Mantis#1716. Thank you kindly, Nlin for a patch that:

Addresses the Gap when sitting on single prims with 
a sit target (discrepancy with SL)
0.6.0-stable
Charles Krinke 2008-07-12 17:08:34 +00:00
parent e6d3f7c39d
commit bdec1aea92
1 changed files with 9 additions and 0 deletions

View File

@ -98,6 +98,14 @@ namespace OpenSim.Region.Environment.Scenes
private LLVector3 m_LastFinitePos = new LLVector3();
private float m_sitAvatarHeight = 2.0f;
// experimentally determined "fudge factor" to make sit-target positions
// the same as in SecondLife. Fudge factor was tested for 36 different
// test cases including prims of type box, sphere, cylinder, and torus,
// with varying parameters for sit target location, prim size, prim
// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
// issue #1716
private static readonly LLVector3 m_sitTargetCorrectionOffset = new LLVector3(0.1f, 0.0f, 0.3f);
private float m_godlevel = 0;
private bool m_attachmentsTransported = false;
@ -1231,6 +1239,7 @@ namespace OpenSim.Region.Environment.Scenes
//Quaternion result = (sitTargetOrient * vq) * nq;
m_pos = new LLVector3(sitTargetPos.x, sitTargetPos.y, sitTargetPos.z);
m_pos += m_sitTargetCorrectionOffset;
m_bodyRot = sitTargetOrient;
//Rotation = sitTargetOrient;
m_parentPosition = part.AbsolutePosition;