Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.csavinationmerge
commit
bda4565067
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Collections.Specialized;
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||||
using System.IO;
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||||
using System.Reflection;
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||||
using System.Web;
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||||
using log4net;
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||||
using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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//using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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||||
using Caps = OpenSim.Framework.Capabilities.Caps;
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||||
namespace OpenSim.Capabilities.Handlers
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||||
{
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public class AvatarPickerSearchHandler : BaseStreamHandler
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{
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private static readonly ILog m_log =
|
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IPeople m_PeopleService;
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public AvatarPickerSearchHandler(string path, IPeople peopleService, string name, string description)
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: base("GET", path, name, description)
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{
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m_PeopleService = peopleService;
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}
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public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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||||
{
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// Try to parse the texture ID from the request URL
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NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
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string names = query.GetOne("names");
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string psize = query.GetOne("page_size");
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string pnumber = query.GetOne("page");
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if (m_PeopleService == null)
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return FailureResponse(names, (int)System.Net.HttpStatusCode.InternalServerError, httpResponse);
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if (string.IsNullOrEmpty(names) || names.Length < 3)
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return FailureResponse(names, (int)System.Net.HttpStatusCode.BadRequest, httpResponse);
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m_log.DebugFormat("[AVATAR PICKER SEARCH]: search for {0}", names);
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int page_size = (string.IsNullOrEmpty(psize) ? 500 : Int32.Parse(psize));
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int page_number = (string.IsNullOrEmpty(pnumber) ? 1 : Int32.Parse(pnumber));
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// Full content request
|
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
//httpResponse.ContentLength = ??;
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httpResponse.ContentType = "application/llsd+xml";
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|
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List<UserData> users = m_PeopleService.GetUserData(names, page_size, page_number);
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|
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LLSDAvatarPicker osdReply = new LLSDAvatarPicker();
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osdReply.next_page_url = httpRequest.RawUrl;
|
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foreach (UserData u in users)
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osdReply.agents.Array.Add(ConvertUserData(u));
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||||
|
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string reply = LLSDHelpers.SerialiseLLSDReply(osdReply);
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return System.Text.Encoding.UTF8.GetBytes(reply);
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||||
}
|
||||
|
||||
private LLSDPerson ConvertUserData(UserData user)
|
||||
{
|
||||
LLSDPerson p = new LLSDPerson();
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||||
p.legacy_first_name = user.FirstName;
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||||
p.legacy_last_name = user.LastName;
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||||
p.display_name = user.FirstName + " " + user.LastName;
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||||
if (user.LastName.StartsWith("@"))
|
