add a few lsl constants and move some around
parent
72db2d064a
commit
be0a957363
|
@ -336,11 +336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int ROTATE = 32;
|
||||
public const int SCALE = 64;
|
||||
public const int ALL_SIDES = -1;
|
||||
|
||||
// LINK flags
|
||||
public const int LINK_SET = -1;
|
||||
public const int LINK_TRUEROOT = 0; // possible this should had been ROOT all the time
|
||||
public const int LINK_ROOT = 1;
|
||||
public const int LINK_ALL_OTHERS = -2;
|
||||
public const int LINK_ALL_CHILDREN = -3;
|
||||
public const int LINK_THIS = -4;
|
||||
|
||||
public const int CHANGED_INVENTORY = 1;
|
||||
public const int CHANGED_COLOR = 2;
|
||||
public const int CHANGED_SHAPE = 4;
|
||||
|
@ -356,6 +360,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CHANGED_MEDIA = 2048;
|
||||
public const int CHANGED_ANIMATION = 16384;
|
||||
public const int CHANGED_POSITION = 32768;
|
||||
|
||||
public const int TYPE_INVALID = 0;
|
||||
public const int TYPE_INTEGER = 1;
|
||||
public const int TYPE_FLOAT = 2;
|
||||
|
@ -389,6 +394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
|
||||
public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
|
||||
|
||||
//parameters comand flags
|
||||
public const int PRIM_MATERIAL = 2;
|
||||
public const int PRIM_PHYSICS = 3;
|
||||
public const int PRIM_TEMP_ON_REZ = 4;
|
||||
|
@ -397,19 +403,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SIZE = 7;
|
||||
public const int PRIM_ROTATION = 8;
|
||||
public const int PRIM_TYPE = 9;
|
||||
// gap 10-16
|
||||
public const int PRIM_TEXTURE = 17;
|
||||
public const int PRIM_COLOR = 18;
|
||||
public const int PRIM_BUMP_SHINY = 19;
|
||||
public const int PRIM_FULLBRIGHT = 20;
|
||||
public const int PRIM_FLEXIBLE = 21;
|
||||
public const int PRIM_TEXGEN = 22;
|
||||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_NAME = 27;
|
||||
public const int PRIM_DESC = 28;
|
||||
public const int PRIM_ROT_LOCAL = 29;
|
||||
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
|
||||
public const int PRIM_PHYSICS_MATERIAL = 31; // aparently not SL
|
||||
public const int PRIM_OMEGA = 32;
|
||||
public const int PRIM_POS_LOCAL = 33;
|
||||
public const int PRIM_LINK_TARGET = 34;
|
||||
|
@ -417,6 +426,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SPECULAR = 36;
|
||||
public const int PRIM_NORMAL = 37;
|
||||
public const int PRIM_ALPHA_MODE = 38;
|
||||
public const int PRIM_ALLOW_UNSIT = 39; // experiences related. Unsuport
|
||||
public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. Unsuport
|
||||
public const int PRIM_SIT_TARGET = 40;
|
||||
|
||||
|
||||
// parameters
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
@ -473,6 +488,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SCULPT_FLAG_INVERT = 64;
|
||||
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
|
||||
|
||||
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
|
||||
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
|
||||
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
|
||||
|
||||
public const int PROFILE_NONE = 0;
|
||||
public const int PROFILE_SCRIPT_MEMORY = 1;
|
||||
|
||||
|
@ -701,12 +720,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_MEDIA_PERM_GROUP = 2;
|
||||
public const int PRIM_MEDIA_PERM_ANYONE = 4;
|
||||
|
||||
public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
|
||||
public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
|
||||
public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
|
||||
public const int PRIM_PHYSICS_SHAPE_NONE = 1;
|
||||
|
||||
public const int PRIM_PHYSICS_MATERIAL = 31;
|
||||
public const int DENSITY = 1;
|
||||
public const int FRICTION = 2;
|
||||
public const int RESTITUTION = 4;
|
||||
|
|
Loading…
Reference in New Issue