add a few lsl constants and move some around
parent
72db2d064a
commit
be0a957363
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@ -336,11 +336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int ROTATE = 32;
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public const int ROTATE = 32;
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public const int SCALE = 64;
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public const int SCALE = 64;
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public const int ALL_SIDES = -1;
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public const int ALL_SIDES = -1;
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// LINK flags
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public const int LINK_SET = -1;
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public const int LINK_SET = -1;
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public const int LINK_TRUEROOT = 0; // possible this should had been ROOT all the time
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public const int LINK_ROOT = 1;
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public const int LINK_ROOT = 1;
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public const int LINK_ALL_OTHERS = -2;
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public const int LINK_ALL_OTHERS = -2;
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public const int LINK_ALL_CHILDREN = -3;
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public const int LINK_ALL_CHILDREN = -3;
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public const int LINK_THIS = -4;
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public const int LINK_THIS = -4;
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public const int CHANGED_INVENTORY = 1;
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public const int CHANGED_INVENTORY = 1;
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public const int CHANGED_COLOR = 2;
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public const int CHANGED_COLOR = 2;
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public const int CHANGED_SHAPE = 4;
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public const int CHANGED_SHAPE = 4;
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@ -356,6 +360,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CHANGED_MEDIA = 2048;
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public const int CHANGED_MEDIA = 2048;
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public const int CHANGED_ANIMATION = 16384;
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public const int CHANGED_ANIMATION = 16384;
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public const int CHANGED_POSITION = 32768;
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public const int CHANGED_POSITION = 32768;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_FLOAT = 2;
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public const int TYPE_FLOAT = 2;
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@ -389,6 +394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
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public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
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public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
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public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
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//parameters comand flags
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_PHYSICS = 3;
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public const int PRIM_PHYSICS = 3;
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public const int PRIM_TEMP_ON_REZ = 4;
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public const int PRIM_TEMP_ON_REZ = 4;
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@ -397,19 +403,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_SIZE = 7;
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public const int PRIM_SIZE = 7;
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public const int PRIM_ROTATION = 8;
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public const int PRIM_ROTATION = 8;
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public const int PRIM_TYPE = 9;
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public const int PRIM_TYPE = 9;
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// gap 10-16
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public const int PRIM_TEXTURE = 17;
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public const int PRIM_TEXTURE = 17;
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public const int PRIM_COLOR = 18;
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public const int PRIM_COLOR = 18;
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public const int PRIM_BUMP_SHINY = 19;
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public const int PRIM_BUMP_SHINY = 19;
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public const int PRIM_FULLBRIGHT = 20;
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public const int PRIM_FULLBRIGHT = 20;
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public const int PRIM_FLEXIBLE = 21;
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public const int PRIM_FLEXIBLE = 21;
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public const int PRIM_TEXGEN = 22;
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public const int PRIM_TEXGEN = 22;
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public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
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public const int PRIM_GLOW = 25;
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public const int PRIM_GLOW = 25;
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public const int PRIM_TEXT = 26;
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public const int PRIM_TEXT = 26;
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public const int PRIM_NAME = 27;
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public const int PRIM_NAME = 27;
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public const int PRIM_DESC = 28;
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public const int PRIM_DESC = 28;
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public const int PRIM_ROT_LOCAL = 29;
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public const int PRIM_ROT_LOCAL = 29;
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public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
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public const int PRIM_PHYSICS_MATERIAL = 31; // aparently not SL
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public const int PRIM_OMEGA = 32;
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public const int PRIM_OMEGA = 32;
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public const int PRIM_POS_LOCAL = 33;
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public const int PRIM_POS_LOCAL = 33;
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public const int PRIM_LINK_TARGET = 34;
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public const int PRIM_LINK_TARGET = 34;
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@ -417,6 +426,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_SPECULAR = 36;
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public const int PRIM_SPECULAR = 36;
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public const int PRIM_NORMAL = 37;
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public const int PRIM_NORMAL = 37;
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public const int PRIM_ALPHA_MODE = 38;
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public const int PRIM_ALPHA_MODE = 38;
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public const int PRIM_ALLOW_UNSIT = 39; // experiences related. Unsuport
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public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. Unsuport
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public const int PRIM_SIT_TARGET = 40;
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// parameters
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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public const int PRIM_TEXGEN_PLANAR = 1;
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@ -473,6 +488,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_SCULPT_FLAG_INVERT = 64;
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public const int PRIM_SCULPT_FLAG_INVERT = 64;
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public const int PRIM_SCULPT_FLAG_MIRROR = 128;
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public const int PRIM_SCULPT_FLAG_MIRROR = 128;
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public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
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public const int PRIM_PHYSICS_SHAPE_NONE = 1;
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public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
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public const int PROFILE_NONE = 0;
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public const int PROFILE_NONE = 0;
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public const int PROFILE_SCRIPT_MEMORY = 1;
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public const int PROFILE_SCRIPT_MEMORY = 1;
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@ -701,12 +720,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_MEDIA_PERM_GROUP = 2;
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public const int PRIM_MEDIA_PERM_GROUP = 2;
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public const int PRIM_MEDIA_PERM_ANYONE = 4;
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public const int PRIM_MEDIA_PERM_ANYONE = 4;
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public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
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public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
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public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
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public const int PRIM_PHYSICS_SHAPE_NONE = 1;
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public const int PRIM_PHYSICS_MATERIAL = 31;
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public const int DENSITY = 1;
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public const int DENSITY = 1;
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public const int FRICTION = 2;
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public const int FRICTION = 2;
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public const int RESTITUTION = 4;
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public const int RESTITUTION = 4;
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