Fix llTargetOmega non-physical gain.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>inv-download
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@ -3681,6 +3681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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{
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{
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PhysicsActor pa = part.PhysActor;
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if ( ( pa == null || !pa.IsPhysical ) && gain == 0.0d )
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spinrate = 0.0d;
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part.UpdateAngularVelocity(axis * spinrate);
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part.UpdateAngularVelocity(axis * spinrate);
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}
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}
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