* Removed even more unnecessary state variables from J2KImage
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventionsprioritization
parent
9b342d3e0d
commit
bdc1345501
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@ -47,69 +47,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public uint m_lastSequence;
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public float m_requestedPriority;
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public uint m_requestedPacketNumber;
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public sbyte m_requestedDiscardLevel;
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public UUID m_requestedUUID;
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public IJ2KDecoder m_j2kDecodeModule;
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public IAssetService m_assetCache;
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public OpenJPEG.J2KLayerInfo[] m_layers;
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public bool m_decoded;
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public bool m_hasasset;
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public C5.IPriorityQueueHandle<J2KImage> m_priorityQueueHandle;
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public uint LastSequence;
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public float Priority;
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public uint StartPacket;
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public sbyte DiscardLevel;
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public UUID TextureID;
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public IJ2KDecoder J2KDecoder;
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public IAssetService AssetService;
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public OpenJPEG.J2KLayerInfo[] Layers;
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public bool IsDecoded;
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public bool HasAsset;
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public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
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private uint m_packetNumber;
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private bool m_decoderequested;
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private bool m_asset_requested;
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private bool m_sentinfo;
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private uint m_currentPacket;
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private bool m_decodeRequested;
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private bool m_assetRequested;
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private bool m_sentInfo;
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private uint m_stopPacket;
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private AssetBase m_asset;
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private int m_assetDataLength;
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private byte[] m_asset;
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private LLImageManager m_imageManager;
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#region Properties
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public uint m_pPacketNumber
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{
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get { return m_packetNumber; }
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}
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public uint m_pStopPacketNumber
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{
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get { return m_stopPacket; }
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}
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public byte[] Data
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{
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get
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{
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if (m_asset != null)
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return m_asset.Data;
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else
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return null;
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}
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}
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public ushort TexturePacketCount()
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{
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if (!m_decoded)
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return 0;
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try
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{
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return (ushort)(((m_assetDataLength - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1);
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}
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catch (Exception)
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{
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// If the asset is missing/destroyed/truncated, we will land
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// here
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//
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return 0;
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}
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}
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#endregion Properties
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public J2KImage(LLImageManager imageManager)
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{
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m_imageManager = imageManager;
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@ -117,33 +74,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public bool SendPackets(LLClientView client, int maxpack)
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{
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if (m_packetNumber <= m_stopPacket)
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if (m_currentPacket <= m_stopPacket)
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{
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bool SendMore = true;
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if (!m_sentinfo || (m_packetNumber == 0))
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if (!m_sentInfo || (m_currentPacket == 0))
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{
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if (SendFirstPacket(client))
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{
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SendMore = false;
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}
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m_sentinfo = true;
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m_packetNumber++;
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m_sentInfo = true;
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m_currentPacket++;
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}
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// bool ignoreStop = false;
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if (m_packetNumber < 2)
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if (m_currentPacket < 2)
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{
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m_packetNumber = 2;
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m_currentPacket = 2;
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}
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int count = 0;
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while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket)
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while (SendMore && count < maxpack && m_currentPacket <= m_stopPacket)
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{
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count++;
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SendMore = SendPacket(client);
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m_packetNumber++;
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m_currentPacket++;
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}
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if (m_packetNumber > m_stopPacket)
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if (m_currentPacket > m_stopPacket)
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return true;
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}
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@ -156,68 +112,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//and assign the real discardLevel and packetNumber
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//assuming of course that the connected client might be bonkers
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if (!m_hasasset)
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if (!HasAsset)
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{
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if (!m_asset_requested)
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if (!m_assetRequested)
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{
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m_asset_requested = true;
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m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived);
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m_assetRequested = true;
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AssetService.Get(TextureID.ToString(), this, AssetReceived);
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}
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}
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else
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{
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if (!m_decoded)
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if (!IsDecoded)
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{
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//We need to decode the requested image first
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if (!m_decoderequested)
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if (!m_decodeRequested)
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{
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//Request decode
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m_decoderequested = true;
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m_decodeRequested = true;
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// Do we have a jpeg decoder?
