* ODE Stability update 4 :D
* Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixesThreadPoolClientBranch
parent
cf9c0135b1
commit
be6edefcfb
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@ -737,12 +737,27 @@ namespace OpenSim.Region.Environment.Scenes
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m_statsReporter.addOtherMS(otherMS);
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m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
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m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
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}
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catch (NotImplementedException)
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{
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throw;
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}
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catch (System.AccessViolationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (System.NullReferenceException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (System.InvalidOperationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (Exception e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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@ -1265,23 +1265,11 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.UpdateShape(shapeBlock);
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}
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if (m_rootPart.PhysActor != null)
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{
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m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape(
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m_rootPart.Name,
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m_rootPart.Shape,
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new PhysicsVector(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y,
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m_rootPart.AbsolutePosition.Z),
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new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z),
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new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X,
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m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z),
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m_rootPart.PhysActor.IsPhysical);
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bool UsePhysics = ((m_rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
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m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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if (part.PhysActor != null)
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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}
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#endregion
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@ -1299,15 +1287,24 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.Resize(scale);
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if (part.UUID == m_rootPart.UUID)
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if (part.PhysActor != null)
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{
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if (m_rootPart.PhysActor != null)
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{
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m_rootPart.PhysActor.Size =
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new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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part.PhysActor.Size =
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new PhysicsVector(scale.X, scale.Y, scale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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if (part.UUID != m_rootPart.UUID)
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ScheduleGroupForFullUpdate();
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//if (part.UUID == m_rootPart.UUID)
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//{
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//if (m_rootPart.PhysActor != null)
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//{
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//m_rootPart.PhysActor.Size =
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//new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
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//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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//}
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//}
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}
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}
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@ -1182,6 +1182,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_shape.PathTaperY = shapeBlock.PathTaperY;
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m_shape.PathTwist = shapeBlock.PathTwist;
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m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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if (PhysActor != null)
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{
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PhysActor.Shape = m_shape;
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}
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ScheduleFullUpdate();
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}
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@ -1583,6 +1587,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void Resize(LLVector3 scale)
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{
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m_shape.Scale = scale;
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ScheduleFullUpdate();
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}
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@ -508,7 +508,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsVector Velocity
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{
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get { return _velocity; }
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get {
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if (_zeroFlag)
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return PhysicsVector.Zero;
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m_lastUpdateSent = false;
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return _velocity;
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}
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set
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{
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m_pidControllerActive = true;
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@ -612,7 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_zeroPosition = d.BodyGetPosition(Body);
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}
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//PidStatus = true;
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PhysicsVector vec = new PhysicsVector();
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d.Vector3 vel = d.BodyGetLinearVel(Body);
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float movementdivisor = 1f;
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@ -682,6 +682,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changePhysicsStatus(float timestap)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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if (m_isphysical == true)
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{
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if (Body == (IntPtr) 0)
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@ -696,6 +701,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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disableBody();
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}
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}
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ode.dunlock(_parent_scene.world);
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resetCollisionAccounting();
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m_taintPhysics = m_isphysical;
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}
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@ -730,7 +738,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.SpaceRemove(m_targetSpace, prim_geom);
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}
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d.GeomDestroy(prim_geom);
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prim_geom = (IntPtr)0;
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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@ -742,6 +750,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (mesh != null)
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{
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setMesh(_parent_scene, mesh);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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else
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{
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@ -870,37 +895,120 @@ namespace OpenSim.Region.Physics.OdePlugin
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disableBody();
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}
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d.GeomDestroy(prim_geom);
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if (_mesh != null)
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{
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d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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}
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prim_geom = (IntPtr) 0;
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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if (_parent_scene.needsMeshing(_pbs))
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{
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// Don't need to re-enable body.. it's done in SetMesh
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IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size);
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// createmesh returns null when it's a shape that isn't a cube.
