Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
avinationmerge
Melanie 2013-05-08 20:59:44 +01:00
commit bda4565067
16 changed files with 1223 additions and 60 deletions

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@ -0,0 +1,116 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
//using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class AvatarPickerSearchHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IPeople m_PeopleService;
public AvatarPickerSearchHandler(string path, IPeople peopleService, string name, string description)
: base("GET", path, name, description)
{
m_PeopleService = peopleService;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
string names = query.GetOne("names");
string psize = query.GetOne("page_size");
string pnumber = query.GetOne("page");
if (m_PeopleService == null)
return FailureResponse(names, (int)System.Net.HttpStatusCode.InternalServerError, httpResponse);
if (string.IsNullOrEmpty(names) || names.Length < 3)
return FailureResponse(names, (int)System.Net.HttpStatusCode.BadRequest, httpResponse);
m_log.DebugFormat("[AVATAR PICKER SEARCH]: search for {0}", names);
int page_size = (string.IsNullOrEmpty(psize) ? 500 : Int32.Parse(psize));
int page_number = (string.IsNullOrEmpty(pnumber) ? 1 : Int32.Parse(pnumber));
// Full content request
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.OK;
//httpResponse.ContentLength = ??;
httpResponse.ContentType = "application/llsd+xml";
List<UserData> users = m_PeopleService.GetUserData(names, page_size, page_number);
LLSDAvatarPicker osdReply = new LLSDAvatarPicker();
osdReply.next_page_url = httpRequest.RawUrl;
foreach (UserData u in users)
osdReply.agents.Array.Add(ConvertUserData(u));
string reply = LLSDHelpers.SerialiseLLSDReply(osdReply);
return System.Text.Encoding.UTF8.GetBytes(reply);
}
private LLSDPerson ConvertUserData(UserData user)
{
LLSDPerson p = new LLSDPerson();
p.legacy_first_name = user.FirstName;
p.legacy_last_name = user.LastName;
p.display_name = user.FirstName + " " + user.LastName;
if (user.LastName.StartsWith("@"))
p.username = user.FirstName.ToLower() + user.LastName.ToLower();
else
p.username = user.FirstName.ToLower() + "." + user.LastName.ToLower();
p.id = user.Id;
p.is_display_name_default = false;
return p;
}
private byte[] FailureResponse(string names, int statuscode, IOSHttpResponse httpResponse)
{
m_log.Error("[AVATAR PICKER SEARCH]: Error searching for " + names);
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return System.Text.Encoding.UTF8.GetBytes(string.Empty);
}
}
}

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@ -0,0 +1,51 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDAvatarPicker
{
public string next_page_url;
// an array of LLSDPerson
public OSDArray agents = new OSDArray();
}
[OSDMap]
public class LLSDPerson
{
public string username;
public string display_name;
//'display_name_next_update':d"1970-01-01T00:00:00Z"
public string legacy_first_name;
public string legacy_last_name;
public UUID id;
public bool is_display_name_default;
}
}

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@ -0,0 +1,47 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class UserData
{
public UUID Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
}
public interface IPeople
{
List<UserData> GetUserData(string query, int page_size, int page_number);
}
}

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@ -0,0 +1,140 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AvatarPickerSearchModule")]
public class AvatarPickerSearchModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IPeople m_People;
private bool m_Enabled = false;
private string m_URL;
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_URL = config.GetString("Cap_AvatarPickerSearch", string.Empty);
m_log.DebugFormat("[XXX]: Cap_AvatarPickerSearch = {0}", m_URL);
// Cap doesn't exist
if (m_URL != string.Empty)
m_Enabled = true;
}
public void AddRegion(Scene s)
{
if (!m_Enabled)
return;
m_scene = s;
}
public void RemoveRegion(Scene s)
{
if (!m_Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
if (!m_Enabled)
return;
m_People = m_scene.RequestModuleInterface<IPeople>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "AvatarPickerSearchModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
if (m_URL == "localhost")
{
m_log.DebugFormat("[AVATAR PICKER SEARCH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler(
"AvatarPickerSearch",
new AvatarPickerSearchHandler("/CAPS/" + capID + "/", m_People, "AvatarPickerSearch", "Search for avatars by name"));
}
else
{
// m_log.DebugFormat("[AVATAR PICKER SEARCH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("AvatarPickerSearch", m_URL);
}
}
}
}