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if (m_j2kDecodeModule != null)
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if (J2KDecoder != null)
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{
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if (Data == null)
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if (m_asset == null)
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{
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J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
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J2KDecodedCallback(TextureID, new OpenJPEG.J2KLayerInfo[0]);
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}
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else
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{
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// Send it off to the jpeg decoder
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m_j2kDecodeModule.BeginDecode(m_requestedUUID, Data, J2KDecodedCallback);
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J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback);
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}
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}
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else
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{
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J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]);
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J2KDecodedCallback(TextureID, new OpenJPEG.J2KLayerInfo[0]);
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}
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}
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}
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else
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{
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// Check for missing image asset data
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if (m_asset == null || m_asset.Data == null)
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if (m_asset == null)
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{
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// FIXME:
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m_packetNumber = m_stopPacket;
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m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?). Canceling texture transfer");
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m_currentPacket = m_stopPacket;
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return;
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}
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if (m_requestedDiscardLevel >= 0 || m_stopPacket == 0)
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if (DiscardLevel >= 0 || m_stopPacket == 0)
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{
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int maxDiscardLevel = Math.Max(0, m_layers.Length - 1);
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int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
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// Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
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if (m_requestedDiscardLevel < 0 && m_stopPacket == 0)
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m_requestedDiscardLevel = (sbyte)maxDiscardLevel;
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if (DiscardLevel < 0 && m_stopPacket == 0)
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DiscardLevel = (sbyte)maxDiscardLevel;
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// Clamp at the highest discard level
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m_requestedDiscardLevel = (sbyte)Math.Min(m_requestedDiscardLevel, maxDiscardLevel);
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DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
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//Calculate the m_stopPacket
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if (m_layers.Length > 0)
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if (Layers.Length > 0)
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{
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m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - m_requestedDiscardLevel].End);
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m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
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//I don't know why, but the viewer seems to expect the final packet if the file
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//is just one packet bigger.
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if (TexturePacketCount() == m_stopPacket + 1)
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@ -230,7 +186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_stopPacket = TexturePacketCount();
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}
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m_packetNumber = m_requestedPacketNumber;
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m_currentPacket = StartPacket;
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}
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if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
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@ -242,20 +198,52 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private bool SendFirstPacket(LLClientView client)
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{
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if (m_asset == null)
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{
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m_log.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID);
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client.SendImageNotFound(TextureID);
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return true;
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}
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else if (m_asset.Length <= FIRST_PACKET_SIZE)
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{
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// We have less then one packet's worth of data
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client.SendImageFirstPart(1, TextureID, (uint)m_asset.Length, m_asset, 2);
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m_stopPacket = 0;
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return true;
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}
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else
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{
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// This is going to be a multi-packet texture download
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byte[] firstImageData = new byte[FIRST_PACKET_SIZE];
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try { Buffer.BlockCopy(m_asset, 0, firstImageData, 0, FIRST_PACKET_SIZE); }
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catch (Exception)
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{
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m_log.ErrorFormat("[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}", TextureID, m_asset.Length);
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return true;
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}
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client.SendImageFirstPart(TexturePacketCount(), TextureID, (uint)m_asset.Length, firstImageData, (byte)ImageCodec.J2C);
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}
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return false;
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}
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private bool SendPacket(LLClientView client)
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{
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bool complete = false;
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int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE;
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int imagePacketSize = ((int)m_currentPacket == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE;
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try
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{
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if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_assetDataLength)
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if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_asset.Length)
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{
