if no borders were crossed!
|
||||
//ulong newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx) * Constants.RegionSize),
|
||||
// (uint)((thisy) * Constants.RegionSize));
|
||||
|
||||
Vector3 pos = attemptedPosition;
|
||||
//Vector3 pos = attemptedPosition;
|
||||
|
||||
int changeX = 1;
|
||||
int changeY = 1;
|
||||
//int changeX = 1;
|
||||
//int changeY = 1;
|
||||
|
||||
if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
|
||||
{
|
||||
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
{
|
||||
//if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
|
||||
//{
|
||||
// if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
// {
|
||||
|
||||
Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
// Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
|
||||
if (crossedBorderx.BorderLine.Z > 0)
|
||||
{
|
||||
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.X = ((pos.X + Constants.RegionSize));
|
||||
// if (crossedBorderx.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
// changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.X = ((pos.X + Constants.RegionSize));
|
||||
|
||||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
// Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
// //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
// if (crossedBordery.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
// changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
(uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// x - 1
|
||||
// y - 1
|
||||
}
|
||||
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
{
|
||||
Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
// (uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// // x - 1
|
||||
// // y - 1
|
||||
// }
|
||||
// else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
// {
|
||||
// Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
|
||||
if (crossedBorderx.BorderLine.Z > 0)
|
||||
{
|
||||
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.X = ((pos.X + Constants.RegionSize));
|
||||
// if (crossedBorderx.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
// changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.X = ((pos.X + Constants.RegionSize));
|
||||
|
||||
|
||||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
// Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
// //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
// if (crossedBordery.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
// changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
(uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// x - 1
|
||||
// y + 1
|
||||
}
|
||||
else
|
||||
{
|
||||
Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
// (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// // x - 1
|
||||
// // y + 1
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
|
||||
if (crossedBorderx.BorderLine.Z > 0)
|
||||
{
|
||||
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.X = ((pos.X + Constants.RegionSize));
|
||||
// if (crossedBorderx.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
|
||||
// changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.X = ((pos.X + Constants.RegionSize));
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
(uint) (thisy*Constants.RegionSize));
|
||||
// x - 1
|
||||
}
|
||||
}
|
||||
else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
|
||||
{
|
||||
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
{
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
|
||||
// (uint) (thisy*Constants.RegionSize));
|
||||
// // x - 1
|
||||
// }
|
||||
//}
|
||||
//else if (TestBorderCross(attemptedPosition + EastCross, Cardinals.E))
|
||||
//{
|
||||
// if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
// {
|
||||
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
// pos.X = ((pos.X - Constants.RegionSize));
|
||||
// Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
// //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
// if (crossedBordery.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
// changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// x + 1
|
||||
// y - 1
|
||||
}
|
||||
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
{
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// x + 1
|
||||
// y + 1
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.X = ((pos.X - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
(uint) (thisy*Constants.RegionSize));
|
||||
// x + 1
|
||||
}
|
||||
}
|
||||
else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
{
|
||||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
// (uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// // x + 1
|
||||
// // y - 1
|
||||
// }
|
||||
// else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
// {
|
||||
// pos.X = ((pos.X - Constants.RegionSize));
|
||||
// pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
// (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// // x + 1
|
||||
// // y + 1
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// pos.X = ((pos.X - Constants.RegionSize));
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
|
||||
// (uint) (thisy*Constants.RegionSize));
|
||||
// // x + 1
|
||||
// }
|
||||
//}
|
||||
//else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
|
||||
//{
|
||||
// Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
// //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else
|
||||
pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
// if (crossedBordery.BorderLine.Z > 0)
|
||||
// {
|
||||
// pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
// changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
|
||||
// }
|
||||
// else
|
||||
// pos.Y = ((pos.Y + Constants.RegionSize));
|
||||
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// y - 1
|
||||
}
|
||||
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
{
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
|
||||
// // y - 1
|
||||
//}
|
||||
//else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
|
||||
//{
|
||||
|
||||
pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
newRegionHandle
|
||||
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// y + 1
|
||||
}
|
||||
// pos.Y = ((pos.Y - Constants.RegionSize));
|
||||
// newRegionHandle
|
||||
// = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
|
||||
// // y + 1
|
||||
//}
|
||||
|
||||
// Offset the positions for the new region across the border
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
grp.OffsetForNewRegion(pos);
|
||||
//// Offset the positions for the new region across the border
|
||||
//Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
//grp.OffsetForNewRegion(pos);
|
||||
|
||||
// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
{
|
||||
grp.OffsetForNewRegion(oldGroupPosition);
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
//// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
//uint x = 0, y = 0;
|
||||
//Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
//GridRegion destination = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
//if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
//{
|
||||
// grp.OffsetForNewRegion(oldGroupPosition);
|
||||
// grp.ScheduleGroupForFullUpdate();
|
||||
//}
|
||||
}
|
||||
|
||||
public Border GetCrossedBorder(Vector3 position, Cardinals gridline)
|
||||
|
|
|
@ -218,6 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected AvatarAppearance m_appearance;
|
||||
|
||||
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
|
||||
public List<SceneObjectGroup> Attachments
|
||||
{
|
||||
get { return m_attachments; }
|
||||
}
|
||||
|
||||
// neighbouring regions we have enabled a child agent in
|
||||
// holds the seed cap for the child agent in that region
|
||||
|
|
|
@ -158,8 +158,8 @@ namespace OpenSim.Services.Interfaces
|
|||
public UUID TerrainImage = UUID.Zero;
|
||||
public byte Access;
|
||||
public int Maturity;
|
||||
public string RegionSecret;
|
||||
public string Token;
|
||||
public string RegionSecret = string.Empty;
|
||||
public string Token = string.Empty;
|
||||
|
||||
public GridRegion()
|
||||
{
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
HypergridServiceInConnector = true
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "LocalSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
HGAuthServiceInConnector = true
|
||||
|
|
Loading…
Reference in New Issue