* Rework llParcelMediaCommandList

* Add missing PARCEL_MEDIA_COMMAND_* constants
* Fix a copy/paste error in SendParcelMediaUpdate
llParcelMediaCommandList should work now
0.6.0-stable
Homer Horwitz 2008-10-11 15:18:55 +00:00
parent 6452c6c20b
commit bed6c763a5
3 changed files with 201 additions and 72 deletions

View File

@ -6745,7 +6745,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updatePacket.DataBlockExtended.MediaType = Utils.StringToBytes(mediaType); updatePacket.DataBlockExtended.MediaType = Utils.StringToBytes(mediaType);
updatePacket.DataBlockExtended.MediaDesc = Utils.StringToBytes(mediaDesc); updatePacket.DataBlockExtended.MediaDesc = Utils.StringToBytes(mediaDesc);
updatePacket.DataBlockExtended.MediaWidth = mediaWidth; updatePacket.DataBlockExtended.MediaWidth = mediaWidth;
updatePacket.DataBlockExtended.MediaWidth = mediaHeight; updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
updatePacket.DataBlockExtended.MediaLoop = mediaLoop; updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
OutPacket(updatePacket, ThrottleOutPacketType.Unknown); OutPacket(updatePacket, ThrottleOutPacketType.Unknown);