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imagePacketSize = LastPacketSize();
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complete = true;
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if ((CurrentBytePosition() + imagePacketSize) > m_assetDataLength)
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if ((CurrentBytePosition() + imagePacketSize) > m_asset.Length)
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{
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imagePacketSize = m_assetDataLength - CurrentBytePosition();
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imagePacketSize = m_asset.Length - CurrentBytePosition();
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complete = true;
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}
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}
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if (imagePacketSize > 0)
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{
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byte[] imageData = new byte[imagePacketSize];
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try
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{
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Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize);
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}
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int currentPosition = CurrentBytePosition();
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try { Buffer.BlockCopy(m_asset, currentPosition, imageData, 0, imagePacketSize); }
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catch (Exception e)
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{
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m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString());
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m_log.ErrorFormat("[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}, currentposition={2}, imagepacketsize={3}, exception={4}",
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TextureID, m_asset.Length, currentPosition, imagePacketSize, e.Message);
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return false;
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}
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//Send the packet
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client.SendImageNextPart((ushort)(m_packetNumber - 1), m_requestedUUID, imageData);
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}
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if (complete)
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{
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return false;
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}
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else
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{
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return true;
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client.SendImageNextPart((ushort)(m_currentPacket - 1), TextureID, imageData);
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}
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return !complete;
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}
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catch (Exception)
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{
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@ -294,6 +276,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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private ushort TexturePacketCount()
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{
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if (!IsDecoded)
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return 0;
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if (m_asset == null)
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return 0;
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if (m_asset.Length <= FIRST_PACKET_SIZE)
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return 1;
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return (ushort)(((m_asset.Length - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1);
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}
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private int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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@ -301,9 +297,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int LastPacketSize()
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{
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if (m_packetNumber == 1)
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return m_assetDataLength;
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int lastsize = (m_assetDataLength - FIRST_PACKET_SIZE) % IMAGE_PACKET_SIZE;
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if (m_currentPacket == 1)
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return m_asset.Length;
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int lastsize = (m_asset.Length - FIRST_PACKET_SIZE) % IMAGE_PACKET_SIZE;
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//If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
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if (lastsize == 0)
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{
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@ -314,12 +310,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int CurrentBytePosition()
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{
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if (m_packetNumber == 0)
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if (m_currentPacket == 0)
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return 0;
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if (m_packetNumber == 1)
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if (m_currentPacket == 1)
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return FIRST_PACKET_SIZE;
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int result = FIRST_PACKET_SIZE + ((int)m_packetNumber - 2) * IMAGE_PACKET_SIZE;
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int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE;
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if (result < 0)
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{
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result = FIRST_PACKET_SIZE;
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@ -327,68 +323,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return result;
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}
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private bool SendFirstPacket(LLClientView client)
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{
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// this means we don't have
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if (Data == null)
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{
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client.SendImageNotFound(m_requestedUUID);
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m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is also null", m_requestedUUID);
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return true;
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}
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// Do we have less then 1 packet's worth of data?
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else if (m_assetDataLength <= FIRST_PACKET_SIZE)
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{
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// Send only 1 packet
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client.SendImageFirstPart(1, m_requestedUUID, (uint)m_assetDataLength, m_asset.Data, 2);
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m_stopPacket = 0;
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return true;
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}
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else
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{
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byte[] firstImageData = new byte[FIRST_PACKET_SIZE];
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try
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{
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Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)FIRST_PACKET_SIZE);
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client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_assetDataLength, firstImageData, 2);
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}
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catch (Exception)