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@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#endregion ISharedRegionModule
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
protected override void AddAdditionalUsers(string query, List<UserData> users)
{
if (query.Contains("@")) // First.Last@foo.com, maybe?
{

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@ -46,17 +46,8 @@ using Mono.Addins;
namespace OpenSim.Region.CoreModules.Framework.UserManagement
{
public class UserData
{
public UUID Id { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string HomeURL { get; set; }
public Dictionary<string, object> ServerURLs { get; set; }
}
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]
public class UserManagementModule : ISharedRegionModule, IUserManagement
public class UserManagementModule : ISharedRegionModule, IUserManagement, IPeople
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -101,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IUserManagement>(this);
scene.RegisterModuleInterface<IPeople>(this);
scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded);
}
@ -181,29 +173,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
m_log.DebugFormat("[USER MANAGEMENT MODULE]: HandleAvatarPickerRequest for {0}", query);
// searhc the user accounts service
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
List<UserData> users = new List<UserData>();
if (accs != null)
{
foreach (UserAccount acc in accs)
{
UserData ud = new UserData();
ud.FirstName = acc.FirstName;
ud.LastName = acc.LastName;
ud.Id = acc.PrincipalID;
users.Add(ud);
}
}
// search the local cache
foreach (UserData data in m_UserCache.Values)
if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null &&
(data.FirstName.ToLower().StartsWith(query.ToLower()) || data.LastName.ToLower().StartsWith(query.ToLower())))
users.Add(data);
AddAdditionalUsers(avatarID, query, users);
List<UserData> users = GetUserData(query, 500, 1);
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
// TODO: don't create new blocks if recycling an old packet
@ -249,12 +219,46 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
client.SendAvatarPickerReply(agent_data, data_args);
}
protected virtual void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
protected virtual void AddAdditionalUsers(string query, List<UserData> users)
{
}
#endregion Event Handlers
#region IPeople
public List<UserData> GetUserData(string query, int page_size, int page_number)
{
// search the user accounts service
List<UserAccount> accs = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, query);
List<UserData> users = new List<UserData>();
if (accs != null)
{
foreach (UserAccount acc in accs)
{
UserData ud = new UserData();
ud.FirstName = acc.FirstName;
ud.LastName = acc.LastName;
ud.Id = acc.PrincipalID;
users.Add(ud);
}
}
// search the local cache
foreach (UserData data in m_UserCache.Values)
if (users.Find(delegate(UserData d) { return d.Id == data.Id; }) == null &&
(data.FirstName.ToLower().StartsWith(query.ToLower()) || data.LastName.ToLower().StartsWith(query.ToLower())))
users.Add(data);
AddAdditionalUsers(query, users);
return users;
}
#endregion IPeople
private void CacheCreators(SceneObjectGroup sog)
{
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: processing {0} {1}; {2}", sog.RootPart.Name, sog.RootPart.CreatorData, sog.RootPart.CreatorIdentification);

