diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 72036635d1..632ac8fbf2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1714,20 +1714,6 @@ namespace OpenSim.Region.Framework.Scenes Name, LocalId, id); } - public static SceneObjectPart Create() - { - SceneObjectPart part = new SceneObjectPart(); - part.UUID = UUID.Random(); - - PrimitiveBaseShape shape = PrimitiveBaseShape.Create(); - part.Shape = shape; - - part.Name = "Primitive"; - part._ownerID = UUID.Random(); - - return part; - } - /// /// Do a physics property update for a NINJA joint. ///