rename test SceneSetupHelpers -> SceneHelpers for consistency

bulletsim
Justin Clark-Casey (justincc) 2011-08-06 00:26:37 +01:00
parent cba40de109
commit bda1a4be45
30 changed files with 133 additions and 133 deletions

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@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache(); m_cache = new FlotsamAssetCache();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache); SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
} }
[Test] [Test]

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@ -50,9 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
UUID userId = TestHelper.ParseTail(0x1); UUID userId = TestHelper.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule(); AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, afm); SceneHelpers.SetupSceneModules(scene, afm);
TestClient tc = SceneSetupHelpers.AddClient(scene, userId); TestClient tc = SceneHelpers.AddClient(scene, userId);
byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT];
for (byte i = 0; i < visualParams.Length; i++) for (byte i = 0; i < visualParams.Length; i++)

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@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule); SceneHelpers.SetupSceneModules(scene, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create scene object asset // Create scene object asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
scene.AddInventoryItem(item1); scene.AddInventoryItem(item1);
// Create coalesced objects asset // Create coalesced objects asset
SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
cobj1.AbsolutePosition = new Vector3(15, 30, 45); cobj1.AbsolutePosition = new Vector3(15, 30, 45);
SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
cobj2.AbsolutePosition = new Vector3(25, 50, 75); cobj2.AbsolutePosition = new Vector3(25, 50, 75);
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);

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@ -61,8 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule(); SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule(); m_archiverModule = new InventoryArchiverModule();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
} }
[Test] [Test]
@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create asset // Create asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Create asset // Create asset
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);

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@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule); SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user // Create user
string userFirstName = "Jock"; string userFirstName = "Jock";
@ -179,9 +179,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
@ -222,8 +222,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule(); SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
@ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule); SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user // Create user
string userFirstName = "Jock"; string userFirstName = "Jock";
@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); //log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a"; string folder1ExistingName = "a";
@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a"; string folder1ExistingName = "a";

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@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
config.AddConfig("Modules"); config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user // Create user
string userFirstName = "Jock"; string userFirstName = "Jock";
@ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
// Create asset // Create asset
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
object1.AbsolutePosition = new Vector3(15, 30, 45); object1.AbsolutePosition = new Vector3(15, 30, 45);
SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
object2.AbsolutePosition = new Vector3(25, 50, 75); object2.AbsolutePosition = new Vector3(25, 50, 75);
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
// Create asset // Create asset
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);

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@ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule(); SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule(); TerrainModule terrainModule = new TerrainModule();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
} }
private void LoadCompleted(Guid requestId, string errorMessage) private void LoadCompleted(Guid requestId, string errorMessage)
@ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule(); SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule(); TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);

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@ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
{ {
m_pcm = new PrimCountModule(); m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule(); LandManagementModule lmm = new LandManagementModule();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1; int xParcelDivider = (int)Constants.RegionSize - 1;
@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Owner, Is.EqualTo(3));
@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
Assert.That(pc.Simulator, Is.EqualTo(3)); Assert.That(pc.Simulator, Is.EqualTo(3));
// Add a second object and retest // Add a second object and retest
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false); m_scene.AddNewSceneObject(sog2, false);
Assert.That(pc.Owner, Is.EqualTo(5)); Assert.That(pc.Owner, Is.EqualTo(5));
@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false); m_scene.AddNewSceneObject(sog2, false);
// Move the first scene object to the eastern strip parcel // Move the first scene object to the eastern strip parcel
@ -235,8 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false); m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false);
@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
sog.GroupID = m_groupId; sog.GroupID = m_groupId;
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
@ -291,11 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
sogToKeep.GroupID = m_groupId; sogToKeep.GroupID = m_groupId;
m_scene.AddNewSceneObject(sogToKeep, false); m_scene.AddNewSceneObject(sogToKeep, false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false); m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false);
@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Owner, Is.EqualTo(0));
@ -339,8 +339,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false); m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false);
@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
TestHelper.InMethod(); TestHelper.InMethod();
IPrimCounts pc = m_lo.PrimCounts; IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false); m_scene.AddNewSceneObject(sog, false);
m_pcm.TaintPrimCount(); m_pcm.TaintPrimCount();

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@ -53,8 +53,8 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
public void SetUp() public void SetUp()
{ {
m_module = new MoapModule(); m_module = new MoapModule();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_module); SceneHelpers.SetupSceneModules(m_scene, m_module);
} }
[Test] [Test]
@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry(); MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me); m_module.SetMediaEntry(part, 1, me);
@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
string homeUrl = "opensimulator.org"; string homeUrl = "opensimulator.org";
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me); m_module.SetMediaEntry(part, 1, me);

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@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
public void Init() public void Init()
{ {
m_serialiserModule = new SerialiserModule(); m_serialiserModule = new SerialiserModule();
m_scene = SceneSetupHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
} }
[Test] [Test]

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@ -64,14 +64,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource()); interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise(); interregionComms.PostInitialise();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
agent1 = UUID.Random(); agent1 = UUID.Random();
random = new Random(); random = new Random();
@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
region1 = scene.RegionInfo.RegionHandle; region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle; region2 = scene2.RegionInfo.RegionHandle;
SceneSetupHelpers.AddClient(scene, agent1); SceneHelpers.AddClient(scene, agent1);
} }
[Test] [Test]
@ -126,8 +126,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
presence2.AddAttachment(sog2); presence2.AddAttachment(sog2);
ISharedRegionModule serialiser = new SerialiserModule(); ISharedRegionModule serialiser = new SerialiserModule();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");

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@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
static public Random random; static public Random random;
SceneObjectGroup found; SceneObjectGroup found;
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
[Test] [Test]
public void T010_AddObjects() public void T010_AddObjects()

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@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject() public void TestDuplicateObject()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1"; string part1Name = "part1";

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@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
string objName = "obj1"; string objName = "obj1";
UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
string obj1Name = "Alfred"; string obj1Name = "Alfred";
string obj2Name = "Betty"; string obj2Name = "Betty";
@ -112,8 +112,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false); scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@ -131,15 +131,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false; sogd.Enabled = false;
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId); IClientAPI client = SceneHelpers.AddClient(scene, agentId);
scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);

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@ -61,12 +61,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup"); IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true); config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddClient(scene, userId); TestClient client = SceneHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
@ -100,12 +100,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup"); IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true); config.Set("serverside_object_permissions", true);
SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
TestClient client = SceneSetupHelpers.AddClient(scene, userId); TestClient client = SceneHelpers.AddClient(scene, userId);
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;

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@ -54,10 +54,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false; bool debugtest = false;
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup; SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup; SceneObjectGroup grp2 = part2.ParentGroup;
grp1.AbsolutePosition = new Vector3(10, 10, 10); grp1.AbsolutePosition = new Vector3(10, 10, 10);
@ -136,14 +136,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false; bool debugtest = false;
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup; SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup; SceneObjectGroup grp2 = part2.ParentGroup;
SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp3 = part3.ParentGroup; SceneObjectGroup grp3 = part3.ParentGroup;
SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp4 = part4.ParentGroup; SceneObjectGroup grp4 = part4.ParentGroup;
grp1.AbsolutePosition = new Vector3(10, 10, 10); grp1.AbsolutePosition = new Vector3(10, 10, 10);
@ -269,7 +269,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); //log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
string rootPartName = "rootpart"; string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@ -308,7 +308,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); //log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
string rootPartName = "rootpart"; string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");

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@ -52,8 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4)); g1.GroupResize(new Vector3(2, 3, 4));
@ -75,9 +75,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); //log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneObjectGroup g1 = SceneSetupHelpers.CreateSceneObject(2, UUID.Zero); SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
g1.RootPart.Scale = new Vector3(2, 3, 4); g1.RootPart.Scale = new Vector3(2, 3, 4);
g1.Parts[1].Scale = new Vector3(5, 6, 7); g1.Parts[1].Scale = new Vector3(5, 6, 7);

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@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// Scene scene = SceneSetupHelpers.SetupScene(); // Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectGroup so = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
SceneObjectPart rootPart = so.RootPart; SceneObjectPart rootPart = so.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));

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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup"); IConfig startupConfig = configSource.AddConfig("Startup");
@ -69,13 +69,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
groupsConfig.Set("Module", "GroupsModule"); groupsConfig.Set("Module", "GroupsModule");
groupsConfig.Set("DebugEnabled", true); groupsConfig.Set("DebugEnabled", true);
SceneSetupHelpers.SetupSceneModules( SceneHelpers.SetupSceneModules(
scene, configSource, new object[] scene, configSource, new object[]
{ new PermissionsModule(), { new PermissionsModule(),
new GroupsModule(), new GroupsModule(),
new MockGroupsServicesConnector() }); new MockGroupsServicesConnector() });
TestClient client = SceneSetupHelpers.AddClient(scene, userId); TestClient client = SceneHelpers.AddClient(scene, userId);
IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>(); IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();

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@ -66,16 +66,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource()); interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise(); interregionComms.PostInitialise();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
agent1 = UUID.Random(); agent1 = UUID.Random();
agent2 = UUID.Random(); agent2 = UUID.Random();
@ -203,16 +203,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
EntityTransferModule etm = new EntityTransferModule(); EntityTransferModule etm = new EntityTransferModule();
SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm); SceneHelpers.SetupSceneModules(myScene1, configSource, etm);
SceneSetupHelpers.AddClient(myScene1, agent1Id); SceneHelpers.AddClient(myScene1, agent1Id);
ScenePresence childPresence = myScene2.GetScenePresence(agent1); ScenePresence childPresence = myScene2.GetScenePresence(agent1);
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents

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@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{ {
TestHelper.InMethod(); TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
scene.Update(); scene.Update();
Assert.That(scene.Frame, Is.EqualTo(1)); Assert.That(scene.Frame, Is.EqualTo(1));

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@ -116,16 +116,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
sceneB.RegisterRegionWithGrid(); sceneB.RegisterRegionWithGrid();
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
sceneA.RegisterRegionWithGrid(); sceneA.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneSetupHelpers.AddClient(sceneA, agentId); TestClient client = SceneHelpers.AddClient(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();

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@ -58,9 +58,9 @@ namespace OpenSim.Region.Framework.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart; SceneObjectPart sop1 = sog1.RootPart;
// Create an object embedded inside the first // Create an object embedded inside the first
@ -101,9 +101,9 @@ namespace OpenSim.Region.Framework.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart; SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
@ -128,9 +128,9 @@ namespace OpenSim.Region.Framework.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart; SceneObjectPart sop1 = sog1.RootPart;
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);

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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
InventoryFolderBase folder1 InventoryFolderBase folder1

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@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init() public void Init()
{ {
// FIXME: We don't need a full scene here - it would be enough to set up the asset service. // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
m_assetService = scene.AssetService; m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService); m_uuidGatherer = new UuidGatherer(m_assetService);
} }

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@ -50,13 +50,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups"); IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true); config.Set("Enabled", true);
config.Set("Module", "GroupsModule"); config.Set("Module", "GroupsModule");
config.Set("DebugEnabled", true); config.Set("DebugEnabled", true);
SceneSetupHelpers.SetupSceneModules( SceneHelpers.SetupSceneModules(
scene, configSource, new object[] { new MockGroupsServicesConnector() }); scene, configSource, new object[] { new MockGroupsServicesConnector() });
} }
} }

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@ -57,9 +57,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
config.Configs["NPC"].Set("Enabled", "true"); config.Configs["NPC"].Set("Enabled", "true");
AvatarFactoryModule afm = new AvatarFactoryModule(); AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance // 8 is the index of the first baked texture in AvatarAppearance
@ -94,9 +94,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
config.AddConfig("NPC"); config.AddConfig("NPC");
config.Configs["NPC"].Set("Enabled", "true"); config.Configs["NPC"].Set("Enabled", "true");
TestScene scene = SceneSetupHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule()); SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30); Vector3 startPos = new Vector3(128, 128, 30);

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@ -57,8 +57,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
IConfig config = initConfigSource.AddConfig("XEngine"); IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true"); config.Set("Enabled", "true");
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
XEngine.XEngine engine = new XEngine.XEngine(); XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(initConfigSource); engine.Initialise(initConfigSource);

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@ -54,7 +54,7 @@ namespace OpenSim.Tests.Common
/// <summary> /// <summary>
/// Helpers for setting up scenes. /// Helpers for setting up scenes.
/// </summary> /// </summary>
public class SceneSetupHelpers public class SceneHelpers
{ {
/// <summary> /// <summary>
/// Set up a test scene /// Set up a test scene

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@ -74,7 +74,7 @@ namespace OpenSim.Tests.Common
/// <param name="id"></param> /// <param name="id"></param>
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
{ {
SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
scene.AssetService.Store(taskSceneObjectAsset); scene.AssetService.Store(taskSceneObjectAsset);
TaskInventoryItem taskSceneObjectItem TaskInventoryItem taskSceneObjectItem