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@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.World.Estate
{
public class EstateConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected XEstateModule m_EstateModule;
public EstateConnector(XEstateModule module)
{
m_EstateModule = module;
}
public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_one_user";
sendData["EstateID"] = EstateID.ToString();
sendData["PreyID"] = PreyID.ToString();
SendToEstate(EstateID, sendData);
}
public void SendTeleportHomeAllUsers(uint EstateID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "teleport_home_all_users";
sendData["EstateID"] = EstateID.ToString();
SendToEstate(EstateID, sendData);
}
public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_covenant";
sendData["CovenantID"] = CovenantID.ToString();
sendData["EstateID"] = EstateID.ToString();
// Handle local regions locally
//
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
s.RegionInfo.RegionSettings.Covenant = CovenantID;
// s.ReloadEstateData();
}
SendToEstate(EstateID, sendData);
return true;
}
public bool SendUpdateEstate(uint EstateID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "update_estate";
sendData["EstateID"] = EstateID.ToString();
// Handle local regions locally
//
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
s.ReloadEstateData();
}
SendToEstate(EstateID, sendData);
return true;
}
public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["METHOD"] = "estate_message";
sendData["EstateID"] = EstateID.ToString();
sendData["FromID"] = FromID.ToString();
sendData["FromName"] = FromName;
sendData["Message"] = Message;
SendToEstate(EstateID, sendData);
}
private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
{
List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
UUID ScopeID = UUID.Zero;
// Handle local regions locally
//
foreach (Scene s in m_EstateModule.Scenes)
{
if (regions.Contains(s.RegionInfo.RegionID))
{
// All regions in one estate are in the same scope.
// Use that scope.
//
ScopeID = s.RegionInfo.ScopeID;
regions.Remove(s.RegionInfo.RegionID);
}
}
// Our own region should always be in the above list.
// In a standalone this would not be true. But then,
// Scope ID is not relevat there. Use first scope.
//
if (ScopeID == UUID.Zero)
ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
// Don't send to the same instance twice
//
List<string> done = new List<string>();
// Send to remote regions
//
foreach (UUID regionID in regions)
{
GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
if (region != null)
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
if (done.Contains(url))
continue;
Call(region, sendData);
done.Add(url);
}
}
}
private bool Call(GridRegion region, Dictionary<string, object> sendData)
{
string reqString = ServerUtils.BuildQueryString(sendData);
// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
try
{
string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
url + "/estate",
reqString);
if (reply != string.Empty)
{
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData.ContainsKey("RESULT"))
{
if (replyData["RESULT"].ToString().ToLower() == "true")
return true;
else
return false;
}
else
m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
}
else
m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
}
catch (Exception e)
{
m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
}
return false;
}
}
}

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@ -0,0 +1,254 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.World.Estate
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
public class XEstateModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected List<Scene> m_Scenes = new List<Scene>();
protected bool m_InInfoUpdate = false;
public bool InInfoUpdate
{
get { return m_InInfoUpdate; }
set { m_InInfoUpdate = value; }
}
public List<Scene> Scenes
{
get { return m_Scenes; }
}
protected EstateConnector m_EstateConnector;
public void Initialise(IConfigSource config)
{
int port = 0;
IConfig estateConfig = config.Configs["Estate"];
if (estateConfig != null)
{
port = estateConfig.GetInt("Port", 0);
}
m_EstateConnector = new EstateConnector(this);
// Instantiate the request handler
IHttpServer server = MainServer.GetHttpServer((uint)port);
server.AddStreamHandler(new EstateRequestHandler(this));
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
}
public void RegionLoaded(Scene scene)
{
IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
em.OnRegionInfoChange += OnRegionInfoChange;
em.OnEstateInfoChange += OnEstateInfoChange;
em.OnEstateMessage += OnEstateMessage;
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnNewClient -= OnNewClient;
m_Scenes.Remove(scene);
}
public string Name
{
get { return "EstateModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
private Scene FindScene(UUID RegionID)
{
foreach (Scene s in Scenes)
{
if (s.RegionInfo.RegionID == RegionID)
return s;
}
return null;
}
private void OnRegionInfoChange(UUID RegionID)
{
Scene s = FindScene(RegionID);
if (s == null)
return;
if (!m_InInfoUpdate)
m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
}
private void OnEstateInfoChange(UUID RegionID)
{
Scene s = FindScene(RegionID);
if (s == null)
return;
if (!m_InInfoUpdate)
m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
}
private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
{
Scene senderScenes = FindScene(RegionID);
if (senderScenes == null)
return;
uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
foreach (Scene s in Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == estateID)
{
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
if (dm != null)
{
dm.SendNotificationToUsersInRegion(FromID, FromName,
Message);
}
}
}
if (!m_InInfoUpdate)
m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
}
private void OnNewClient(IClientAPI client)
{
client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
}
private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
{
if (prey == UUID.Zero)
return;
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
return;
foreach (Scene s in Scenes)
{
if (s == scene)
continue; // Already handles by estate module
if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue;
ScenePresence p = scene.GetScenePresence(prey);
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
scene.TeleportClientHome(prey, p.ControllingClient);
}
}
m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
}
private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
{
if (!(client.Scene is Scene))
return;
Scene scene = (Scene)client.Scene;
uint estateID = scene.RegionInfo.EstateSettings.EstateID;
if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
return;
foreach (Scene s in Scenes)
{
if (s == scene)
continue; // Already handles by estate module
if (s.RegionInfo.EstateSettings.EstateID != estateID)
continue;
scene.ForEachScenePresence(delegate(ScenePresence p) {
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
}
});
}
m_EstateConnector.SendTeleportHomeAllUsers(estateID);
}
}
}

