rename test SceneSetupHelpers -> SceneHelpers for consistency
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				|  | @ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
|             config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); | ||||
| 
 | ||||
|             m_cache = new FlotsamAssetCache(); | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache); | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, config, m_cache); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  |  | |||
|  | @ -50,9 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
|             UUID userId = TestHelper.ParseTail(0x1); | ||||
| 
 | ||||
|             AvatarFactoryModule afm = new AvatarFactoryModule(); | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, afm); | ||||
|             TestClient tc = SceneSetupHelpers.AddClient(scene, userId); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, afm); | ||||
|             TestClient tc = SceneHelpers.AddClient(scene, userId); | ||||
| 
 | ||||
|             byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||||
|             for (byte i = 0; i < visualParams.Length; i++) | ||||
|  |  | |||
|  | @ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, archiverModule);             | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, archiverModule);             | ||||
|              | ||||
|             UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||||
| 
 | ||||
|  | @ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|              | ||||
|             // Create scene object asset | ||||
|             UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||||
|             SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);          | ||||
|             SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);          | ||||
| 
 | ||||
|             UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||||
|             AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||||
|  | @ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             scene.AddInventoryItem(item1); | ||||
|              | ||||
|             // Create coalesced objects asset | ||||
|             SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | ||||
|             SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | ||||
|             cobj1.AbsolutePosition = new Vector3(15, 30, 45); | ||||
|              | ||||
|             SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | ||||
|             SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | ||||
|             cobj2.AbsolutePosition = new Vector3(25, 50, 75);                | ||||
|              | ||||
|             CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | ||||
|  |  | |||
|  | @ -61,8 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             SerialiserModule serialiserModule = new SerialiserModule(); | ||||
|             m_archiverModule = new InventoryArchiverModule(); | ||||
| 
 | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);             | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);             | ||||
|         } | ||||
|                  | ||||
|         [Test] | ||||
|  | @ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|              | ||||
|             // Create asset | ||||
|             UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||||
|             SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);          | ||||
|             SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);          | ||||
| 
 | ||||
|             UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||||
|             AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||||
|  | @ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
| 
 | ||||
|             // Create asset | ||||
|             UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||||
|             SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); | ||||
|             SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); | ||||
| 
 | ||||
|             UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||||
|             AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||||
|  |  | |||
|  | @ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
| 
 | ||||
|             InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, archiverModule); | ||||
| 
 | ||||
|             // Create user | ||||
|             string userFirstName = "Jock"; | ||||
|  | @ -179,9 +179,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||||
|              | ||||
|             // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|              | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||||
|             SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||||
| 
 | ||||
|             UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | ||||
|             UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||||
|  | @ -222,8 +222,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|              | ||||
|             SerialiserModule serialiserModule = new SerialiserModule(); | ||||
|             InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||||
|              | ||||
|             UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | ||||
|             archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | ||||
|  | @ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
| 
 | ||||
|             InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, archiverModule); | ||||
| 
 | ||||
|             // Create user | ||||
|             string userFirstName = "Jock"; | ||||
|  | @ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|              | ||||
|             Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||||
|  | @ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             TestHelper.InMethod(); | ||||
|             //log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|              | ||||
|             string folder1ExistingName = "a"; | ||||
|  | @ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|              | ||||
|             string folder1ExistingName = "a"; | ||||
|  |  | |||
|  | @ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
|             config.AddConfig("Modules"); | ||||
|             config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||||
|              | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, config, m_iam); | ||||
|              | ||||
|             // Create user | ||||
|             string userFirstName = "Jock"; | ||||
|  | @ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             // Create asset | ||||
|             SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); | ||||
|             SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); | ||||
|             object1.AbsolutePosition = new Vector3(15, 30, 45); | ||||
|              | ||||
|             SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); | ||||
|             SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); | ||||
|             object2.AbsolutePosition = new Vector3(25, 50, 75);                  | ||||
|              | ||||
|             CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | ||||
|  | @ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             // Create asset | ||||
|             SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);          | ||||
|             SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);          | ||||
| 
 | ||||
|             UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||||
|             AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||||
|  |  | |||
|  | @ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
|             SerialiserModule serialiserModule = new SerialiserModule(); | ||||
|             TerrainModule terrainModule = new TerrainModule(); | ||||
| 
 | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | ||||
|         } | ||||
|          | ||||
|         private void LoadCompleted(Guid requestId, string errorMessage) | ||||
|  | @ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
|                 SerialiserModule serialiserModule = new SerialiserModule(); | ||||
|                 TerrainModule terrainModule = new TerrainModule(); | ||||
| 
 | ||||
|                 Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|                 SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | ||||
|                 Scene scene = SceneHelpers.SetupScene(); | ||||
|                 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | ||||
| 
 | ||||
|                 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | ||||
| 
 | ||||
|  |  | |||
|  | @ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|         { | ||||
|             m_pcm = new PrimCountModule(); | ||||
|             LandManagementModule lmm = new LandManagementModule(); | ||||
|             m_scene = SceneSetupHelpers.SetupScene();             | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);              | ||||
|             m_scene = SceneHelpers.SetupScene();             | ||||
|             SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);              | ||||
|                          | ||||
|             int xParcelDivider = (int)Constants.RegionSize - 1; | ||||
|              | ||||
|  | @ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|                    | ||||
|             IPrimCounts pc = m_lo.PrimCounts;          | ||||
|              | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             m_scene.AddNewSceneObject(sog, false); | ||||
|              | ||||
|             Assert.That(pc.Owner, Is.EqualTo(3)); | ||||
|  | @ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|             Assert.That(pc.Simulator, Is.EqualTo(3));             | ||||
|              | ||||
|             // Add a second object and retest | ||||
|             SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);              | ||||
|             SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);              | ||||
|             m_scene.AddNewSceneObject(sog2, false);    | ||||
|              | ||||
|             Assert.That(pc.Owner, Is.EqualTo(5)); | ||||
|  | @ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|                    | ||||
|             IPrimCounts pc = m_lo.PrimCounts; | ||||
|              | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             m_scene.AddNewSceneObject(sog, false); | ||||
|             m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);  | ||||
|              | ||||
|  | @ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure();                                   | ||||
|                                            | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             m_scene.AddNewSceneObject(sog, false); | ||||
|             SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);              | ||||
|             SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);              | ||||
|             m_scene.AddNewSceneObject(sog2, false);    | ||||
|              | ||||
|             // Move the first scene object to the eastern strip parcel            | ||||
|  | @ -235,8 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|              | ||||
|             IPrimCounts pc = m_lo.PrimCounts; | ||||
|              | ||||
|             m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); | ||||
|             SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||||
|             m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); | ||||
|             SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||||
|             m_scene.AddNewSceneObject(sogToDelete, false);             | ||||
|             m_scene.DeleteSceneObject(sogToDelete, false); | ||||
|              | ||||
|  | @ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|                    | ||||
|             IPrimCounts pc = m_lo.PrimCounts;        | ||||
|              | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);              | ||||
|             sog.GroupID = m_groupId; | ||||
|             m_scene.AddNewSceneObject(sog, false); | ||||
|              | ||||
|  | @ -291,11 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|              | ||||
|             IPrimCounts pc = m_lo.PrimCounts; | ||||
|              | ||||
|             SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); | ||||
|             SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1); | ||||
|             sogToKeep.GroupID = m_groupId;             | ||||
|             m_scene.AddNewSceneObject(sogToKeep, false); | ||||
|              | ||||
|             SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||||
|             SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | ||||
|             m_scene.AddNewSceneObject(sogToDelete, false);             | ||||
|             m_scene.DeleteSceneObject(sogToDelete, false); | ||||
|              | ||||
|  | @ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|                    | ||||
|             IPrimCounts pc = m_lo.PrimCounts;        | ||||
|              | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);              | ||||
|             m_scene.AddNewSceneObject(sog, false); | ||||
|              | ||||
|             Assert.That(pc.Owner, Is.EqualTo(0)); | ||||
|  | @ -339,8 +339,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|              | ||||
|             IPrimCounts pc = m_lo.PrimCounts; | ||||
|              | ||||
|             m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); | ||||
|             SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); | ||||
|             m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); | ||||
|             SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); | ||||
|             m_scene.AddNewSceneObject(sogToDelete, false);             | ||||
|             m_scene.DeleteSceneObject(sogToDelete, false); | ||||
|              | ||||
|  | @ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
|             TestHelper.InMethod(); | ||||
|             IPrimCounts pc = m_lo.PrimCounts; | ||||
|              | ||||
|             SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);              | ||||
|             m_scene.AddNewSceneObject(sog, false);  | ||||
|              | ||||
|             m_pcm.TaintPrimCount(); | ||||
|  |  | |||
|  | @ -53,8 +53,8 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
|         public void SetUp() | ||||
|         { | ||||
|             m_module = new MoapModule(); | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, m_module);             | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, m_module);             | ||||
|         }         | ||||
|          | ||||
|         [Test] | ||||
|  | @ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
|             TestHelper.InMethod();            | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||||
|             SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||||
|             MediaEntry me = new MediaEntry();             | ||||
|              | ||||
|             m_module.SetMediaEntry(part, 1, me); | ||||
|  | @ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
|              | ||||
|             string homeUrl = "opensimulator.org";             | ||||
|              | ||||
|             SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | ||||
|             SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||||
|             MediaEntry me = new MediaEntry() { HomeURL = homeUrl };             | ||||
|              | ||||
|             m_module.SetMediaEntry(part, 1, me); | ||||
|  |  | |||
|  | @ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
|         public void Init() | ||||
|         { | ||||
|             m_serialiserModule = new SerialiserModule(); | ||||
|             m_scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); | ||||
|             m_scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  |  | |||
|  | @ -64,14 +64,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
|              | ||||
|             scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||||
|             scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||||
|             scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||||
|             scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||||
| 
 | ||||
|             ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||||
|             interregionComms.Initialise(new IniConfigSource()); | ||||
|             interregionComms.PostInitialise(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||||
|             SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||||
|             SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||||
| 
 | ||||
|             agent1 = UUID.Random(); | ||||
|             random = new Random(); | ||||
|  | @ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             region1 = scene.RegionInfo.RegionHandle; | ||||
|             region2 = scene2.RegionInfo.RegionHandle; | ||||
|              | ||||
|             SceneSetupHelpers.AddClient(scene, agent1); | ||||
|             SceneHelpers.AddClient(scene, agent1); | ||||
|         }      | ||||
|          | ||||
|         [Test] | ||||
|  | @ -126,8 +126,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             presence2.AddAttachment(sog2); | ||||
| 
 | ||||
|             ISharedRegionModule serialiser = new SerialiserModule(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||||
|             SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser); | ||||
|             SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser); | ||||
| 
 | ||||
|             Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross"); | ||||
| 
 | ||||
|  |  | |||
|  | @ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|     { | ||||
|         static public Random random; | ||||
|         SceneObjectGroup found; | ||||
|         Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|         Scene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|         [Test] | ||||
|         public void T010_AddObjects() | ||||
|  |  | |||
|  | @ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         public void TestDuplicateObject() | ||||
|         { | ||||
|             TestHelper.InMethod(); | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|             UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); | ||||
|             string part1Name = "part1"; | ||||
|  |  | |||
|  | @ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|             string objName = "obj1"; | ||||
|             UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||||
|  | @ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|             string obj1Name = "Alfred"; | ||||
|             string obj2Name = "Betty"; | ||||
|  | @ -112,8 +112,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | ||||
|             scene.DeleteSceneObject(part.ParentGroup, false); | ||||
|              | ||||
|             SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||||
|  | @ -131,15 +131,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
| 
 | ||||
|             UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||||
| 
 | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|             // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||||
|             AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||||
|             sogd.Enabled = false; | ||||
| 
 | ||||
|             SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | ||||
| 
 | ||||
|             IClientAPI client = SceneSetupHelpers.AddClient(scene, agentId); | ||||
|             IClientAPI client = SceneHelpers.AddClient(scene, agentId); | ||||
|             scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||||
| 
 | ||||
|             SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||||
|  |  | |||
|  | @ -61,12 +61,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|                          | ||||
|             UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             IConfigSource configSource = new IniConfigSource(); | ||||
|             IConfig config = configSource.AddConfig("Startup"); | ||||
|             config.Set("serverside_object_permissions", true); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); | ||||
|             TestClient client = SceneSetupHelpers.AddClient(scene, userId); | ||||
|             SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); | ||||
|             TestClient client = SceneHelpers.AddClient(scene, userId); | ||||
|              | ||||
|             // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||||
|             AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||||
|  | @ -100,12 +100,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||||
|             UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             IConfigSource configSource = new IniConfigSource(); | ||||
|             IConfig config = configSource.AddConfig("Startup"); | ||||
|             config.Set("serverside_object_permissions", true); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });             | ||||
|             TestClient client = SceneSetupHelpers.AddClient(scene, userId); | ||||
|             SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });             | ||||
|             TestClient client = SceneHelpers.AddClient(scene, userId); | ||||
|              | ||||
|             // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||||
|             AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||||
|  |  | |||
|  | @ -54,10 +54,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|              | ||||
|             bool debugtest = false;  | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp1 = part1.ParentGroup; | ||||
|             SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp2 = part2.ParentGroup; | ||||
| 
 | ||||
|             grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||||
|  | @ -136,14 +136,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|              | ||||
|             bool debugtest = false; | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp1 = part1.ParentGroup; | ||||
|             SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp2 = part2.ParentGroup; | ||||
|             SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp3 = part3.ParentGroup; | ||||
|             SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); | ||||
|             SceneObjectGroup grp4 = part4.ParentGroup; | ||||
| 
 | ||||
|             grp1.AbsolutePosition = new Vector3(10, 10, 10); | ||||
|  | @ -269,7 +269,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             TestHelper.InMethod(); | ||||
|             //log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|              | ||||
|             string rootPartName = "rootpart"; | ||||
|             UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||||
|  | @ -308,7 +308,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             TestHelper.InMethod(); | ||||
|             //log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|              | ||||
|             string rootPartName = "rootpart"; | ||||
|             UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | ||||
|  |  | |||
|  | @ -52,8 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup; | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | ||||
| 
 | ||||
|             g1.GroupResize(new Vector3(2, 3, 4)); | ||||
| 
 | ||||
|  | @ -75,9 +75,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             TestHelper.InMethod(); | ||||
|             //log4net.Config.XmlConfigurator.Configure(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
| 
 | ||||
|             SceneObjectGroup g1 = SceneSetupHelpers.CreateSceneObject(2, UUID.Zero); | ||||
|             SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); | ||||
|             g1.RootPart.Scale = new Vector3(2, 3, 4); | ||||
|             g1.Parts[1].Scale = new Vector3(5, 6, 7); | ||||
| 
 | ||||
|  |  | |||
|  | @ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             TestHelper.InMethod(); | ||||
| 
 | ||||
| //            Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectGroup so = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); | ||||
|             SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); | ||||
|             SceneObjectPart rootPart = so.RootPart; | ||||
|             Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|                          | ||||
|             UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             IConfigSource configSource = new IniConfigSource(); | ||||
|              | ||||
|             IConfig startupConfig = configSource.AddConfig("Startup"); | ||||
|  | @ -69,13 +69,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             groupsConfig.Set("Module", "GroupsModule");             | ||||
|             groupsConfig.Set("DebugEnabled", true);             | ||||
|                         | ||||
|             SceneSetupHelpers.SetupSceneModules( | ||||
|             SceneHelpers.SetupSceneModules( | ||||
|                 scene, configSource, new object[]  | ||||
|                    { new PermissionsModule(),  | ||||
|                      new GroupsModule(),  | ||||
|                      new MockGroupsServicesConnector() }); | ||||
|              | ||||
|             TestClient client = SceneSetupHelpers.AddClient(scene, userId);             | ||||
|             TestClient client = SceneHelpers.AddClient(scene, userId);             | ||||
|              | ||||
|             IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();      | ||||
|              | ||||
|  |  | |||
|  | @ -66,16 +66,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
|              | ||||
|             scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||||
|             scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||||
|             scene3 = SceneSetupHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||||
|             scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||||
|             scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||||
|             scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||||
| 
 | ||||
|             ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||||
|             interregionComms.Initialise(new IniConfigSource()); | ||||
|             interregionComms.PostInitialise(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||||
|             SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||||
|             SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||||
|             SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||||
| 
 | ||||
|             agent1 = UUID.Random(); | ||||
|             agent2 = UUID.Random(); | ||||
|  | @ -203,16 +203,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|              | ||||
|             UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||||
|              | ||||
|             TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | ||||
|             TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);             | ||||
|             TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | ||||
|             TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);             | ||||
|              | ||||
|             IConfigSource configSource = new IniConfigSource(); | ||||
|             configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");                       | ||||
|             EntityTransferModule etm = new EntityTransferModule(); | ||||
|              | ||||
|             SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);             | ||||
|             SceneHelpers.SetupSceneModules(myScene1, configSource, etm);             | ||||
|              | ||||
|             SceneSetupHelpers.AddClient(myScene1, agent1Id); | ||||
|             SceneHelpers.AddClient(myScene1, agent1Id); | ||||
|             ScenePresence childPresence = myScene2.GetScenePresence(agent1); | ||||
|              | ||||
|             // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | ||||
|  |  | |||
|  | @ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         { | ||||
|             TestHelper.InMethod(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             scene.Update(); | ||||
|              | ||||
|             Assert.That(scene.Frame, Is.EqualTo(1)); | ||||
|  |  | |||
|  | @ -116,16 +116,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|             ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||||
| 
 | ||||
| 
 | ||||
|             Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); | ||||
|             SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | ||||
|             Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); | ||||
|             SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | ||||
|             sceneB.RegisterRegionWithGrid(); | ||||
| 
 | ||||
|             Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); | ||||
|             SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||||
|             Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); | ||||
|             SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||||
|             sceneA.RegisterRegionWithGrid(); | ||||
| 
 | ||||
|             UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | ||||
|             TestClient client = SceneSetupHelpers.AddClient(sceneA, agentId); | ||||
|             TestClient client = SceneHelpers.AddClient(sceneA, agentId); | ||||
| 
 | ||||
|             ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -58,9 +58,9 @@ namespace OpenSim.Region.Framework.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|             SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectPart sop1 = sog1.RootPart; | ||||
| 
 | ||||
|             // Create an object embedded inside the first | ||||
|  | @ -101,9 +101,9 @@ namespace OpenSim.Region.Framework.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|             SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectPart sop1 = sog1.RootPart; | ||||
|             TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | ||||
| 
 | ||||
|  | @ -128,9 +128,9 @@ namespace OpenSim.Region.Framework.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||||
|             SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | ||||
|             SceneObjectPart sop1 = sog1.RootPart; | ||||
|             TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | ||||
|              | ||||
|  |  | |||
|  | @ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); | ||||
|             UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); | ||||
|             InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); | ||||
|  | @ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001); | ||||
|             UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002); | ||||
|             InventoryFolderBase folder1 | ||||
|  |  | |||
|  | @ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
|         public void Init() | ||||
|         { | ||||
|             // FIXME: We don't need a full scene here - it would be enough to set up the asset service. | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             m_assetService = scene.AssetService; | ||||
|             m_uuidGatherer = new UuidGatherer(m_assetService); | ||||
|         } | ||||
|  |  | |||
|  | @ -50,13 +50,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | |||
|             TestHelper.InMethod(); | ||||
| //            log4net.Config.XmlConfigurator.Configure(); | ||||
|              | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             IConfigSource configSource = new IniConfigSource(); | ||||
|             IConfig config = configSource.AddConfig("Groups");             | ||||
|             config.Set("Enabled", true); | ||||
|             config.Set("Module", "GroupsModule");             | ||||
|             config.Set("DebugEnabled", true); | ||||
|             SceneSetupHelpers.SetupSceneModules( | ||||
|             SceneHelpers.SetupSceneModules( | ||||
|                 scene, configSource, new object[] { new MockGroupsServicesConnector() }); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -57,9 +57,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
|             config.Configs["NPC"].Set("Enabled", "true"); | ||||
| 
 | ||||
|             AvatarFactoryModule afm = new AvatarFactoryModule(); | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); | ||||
|             TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); | ||||
|             TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||||
| //            ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||||
| 
 | ||||
|             // 8 is the index of the first baked texture in AvatarAppearance | ||||
|  | @ -94,9 +94,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
|             config.AddConfig("NPC"); | ||||
|             config.Configs["NPC"].Set("Enabled", "true"); | ||||
| 
 | ||||
|             TestScene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule()); | ||||
|             TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||||
|             TestScene scene = SceneHelpers.SetupScene(); | ||||
|             SceneHelpers.SetupSceneModules(scene, config, new NPCModule()); | ||||
|             TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); | ||||
| //            ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||||
| 
 | ||||
|             Vector3 startPos = new Vector3(128, 128, 30); | ||||
|  |  | |||
|  | @ -57,8 +57,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
|             IConfig config = initConfigSource.AddConfig("XEngine"); | ||||
|             config.Set("Enabled", "true"); | ||||
| 
 | ||||
|             Scene scene = SceneSetupHelpers.SetupScene(); | ||||
|             SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); | ||||
|             Scene scene = SceneHelpers.SetupScene(); | ||||
|             SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | ||||
| 
 | ||||
|             XEngine.XEngine engine = new XEngine.XEngine(); | ||||
|             engine.Initialise(initConfigSource); | ||||
|  |  | |||
|  | @ -54,7 +54,7 @@ namespace OpenSim.Tests.Common | |||
|     /// <summary> | ||||
|     /// Helpers for setting up scenes. | ||||
|     /// </summary> | ||||
|     public class SceneSetupHelpers | ||||
|     public class SceneHelpers | ||||
|     { | ||||
|         /// <summary> | ||||
|         /// Set up a test scene | ||||
|  | @ -74,7 +74,7 @@ namespace OpenSim.Tests.Common | |||
|         /// <param name="id"></param> | ||||
|         public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) | ||||
|         { | ||||
|             SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero); | ||||
|             SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); | ||||
|             AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | ||||
|             scene.AssetService.Store(taskSceneObjectAsset); | ||||
|             TaskInventoryItem taskSceneObjectItem | ||||
|  |  | |||
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		Reference in New Issue
	
	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)