Major attachments cleanup. Remove unused AttachObject ClientView method
Clean up use of AttachObject throughout, reduce number of overloads and number of parametersavinationmerge
parent
0c445239a6
commit
bebbe407ee
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@ -1047,11 +1047,6 @@ namespace OpenSim.Client.MXP.ClientStack
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// Minimap function, not used.
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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// Need to translate to MXP somehow
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}
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public void SetChildAgentThrottle(byte[] throttle)
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{
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// Need to translate to MXP somehow
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@ -602,11 +602,6 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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throw new System.NotImplementedException();
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}
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public void SetChildAgentThrottle(byte[] throttle)
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{
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throw new System.NotImplementedException();
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@ -608,11 +608,6 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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throw new System.NotImplementedException();
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}
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public void SetChildAgentThrottle(byte[] throttle)
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{
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throw new System.NotImplementedException();
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@ -1019,7 +1019,6 @@ namespace OpenSim.Framework
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void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
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void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
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void SetChildAgentThrottle(byte[] throttle);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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@ -3687,30 +3687,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Primitive Packet/Data Sending Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rotation"></param>
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/// <param name="attachPoint"></param>
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD
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return;
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ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
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// TODO: don't create new blocks if recycling an old packet
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attach.AgentData.AgentID = AgentId;
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attach.AgentData.SessionID = m_sessionId;
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attach.AgentData.AttachmentPoint = attachPoint;
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attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
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attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
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attach.ObjectData[0].ObjectLocalID = localID;
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attach.ObjectData[0].Rotation = rotation;
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attach.Header.Zerocoded = true;
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OutPacket(attach, ThrottleOutPacketType.Task);
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}
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void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
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{
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if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
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@ -71,6 +71,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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get { return false; }
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}
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// Called by client
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//
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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@ -86,7 +88,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return;
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// Calls attach with a Zero position
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if (AttachObject(remoteClient, objectLocalID, AttachmentPt, Vector3.Zero, false))
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if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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@ -108,72 +110,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent)
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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{
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (group != null)
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Vector3 attachPos = group.AbsolutePosition;
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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attachPos = Vector3.Zero;
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}
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attachPos = Vector3.Zero;
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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// Saves and gets itemID
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UUID itemId;
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// Saves and gets itemID
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UUID itemId;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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itemId = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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itemId = group.GetFromItemID();
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}
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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}
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else
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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return false;
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}
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@ -245,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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AttachObject(
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remoteClient, objatt.LocalId, AttachmentPt, objatt.AbsolutePosition, false);
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AttachObject(remoteClient, objatt, AttachmentPt, false);
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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@ -536,10 +536,6 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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}
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public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels)
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{
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}
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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="silent"></param>
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/// <returns>true if the object was successfully attached, false otherwise</returns>
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bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Vector3 attachPos, bool silent);
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IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
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/// <summary>
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/// Rez an attachment from user inventory and change inventory status to match.
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@ -2632,8 +2632,7 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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if (AttachmentsModule != null)
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AttachmentsModule.AttachObject(
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sp.ControllingClient, grp.LocalId, (uint)0, grp.AbsolutePosition, false);
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AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false);
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}
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else
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@ -1064,11 +1064,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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}
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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@ -627,10 +627,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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}
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public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels)
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{
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}
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@ -3160,15 +3160,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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/*
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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if (attachmentsModule != null)
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{
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attachmentsModule.AttachObject(
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presence.ControllingClient, grp.LocalId,
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(uint)attachment, Quaternion.Identity, Vector3.Zero, false);
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}
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*/
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grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
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}
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}
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@ -630,10 +630,6 @@ namespace OpenSim.Tests.Common.Mock
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{
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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}
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public virtual void SendDialog(string objectname, UUID objectID, string ownerFirstName, string ownerLastName, string msg, UUID textureID, int ch, string[] buttonlabels)
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{
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}
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