View File

@ -0,0 +1,298 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.World.Estate
{
public class EstateRequestHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected XEstateModule m_EstateModule;
protected Object m_RequestLock = new Object();
public EstateRequestHandler(XEstateModule fmodule)
: base("POST", "/estate")
{
m_EstateModule = fmodule;
}
public override byte[] Handle(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
try
{
lock (m_RequestLock)
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
try
{
m_EstateModule.InInfoUpdate = false;
switch (method)
{
case "update_covenant":
return UpdateCovenant(request);
case "update_estate":
return UpdateEstate(request);
case "estate_message":
return EstateMessage(request);
case "teleport_home_one_user":
return TeleportHomeOneUser(request);
case "teleport_home_all_users":
return TeleportHomeAllUsers(request);
}
}
finally
{
m_EstateModule.InInfoUpdate = false;
}
}
}
catch (Exception e)
{
m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
}
return FailureResult();
}
byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
{
UUID PreyID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("EstateID"))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
s.ForEachScenePresence(delegate(ScenePresence p) {
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
}
});
}
}
return SuccessResult();
}
byte[] TeleportHomeOneUser(Dictionary<string, object> request)
{
UUID PreyID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("PreyID") ||
!request.ContainsKey("EstateID"))
{
return FailureResult();
}
if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
ScenePresence p = s.GetScenePresence(PreyID);
if (p != null && !p.IsChildAgent)
{
p.ControllingClient.SendTeleportStart(16);
s.TeleportClientHome(PreyID, p.ControllingClient);
}
}
}
return SuccessResult();
}
byte[] EstateMessage(Dictionary<string, object> request)
{
UUID FromID = UUID.Zero;
string FromName = String.Empty;
string Message = String.Empty;
int EstateID = 0;
if (!request.ContainsKey("FromID") ||
!request.ContainsKey("FromName") ||
!request.ContainsKey("Message") ||
!request.ContainsKey("EstateID"))
{
return FailureResult();
}
if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
FromName = request["FromName"].ToString();
Message = request["Message"].ToString();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
{
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
if (dm != null)
{
dm.SendNotificationToUsersInRegion(FromID, FromName,
Message);
}
}
}
return SuccessResult();
}
byte[] UpdateCovenant(Dictionary<string, object> request)
{
UUID CovenantID = UUID.Zero;
int EstateID = 0;
if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
return FailureResult();
if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
s.RegionInfo.RegionSettings.Covenant = CovenantID;
}
return SuccessResult();
}
byte[] UpdateEstate(Dictionary<string, object> request)
{
int EstateID = 0;
if (!request.ContainsKey("EstateID"))
return FailureResult();
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
return FailureResult();
foreach (Scene s in m_EstateModule.Scenes)
{
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
s.ReloadEstateData();
}
return SuccessResult();
}
private byte[] FailureResult()
{
return BoolResult(false);
}
private byte[] SuccessResult()
{
return BoolResult(true);
}
private byte[] BoolResult(bool value)
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
doc.AppendChild(xmlnode);
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
"");
doc.AppendChild(rootElement);
XmlElement result = doc.CreateElement("", "RESULT", "");
result.AppendChild(doc.CreateTextNode(value.ToString()));
rootElement.AppendChild(result);
return DocToBytes(doc);
}
private byte[] DocToBytes(XmlDocument doc)
{
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, null);
xw.Formatting = Formatting.Indented;
doc.WriteTo(xw);
xw.Flush();
return ms.ToArray();
}
}
}