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{
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m_log.Error("Texture block copy failed. Possibly out of memory?");
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return true;
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}
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}
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return false;
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}
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private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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{
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m_layers = layers;
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m_decoded = true;
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Layers = layers;
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IsDecoded = true;
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RunUpdate();
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}
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private void AssetDataCallback(UUID AssetID, AssetBase asset)
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{
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m_hasasset = true;
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HasAsset = true;
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if (asset == null || asset.Data == null)
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{
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if (m_imageManager.MissingImage != null)
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{
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m_asset = m_imageManager.MissingImage;
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m_assetDataLength = m_asset.Data.Length;
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m_asset = m_imageManager.MissingImage.Data;
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}
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else
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{
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m_asset = null;
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m_decoded = true;
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IsDecoded = true;
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}
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}
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else
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{
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m_asset = asset;
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m_assetDataLength = m_asset.Data.Length;
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m_asset = asset.Data;
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}
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RunUpdate();
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@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public int Compare(J2KImage x, J2KImage y)
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{
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return x.m_requestedPriority.CompareTo(y.m_requestedPriority);
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return x.Priority.CompareTo(y.Priority);
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}
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}
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@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Do a linear search for this texture download
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lock (m_priorityQueue)
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m_priorityQueue.Find(delegate(J2KImage img) { return img.m_requestedUUID == newRequest.RequestedAssetID; }, out imgrequest);
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m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
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if (imgrequest != null)
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{
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@ -105,7 +105,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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try
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{
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lock (m_priorityQueue)
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m_priorityQueue.Delete(imgrequest.m_priorityQueueHandle);
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m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
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}
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catch (Exception) { }
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}
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@ -116,29 +116,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//Check the packet sequence to make sure this isn't older than
|
||||
//one we've already received
|
||||
if (newRequest.requestSequence > imgrequest.m_lastSequence)
|
||||
if (newRequest.requestSequence > imgrequest.LastSequence)
|
||||
{
|
||||
//Update the sequence number of the last RequestImage packet
|
||||
imgrequest.m_lastSequence = newRequest.requestSequence;
|
||||
imgrequest.LastSequence = newRequest.requestSequence;
|
||||
|
||||
//Update the requested discard level
|
||||
imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel;
|
||||
imgrequest.DiscardLevel = newRequest.DiscardLevel;
|
||||
|
||||
//Update the requested packet number
|
||||
imgrequest.m_requestedPacketNumber = newRequest.PacketNumber;
|
||||
imgrequest.StartPacket = newRequest.PacketNumber;
|
||||
|
||||
//Update the requested priority
|
||||
imgrequest.m_requestedPriority = newRequest.Priority;
|
||||
imgrequest.Priority = newRequest.Priority;
|
||||
try
|
||||
{
|
||||
lock (m_priorityQueue)
|
||||
m_priorityQueue.Replace(imgrequest.m_priorityQueueHandle, imgrequest);
|
||||
m_priorityQueue.Replace(imgrequest.PriorityQueueHandle, imgrequest);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
imgrequest.m_priorityQueueHandle = null;
|
||||
imgrequest.PriorityQueueHandle = null;
|
||||
lock (m_priorityQueue)
|
||||
m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest);
|
||||
m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
|
||||
}
|
||||
|
||||
//Run an update
|
||||
|
@ -161,29 +161,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
imgrequest = new J2KImage(this);
|
||||
|
||||
//Assign our decoder module
|
||||
imgrequest.m_j2kDecodeModule = m_j2kDecodeModule;
|
||||
imgrequest.J2KDecoder = m_j2kDecodeModule;
|
||||
|
||||
//Assign our asset cache module
|
||||
imgrequest.m_assetCache = m_assetCache;
|
||||
imgrequest.AssetService = m_assetCache;
|
||||
|
||||
//Assign the requested discard level
|
||||
imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel;
|
||||
imgrequest.DiscardLevel = newRequest.DiscardLevel;
|
||||
|
||||
//Assign the requested packet number
|
||||
imgrequest.m_requestedPacketNumber = newRequest.PacketNumber;
|
||||
imgrequest.StartPacket = newRequest.PacketNumber;
|
||||
|
||||
//Assign the requested priority
|
||||
imgrequest.m_requestedPriority = newRequest.Priority;
|
||||
imgrequest.Priority = newRequest.Priority;
|
||||
|
||||
//Assign the asset uuid
|
||||
imgrequest.m_requestedUUID = newRequest.RequestedAssetID;
|
||||
imgrequest.TextureID = newRequest.RequestedAssetID;
|
||||
|
||||
//Assign the requested priority
|
||||
imgrequest.m_requestedPriority = newRequest.Priority;
|
||||
imgrequest.Priority = newRequest.Priority;
|
||||
|
||||
//Add this download to the priority queue
|
||||
lock (m_priorityQueue)
|
||||
m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest);
|
||||
m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
|
||||
|
||||
//Run an update
|
||||
imgrequest.RunUpdate();
|
||||
|
@ -249,12 +249,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
lock (m_priorityQueue)
|
||||
imagereq = m_priorityQueue.FindMax();
|
||||
|
||||
if (imagereq.m_decoded == true)
|
||||
if (imagereq.IsDecoded == true)
|
||||
{
|
||||
// we need to test this here now that we are dropping assets
|
||||
if (!imagereq.m_hasasset)
|
||||
if (!imagereq.HasAsset)
|
||||
{
|
||||
m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.m_requestedUUID);
|
||||
m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.TextureID);
|
||||
imagereq.RunUpdate();
|
||||
continue;
|
||||
}
|
||||
|
@ -268,7 +268,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
try
|
||||
{
|
||||
lock (m_priorityQueue)
|
||||
m_priorityQueue.Delete(imagereq.m_priorityQueueHandle);
|
||||
m_priorityQueue.Delete(imagereq.PriorityQueueHandle);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue