* ODE Stability update 4 :D
* Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixesThreadPoolClientBranch
parent
cf9c0135b1
commit
be6edefcfb
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@ -743,6 +743,21 @@ namespace OpenSim.Region.Environment.Scenes
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{
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throw;
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}
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catch (System.AccessViolationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (System.NullReferenceException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (System.InvalidOperationException e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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}
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catch (Exception e)
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{
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m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
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@ -1265,23 +1265,11 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.UpdateShape(shapeBlock);
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}
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if (m_rootPart.PhysActor != null)
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{
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m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape(
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m_rootPart.Name,
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m_rootPart.Shape,
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new PhysicsVector(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y,
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m_rootPart.AbsolutePosition.Z),
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new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z),
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new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X,
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m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z),
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m_rootPart.PhysActor.IsPhysical);
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bool UsePhysics = ((m_rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
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m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
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if (part.PhysActor != null)
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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}
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#endregion
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@ -1299,15 +1287,24 @@ namespace OpenSim.Region.Environment.Scenes
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if (part != null)
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{
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part.Resize(scale);
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if (part.UUID == m_rootPart.UUID)
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if (part.PhysActor != null)
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{
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if (m_rootPart.PhysActor != null)
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{
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m_rootPart.PhysActor.Size =
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new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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part.PhysActor.Size =
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new PhysicsVector(scale.X, scale.Y, scale.Z);
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m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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if (part.UUID != m_rootPart.UUID)
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ScheduleGroupForFullUpdate();
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//if (part.UUID == m_rootPart.UUID)
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//{
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//if (m_rootPart.PhysActor != null)
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//{
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//m_rootPart.PhysActor.Size =
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//new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
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//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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//}
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//}
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}
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}
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@ -1182,6 +1182,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_shape.PathTaperY = shapeBlock.PathTaperY;
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m_shape.PathTwist = shapeBlock.PathTwist;
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m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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if (PhysActor != null)
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{
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PhysActor.Shape = m_shape;
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}
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ScheduleFullUpdate();
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}
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@ -1583,6 +1587,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void Resize(LLVector3 scale)
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{
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m_shape.Scale = scale;
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ScheduleFullUpdate();
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}
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@ -508,7 +508,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PhysicsVector Velocity
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{
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get { return _velocity; }
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get {
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if (_zeroFlag)
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return PhysicsVector.Zero;
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m_lastUpdateSent = false;
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return _velocity;
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}
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set
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{
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m_pidControllerActive = true;
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@ -682,6 +682,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changePhysicsStatus(float timestap)
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{
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while (ode.lockquery())
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{
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}
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ode.dlock(_parent_scene.world);
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if (m_isphysical == true)
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{
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if (Body == (IntPtr) 0)
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@ -696,6 +701,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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disableBody();
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}
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}
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ode.dunlock(_parent_scene.world);
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resetCollisionAccounting();
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m_taintPhysics = m_isphysical;
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}
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@ -730,7 +738,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.SpaceRemove(m_targetSpace, prim_geom);
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}
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d.GeomDestroy(prim_geom);
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prim_geom = (IntPtr)0;
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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@ -742,6 +750,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (mesh != null)
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{
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setMesh(_parent_scene, mesh);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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else
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{
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@ -870,37 +895,18 @@ namespace OpenSim.Region.Physics.OdePlugin
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disableBody();
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}
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d.GeomDestroy(prim_geom);
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if (_mesh != null)
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{
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d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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}
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prim_geom = (IntPtr) 0;
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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if (_parent_scene.needsMeshing(_pbs))
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{
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// Don't need to re-enable body.. it's done in SetMesh
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IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size);
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// createmesh returns null when it's a shape that isn't a cube.
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if (mesh != null)
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{
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setMesh(_parent_scene, mesh);
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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if (IsPhysical && Body == (IntPtr) 0)
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{
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//re-create new body
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enableBody();
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}
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else
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{
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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@ -908,6 +914,118 @@ namespace OpenSim.Region.Physics.OdePlugin
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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else
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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if (((_size.X / 2f) > 0f) && ((_size.X / 2f) < 1000))
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
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}
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else
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{
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m_log.Info("[PHYSICS]: Failed to load a sphere bad size");
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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// prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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}
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}
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else
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
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}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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}
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//else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight)
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//{
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//Cyllinder
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//if (_size.X == _size.Y)
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//{
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//prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z);
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//}
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//else
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//{
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//prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
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//}
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//}
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else
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
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d.Quaternion myrot = new d.Quaternion();
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myrot.W = _orientation.w;
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myrot.X = _orientation.x;
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myrot.Y = _orientation.y;
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myrot.Z = _orientation.z;
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d.GeomSetQuaternion(prim_geom, ref myrot);
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//d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
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if (IsPhysical && Body == (IntPtr)0)
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{
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// Re creates body on size.
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// EnableBody also does setMass()
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enableBody();
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d.BodyEnable(Body);
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}
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}
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_parent_scene.geom_name_map[prim_geom] = oldname;
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@ -924,7 +1042,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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ode.dlock(_parent_scene.world);
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System.Threading.Thread.Sleep(2);
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lock (m_forcelist)
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{
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//m_log.Info("[PHYSICS]: dequeing forcelist");
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@ -1048,7 +1166,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override PrimitiveBaseShape Shape
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{
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set { _pbs = value; }
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set {
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_pbs = value;
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m_taintshape = true;
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}
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}
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public override PhysicsVector Velocity
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@ -330,6 +330,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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catch (SEHException)
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{
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m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
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ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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}
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catch (System.AccessViolationException)
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@ -736,6 +737,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// </summary>
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/// <param name="prim"></param>
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public void RemovePrimThreadLocked(OdePrim prim)
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{
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lock (ode)
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{
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if (prim.prim_geom != (IntPtr)0)
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{
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while (ode.lockquery())
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{
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@ -754,8 +759,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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// If the geometry is in the targetspace, remove it from the target space
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//m_log.Warn(prim.m_targetSpace);
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if (prim.prim_geom == (IntPtr)0)
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prim.prim_geom = prim.prev_geom;
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if (prim.m_targetSpace != (IntPtr)0)
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{
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@ -819,6 +823,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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ode.dunlock(world);
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}
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}
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}
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/// <summary>
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/// Takes a space pointer and zeros out the array we're using to hold the spaces
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/// </summary>
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@ -1238,6 +1244,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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catch (StackOverflowException)
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{
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m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
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ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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}
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@ -1249,14 +1256,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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while (step_time > 0.0f)
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{
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foreach (OdeCharacter actor in _characters)
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lock (ode)
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{
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actor.Move(timeStep);
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actor.collidelock = true;
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}
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if (!ode.lockquery())
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{
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ode.dlock(world);
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foreach (OdeCharacter actor in _characters)
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{
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actor.Move(timeStep);
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}
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collision_optimized(timeStep);
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@ -1272,10 +1282,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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fps = 0;
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}
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foreach (OdeCharacter actor in _characters)
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{
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actor.collidelock = false;
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}
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}
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Reference in New Issue