View File

@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
uint GetRegionFlags();
bool IsManager(UUID avatarID);
/// <summary>
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
/// </summary>

View File

@ -3392,7 +3392,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (EntityTransferModule != null)
{
EntityTransferModule.TeleportHome(agentId, client);
return EntityTransferModule.TeleportHome(agentId, client);
}
else
{

View File

@ -1028,6 +1028,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
Vector3 currentVelV = VehicleVelocity * Quaternion.Inverse(VehicleOrientation);
Vector3 linearMotorCorrectionV = m_linearMotor.Step(pTimestep, currentVelV);
// Friction reduces vehicle motion
Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep);
linearMotorCorrectionV -= (currentVelV * frictionFactorW);
// Motor is vehicle coordinates. Rotate it to world coordinates
Vector3 linearMotorVelocityW = linearMotorCorrectionV * VehicleOrientation;
@ -1041,9 +1045,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// Add this correction to the velocity to make it faster/slower.
VehicleVelocity += linearMotorVelocityW;
// Friction reduces vehicle motion
Vector3 frictionFactorW = ComputeFrictionFactor(m_linearFrictionTimescale, pTimestep) * VehicleOrientation;
VehicleVelocity -= (VehicleVelocity * frictionFactorW);
VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}",
ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV,
@ -1337,11 +1339,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// angularMotorContributionV.Y = 0f;
// }
// Reduce any velocity by friction.
Vector3 frictionFactorW = ComputeFrictionFactor(m_angularFrictionTimescale, pTimestep);
angularMotorContributionV -= (currentAngularV * frictionFactorW);
VehicleRotationalVelocity += angularMotorContributionV * VehicleOrientation;
// Reduce any velocity by friction.
Vector3 frictionFactorW = ComputeFrictionFactor(m_angularFrictionTimescale, pTimestep) * VehicleOrientation;
VehicleRotationalVelocity -= (VehicleRotationalVelocity * frictionFactorW);
VDetailLog("{0}, MoveAngular,angularTurning,angContribV={1}", ControllingPrim.LocalID, angularMotorContributionV);
}

View File

@ -347,21 +347,21 @@ public sealed class BSLinksetCompound : BSLinkset
// Bullet presumes an object's origin (relative <0,0,0>) is its center-of-mass
OMV.Vector3 centerOfMassW = ComputeLinksetCenterOfMass();
OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(LinksetRoot.RawOrientation);
OMV.Quaternion invRootOrientation = OMV.Quaternion.Normalize(OMV.Quaternion.Inverse(LinksetRoot.RawOrientation));
// 'centerDisplacement' is the value to subtract from children to give physical offset position
OMV.Vector3 centerDisplacement = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation;
OMV.Vector3 centerDisplacementV = (centerOfMassW - LinksetRoot.RawPosition) * invRootOrientation;
if (UseBulletSimRootOffsetHack || disableCOM)
{
centerDisplacement = OMV.Vector3.Zero;
centerDisplacementV = OMV.Vector3.Zero;
LinksetRoot.ClearDisplacement();
}
else
{
LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacement);
LinksetRoot.SetEffectiveCenterOfMassDisplacement(centerDisplacementV);
}
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,rootPos={1},com={2},comDisp={3}",
LinksetRoot.LocalID, LinksetRoot.RawPosition, centerOfMassW, centerDisplacement);
LinksetRoot.LocalID, LinksetRoot.RawPosition, centerOfMassW, centerDisplacementV);
// Add the shapes of all the components of the linkset
int memberIndex = 1;
@ -372,8 +372,8 @@ public sealed class BSLinksetCompound : BSLinkset
// Get a reference to the shape of the child and add that shape to the linkset compound shape
BSShape childShape = cPrim.PhysShape.GetReference(m_physicsScene, cPrim);
OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacement;
OMV.Quaternion offsetRot = cPrim.RawOrientation * invRootOrientation;
OMV.Vector3 offsetPos = (cPrim.RawPosition - LinksetRoot.RawPosition) * invRootOrientation - centerDisplacementV;
OMV.Quaternion offsetRot = OMV.Quaternion.Normalize(cPrim.RawOrientation) * invRootOrientation;
m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot);
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}",
LinksetRoot.LocalID, memberIndex, childShape, offsetPos, offsetRot);

View File

@ -117,11 +117,11 @@ public abstract class BSShape
StringBuilder buff = new StringBuilder();
if (physShapeInfo == null)
{
buff.Append(",noPhys");
buff.Append("<noPhys");
}
else
{
buff.Append(",phy=");
buff.Append("<phy=");
buff.Append(physShapeInfo.ToString());
}
buff.Append(",c=");
@ -810,17 +810,25 @@ public class BSShapeCompound : BSShape
}
else
{
if (physicsScene.PE.IsCompound(pShape))
BSShapeConvexHull chullDesc;
if (BSShapeConvexHull.TryGetHullByPtr(pShape, out chullDesc))
{
BSShapeCompound recursiveCompound = new BSShapeCompound(pShape);
recursiveCompound.Dereference(physicsScene);
chullDesc.Dereference(physicsScene);
}
else
{
if (physicsScene.PE.IsNativeShape(pShape))
if (physicsScene.PE.IsCompound(pShape))
{
BSShapeNative nativeShape = new BSShapeNative(pShape);
nativeShape.Dereference(physicsScene);
BSShapeCompound recursiveCompound = new BSShapeCompound(pShape);
recursiveCompound.Dereference(physicsScene);
}
else
{
if (physicsScene.PE.IsNativeShape(pShape))
{
BSShapeNative nativeShape = new BSShapeNative(pShape);
nativeShape.Dereference(physicsScene);
}
}
}
}
@ -900,6 +908,27 @@ public class BSShapeConvexHull : BSShape
// TODO: schedule aging and destruction of unused meshes.
}
}
// Loop through all the known hulls and return the description based on the physical address.
public static bool TryGetHullByPtr(BulletShape pShape, out BSShapeConvexHull outHull)
{
bool ret = false;
BSShapeConvexHull foundDesc = null;
lock (ConvexHulls)
{
foreach (BSShapeConvexHull sh in ConvexHulls.Values)
{
if (sh.physShapeInfo.ReferenceSame(pShape))
{
foundDesc = sh;
ret = true;
break;
}
}
}
outHull = foundDesc;
return ret;
}
}
// ============================================================================================================

View File

@ -503,8 +503,10 @@
;; "<url>" -- capability enabled and served by some other server
;;
; These are enabled by default to localhost. Change if you see fit.
Cap_GetTexture = "localhost"
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_AvatarPickerSearch = "localhost"
; This is disabled by default. Change if you see fit. Note that
; serving this cap from the simulators may lead to poor performace.
Cap_WebFetchInventoryDescendents = ""

View File

@ -541,7 +541,6 @@
;; in OpenSim.ini
;;
Cap_AttachmentResources = ""
Cap_AvatarPickerSearch = ""
Cap_ChatSessionRequest = ""
Cap_CopyInventoryFromNotecard = "localhost"
Cap_DispatchRegionInfo = ""
@ -605,6 +604,10 @@
Cap_WebFetchInventoryDescendents = ""
Cap_FetchInventoryDescendents2 = "localhost"
Cap_FetchInventory2 = "localhost"
; Capability for searching for people
Cap_AvatarPickerSearch = "localhost"
[Chat]