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p.username = user.FirstName.ToLower() + user.LastName.ToLower();
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||||
else
|
||||
p.username = user.FirstName.ToLower() + "." + user.LastName.ToLower();
|
||||
p.id = user.Id;
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||||
p.is_display_name_default = false;
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return p;
|
||||
}
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||||
|
||||
private byte[] FailureResponse(string names, int statuscode, IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Error("[AVATAR PICKER SEARCH]: Error searching for " + names);
|
||||
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
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||||
return System.Text.Encoding.UTF8.GetBytes(string.Empty);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Capabilities
|
||||
{
|
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[OSDMap]
|
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public class LLSDAvatarPicker
|
||||
{
|
||||
public string next_page_url;
|
||||
// an array of LLSDPerson
|
||||
public OSDArray agents = new OSDArray();
|
||||
}
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||||
|
||||
[OSDMap]
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||||
public class LLSDPerson
|
||||
{
|
||||
public string username;
|
||||
public string display_name;
|
||||
//'display_name_next_update':d"1970-01-01T00:00:00Z"
|
||||
public string legacy_first_name;
|
||||
public string legacy_last_name;
|
||||
public UUID id;
|
||||
public bool is_display_name_default;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class UserData
|
||||
{
|
||||
public UUID Id { get; set; }
|
||||
public string FirstName { get; set; }
|
||||
public string LastName { get; set; }
|
||||
public string HomeURL { get; set; }
|
||||
public Dictionary<string, object> ServerURLs { get; set; }
|
||||
}
|
||||
|
||||
public interface IPeople
|
||||
{
|
||||
List<UserData> GetUserData(string query, int page_size, int page_number);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Specialized;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Web;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AvatarPickerSearchModule")]
|
||||
public class AvatarPickerSearchModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IPeople m_People;
|
||||
private bool m_Enabled = false;
|
||||
|
||||
private string m_URL;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["ClientStack.LindenCaps"];
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
m_URL = config.GetString("Cap_AvatarPickerSearch", string.Empty);
|
||||
m_log.DebugFormat("[XXX]: Cap_AvatarPickerSearch = {0}", m_URL);
|
||||
// Cap doesn't exist
|
||||
if (m_URL != string.Empty)
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_scene = s;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_People = m_scene.RequestModuleInterface<IPeople>();
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close() { }
|
||||
|
||||
public string Name { get { return "AvatarPickerSearchModule"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
if (m_URL == "localhost")
|
||||
{
|
||||
m_log.DebugFormat("[AVATAR PICKER SEARCH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler(
|
||||
"AvatarPickerSearch",
|
||||
new AvatarPickerSearchHandler("/CAPS/" + capID + "/", m_People, "AvatarPickerSearch", "Search for avatars by name"));
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[AVATAR PICKER SEARCH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler("AvatarPickerSearch", m_URL);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
|
||||
protected override void AddAdditionalUsers(string query, List<UserData> users)
|
||||
{
|
||||
if (query.Contains("@")) // First.Last@foo.com, maybe?
|
||||
{
|
||||
|
|
|
@ -46,17 +46,8 @@ using Mono.Addins;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
{
|
||||
public class UserData
|
||||
{
|
||||
public UUID Id { get; set; }
|
||||
public string FirstName { get; set; }
|
||||
public string LastName { get; set; }
|
||||
public string HomeURL { get; set; }
|
||||
public Dictionary<string, object> ServerURLs { get; set; }
|
||||
}
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]
|
||||
public class UserManagementModule : ISharedRegionModule, IUserManagement
|
||||
public class UserManagementModule : ISharedRegionModule, IUserManagement, IPeople
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -101,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
m_Scenes.Add(scene);
|
||||
|
||||
scene.RegisterModuleInterface<IUserManagement>(this);
|
||||
scene.RegisterModuleInterface<IPeople>(this);
|
||||
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
|
||||
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
|
||||
}
|
||||
|
@ -181,29 +173,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
|
||||
|
||||
// searhc the user accounts service
|
||||
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
|
||||
|
||||
List<UserData> users = new List<UserData>();
|
||||
if (accs != null)
|
||||
{
|
||||
foreach (UserAccount acc in accs)
|
||||
{
|
||||
UserData ud = new UserData();
|
||||
ud.FirstName = acc.FirstName;
|
||||
ud.LastName = acc.LastName;
|
||||
ud.Id = acc.PrincipalID;
|
||||
users.Add(ud);
|
||||
}
|
||||
}
|
||||
|
||||
// search the local cache
|
||||
foreach (UserData data in m_UserCache.Values)
|
||||
if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null &&
|
||||
(data.FirstName.ToLower().StartsWith(query.ToLower()) || data.LastName.ToLower().StartsWith(query.ToLower())))
|
||||
users.Add(data);
|
||||
|
||||
AddAdditionalUsers(avatarID, query, users);
|
||||
List<UserData> users = GetUserData(query, 500, 1);
|
||||
|
||||
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
|
@ -249,12 +219,46 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
|||
client.SendAvatarPickerReply(agent_data, data_args);
|
||||
}
|
||||
|
||||
protected virtual void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
|
||||
protected virtual void AddAdditionalUsers(string query, List<UserData> users)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion Event Handlers
|
||||
|
||||
#region IPeople
|
||||
|
||||
public List<UserData> GetUserData(string query, int page_size, int page_number)
|
||||
{
|
||||
// search the user accounts service
|
||||
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
|
||||
|
||||
List<UserData> users = new List<UserData>();
|
||||
if (accs != null)
|
||||
{
|
||||
foreach (UserAccount acc in accs)
|
||||
{
|
||||
UserData ud = new UserData();
|
||||
ud.FirstName = acc.FirstName;
|
||||
ud.LastName = acc.LastName;
|
||||
ud.Id = acc.PrincipalID;
|
||||
users.Add(ud);
|
||||
}
|
||||
}
|
||||
|
||||
// search the local cache
|
||||
foreach (UserData data in m_UserCache.Values)
|
||||
if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null &&
|
||||
(data.FirstName.ToLower().StartsWith(query.ToLower()) || data.LastName.ToLower().StartsWith(query.ToLower())))
|
||||
users.Add(data);
|
||||
|
||||
AddAdditionalUsers(query, users);
|
||||
|
||||
return users;
|
||||
|
||||
}
|
||||
|
||||
#endregion IPeople
|
||||
|
||||
private void CacheCreators(SceneObjectGroup sog)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);
|
||||
|
|
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Estate
|
||||
{
|
||||
public class EstateConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected XEstateModule m_EstateModule;
|
||||
|
||||
public EstateConnector(XEstateModule module)
|
||||
{
|
||||
m_EstateModule = module;
|
||||
}
|
||||
|
||||
public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "teleport_home_one_user";
|
||||
|
||||
sendData["EstateID"] = EstateID.ToString();
|
||||
sendData["PreyID"] = PreyID.ToString();
|
||||
|
||||
SendToEstate(EstateID, sendData);
|
||||
}
|
||||
|
||||
public void SendTeleportHomeAllUsers(uint EstateID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "teleport_home_all_users";
|
||||
|
||||
sendData["EstateID"] = EstateID.ToString();
|
||||
|
||||
SendToEstate(EstateID, sendData);
|
||||
}
|
||||
|
||||
public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "update_covenant";
|
||||
|
||||
sendData["CovenantID"] = CovenantID.ToString();
|
||||
sendData["EstateID"] = EstateID.ToString();
|
||||
|
||||
// Handle local regions locally
|
||||
//
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
s.RegionInfo.RegionSettings.Covenant = CovenantID;
|
||||
// s.ReloadEstateData();
|
||||
}
|
||||
|
||||
SendToEstate(EstateID, sendData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SendUpdateEstate(uint EstateID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "update_estate";
|
||||
|
||||
sendData["EstateID"] = EstateID.ToString();
|
||||
|
||||
// Handle local regions locally
|
||||
//
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
s.ReloadEstateData();
|
||||
}
|
||||
|
||||
SendToEstate(EstateID, sendData);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["METHOD"] = "estate_message";
|
||||
|
||||
sendData["EstateID"] = EstateID.ToString();
|
||||
sendData["FromID"] = FromID.ToString();
|
||||
sendData["FromName"] = FromName;
|
||||
sendData["Message"] = Message;
|
||||
|
||||
SendToEstate(EstateID, sendData);
|
||||
}
|
||||
|
||||
private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
|
||||
{
|
||||
List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
|
||||
|
||||
UUID ScopeID = UUID.Zero;
|
||||
|
||||
// Handle local regions locally
|
||||
//
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (regions.Contains(s.RegionInfo.RegionID))
|
||||
{
|
||||
// All regions in one estate are in the same scope.
|
||||
// Use that scope.
|
||||
//
|
||||
ScopeID = s.RegionInfo.ScopeID;
|
||||
regions.Remove(s.RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
|
||||
// Our own region should always be in the above list.
|
||||
// In a standalone this would not be true. But then,
|
||||
// Scope ID is not relevat there. Use first scope.
|
||||
//
|
||||
if (ScopeID == UUID.Zero)
|
||||
ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
|
||||
|
||||
// Don't send to the same instance twice
|
||||
//
|
||||
List<string> done = new List<string>();
|
||||
|
||||
// Send to remote regions
|
||||
//
|
||||
foreach (UUID regionID in regions)
|
||||
{
|
||||
GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
|
||||
if (region != null)
|
||||
{
|
||||
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
|
||||
if (done.Contains(url))
|
||||
continue;
|
||||
|
||||
Call(region, sendData);
|
||||
done.Add(url);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool Call(GridRegion region, Dictionary<string, object> sendData)
|
||||
{
|
||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
||||
// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
|
||||
try
|
||||
{
|
||||
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
|
||||
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
url + "/estate",
|
||||
reqString);
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData.ContainsKey("RESULT"))
|
||||
{
|
||||
if (replyData["RESULT"].ToString().ToLower() == "true")
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
|
||||
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,254 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using Mono.Addins;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Estate
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
|
||||
public class XEstateModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_Scenes = new List<Scene>();
|
||||
protected bool m_InInfoUpdate = false;
|
||||
|
||||
public bool InInfoUpdate
|
||||
{
|
||||
get { return m_InInfoUpdate; }
|
||||
set { m_InInfoUpdate = value; }
|
||||
}
|
||||
|
||||
public List<Scene> Scenes
|
||||
{
|
||||
get { return m_Scenes; }
|
||||
}
|
||||
|
||||
protected EstateConnector m_EstateConnector;
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
int port = 0;
|
||||
|
||||
IConfig estateConfig = config.Configs["Estate"];
|
||||
if (estateConfig != null)
|
||||
{
|
||||
port = estateConfig.GetInt("Port", 0);
|
||||
}
|
||||
|
||||
m_EstateConnector = new EstateConnector(this);
|
||||
|
||||
// Instantiate the request handler
|
||||
IHttpServer server = MainServer.GetHttpServer((uint)port);
|
||||
server.AddStreamHandler(new EstateRequestHandler(this));
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
|
||||
|
||||
em.OnRegionInfoChange += OnRegionInfoChange;
|
||||
em.OnEstateInfoChange += OnEstateInfoChange;
|
||||
em.OnEstateMessage += OnEstateMessage;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
|
||||
m_Scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "EstateModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
private Scene FindScene(UUID RegionID)
|
||||
{
|
||||
foreach (Scene s in Scenes)
|
||||
{
|
||||
if (s.RegionInfo.RegionID == RegionID)
|
||||
return s;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void OnRegionInfoChange(UUID RegionID)
|
||||
{
|
||||
Scene s = FindScene(RegionID);
|
||||
if (s == null)
|
||||
return;
|
||||
|
||||
if (!m_InInfoUpdate)
|
||||
m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
|
||||
}
|
||||
|
||||
private void OnEstateInfoChange(UUID RegionID)
|
||||
{
|
||||
Scene s = FindScene(RegionID);
|
||||
if (s == null)
|
||||
return;
|
||||
|
||||
if (!m_InInfoUpdate)
|
||||
m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
|
||||
}
|
||||
|
||||
private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
|
||||
{
|
||||
Scene senderScenes = FindScene(RegionID);
|
||||
if (senderScenes == null)
|
||||
return;
|
||||
|
||||
uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
|
||||
|
||||
foreach (Scene s in Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == estateID)
|
||||
{
|
||||
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
|
||||
|
||||
if (dm != null)
|
||||
{
|
||||
dm.SendNotificationToUsersInRegion(FromID, FromName,
|
||||
Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!m_InInfoUpdate)
|
||||
m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
|
||||
}
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
|
||||
client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
|
||||
|
||||
}
|
||||
|
||||
private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
|
||||
{
|
||||
if (prey == UUID.Zero)
|
||||
return;
|
||||
|
||||
if (!(client.Scene is Scene))
|
||||
return;
|
||||
|
||||
Scene scene = (Scene)client.Scene;
|
||||
|
||||
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
|
||||
|
||||
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
|
||||
return;
|
||||
|
||||
foreach (Scene s in Scenes)
|
||||
{
|
||||
if (s == scene)
|
||||
continue; // Already handles by estate module
|
||||
if (s.RegionInfo.EstateSettings.EstateID != estateID)
|
||||
continue;
|
||||
|
||||
ScenePresence p = scene.GetScenePresence(prey);
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
scene.TeleportClientHome(prey, p.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
|
||||
}
|
||||
|
||||
private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
|
||||
{
|
||||
if (!(client.Scene is Scene))
|
||||
return;
|
||||
|
||||
Scene scene = (Scene)client.Scene;
|
||||
|
||||
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
|
||||
|
||||
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
|
||||
return;
|
||||
|
||||
foreach (Scene s in Scenes)
|
||||
{
|
||||
if (s == scene)
|
||||
continue; // Already handles by estate module
|
||||
if (s.RegionInfo.EstateSettings.EstateID != estateID)
|
||||
continue;
|
||||
|
||||
scene.ForEachScenePresence(delegate(ScenePresence p) {
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
m_EstateConnector.SendTeleportHomeAllUsers(estateID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,298 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Estate
|
||||
{
|
||||
public class EstateRequestHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected XEstateModule m_EstateModule;
|
||||
protected Object m_RequestLock = new Object();
|
||||
|
||||
public EstateRequestHandler(XEstateModule fmodule)
|
||||
: base("POST", "/estate")
|
||||
{
|
||||
m_EstateModule = fmodule;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream requestData,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader sr = new StreamReader(requestData);
|
||||
string body = sr.ReadToEnd();
|
||||
sr.Close();
|
||||
body = body.Trim();
|
||||
|
||||
m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
|
||||
|
||||
try
|
||||
{
|
||||
lock (m_RequestLock)
|
||||
{
|
||||
Dictionary<string, object> request =
|
||||
ServerUtils.ParseQueryString(body);
|
||||
|
||||
if (!request.ContainsKey("METHOD"))
|
||||
return FailureResult();
|
||||
|
||||
string method = request["METHOD"].ToString();
|
||||
request.Remove("METHOD");
|
||||
|
||||
try
|
||||
{
|
||||
m_EstateModule.InInfoUpdate = false;
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "update_covenant":
|
||||
return UpdateCovenant(request);
|
||||
case "update_estate":
|
||||
return UpdateEstate(request);
|
||||
case "estate_message":
|
||||
return EstateMessage(request);
|
||||
case "teleport_home_one_user":
|
||||
return TeleportHomeOneUser(request);
|
||||
case "teleport_home_all_users":
|
||||
return TeleportHomeAllUsers(request);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_EstateModule.InInfoUpdate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
|
||||
{
|
||||
UUID PreyID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
s.ForEachScenePresence(delegate(ScenePresence p) {
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] TeleportHomeOneUser(Dictionary<string, object> request)
|
||||
{
|
||||
UUID PreyID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("PreyID") ||
|
||||
!request.ContainsKey("EstateID"))
|
||||
{
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
ScenePresence p = s.GetScenePresence(PreyID);
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
s.TeleportClientHome(PreyID, p.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] EstateMessage(Dictionary<string, object> request)
|
||||
{
|
||||
UUID FromID = UUID.Zero;
|
||||
string FromName = String.Empty;
|
||||
string Message = String.Empty;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("FromID") ||
|
||||
!request.ContainsKey("FromName") ||
|
||||
!request.ContainsKey("Message") ||
|
||||
!request.ContainsKey("EstateID"))
|
||||
{
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
FromName = request["FromName"].ToString();
|
||||
Message = request["Message"].ToString();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
|
||||
|
||||
if (dm != null)
|
||||
{
|
||||
dm.SendNotificationToUsersInRegion(FromID, FromName,
|
||||
Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] UpdateCovenant(Dictionary<string, object> request)
|
||||
{
|
||||
UUID CovenantID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
|
||||
if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
|
||||
s.RegionInfo.RegionSettings.Covenant = CovenantID;
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] UpdateEstate(Dictionary<string, object> request)
|
||||
{
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
|
||||
s.ReloadEstateData();
|
||||
}
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
private byte[] FailureResult()
|
||||
{
|
||||
return BoolResult(false);
|
||||
}
|
||||
|
||||
private byte[] SuccessResult()
|
||||
{
|
||||
return BoolResult(true);
|
||||
}
|
||||
|
||||
private byte[] BoolResult(bool value)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
|
||||
doc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
|
||||
"");
|
||||
|
||||
doc.AppendChild(rootElement);
|
||||
|
||||
XmlElement result = doc.CreateElement("", "RESULT", "");
|
||||
result.AppendChild(doc.CreateTextNode(value.ToString()));
|
||||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
uint GetRegionFlags();
|
||||
bool IsManager(UUID avatarID);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
|
||||
/// </summary>
|
||||
|
|
|
@ -3392,7 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (EntityTransferModule != null)
|
||||
{
|
||||
EntityTransferModule.TeleportHome(agentId, client);
|
||||
return EntityTransferModule.TeleportHome(agentId, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1028,6 +1028,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
Vector3 currentVelV = VehicleVelocity * Quaternion.Inverse(VehicleOrientation);
|
||||
Vector3 linearMotorCorrectionV = m_linearMotor.Step(pTimestep, currentVelV);
|
||||
|
||||
// Friction reduces vehicle motion
|
||||
Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep);
|
||||
linearMotorCorrectionV -= (currentVelV * frictionFactorW);
|
||||
|
||||
// Motor is vehicle coordinates. Rotate it to world coordinates
|
||||
Vector3 linearMotorVelocityW = linearMotorCorrectionV * VehicleOrientation;
|
||||
|
||||
|
@ -1041,9 +1045,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
// Add this correction to the velocity to make it faster/slower.
|
||||
VehicleVelocity += linearMotorVelocityW;
|
||||
|
||||
// Friction reduces vehicle motion
|
||||
Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep) * VehicleOrientation;
|
||||
VehicleVelocity -= (VehicleVelocity * frictionFactorW);
|
||||
|
||||
|
||||
VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}",
|
||||
ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV,
|
||||
|
@ -1337,11 +1339,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin
|
|||
// angularMotorContributionV.Y = 0f;
|
||||
// }
|
||||
|
||||
// Reduce any velocity by friction.
|
||||
Vector3 frictionFactorW = ComputeFrictionFactor(m_angularFrictionTimescale, pTimestep);
|
||||
angularMotorContributionV -= (currentAngularV * frictionFactorW);
|
||||
|
||||
VehicleRotationalVelocity += angularMotorContributionV * VehicleOrientation;
|
||||
|
||||
// Reduce any velocity by friction.
|
||||
Vector3 frictionFactorW = ComputeFrictionFactor(m_angularFrictionTimescale, pTimestep) * VehicleOrientation;
|
||||
VehicleRotationalVelocity -= (VehicleRotationalVelocity * frictionFactorW);
|
||||
|
||||
|
||||
VDetailLog("{0}, MoveAngular,angularTurning,angContribV={1}", ControllingPrim.LocalID, angularMotorContributionV);
|
||||
}
|
||||
|
|
|
@ -347,21 +347,21 @@ public sealed class BSLinksetCompound : BSLinkset
|
|||
// Bullet presumes an object's origin (relative <0,0,0>) is its center-of-mass
|
||||
OMV.Vector3 centerOfMassW = ComputeLinksetCenterOfMass();
|
||||
|
||||
OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(LinksetRoot.RawOrientation);
|
||||
OMV.Quaternion invRootOrientation = OMV.Quaternion.Normalize(OMV.Quaternion.Inverse(LinksetRoot.RawOrientation));
|
||||
|
||||
// 'centerDisplacement' is the value to subtract from children to give physical offset position
|
||||
OMV.Vector3 centerDisplacement = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation;
|
||||
OMV.Vector3 centerDisplacementV = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation;
|
||||
if (UseBulletSimRootOffsetHack || disableCOM)
|
||||
{
|
||||
centerDisplacement = OMV.Vector3.Zero;
|
||||
centerDisplacementV = OMV.Vector3.Zero;
|
||||
LinksetRoot.ClearDisplacement();
|
||||
}
|
||||
else
|
||||
{
|
||||
LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacement);
|
||||
LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacementV);
|
||||
}
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,rootPos={1},com={2},comDisp={3}",
|
||||
LinksetRoot.LocalID, LinksetRoot.RawPosition, centerOfMassW, centerDisplacement);
|
||||
LinksetRoot.LocalID, LinksetRoot.RawPosition, centerOfMassW, centerDisplacementV);
|
||||
|
||||
// Add the shapes of all the components of the linkset
|
||||
int memberIndex = 1;
|
||||
|
@ -372,8 +372,8 @@ public sealed class BSLinksetCompound : BSLinkset
|
|||
|
||||
// Get a reference to the shape of the child and add that shape to the linkset compound shape
|
||||
BSShape childShape = cPrim.PhysShape.GetReference(m_physicsScene, cPrim);
|
||||
OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacement;
|
||||
OMV.Quaternion offsetRot = cPrim.RawOrientation * invRootOrientation;
|
||||
OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacementV;
|
||||
OMV.Quaternion offsetRot = OMV.Quaternion.Normalize(cPrim.RawOrientation) * invRootOrientation;
|
||||
m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot);
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}",
|
||||
LinksetRoot.LocalID, memberIndex, childShape, offsetPos, offsetRot);
|
||||
|
|
|
@ -117,11 +117,11 @@ public abstract class BSShape
|
|||
StringBuilder buff = new StringBuilder();
|
||||
if (physShapeInfo == null)
|
||||
{
|
||||
buff.Append(",noPhys");
|
||||
buff.Append("<noPhys");
|
||||
}
|
||||
else
|
||||
{
|
||||
buff.Append(",phy=");
|
||||
buff.Append("<phy=");
|
||||
buff.Append(physShapeInfo.ToString());
|
||||
}
|
||||
buff.Append(",c=");
|
||||
|
@ -810,17 +810,25 @@ public class BSShapeCompound : BSShape
|
|||
}
|
||||
else
|
||||
{
|
||||
if (physicsScene.PE.IsCompound(pShape))
|
||||
BSShapeConvexHull chullDesc;
|
||||
if (BSShapeConvexHull.TryGetHullByPtr(pShape, out chullDesc))
|
||||
{
|
||||
BSShapeCompound recursiveCompound = new BSShapeCompound(pShape);
|
||||
recursiveCompound.Dereference(physicsScene);
|
||||
chullDesc.Dereference(physicsScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (physicsScene.PE.IsNativeShape(pShape))
|
||||
if (physicsScene.PE.IsCompound(pShape))
|
||||
{
|
||||
BSShapeNative nativeShape = new BSShapeNative(pShape);
|
||||
nativeShape.Dereference(physicsScene);
|
||||
BSShapeCompound recursiveCompound = new BSShapeCompound(pShape);
|
||||
recursiveCompound.Dereference(physicsScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (physicsScene.PE.IsNativeShape(pShape))
|
||||
{
|
||||
BSShapeNative nativeShape = new BSShapeNative(pShape);
|
||||
nativeShape.Dereference(physicsScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -900,6 +908,27 @@ public class BSShapeConvexHull : BSShape
|
|||
// TODO: schedule aging and destruction of unused meshes.
|
||||
}
|
||||
}
|
||||
// Loop through all the known hulls and return the description based on the physical address.
|
||||
public static bool TryGetHullByPtr(BulletShape pShape, out BSShapeConvexHull outHull)
|
||||
{
|
||||
bool ret = false;
|
||||
BSShapeConvexHull foundDesc = null;
|
||||
lock (ConvexHulls)
|
||||
{
|
||||
foreach (BSShapeConvexHull sh in ConvexHulls.Values)
|
||||
{
|
||||
if (sh.physShapeInfo.ReferenceSame(pShape))
|
||||
{
|
||||
foundDesc = sh;
|
||||
ret = true;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
outHull = foundDesc;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================================================
|
||||
|
|
|
@ -503,8 +503,10 @@
|
|||
;; "<url>" -- capability enabled and served by some other server
|
||||
;;
|
||||
; These are enabled by default to localhost. Change if you see fit.
|
||||
Cap_GetTexture = "localhost"
|
||||
Cap_GetTexture = "localhost"
|
||||
Cap_GetMesh = "localhost"
|
||||
Cap_AvatarPickerSearch = "localhost"
|
||||
|
||||
; This is disabled by default. Change if you see fit. Note that
|
||||
; serving this cap from the simulators may lead to poor performace.
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
|
|
|
@ -541,7 +541,6 @@
|
|||
;; in OpenSim.ini
|
||||
;;
|
||||
Cap_AttachmentResources = ""
|
||||
Cap_AvatarPickerSearch = ""
|
||||
Cap_ChatSessionRequest = ""
|
||||
Cap_CopyInventoryFromNotecard = "localhost"
|
||||
Cap_DispatchRegionInfo = ""
|
||||
|
@ -605,6 +604,10 @@
|
|||
Cap_WebFetchInventoryDescendents = ""
|
||||
Cap_FetchInventoryDescendents2 = "localhost"
|
||||
Cap_FetchInventory2 = "localhost"
|
||||
|
||||
; Capability for searching for people
|
||||
Cap_AvatarPickerSearch = "localhost"
|
||||
|
||||
|
||||
|
||||
[Chat]
|
||||
|
|
Loading…
Reference in New Issue