View File

@ -7184,98 +7184,224 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llParcelMediaCommandList(LSL_List commandList) public void llParcelMediaCommandList(LSL_List commandList)
{ {
//TO DO: Implement the missing commands // TODO: Not implemented yet (missing in libomv?):
//PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
//PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
//PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
//PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
//PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
//PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// according to the docs, this command only works if script owner and land owner are the same
UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == UUID.Zero || landowner != m_host.ObjectOwner) return;
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
string url = landData.MediaURL;
string texture = landData.MediaID.ToString();
bool autoAlign = landData.MediaAutoScale != 0;
string mediaType = ""; // TODO these have to be added as soon as LandData supports it
string description = "";
int width = 0;
int height = 0;
ParcelMediaCommandEnum? commandToSend = null;
float time = 0.0f; // default is from start
ScenePresence presence = null;
for (int i = 0; i < commandList.Data.Length; i++) for (int i = 0; i < commandList.Data.Length; i++)
{ {
switch ((ParcelMediaCommandEnum)commandList.Data[i]) ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i];
switch (command)
{ {
case ParcelMediaCommandEnum.Agent:
// we send only to one agent
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_String)
{
UUID agentID;
if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID))
{
presence = World.GetScenePresence(agentID);
}
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key");
++i;
}
break;
case ParcelMediaCommandEnum.Loop:
case ParcelMediaCommandEnum.Play: case ParcelMediaCommandEnum.Play:
List<ScenePresence> scenePresencePlayList = World.GetScenePresences();
foreach (ScenePresence agent in scenePresencePlayList)
{
if (!agent.IsChildAgent)
{
agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
}
}
break;
case ParcelMediaCommandEnum.Stop:
List<ScenePresence> scenePresenceStopList = World.GetScenePresences();
foreach (ScenePresence agent in scenePresenceStopList)
{
if (!agent.IsChildAgent)
{
agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Stop, 0);
}
}
break;
case ParcelMediaCommandEnum.Pause: case ParcelMediaCommandEnum.Pause:
List<ScenePresence> scenePresencePauseList = World.GetScenePresences(); case ParcelMediaCommandEnum.Stop:
foreach (ScenePresence agent in scenePresencePauseList) case ParcelMediaCommandEnum.Unload:
{ commandToSend = command;
if (!agent.IsChildAgent)
{
agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Pause, 0);
}
}
break; break;
case ParcelMediaCommandEnum.Url: case ParcelMediaCommandEnum.Url:
if ((i + 1) < commandList.Length) if ((i + 1) < commandList.Length)
{ {
if (commandList.Data[i + 1] is string) if (commandList.Data[i + 1] is LSL_String)
{ {
UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); url = (LSL_String)commandList.Data[i + 1];
update = true;
if (landowner == UUID.Zero)
{
return;
}
if (landowner != m_host.ObjectOwner)
{
return;
}
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, (string)commandList.GetLSLStringItem(i + 1));
List<ScenePresence> scenePresenceList = World.GetScenePresences();
LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
//Send an update of the mediaURL to all the clients that are in the parcel
foreach (ScenePresence agent in scenePresenceList)
{
if (!agent.IsChildAgent)
{
//Send parcel media update to the client
agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1);
}
}
} }
i++; else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string.");
++i;
} }
break; break;
case ParcelMediaCommandEnum.Texture:
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_String)
{
texture = (LSL_String)commandList.Data[i + 1];
update = true;
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key.");
++i;
}
break;
case ParcelMediaCommandEnum.Time:
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_Float)
{
time = (float)(LSL_Float)commandList.Data[i + 1];
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float.");
++i;
}
break;
case ParcelMediaCommandEnum.AutoAlign:
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_Integer)
{
autoAlign = (LSL_Integer)commandList.Data[i + 1];
update = true;
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer.");
++i;
}
break;
case ParcelMediaCommandEnum.Type:
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_String)
{
mediaType = (LSL_String)commandList.Data[i + 1];
update = true;
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string.");
++i;
}
break;
case ParcelMediaCommandEnum.Desc:
if ((i + 1) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_String)
{
description = (LSL_String)commandList.Data[i + 1];
update = true;
}
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string.");
++i;
}
break;
case ParcelMediaCommandEnum.Size:
if ((i + 2) < commandList.Length)
{
if (commandList.Data[i + 1] is LSL_Integer)
{
if (commandList.Data[i + 2] is LSL_Integer)
{
width = (LSL_Integer)commandList.Data[i + 1];
height = (LSL_Integer)commandList.Data[i + 2];
update = true;
}
else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
}
else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
i += 2;
}
break;
default: default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString());
NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString());
break; break;
}//end switch }//end switch
}//end for
// if we didn't get a presence, we send to all and change the url
// if we did get a presence, we only send to the agent specified, and *don't change the land settings*!
// did something important change or do we only start/stop/pause?
if (update)
{
if (presence == null)
{
// we send to all
landData.MediaID = new UUID(texture);
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
// do that one last, it will cause a ParcelPropertiesUpdate
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
// now send to all (non-child) agents
List<ScenePresence> agents = World.GetAvatars();
foreach(ScenePresence agent in agents)
{
agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
landData.MediaID,
landData.MediaAutoScale,
mediaType,
description,
width, height,
1); // TODO do some LOOP logic here
}
}
else if(!presence.IsChildAgent)
{
// we only send to one (root) agent
presence.ControllingClient.SendParcelMediaUpdate(url,
new UUID(texture),
autoAlign ? (byte)1 : (byte)0,
mediaType,
description,
width, height,
1); // TODO do some LOOP logic here
}
}
if (commandToSend != null)
{
// the commandList contained a start/stop/... command, too
if (presence == null)
{
// send to all (non-child) agents
List<ScenePresence> agents = World.GetAvatars();
foreach(ScenePresence agent in agents)
{
agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
(ParcelMediaCommandEnum)commandToSend,
time);
}
}
else if(!presence.IsChildAgent)
{
presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
(ParcelMediaCommandEnum)commandToSend,
time);
}
} }
// ScriptSleep(2000); // ScriptSleep(2000);
} }

View File

@ -372,6 +372,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PARCEL_MEDIA_COMMAND_AGENT = 7; public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
public const int PARCEL_MEDIA_COMMAND_TYPE = 10;
public const int PARCEL_MEDIA_COMMAND_SIZE = 11;
public const int PARCEL_MEDIA_COMMAND_DESC = 12;
public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying public const int PARCEL_FLAG_ALLOW_FLY = 0x1; // parcel allows flying
public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts public const int PARCEL_FLAG_ALLOW_SCRIPTS = 0x2; // parcel allows outside scripts