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if (mesh != null)
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{
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setMesh(_parent_scene, mesh);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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else
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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if (((_size.X / 2f) > 0f) && ((_size.X / 2f) < 1000))
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
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}
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else
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{
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m_log.Info("[PHYSICS]: Failed to load a sphere bad size");
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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// prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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}
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else
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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//prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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if (IsPhysical && Body == (IntPtr) 0)
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{
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//re-create new body
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enableBody();
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}
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else
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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@ -908,6 +1016,16 @@ namespace OpenSim.Region.Physics.OdePlugin
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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_parent_scene.geom_name_map[prim_geom] = oldname;
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@ -924,7 +1042,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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ode.dlock(_parent_scene.world);
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System.Threading.Thread.Sleep(2);
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lock (m_forcelist)
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{
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//m_log.Info("[PHYSICS]: dequeing forcelist");
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@ -1048,7 +1166,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PrimitiveBaseShape Shape
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{
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set { _pbs = value; }
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set {
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_pbs = value;
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m_taintshape = true;
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}
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}
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public override PhysicsVector Velocity
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@ -330,6 +330,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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catch (SEHException)
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{
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m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
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ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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}
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catch (System.AccessViolationException)
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@ -737,87 +738,92 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <param name="prim"></param>
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public void RemovePrimThreadLocked(OdePrim prim)
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{
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while (ode.lockquery())
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lock (ode)
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{
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}
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ode.dlock(world);
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//System.Threading.Thread.Sleep(20);
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prim.ResetTaints();
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if (prim.IsPhysical)
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if (prim.prim_geom != (IntPtr)0)
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{
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prim.disableBody();
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}
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// we don't want to remove the main space
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if (prim.m_targetSpace != space && prim.IsPhysical == false)
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{
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// If the geometry is in the targetspace, remove it from the target space
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//m_log.Warn(prim.m_targetSpace);
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if (prim.prim_geom == (IntPtr)0)
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prim.prim_geom = prim.prev_geom;
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while (ode.lockquery())
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{
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}
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ode.dlock(world);
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//System.Threading.Thread.Sleep(20);
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prim.ResetTaints();
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if (prim.m_targetSpace != (IntPtr)0)
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{
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if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
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{
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if (d.GeomIsSpace(prim.m_targetSpace))
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{
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waitForSpaceUnlock(prim.m_targetSpace);
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d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
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prim.m_targetSpace = space;
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}
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else
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{
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m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
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((OdePrim)prim).m_targetSpace.ToString());
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}
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}
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}
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//m_log.Warn(prim.prim_geom);
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try
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{
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if (prim.prim_geom != (IntPtr)0)
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{
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d.GeomDestroy(prim.prim_geom);
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prim.prim_geom = (IntPtr) 0;
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}
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}
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catch (System.AccessViolationException)
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{
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m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
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}
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_prims.Remove(prim);
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//If there are no more geometries in the sub-space, we don't need it in the main space anymore
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//if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
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//{
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if (prim.IsPhysical)
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{
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prim.disableBody();
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}
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// we don't want to remove the main space
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if (prim.m_targetSpace != space && prim.IsPhysical == false)
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{
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// If the geometry is in the targetspace, remove it from the target space
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//m_log.Warn(prim.m_targetSpace);
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if (prim.m_targetSpace != (IntPtr)0)
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{
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if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
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{
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if (d.GeomIsSpace(prim.m_targetSpace))
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{
|
||||
waitForSpaceUnlock(prim.m_targetSpace);
|
||||
d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
|
||||
prim.m_targetSpace = space;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
|
||||
((OdePrim)prim).m_targetSpace.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
//m_log.Warn(prim.prim_geom);
|
||||
try
|
||||
{
|
||||
if (prim.prim_geom != (IntPtr)0)
|
||||
{
|
||||
d.GeomDestroy(prim.prim_geom);
|
||||
prim.prim_geom = (IntPtr)0;
|
||||
}
|
||||
|
||||
}
|
||||
catch (System.AccessViolationException)
|
||||
{
|
||||
m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
|
||||
}
|
||||
_prims.Remove(prim);
|
||||
|
||||
//If there are no more geometries in the sub-space, we don't need it in the main space anymore
|
||||
//if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
|
||||
//{
|
||||
//if (!(prim.m_targetSpace.Equals(null)))
|
||||
//{
|
||||
//if (d.GeomIsSpace(prim.m_targetSpace))
|
||||
//{
|
||||
//waitForSpaceUnlock(prim.m_targetSpace);
|
||||
//d.SpaceRemove(space, prim.m_targetSpace);
|
||||
// free up memory used by the space.
|
||||
//d.SpaceDestroy(prim.m_targetSpace);
|
||||
//int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
|
||||
//resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
//m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
|
||||
//((OdePrim) prim).m_targetSpace.ToString());
|
||||
//}
|
||||
//if (d.GeomIsSpace(prim.m_targetSpace))
|
||||
//{
|
||||
//waitForSpaceUnlock(prim.m_targetSpace);
|
||||
//d.SpaceRemove(space, prim.m_targetSpace);
|
||||
// free up memory used by the space.
|
||||
//d.SpaceDestroy(prim.m_targetSpace);
|
||||
//int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
|
||||
//resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
|
||||
//}
|
||||
//}
|
||||
}
|
||||
//else
|
||||
//{
|
||||
//m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
|
||||
//((OdePrim) prim).m_targetSpace.ToString());
|
||||
//}
|
||||
//}
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
ode.dunlock(world);
|
||||
|
||||
|
||||
ode.dunlock(world);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Takes a space pointer and zeros out the array we're using to hold the spaces
|
||||
|
@ -1238,6 +1244,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
catch (StackOverflowException)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
|
||||
ode.drelease(world);
|
||||
base.TriggerPhysicsBasedRestart();
|
||||
}
|
||||
|
||||
|
@ -1249,33 +1256,32 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
while (step_time > 0.0f)
|
||||
{
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
lock (ode)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
actor.collidelock = true;
|
||||
}
|
||||
if (!ode.lockquery())
|
||||
{
|
||||
ode.dlock(world);
|
||||
if (!ode.lockquery())
|
||||
{
|
||||
ode.dlock(world);
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
|
||||
}
|
||||
|
||||
|
||||
collision_optimized(timeStep);
|
||||
collision_optimized(timeStep);
|
||||
|
||||
d.WorldQuickStep(world, ODE_STEPSIZE);
|
||||
|
||||
d.JointGroupEmpty(contactgroup);
|
||||
ode.dunlock(world);
|
||||
d.WorldQuickStep(world, ODE_STEPSIZE);
|
||||
|
||||
step_time -= ODE_STEPSIZE;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
fps = 0;
|
||||
}
|
||||
d.JointGroupEmpty(contactgroup);
|
||||
ode.dunlock(world);
|
||||
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
{
|
||||
actor.collidelock = false;
|
||||
step_time -= ODE_STEPSIZE;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
fps = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue