Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()

0.7.4.1
Justin Clark-Casey (justincc) 2012-05-17 01:27:59 +01:00
parent e444cb9da4
commit bdcf2d1348
2 changed files with 77 additions and 1 deletions

View File

@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
using System.IO; using System.IO;
@ -161,6 +162,81 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
} }
/// <summary>
/// Test teleport procedures when the target simulator returns false when queried about access.
/// </summary>
[Test]
public void TestSameSimulatorSeparatedRegionsQueryAccessFails()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
EntityTransferModule etm = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
config.AddConfig("EntityTransfer");
// In order to run a single threaded regression test we do not want the entity transfer module waiting
// for a callback from the destination scene before removing its avatar data.
config.Configs["EntityTransfer"].Set("wait_for_callback", false);
config.AddConfig("Startup");
config.Configs["Startup"].Set("serverside_object_permissions", true);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
// IsAdministrator if no permissions module is present is true.
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() });
// Shared scene modules
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = preTeleportPosition;
// Make sceneB return false on query access
sceneB.RegionInfo.RegionSettings.AgentLimit = 0;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
Assert.That(sceneB.GetScenePresence(userId), Is.Null);
ScenePresence sceneASp = sceneA.GetScenePresence(userId);
Assert.That(sceneASp, Is.Not.Null);
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
TestHelpers.DisableLogging();
}
[Test] [Test]
public void TestSameSimulatorNeighbouringRegionsTeleport() public void TestSameSimulatorNeighbouringRegionsTeleport()
{ {

View File

@ -61,7 +61,7 @@ namespace OpenSim.Tests.Common
private static Stream DisableLoggingConfigStream private static Stream DisableLoggingConfigStream
= new MemoryStream( = new MemoryStream(
Encoding.UTF8.GetBytes( Encoding.UTF8.GetBytes(
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"))); // "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"));
//"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
// "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")); // "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"));
// "<configuration><log4net><root></root></log4net></configuration>"))); // "<configuration><log4net><root></root></log4net></configuration>")));