varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.avinationmerge
parent
d74d74c910
commit
bedafb8fae
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@ -530,43 +530,52 @@ ELSE
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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if (terrData != null)
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ret = terrData.GetDoubles();
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return ret;
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}
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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// MySqlParameter param = new MySqlParameter();
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cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
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conn.Open();
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using (SqlDataReader reader = cmd.ExecuteReader())
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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int rev;
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if (reader.Read())
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// MySqlParameter param = new MySqlParameter();
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cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
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conn.Open();
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using (SqlDataReader reader = cmd.ExecuteReader())
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{
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MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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if (reader.Read())
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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int rev = (int)reader["Revision"];
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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rev = (int)reader["Revision"];
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else
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{
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_Log.Info("[REGION DB]: No terrain found for region");
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return null;
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}
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_Log.Info("[REGION DB]: Loaded terrain");
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}
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else
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{
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_Log.Info("[REGION DB]: No terrain found for region");
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return null;
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}
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_Log.Info("[REGION DB]: Loaded terrain revision r" + rev);
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}
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}
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return terrain;
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return terrData;
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}
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// Legacy entry point for when terrain was always a 256x256 hieghtmap
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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StoreTerrain(new HeightmapTerrainData(ter), regionID);
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}
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/// <summary>
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@ -574,10 +583,8 @@ ELSE
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/// </summary>
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/// <param name="terrain">terrain map data.</param>
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/// <param name="regionID">regionID.</param>
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public void StoreTerrain(double[,] terrain, UUID regionID)
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public void StoreTerrain(TerrainData terrData, UUID regionID)
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{
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int revision = Util.UnixTimeSinceEpoch();
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//Delete old terrain map
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string sql = "delete from terrain where RegionUUID=@RegionUUID";
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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@ -590,17 +597,23 @@ ELSE
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sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)";
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int terrainDBRevision;
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Array terrainDBblob;
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
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cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision));
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cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain)));
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conn.Open();
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cmd.ExecuteNonQuery();
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using (SqlCommand cmd = new SqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID));
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cmd.Parameters.Add(_Database.CreateParameter("@Revision", terrainDBRevision));
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cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", terrainDBblob));
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conn.Open();
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cmd.ExecuteNonQuery();
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}
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}
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_Log.Info("[REGION DB]: Stored terrain revision r " + revision);
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_Log.Info("[REGION DB]: Stored terrain");
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}
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/// <summary>
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@ -1344,6 +1357,7 @@ VALUES
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#region Private Methods
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/*
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/// <summary>
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/// Serializes the terrain data for storage in DB.
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/// </summary>
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@ -1367,6 +1381,7 @@ VALUES
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return str.ToArray();
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}
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*/
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/// <summary>
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/// Stores new regionsettings.
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@ -48,8 +48,18 @@ namespace OpenSim.Data.MySQL
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public class MySQLSimulationData : ISimulationDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static string LogHeader = "[REGION DB MYSQL]";
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private string m_connectionString;
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/// <summary>
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/// This lock was being used to serialize database operations when the connection was shared, but this has
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/// been unnecessary for a long time after we switched to using MySQL's underlying connection pooling instead.
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/// FIXME: However, the locks remain in many places since they are effectively providing a level of
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/// transactionality. This should be replaced by more efficient database transactions which would not require
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/// unrelated operations to block each other or unrelated operations on the same tables from blocking each
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/// other.
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/// </summary>
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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@ -91,7 +101,7 @@ namespace OpenSim.Data.MySQL
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}
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catch (Exception e)
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{
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m_log.Error("[REGION DB]: MySQL error in ExecuteReader: " + e.Message);
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m_log.ErrorFormat("{0} MySQL error in ExecuteReader: {1}", LogHeader, e);
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throw;
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}
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@ -574,12 +584,16 @@ namespace OpenSim.Data.MySQL
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}
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}
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public virtual void StoreTerrain(double[,] ter, UUID regionID)
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// Legacy entry point for when terrain was always a 256x256 hieghtmap
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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StoreTerrain(new HeightmapTerrainData(ter), regionID);
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}
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public void StoreTerrain(TerrainData terrData, UUID regionID)
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{
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Util.FireAndForget(delegate(object x)
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{
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double[,] oldTerrain = LoadTerrain(regionID);
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m_log.Info("[REGION DB]: Storing terrain");
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lock (m_dbLock)
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@ -601,8 +615,12 @@ namespace OpenSim.Data.MySQL
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"Revision, Heightfield) values (?RegionUUID, " +
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"1, ?Heightfield)";
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cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
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cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
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int terrainDBRevision;
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Array terrainDBblob;
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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cmd2.Parameters.AddWithValue("Revision", terrainDBRevision);
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cmd2.Parameters.AddWithValue("Heightfield", terrainDBblob);
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ExecuteNonQuery(cmd);
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ExecuteNonQuery(cmd2);
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@ -618,9 +636,20 @@ namespace OpenSim.Data.MySQL
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});
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}
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// Legacy region loading
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public virtual double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = null;
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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if (terrData != null)
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ret = terrData.GetDoubles();
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return ret;
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}
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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lock (m_dbLock)
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{
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@ -640,32 +669,15 @@ namespace OpenSim.Data.MySQL
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while (reader.Read())
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{
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int rev = Convert.ToInt32(reader["Revision"]);
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terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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using (MemoryStream mstr = new MemoryStream((byte[])reader["Heightfield"]))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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}
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}
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m_log.InfoFormat("[REGION DB]: Loaded terrain revision r{0}", rev);
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}
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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}
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}
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}
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}
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return terrain;
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return terrData;
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}
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public virtual void RemoveLandObject(UUID globalID)
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@ -132,15 +132,33 @@ namespace OpenSim.Data.Null
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return new List<SceneObjectGroup>();
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}
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Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
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public void StoreTerrain(double[,] ter, UUID regionID)
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Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
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public void StoreTerrain(TerrainData ter, UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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m_terrains.Remove(regionID);
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m_terrains.Add(regionID, ter);
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}
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// Legacy. Just don't do this.
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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TerrainData terrData = new HeightmapTerrainData(ter);
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StoreTerrain(terrData, regionID);
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}
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// Legacy. Just don't do this.
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// Returns 'null' if region not found
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public double[,] LoadTerrain(UUID regionID)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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return m_terrains[regionID].GetDoubles();
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}
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return null;
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}
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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if (m_terrains.ContainsKey(regionID))
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{
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public class PGSQLSimulationData : ISimulationDataStore
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{
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private const string _migrationStore = "RegionStore";
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private const string LogHeader = "[REGION DB PGSQL]";
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// private static FileSystemDataStore Instance = new FileSystemDataStore();
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private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
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terrain.Initialize();
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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if (terrData != null)
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ret = terrData.GetDoubles();
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return ret;
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}
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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TerrainData terrData = null;
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string sql = @"select ""RegionUUID"", ""Revision"", ""Heightfield"" from terrain
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where ""RegionUUID"" = :RegionUUID order by ""Revision"" desc limit 1; ";
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int rev;
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if (reader.Read())
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{
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MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]);
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BinaryReader br = new BinaryReader(str);
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for (int x = 0; x < (int)Constants.RegionSize; x++)
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{
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for (int y = 0; y < (int)Constants.RegionSize; y++)
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{
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terrain[x, y] = br.ReadDouble();
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}
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}
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rev = (int)reader["Revision"];
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rev = Convert.ToInt32(reader["Revision"]);
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byte[] blob = (byte[])reader["Heightfield"];
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terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
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}
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else
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{
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@ -560,7 +563,13 @@ namespace OpenSim.Data.PGSQL
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}
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}
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return terrain;
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return terrData;
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}
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// Legacy entry point for when terrain was always a 256x256 heightmap
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public void StoreTerrain(double[,] terrain, UUID regionID)
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{
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StoreTerrain(new HeightmapTerrainData(terrain), regionID);
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}
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/// <summary>
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@ -568,35 +577,38 @@ namespace OpenSim.Data.PGSQL
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/// </summary>
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/// <param name="terrain">terrain map data.</param>
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/// <param name="regionID">regionID.</param>
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public void StoreTerrain(double[,] terrain, UUID regionID)
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public void StoreTerrain(TerrainData terrData, UUID regionID)
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{
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int revision = Util.UnixTimeSinceEpoch();
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//Delete old terrain map
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string sql = @"delete from terrain where ""RegionUUID""=:RegionUUID";
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
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conn.Open();
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cmd.ExecuteNonQuery();
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
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conn.Open();
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cmd.ExecuteNonQuery();
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}
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}
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_Log.Info("[REGION DB]: Deleted terrain revision r " + revision);
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int terrainDBRevision;
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Array terrainDBblob;
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terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
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sql = @"insert into terrain(""RegionUUID"", ""Revision"", ""Heightfield"") values(:RegionUUID, :Revision, :Heightfield)";
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using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
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cmd.Parameters.Add(_Database.CreateParameter("Revision", revision));
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cmd.Parameters.Add(_Database.CreateParameter("Heightfield", serializeTerrain(terrain)));
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conn.Open();
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cmd.ExecuteNonQuery();
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using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
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{
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cmd.Parameters.Add(_Database.CreateParameter("RegionUUID", regionID));
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cmd.Parameters.Add(_Database.CreateParameter("Revision", terrainDBRevision));
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cmd.Parameters.Add(_Database.CreateParameter("Heightfield", terrainDBblob));
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conn.Open();
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cmd.ExecuteNonQuery();
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}
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}
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_Log.Info("[REGION DB]: Stored terrain revision r " + revision);
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_Log.Info("[REGION DB]: Stored terrain revision r " + terrainDBRevision);
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}
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/// <summary>
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@ -1349,6 +1361,7 @@ namespace OpenSim.Data.PGSQL
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#region Private Methods
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/*
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/// <summary>
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/// Serializes the terrain data for storage in DB.
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/// </summary>
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@ -1372,6 +1385,7 @@ namespace OpenSim.Data.PGSQL
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return str.ToArray();
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}
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*/
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/// <summary>
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/// Stores new regionsettings.
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@ -51,6 +51,7 @@ namespace OpenSim.Data.SQLite
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public class SQLiteSimulationData : ISimulationDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly string LogHeader = "[REGION DB SQLLITE]";
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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@ -819,12 +820,18 @@ namespace OpenSim.Data.SQLite
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prim.Inventory.RestoreInventoryItems(inventory);
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}
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// Legacy entry point for when terrain was always a 256x256 hieghtmap
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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StoreTerrain(new HeightmapTerrainData(ter), regionID);
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}
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, UUID regionID)
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public void StoreTerrain(TerrainData terrData, UUID regionID)
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{
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lock (ds)
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{
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|
@ -853,11 +860,17 @@ namespace OpenSim.Data.SQLite
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String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
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" values(:RegionUUID, :Revision, :Heightfield)";
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int terrainDBRevision;
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Array terrainDBblob;
|
||||
terrData.GetDatabaseBlob(out terrainDBRevision, out terrainDBblob);
|
||||
|
||||
m_log.DebugFormat("{0} Storing terrain revision r {1}", LogHeader, terrainDBRevision);
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Revision", terrainDBRevision));
|
||||
cmd.Parameters.Add(new SqliteParameter(":Heightfield", terrainDBblob));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
@ -870,11 +883,20 @@ namespace OpenSim.Data.SQLite
|
|||
/// <returns>Heightfield data</returns>
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
double[,] ret = null;
|
||||
TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
|
||||
if (terrData != null)
|
||||
ret = terrData.GetDoubles();
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Returns 'null' if region not found
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
TerrainData terrData = null;
|
||||
|
||||
lock (ds)
|
||||
{
|
||||
double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
|
||||
terret.Initialize();
|
||||
|
||||
String sql = "select RegionUUID, Revision, Heightfield from terrain" +
|
||||
" where RegionUUID=:RegionUUID order by Revision desc";
|
||||
|
||||
|
@ -887,21 +909,9 @@ namespace OpenSim.Data.SQLite
|
|||
int rev = 0;
|
||||
if (row.Read())
|
||||
{
|
||||
// TODO: put this into a function
|
||||
using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(str))
|
||||
{
|
||||
for (int x = 0; x < (int)Constants.RegionSize; x++)
|
||||
{
|
||||
for (int y = 0; y < (int)Constants.RegionSize; y++)
|
||||
{
|
||||
terret[x, y] = br.ReadDouble();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rev = Convert.ToInt32(row["Revision"]);
|
||||
byte[] blob = (byte[])row["Heightfield"];
|
||||
terrData = TerrainData.CreateFromDatabaseBlobFactory(pSizeX, pSizeY, pSizeZ, rev, blob);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -912,8 +922,8 @@ namespace OpenSim.Data.SQLite
|
|||
m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
|
||||
}
|
||||
}
|
||||
return terret;
|
||||
}
|
||||
return terrData;
|
||||
}
|
||||
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
|
@ -2016,6 +2026,7 @@ namespace OpenSim.Data.SQLite
|
|||
return entry;
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -2033,6 +2044,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return str.ToArray();
|
||||
}
|
||||
*/
|
||||
|
||||
// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
|
||||
// {
|
||||
|
|
|
@ -0,0 +1,464 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public abstract class TerrainData
|
||||
{
|
||||
// Terrain always is a square
|
||||
public int SizeX { get; protected set; }
|
||||
public int SizeY { get; protected set; }
|
||||
public int SizeZ { get; protected set; }
|
||||
|
||||
// A height used when the user doesn't specify anything
|
||||
public const float DefaultTerrainHeight = 21f;
|
||||
|
||||
public abstract float this[int x, int y] { get; set; }
|
||||
// Someday terrain will have caves
|
||||
public abstract float this[int x, int y, int z] { get; set; }
|
||||
|
||||
public abstract bool IsTaintedAt(int xx, int yy);
|
||||
public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest);
|
||||
public abstract void TaintAllTerrain();
|
||||
public abstract void ClearTaint();
|
||||
|
||||
public abstract void ClearLand();
|
||||
public abstract void ClearLand(float height);
|
||||
|
||||
// Return a representation of this terrain for storing as a blob in the database.
|
||||
// Returns 'true' to say blob was stored in the 'out' locations.
|
||||
public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
|
||||
|
||||
// Given a revision code and a blob from the database, create and return the right type of TerrainData.
|
||||
// The sizes passed are the expected size of the region. The database info will be used to
|
||||
// initialize the heightmap of that sized region with as much data is in the blob.
|
||||
// Return created TerrainData or 'null' if unsuccessful.
|
||||
public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
|
||||
{
|
||||
// For the moment, there is only one implementation class
|
||||
return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
|
||||
}
|
||||
|
||||
// return a special compressed representation of the heightmap in ints
|
||||
public abstract int[] GetCompressedMap();
|
||||
public abstract float CompressionFactor { get; }
|
||||
|
||||
public abstract float[] GetFloatsSerialized();
|
||||
public abstract double[,] GetDoubles();
|
||||
public abstract TerrainData Clone();
|
||||
}
|
||||
|
||||
// The terrain is stored in the database as a blob with a 'revision' field.
|
||||
// Some implementations of terrain storage would fill the revision field with
|
||||
// the time the terrain was stored. When real revisions were added and this
|
||||
// feature removed, that left some old entries with the time in the revision
|
||||
// field.
|
||||
// Thus, if revision is greater than 'RevisionHigh' then terrain db entry is
|
||||
// left over and it is presumed to be 'Legacy256'.
|
||||
// Numbers are arbitrary and are chosen to to reduce possible mis-interpretation.
|
||||
// If a revision does not match any of these, it is assumed to be Legacy256.
|
||||
public enum DBTerrainRevision
|
||||
{
|
||||
// Terrain is 'double[256,256]'
|
||||
Legacy256 = 11,
|
||||
// Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
|
||||
// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
|
||||
Variable2D = 22,
|
||||
// Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
|
||||
// and third int is the 'compression factor'. The heights are compressed as
|
||||
// "int compressedHeight = (int)(height * compressionFactor);"
|
||||
// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
|
||||
Compressed2D = 27,
|
||||
// A revision that is not listed above or any revision greater than this value is 'Legacy256'.
|
||||
RevisionHigh = 1234
|
||||
}
|
||||
|
||||
// Version of terrain that is a heightmap.
|
||||
// This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
|
||||
// of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
|
||||
// The heighmap is kept as an array of integers. The integer values are converted to
|
||||
// and from floats by TerrainCompressionFactor.
|
||||
public class HeightmapTerrainData : TerrainData
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]";
|
||||
|
||||
// TerrainData.this[x, y]
|
||||
public override float this[int x, int y]
|
||||
{
|
||||
get { return FromCompressedHeight(m_heightmap[x, y]); }
|
||||
set {
|
||||
int newVal = ToCompressedHeight(value);
|
||||
if (m_heightmap[x, y] != newVal)
|
||||
{
|
||||
m_heightmap[x, y] = newVal;
|
||||
m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TerrainData.this[x, y, z]
|
||||
public override float this[int x, int y, int z]
|
||||
{
|
||||
get { return this[x, y]; }
|
||||
set { this[x, y] = value; }
|
||||
}
|
||||
|
||||
// TerrainData.ClearTaint
|
||||
public override void ClearTaint()
|
||||
{
|
||||
SetAllTaint(false);
|
||||
}
|
||||
|
||||
// TerrainData.TaintAllTerrain
|
||||
public override void TaintAllTerrain()
|
||||
{
|
||||
SetAllTaint(true);
|
||||
}
|
||||
|
||||
private void SetAllTaint(bool setting)
|
||||
{
|
||||
for (int ii = 0; ii < m_taint.GetLength(0); ii++)
|
||||
for (int jj = 0; jj < m_taint.GetLength(1); jj++)
|
||||
m_taint[ii, jj] = setting;
|
||||
}
|
||||
|
||||
// TerrainData.ClearLand
|
||||
public override void ClearLand()
|
||||
{
|
||||
ClearLand(DefaultTerrainHeight);
|
||||
}
|
||||
// TerrainData.ClearLand(float)
|
||||
public override void ClearLand(float pHeight)
|
||||
{
|
||||
int flatHeight = ToCompressedHeight(pHeight);
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
m_heightmap[xx, yy] = flatHeight;
|
||||
}
|
||||
|
||||
// Return 'true' of the patch that contains these region coordinates has been modified.
|
||||
// Note that checking the taint clears it.
|
||||
// There is existing code that relies on this feature.
|
||||
public override bool IsTaintedAt(int xx, int yy, bool clearOnTest)
|
||||
{
|
||||
int tx = xx / Constants.TerrainPatchSize;
|
||||
int ty = yy / Constants.TerrainPatchSize;
|
||||
bool ret = m_taint[tx, ty];
|
||||
if (ret && clearOnTest)
|
||||
m_taint[tx, ty] = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Old form that clears the taint flag when we check it.
|
||||
public override bool IsTaintedAt(int xx, int yy)
|
||||
{
|
||||
return IsTaintedAt(xx, yy, true /* clearOnTest */);
|
||||
}
|
||||
|
||||
// TerrainData.GetDatabaseBlob
|
||||
// The user wants something to store in the database.
|
||||
public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
|
||||
{
|
||||
bool ret = false;
|
||||
if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
|
||||
{
|
||||
DBRevisionCode = (int)DBTerrainRevision.Legacy256;
|
||||
blob = ToLegacyTerrainSerialization();
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBRevisionCode = (int)DBTerrainRevision.Compressed2D;
|
||||
blob = ToCompressedTerrainSerialization();
|
||||
ret = true;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// TerrainData.CompressionFactor
|
||||
private float m_compressionFactor = 100.0f;
|
||||
public override float CompressionFactor { get { return m_compressionFactor; } }
|
||||
|
||||
// TerrainData.GetCompressedMap
|
||||
public override int[] GetCompressedMap()
|
||||
{
|
||||
int[] newMap = new int[SizeX * SizeY];
|
||||
|
||||
int ind = 0;
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
newMap[ind++] = m_heightmap[xx, yy];
|
||||
|
||||
return newMap;
|
||||
|
||||
}
|
||||
// TerrainData.Clone
|
||||
public override TerrainData Clone()
|
||||
{
|
||||
HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
|
||||
ret.m_heightmap = (int[,])this.m_heightmap.Clone();
|
||||
return ret;
|
||||
}
|
||||
|
||||
// TerrainData.GetFloatsSerialized
|
||||
// This one dimensional version is ordered so height = map[y*sizeX+x];
|
||||
// DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
|
||||
// and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
|
||||
public override float[] GetFloatsSerialized()
|
||||
{
|
||||
int points = SizeX * SizeY;
|
||||
float[] heights = new float[points];
|
||||
|
||||
int idx = 0;
|
||||
for (int jj = 0; jj < SizeY; jj++)
|
||||
for (int ii = 0; ii < SizeX; ii++)
|
||||
{
|
||||
heights[idx++] = FromCompressedHeight(m_heightmap[ii, jj]);
|
||||
}
|
||||
|
||||
return heights;
|
||||
}
|
||||
|
||||
// TerrainData.GetDoubles
|
||||
public override double[,] GetDoubles()
|
||||
{
|
||||
double[,] ret = new double[SizeX, SizeY];
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
// =============================================================
|
||||
|
||||
private int[,] m_heightmap;
|
||||
// Remember subregions of the heightmap that has changed.
|
||||
private bool[,] m_taint;
|
||||
|
||||
// To save space (especially for large regions), keep the height as a short integer
|
||||
// that is coded as the float height times the compression factor (usually '100'
|
||||
// to make for two decimal points).
|
||||
public int ToCompressedHeight(double pHeight)
|
||||
{
|
||||
return (int)(pHeight * CompressionFactor);
|
||||
}
|
||||
|
||||
public float FromCompressedHeight(int pHeight)
|
||||
{
|
||||
return ((float)pHeight) / CompressionFactor;
|
||||
}
|
||||
|
||||
// To keep with the legacy theme, create an instance of this class based on the
|
||||
// way terrain used to be passed around.
|
||||
public HeightmapTerrainData(double[,] pTerrain)
|
||||
{
|
||||
SizeX = pTerrain.GetLength(0);
|
||||
SizeY = pTerrain.GetLength(1);
|
||||
SizeZ = (int)Constants.RegionHeight;
|
||||
m_compressionFactor = 100.0f;
|
||||
|
||||
m_heightmap = new int[SizeX, SizeY];
|
||||
for (int ii = 0; ii < SizeX; ii++)
|
||||
{
|
||||
for (int jj = 0; jj < SizeY; jj++)
|
||||
{
|
||||
m_heightmap[ii, jj] = ToCompressedHeight(pTerrain[ii, jj]);
|
||||
|
||||
}
|
||||
}
|
||||
// m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||
|
||||
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
|
||||
ClearTaint();
|
||||
}
|
||||
|
||||
// Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
|
||||
public HeightmapTerrainData(int pX, int pY, int pZ)
|
||||
{
|
||||
SizeX = pX;
|
||||
SizeY = pY;
|
||||
SizeZ = pZ;
|
||||
m_compressionFactor = 100.0f;
|
||||
m_heightmap = new int[SizeX, SizeY];
|
||||
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
|
||||
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||
ClearTaint();
|
||||
ClearLand(0f);
|
||||
}
|
||||
|
||||
public HeightmapTerrainData(int[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
|
||||
{
|
||||
m_compressionFactor = pCompressionFactor;
|
||||
int ind = 0;
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
m_heightmap[xx, yy] = cmap[ind++];
|
||||
// m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||
}
|
||||
|
||||
// Create a heighmap from a database blob
|
||||
public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
|
||||
{
|
||||
switch ((DBTerrainRevision)pFormatCode)
|
||||
{
|
||||
case DBTerrainRevision.Compressed2D:
|
||||
FromCompressedTerrainSerialization(pBlob);
|
||||
m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
|
||||
break;
|
||||
default:
|
||||
FromLegacyTerrainSerialization(pBlob);
|
||||
m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Just create an array of doubles. Presumes the caller implicitly knows the size.
|
||||
public Array ToLegacyTerrainSerialization()
|
||||
{
|
||||
Array ret = null;
|
||||
|
||||
using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(str))
|
||||
{
|
||||
for (int xx = 0; xx < Constants.RegionSize; xx++)
|
||||
{
|
||||
for (int yy = 0; yy < Constants.RegionSize; yy++)
|
||||
{
|
||||
double height = this[xx, yy];
|
||||
if (height == 0.0)
|
||||
height = double.Epsilon;
|
||||
bw.Write(height);
|
||||
}
|
||||
}
|
||||
}
|
||||
ret = str.ToArray();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Just create an array of doubles. Presumes the caller implicitly knows the size.
|
||||
public void FromLegacyTerrainSerialization(byte[] pBlob)
|
||||
{
|
||||
// In case database info doesn't match real terrain size, initialize the whole terrain.
|
||||
ClearLand();
|
||||
|
||||
using (MemoryStream mstr = new MemoryStream(pBlob))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(mstr))
|
||||
{
|
||||
for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
|
||||
{
|
||||
for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
|
||||
{
|
||||
float val = (float)br.ReadDouble();
|
||||
if (xx < SizeX && yy < SizeY)
|
||||
m_heightmap[xx, yy] = ToCompressedHeight(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearTaint();
|
||||
}
|
||||
}
|
||||
|
||||
// See the reader below.
|
||||
public Array ToCompressedTerrainSerialization()
|
||||
{
|
||||
Array ret = null;
|
||||
using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16))))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(str))
|
||||
{
|
||||
bw.Write((Int32)DBTerrainRevision.Compressed2D);
|
||||
bw.Write((Int32)SizeX);
|
||||
bw.Write((Int32)SizeY);
|
||||
bw.Write((Int32)CompressionFactor);
|
||||
for (int yy = 0; yy < SizeY; yy++)
|
||||
for (int xx = 0; xx < SizeX; xx++)
|
||||
{
|
||||
bw.Write((Int16)m_heightmap[xx, yy]);
|
||||
}
|
||||
}
|
||||
ret = str.ToArray();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Initialize heightmap from blob consisting of:
|
||||
// int32, int32, int32, int32, int16[]
|
||||
// where the first int32 is format code, next two int32s are the X and y of heightmap data and
|
||||
// the forth int is the compression factor for the following int16s
|
||||
// This is just sets heightmap info. The actual size of the region was set on this instance's
|
||||
// creation and any heights not initialized by theis blob are set to the default height.
|
||||
public void FromCompressedTerrainSerialization(byte[] pBlob)
|
||||
{
|
||||
Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
|
||||
|
||||
using (MemoryStream mstr = new MemoryStream(pBlob))
|
||||
{
|
||||
using (BinaryReader br = new BinaryReader(mstr))
|
||||
{
|
||||
hmFormatCode = br.ReadInt32();
|
||||
hmSizeX = br.ReadInt32();
|
||||
hmSizeY = br.ReadInt32();
|
||||
hmCompressionFactor = br.ReadInt32();
|
||||
|
||||
m_compressionFactor = hmCompressionFactor;
|
||||
|
||||
// In case database info doesn't match real terrain size, initialize the whole terrain.
|
||||
ClearLand();
|
||||
|
||||
for (int yy = 0; yy < hmSizeY; yy++)
|
||||
{
|
||||
for (int xx = 0; xx < hmSizeX; xx++)
|
||||
{
|
||||
Int16 val = br.ReadInt16();
|
||||
if (xx < SizeX && yy < SizeY)
|
||||
m_heightmap[xx, yy] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearTaint();
|
||||
|
||||
m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
|
||||
LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
{
|
||||
using (Bitmap bitmap = new Bitmap(filename))
|
||||
{
|
||||
ITerrainChannel retval = new TerrainChannel(true);
|
||||
ITerrainChannel retval = new TerrainChannel(w, h);
|
||||
|
||||
for (int x = 0; x < retval.Width; x++)
|
||||
{
|
||||
|
|
|
@ -71,6 +71,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#pragma warning disable 414
|
||||
private static readonly string LogHeader = "[TERRAIN MODULE]";
|
||||
#pragma warning restore 414
|
||||
|
||||
private readonly Commander m_commander = new Commander("terrain");
|
||||
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
|
@ -81,8 +85,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
|
||||
private ITerrainChannel m_channel;
|
||||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||
private ITerrainChannel m_channel;
|
||||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private volatile bool m_tainted;
|
||||
|
@ -90,6 +94,85 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private String m_InitialTerrain = "pinhead-island";
|
||||
|
||||
// If true, send terrain patch updates to clients based on their view distance
|
||||
private bool m_sendTerrainUpdatesByViewDistance = true;
|
||||
|
||||
// Class to keep the per client collection of terrain patches that must be sent.
|
||||
// A patch is set to 'true' meaning it should be sent to the client. Once the
|
||||
// patch packet is queued to the client, the bit for that patch is set to 'false'.
|
||||
private class PatchUpdates
|
||||
{
|
||||
private bool[,] updated; // for each patch, whether it needs to be sent to this client
|
||||
private int updateCount; // number of patches that need to be sent
|
||||
public ScenePresence Presence; // a reference to the client to send to
|
||||
public PatchUpdates(TerrainData terrData, ScenePresence pPresence)
|
||||
{
|
||||
updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize];
|
||||
updateCount = 0;
|
||||
Presence = pPresence;
|
||||
// Initially, send all patches to the client
|
||||
SetAll(true);
|
||||
}
|
||||
// Returns 'true' if there are any patches marked for sending
|
||||
public bool HasUpdates()
|
||||
{
|
||||
return (updateCount > 0);
|
||||
}
|
||||
public void SetByXY(int x, int y, bool state)
|
||||
{
|
||||
this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
|
||||
}
|
||||
public bool GetByPatch(int patchX, int patchY)
|
||||
{
|
||||
return updated[patchX, patchY];
|
||||
}
|
||||
public void SetByPatch(int patchX, int patchY, bool state)
|
||||
{
|
||||
bool prevState = updated[patchX, patchY];
|
||||
if (!prevState && state)
|
||||
updateCount++;
|
||||
if (prevState && !state)
|
||||
updateCount--;
|
||||
updated[patchX, patchY] = state;
|
||||
}
|
||||
public void SetAll(bool state)
|
||||
{
|
||||
updateCount = 0;
|
||||
for (int xx = 0; xx < updated.GetLength(0); xx++)
|
||||
for (int yy = 0; yy < updated.GetLength(1); yy++)
|
||||
updated[xx, yy] = state;
|
||||
if (state)
|
||||
updateCount = updated.GetLength(0) * updated.GetLength(1);
|
||||
}
|
||||
// Logically OR's the terrain data's patch taint map into this client's update map.
|
||||
public void SetAll(TerrainData terrData)
|
||||
{
|
||||
if (updated.GetLength(0) != (terrData.SizeX / Constants.TerrainPatchSize)
|
||||
|| updated.GetLength(1) != (terrData.SizeY / Constants.TerrainPatchSize))
|
||||
{
|
||||
throw new Exception(
|
||||
String.Format("{0} PatchUpdates.SetAll: patch array not same size as terrain. arr=<{1},{2}>, terr=<{3},{4}>",
|
||||
LogHeader, updated.GetLength(0), updated.GetLength(1),
|
||||
terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
|
||||
);
|
||||
}
|
||||
for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
|
||||
{
|
||||
// Only set tainted. The patch bit may be set if the patch was to be sent later.
|
||||
if (terrData.IsTaintedAt(xx, yy, false))
|
||||
{
|
||||
this.SetByXY(xx, yy, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The flags of which terrain patches to send for each of the ScenePresence's
|
||||
private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>();
|
||||
|
||||
/// <summary>
|
||||
/// Human readable list of terrain file extensions that are supported.
|
||||
/// </summary>
|
||||
|
@ -118,7 +201,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
IConfig terrainConfig = config.Configs["Terrain"];
|
||||
if (terrainConfig != null)
|
||||
{
|
||||
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
|
||||
m_sendTerrainUpdatesByViewDistance = terrainConfig.GetBoolean("SendTerrainUpdatesByViewDistance", m_sendTerrainUpdatesByViewDistance);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -130,22 +216,24 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
if (m_scene.Heightmap == null)
|
||||
{
|
||||
m_channel = new TerrainChannel(m_InitialTerrain);
|
||||
m_channel = new TerrainChannel(m_InitialTerrain, (int)m_scene.RegionInfo.RegionSizeX,
|
||||
(int)m_scene.RegionInfo.RegionSizeY,
|
||||
(int)m_scene.RegionInfo.RegionSizeZ);
|
||||
m_scene.Heightmap = m_channel;
|
||||
m_revert = new TerrainChannel();
|
||||
UpdateRevertMap();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_channel = m_scene.Heightmap;
|
||||
m_revert = new TerrainChannel();
|
||||
UpdateRevertMap();
|
||||
}
|
||||
|
||||
m_scene.RegisterModuleInterface<ITerrainModule>(this);
|
||||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||
m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed;
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
|
||||
m_scene.EventManager.OnFrame += EventManager_OnFrame;
|
||||
}
|
||||
|
||||
InstallDefaultEffects();
|
||||
|
@ -184,8 +272,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
// remove the commands
|
||||
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||
// remove the event-handlers
|
||||
m_scene.EventManager.OnFrame -= EventManager_OnFrame;
|
||||
m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick;
|
||||
m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
|
||||
m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed;
|
||||
m_scene.EventManager.OnNewClient -= EventManager_OnNewClient;
|
||||
// remove the interface
|
||||
m_scene.UnregisterModuleInterface<ITerrainModule>(this);
|
||||
|
@ -230,11 +320,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
try
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename);
|
||||
if (channel.Width != Constants.RegionSize || channel.Height != Constants.RegionSize)
|
||||
if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
|
||||
{
|
||||
// TerrainChannel expects a RegionSize x RegionSize map, currently
|
||||
throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
|
||||
Constants.RegionSize, Constants.RegionSize));
|
||||
m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
|
||||
}
|
||||
m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
|
||||
m_scene.Heightmap = channel;
|
||||
|
@ -261,7 +351,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
String.Format("Unable to load heightmap: {0}", e.Message));
|
||||
}
|
||||
}
|
||||
CheckForTerrainUpdates();
|
||||
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
|
||||
return;
|
||||
}
|
||||
|
@ -309,12 +398,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
LoadFromStream(filename, URIFetch(pathToTerrainHeightmap));
|
||||
}
|
||||
|
||||
public void LoadFromStream(string filename, Stream stream)
|
||||
{
|
||||
LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a terrain file from a stream and installs it in the scene.
|
||||
/// </summary>
|
||||
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
||||
/// <param name="stream"></param>
|
||||
public void LoadFromStream(string filename, Stream stream)
|
||||
public void LoadFromStream(string filename, Vector3 displacement,
|
||||
float radianRotation, Vector2 rotationDisplacement, Stream stream)
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
|
@ -325,8 +420,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
try
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadStream(stream);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
|
@ -337,7 +431,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
|
||||
return;
|
||||
}
|
||||
|
@ -406,9 +499,46 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
// Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
|
||||
// ITerrainModule.TaintTerrain()
|
||||
public void TaintTerrain ()
|
||||
{
|
||||
CheckForTerrainUpdates();
|
||||
lock (m_perClientPatchUpdates)
|
||||
{
|
||||
// Set the flags for all clients so the tainted patches will be sent out
|
||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
{
|
||||
pups.SetAll(m_scene.Heightmap.GetTerrainData());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ITerrainModule.PushTerrain()
|
||||
public void PushTerrain(IClientAPI pClient)
|
||||
{
|
||||
if (m_sendTerrainUpdatesByViewDistance)
|
||||
{
|
||||
ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
|
||||
if (presence != null)
|
||||
{
|
||||
lock (m_perClientPatchUpdates)
|
||||
{
|
||||
PatchUpdates pups;
|
||||
if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
|
||||
{
|
||||
// There is a ScenePresence without a send patch map. Create one.
|
||||
pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence);
|
||||
m_perClientPatchUpdates.Add(presence.UUID, pups);
|
||||
}
|
||||
pups.SetAll(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The traditional way is to call into the protocol stack to send them all.
|
||||
pClient.SendLayerData(new float[10]);
|
||||
}
|
||||
}
|
||||
|
||||
#region Plugin Loading Methods
|
||||
|
@ -532,6 +662,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// </summary>
|
||||
public void UpdateRevertMap()
|
||||
{
|
||||
/*
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
|
@ -541,6 +672,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_revert[x, y] = m_channel[x, y];
|
||||
}
|
||||
}
|
||||
*/
|
||||
m_revert = m_channel.MakeCopy();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -567,8 +700,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int) Constants.RegionSize,
|
||||
(int) Constants.RegionSize);
|
||||
(int) m_scene.RegionInfo.RegionSizeX,
|
||||
(int) m_scene.RegionInfo.RegionSizeY);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
|
@ -615,8 +748,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int)Constants.RegionSize,
|
||||
(int)Constants.RegionSize);
|
||||
(int)m_scene.RegionInfo.RegionSizeX,
|
||||
(int)m_scene.RegionInfo.RegionSizeY);
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
|
||||
|
@ -633,8 +766,45 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_scene.RegionInfo.RegionName, filename, m_supportFileExtensionsForTileSave);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called before processing of every simulation frame.
|
||||
/// This is used to check to see of any of the terrain is tainted and, if so, schedule
|
||||
/// updates for all the presences.
|
||||
/// This also checks to see if there are updates that need to be sent for each presence.
|
||||
/// This is where the logic is to send terrain updates to clients.
|
||||
/// </summary>
|
||||
private void EventManager_OnFrame()
|
||||
{
|
||||
TerrainData terrData = m_channel.GetTerrainData();
|
||||
|
||||
bool shouldTaint = false;
|
||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (terrData.IsTaintedAt(x, y))
|
||||
{
|
||||
// Found a patch that was modified. Push this flag into the clients.
|
||||
SendToClients(terrData, x, y);
|
||||
shouldTaint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This event also causes changes to be sent to the clients
|
||||
CheckSendingPatchesToClients();
|
||||
|
||||
// If things changes, generate some events
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_scene.EventManager.TriggerTerrainTainted();
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
|
||||
/// Called infrequently (like every 5 seconds or so). Best used for storing terrain.
|
||||
/// </summary>
|
||||
private void EventManager_OnTerrainTick()
|
||||
{
|
||||
|
@ -644,8 +814,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
|
||||
m_scene.SaveTerrain();
|
||||
|
||||
m_scene.EventManager.TriggerTerrainUpdate();
|
||||
|
||||
// Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
|
||||
//m_scene.CreateTerrainTexture(true);
|
||||
}
|
||||
|
@ -687,54 +855,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the terrain has been modified since last check
|
||||
/// but won't attempt to limit those changes to the limits specified in the estate settings
|
||||
/// currently invoked by the command line operations in the region server only
|
||||
/// Installs terrain brush hook to IClientAPI
|
||||
/// </summary>
|
||||
private void CheckForTerrainUpdates()
|
||||
/// <param name="client"></param>
|
||||
private void EventManager_OnClientClosed(UUID client, Scene scene)
|
||||
{
|
||||
CheckForTerrainUpdates(false);
|
||||
ScenePresence presence = scene.GetScenePresence(client);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.OnModifyTerrain -= client_OnModifyTerrain;
|
||||
presence.ControllingClient.OnBakeTerrain -= client_OnBakeTerrain;
|
||||
presence.ControllingClient.OnLandUndo -= client_OnLandUndo;
|
||||
presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
|
||||
}
|
||||
|
||||
lock (m_perClientPatchUpdates)
|
||||
m_perClientPatchUpdates.Remove(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the terrain has been modified since last check.
|
||||
/// If it has been modified, every all the terrain patches are sent to the client.
|
||||
/// If the call is asked to respect the estate settings for terrain_raise_limit and
|
||||
/// terrain_lower_limit, it will clamp terrain updates between these values
|
||||
/// currently invoked by client_OnModifyTerrain only and not the Commander interfaces
|
||||
/// <param name="respectEstateSettings">should height map deltas be limited to the estate settings limits</param>
|
||||
/// Scan over changes in the terrain and limit height changes. This enforces the
|
||||
/// non-estate owner limits on rate of terrain editting.
|
||||
/// Returns 'true' if any heights were limited.
|
||||
/// </summary>
|
||||
private void CheckForTerrainUpdates(bool respectEstateSettings)
|
||||
private bool EnforceEstateLimits()
|
||||
{
|
||||
bool shouldTaint = false;
|
||||
float[] serialised = m_channel.GetFloatsSerialised();
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (m_channel.Tainted(x, y))
|
||||
{
|
||||
// if we should respect the estate settings then
|
||||
// fixup and height deltas that don't respect them
|
||||
if (respectEstateSettings && LimitChannelChanges(x, y))
|
||||
{
|
||||
// this has been vetoed, so update
|
||||
// what we are going to send to the client
|
||||
serialised = m_channel.GetFloatsSerialised();
|
||||
}
|
||||
TerrainData terrData = m_channel.GetTerrainData();
|
||||
|
||||
SendToClients(serialised, x, y);
|
||||
shouldTaint = true;
|
||||
bool wasLimited = false;
|
||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
|
||||
{
|
||||
// If we should respect the estate settings then
|
||||
// fixup and height deltas that don't respect them.
|
||||
// Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
|
||||
wasLimited |= LimitChannelChanges(terrData, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_scene.EventManager.TriggerTerrainTainted();
|
||||
m_tainted = true;
|
||||
}
|
||||
return wasLimited;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -742,11 +904,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// are all within the current estate limits
|
||||
/// <returns>true if changes were limited, false otherwise</returns>
|
||||
/// </summary>
|
||||
private bool LimitChannelChanges(int xStart, int yStart)
|
||||
private bool LimitChannelChanges(TerrainData terrData, int xStart, int yStart)
|
||||
{
|
||||
bool changesLimited = false;
|
||||
double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
|
||||
double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
|
||||
float minDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
|
||||
float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
|
||||
|
||||
// loop through the height map for this patch and compare it against
|
||||
// the revert map
|
||||
|
@ -754,19 +916,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
|
||||
{
|
||||
|
||||
double requestedHeight = m_channel[x, y];
|
||||
double bakedHeight = m_revert[x, y];
|
||||
double requestedDelta = requestedHeight - bakedHeight;
|
||||
float requestedHeight = terrData[x, y];
|
||||
float bakedHeight = (float)m_revert[x, y];
|
||||
float requestedDelta = requestedHeight - bakedHeight;
|
||||
|
||||
if (requestedDelta > maxDelta)
|
||||
{
|
||||
m_channel[x, y] = bakedHeight + maxDelta;
|
||||
terrData[x, y] = bakedHeight + maxDelta;
|
||||
changesLimited = true;
|
||||
}
|
||||
else if (requestedDelta < minDelta)
|
||||
{
|
||||
m_channel[x, y] = bakedHeight + minDelta; //as lower is a -ve delta
|
||||
terrData[x, y] = bakedHeight + minDelta; //as lower is a -ve delta
|
||||
changesLimited = true;
|
||||
}
|
||||
}
|
||||
|
@ -794,14 +955,154 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
|
||||
/// <param name="x">The patch corner to send</param>
|
||||
/// <param name="y">The patch corner to send</param>
|
||||
private void SendToClients(float[] serialised, int x, int y)
|
||||
private void SendToClients(TerrainData terrData, int x, int y)
|
||||
{
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{ controller.SendLayerData(
|
||||
x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
|
||||
if (m_sendTerrainUpdatesByViewDistance)
|
||||
{
|
||||
// Add that this patch needs to be sent to the accounting for each client.
|
||||
lock (m_perClientPatchUpdates)
|
||||
{
|
||||
m_scene.ForEachScenePresence(presence =>
|
||||
{
|
||||
PatchUpdates thisClientUpdates;
|
||||
if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
|
||||
{
|
||||
// There is a ScenePresence without a send patch map. Create one.
|
||||
thisClientUpdates = new PatchUpdates(terrData, presence);
|
||||
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
||||
}
|
||||
thisClientUpdates.SetByXY(x, y, true);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy update sending where the update is sent out as soon as noticed
|
||||
// We know the actual terrain data passed is ignored. This kludge saves changing IClientAPI.
|
||||
//float[] heightMap = terrData.GetFloatsSerialized();
|
||||
float[] heightMap = new float[10];
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendLayerData(x / Constants.TerrainPatchSize,
|
||||
y / Constants.TerrainPatchSize,
|
||||
heightMap);
|
||||
}
|
||||
);
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private class PatchesToSend : IComparable<PatchesToSend>
|
||||
{
|
||||
public int PatchX;
|
||||
public int PatchY;
|
||||
public float Dist;
|
||||
public PatchesToSend(int pX, int pY, float pDist)
|
||||
{
|
||||
PatchX = pX;
|
||||
PatchY = pY;
|
||||
Dist = pDist;
|
||||
}
|
||||
public int CompareTo(PatchesToSend other)
|
||||
{
|
||||
return Dist.CompareTo(other.Dist);
|
||||
}
|
||||
}
|
||||
|
||||
// Called each frame time to see if there are any patches to send to any of the
|
||||
// ScenePresences.
|
||||
// Loop through all the per-client info and send any patches necessary.
|
||||
private void CheckSendingPatchesToClients()
|
||||
{
|
||||
lock (m_perClientPatchUpdates)
|
||||
{
|
||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
{
|
||||
if (pups.HasUpdates())
|
||||
{
|
||||
// There is something that could be sent to this client.
|
||||
List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
|
||||
if (toSend.Count > 0)
|
||||
{
|
||||
// m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}",
|
||||
// LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName);
|
||||
// Sort the patches to send by the distance from the presence
|
||||
toSend.Sort();
|
||||
/*
|
||||
foreach (PatchesToSend pts in toSend)
|
||||
{
|
||||
pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null);
|
||||
// presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land);
|
||||
}
|
||||
*/
|
||||
|
||||
int[] xPieces = new int[toSend.Count];
|
||||
int[] yPieces = new int[toSend.Count];
|
||||
float[] patchPieces = new float[toSend.Count * 2];
|
||||
int pieceIndex = 0;
|
||||
foreach (PatchesToSend pts in toSend)
|
||||
{
|
||||
patchPieces[pieceIndex++] = pts.PatchX;
|
||||
patchPieces[pieceIndex++] = pts.PatchY;
|
||||
}
|
||||
pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups)
|
||||
{
|
||||
List<PatchesToSend> ret = new List<PatchesToSend>();
|
||||
|
||||
ScenePresence presence = pups.Presence;
|
||||
if (presence == null)
|
||||
return ret;
|
||||
|
||||
// Compute the area of patches within our draw distance
|
||||
int startX = (((int) (presence.AbsolutePosition.X - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
||||
startX = Math.Max(startX, 0);
|
||||
startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
||||
int startY = (((int) (presence.AbsolutePosition.Y - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
||||
startY = Math.Max(startY, 0);
|
||||
startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
||||
int endX = (((int) (presence.AbsolutePosition.X + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
||||
endX = Math.Max(endX, 0);
|
||||
endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
||||
int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
||||
endY = Math.Max(endY, 0);
|
||||
endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
||||
// m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>",
|
||||
// LogHeader, m_scene.RegionInfo.RegionName,
|
||||
// presence.DrawDistance, presence.AbsolutePosition,
|
||||
// startX, startY, endX, endY);
|
||||
for (int x = startX; x < endX; x++)
|
||||
{
|
||||
for (int y = startY; y < endY; y++)
|
||||
{
|
||||
//Need to make sure we don't send the same ones over and over
|
||||
Vector3 presencePos = presence.AbsolutePosition;
|
||||
Vector3 patchPos = new Vector3(x * Constants.TerrainPatchSize, y * Constants.TerrainPatchSize, presencePos.Z);
|
||||
if (pups.GetByPatch(x, y))
|
||||
{
|
||||
//Check which has less distance, camera or avatar position, both have to be done.
|
||||
//Its not a radius, its a diameter and we add 50 so that it doesn't look like it cuts off
|
||||
if (Util.DistanceLessThan(presencePos, patchPos, presence.DrawDistance + 50)
|
||||
|| Util.DistanceLessThan(presence.CameraPosition, patchPos, presence.DrawDistance + 50))
|
||||
{
|
||||
//They can see it, send it to them
|
||||
pups.SetByPatch(x, y, false);
|
||||
float dist = Vector3.DistanceSquared(presencePos, patchPos);
|
||||
ret.Add(new PatchesToSend(x, y, dist));
|
||||
//Wait and send them all at once
|
||||
// pups.client.SendLayerData(x, y, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void client_OnModifyTerrain(UUID user, float height, float seconds, byte size, byte action,
|
||||
|
@ -846,7 +1147,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, allowMask, west, south, height, size, seconds);
|
||||
|
||||
CheckForTerrainUpdates(!god); //revert changes outside estate limits
|
||||
//revert changes outside estate limits
|
||||
if (!god)
|
||||
EnforceEstateLimits();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -884,10 +1187,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
|
||||
|
||||
CheckForTerrainUpdates(!god); //revert changes outside estate limits
|
||||
//revert changes outside estate limits
|
||||
if (!god)
|
||||
EnforceEstateLimits();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -911,7 +1215,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY)
|
||||
{
|
||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||
client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
|
||||
// SendLayerData does not use the heightmap parameter. This kludge is so as to not change IClientAPI.
|
||||
float[] heightMap = new float[10];
|
||||
client.SendLayerData(patchX, patchY, heightMap);
|
||||
}
|
||||
|
||||
private void StoreUndoState()
|
||||
|
@ -938,7 +1244,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void InterfaceLoadFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string) args[0]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceLoadTileFile(Object[] args)
|
||||
|
@ -948,7 +1253,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
(int) args[2],
|
||||
(int) args[3],
|
||||
(int) args[4]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceSaveFile(Object[] args)
|
||||
|
@ -977,7 +1281,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = m_revert[x, y];
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceFlipTerrain(Object[] args)
|
||||
|
@ -986,28 +1289,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
if (direction.ToLower().StartsWith("y"))
|
||||
{
|
||||
for (int x = 0; x < Constants.RegionSize; x++)
|
||||
for (int x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < Constants.RegionSize / 2; y++)
|
||||
for (int y = 0; y < m_channel.Height / 2; y++)
|
||||
{
|
||||
double height = m_channel[x, y];
|
||||
double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y];
|
||||
double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
|
||||
m_channel[x, y] = flippedHeight;
|
||||
m_channel[x, (int)Constants.RegionSize - 1 - y] = height;
|
||||
m_channel[x, (int)m_channel.Height - 1 - y] = height;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (direction.ToLower().StartsWith("x"))
|
||||
{
|
||||
for (int y = 0; y < Constants.RegionSize; y++)
|
||||
for (int y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < Constants.RegionSize / 2; x++)
|
||||
for (int x = 0; x < m_channel.Width / 2; x++)
|
||||
{
|
||||
double height = m_channel[x, y];
|
||||
double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y];
|
||||
double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
|
||||
m_channel[x, y] = flippedHeight;
|
||||
m_channel[(int)Constants.RegionSize - 1 - x, y] = height;
|
||||
m_channel[(int)m_channel.Width - 1 - x, y] = height;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1016,9 +1319,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
m_log.Error("Unrecognised direction - need x or y");
|
||||
}
|
||||
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceRescaleTerrain(Object[] args)
|
||||
|
@ -1076,7 +1376,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1087,7 +1386,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] += (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceMultiplyTerrain(Object[] args)
|
||||
|
@ -1096,7 +1394,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] *= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceLowerTerrain(Object[] args)
|
||||
|
@ -1105,17 +1402,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] -= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceFillTerrain(Object[] args)
|
||||
public void InterfaceFillTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceMinTerrain(Object[] args)
|
||||
|
@ -1128,7 +1423,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
|
||||
}
|
||||
}
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceMaxTerrain(Object[] args)
|
||||
|
@ -1141,7 +1435,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
|
||||
}
|
||||
}
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceShowDebugStats(Object[] args)
|
||||
|
@ -1204,7 +1497,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (m_plugineffects.ContainsKey(firstArg))
|
||||
{
|
||||
m_plugineffects[firstArg].RunEffect(m_channel);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(TerrainData terrain, UUID regionID);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <param name="sizeX">the X dimension of the region being filled</param>
|
||||
/// <param name="sizeY">the Y dimension of the region being filled</param>
|
||||
/// <param name="sizeZ">the Z dimension of the region being filled</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
|
|
@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(TerrainData terrain, UUID regionID);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <param name="pSizeX">the X dimension of the terrain being filled</param>
|
||||
/// <param name="pSizeY">the Y dimension of the terrain being filled</param>
|
||||
/// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
|
||||
|
||||
// Legacy version kept for downward compabibility
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
@ -136,4 +145,5 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
void Shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -25,13 +25,23 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ITerrainChannel
|
||||
{
|
||||
int Height { get; }
|
||||
int Width { get;} // X dimension
|
||||
int Height { get;} // Y dimension
|
||||
int Altitude { get;} // Z dimension
|
||||
|
||||
double this[int x, int y] { get; set; }
|
||||
int Width { get; }
|
||||
|
||||
float GetHeightAtXYZ(float x, float y, float z);
|
||||
|
||||
// Return the packaged terrain data for passing into lower levels of communication
|
||||
TerrainData GetTerrainData();
|
||||
|
||||
/// <summary>
|
||||
/// Squash the entire heightmap into a single dimensioned array
|
||||
|
@ -40,9 +50,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
float[] GetFloatsSerialised();
|
||||
|
||||
double[,] GetDoubles();
|
||||
|
||||
// Check if a location has been updated. Clears the taint flag as a side effect.
|
||||
bool Tainted(int x, int y);
|
||||
|
||||
ITerrainChannel MakeCopy();
|
||||
string SaveToXmlString();
|
||||
void LoadFromXmlString(string data);
|
||||
// Merge some terrain into this channel
|
||||
void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1935,7 +1935,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
|
||||
TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
|
||||
if (map == null)
|
||||
{
|
||||
// This should be in the Terrain module, but it isn't because
|
||||
|
@ -1946,7 +1946,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
|
||||
|
||||
m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
|
||||
Heightmap = new TerrainChannel(m_InitialTerrain);
|
||||
Heightmap = new TerrainChannel(m_InitialTerrain, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
|
||||
|
||||
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
|
|
|
@ -25,13 +25,20 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
|
@ -40,140 +47,136 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public class TerrainChannel : ITerrainChannel
|
||||
{
|
||||
private readonly bool[,] taint;
|
||||
private double[,] map;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static string LogHeader = "[TERRAIN CHANNEL]";
|
||||
|
||||
protected TerrainData m_terrainData;
|
||||
|
||||
public int Width { get { return m_terrainData.SizeX; } } // X dimension
|
||||
// Unfortunately, for historical reasons, in this module 'Width' is X and 'Height' is Y
|
||||
public int Height { get { return m_terrainData.SizeY; } } // Y dimension
|
||||
public int Altitude { get { return m_terrainData.SizeZ; } } // Y dimension
|
||||
|
||||
// Default, not-often-used builder
|
||||
public TerrainChannel()
|
||||
{
|
||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
||||
|
||||
PinHeadIsland();
|
||||
m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
|
||||
FlatLand();
|
||||
// PinHeadIsland();
|
||||
}
|
||||
|
||||
public TerrainChannel(String type)
|
||||
// Create terrain of given size
|
||||
public TerrainChannel(int pX, int pY)
|
||||
{
|
||||
map = new double[Constants.RegionSize, Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
|
||||
m_terrainData = new HeightmapTerrainData(pX, pY, (int)Constants.RegionHeight);
|
||||
}
|
||||
|
||||
// Create terrain of specified size and initialize with specified terrain.
|
||||
// TODO: join this with the terrain initializers.
|
||||
public TerrainChannel(String type, int pX, int pY, int pZ)
|
||||
{
|
||||
m_terrainData = new HeightmapTerrainData(pX, pY, pZ);
|
||||
if (type.Equals("flat"))
|
||||
FlatLand();
|
||||
else
|
||||
PinHeadIsland();
|
||||
}
|
||||
|
||||
public TerrainChannel(double[,] import)
|
||||
// Create channel passed a heightmap and expected dimensions of the region.
|
||||
// The heightmap might not fit the passed size so accomodations must be made.
|
||||
public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude)
|
||||
{
|
||||
map = import;
|
||||
taint = new bool[import.GetLength(0),import.GetLength(1)];
|
||||
int hmSizeX = pM.GetLength(0);
|
||||
int hmSizeY = pM.GetLength(1);
|
||||
|
||||
m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude);
|
||||
|
||||
for (int xx = 0; xx < pSizeX; xx++)
|
||||
for (int yy = 0; yy < pSizeY; yy++)
|
||||
if (xx > hmSizeX || yy > hmSizeY)
|
||||
m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight;
|
||||
else
|
||||
m_terrainData[xx, yy] = (float)pM[xx, yy];
|
||||
}
|
||||
|
||||
public TerrainChannel(bool createMap)
|
||||
public TerrainChannel(TerrainData pTerrData)
|
||||
{
|
||||
if (createMap)
|
||||
{
|
||||
map = new double[Constants.RegionSize,Constants.RegionSize];
|
||||
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
|
||||
}
|
||||
}
|
||||
|
||||
public TerrainChannel(int w, int h)
|
||||
{
|
||||
map = new double[w,h];
|
||||
taint = new bool[w / 16,h / 16];
|
||||
m_terrainData = pTerrData;
|
||||
}
|
||||
|
||||
#region ITerrainChannel Members
|
||||
|
||||
public int Width
|
||||
{
|
||||
get { return map.GetLength(0); }
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get { return map.GetLength(1); }
|
||||
}
|
||||
|
||||
// ITerrainChannel.MakeCopy()
|
||||
public ITerrainChannel MakeCopy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,]) map.Clone();
|
||||
|
||||
return copy;
|
||||
return this.Copy();
|
||||
}
|
||||
|
||||
// ITerrainChannel.GetTerrainData()
|
||||
public TerrainData GetTerrainData()
|
||||
{
|
||||
return m_terrainData;
|
||||
}
|
||||
|
||||
// ITerrainChannel.GetFloatsSerialized()
|
||||
// This one dimensional version is ordered so height = map[y*sizeX+x];
|
||||
// DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
|
||||
// and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
|
||||
public float[] GetFloatsSerialised()
|
||||
{
|
||||
// Move the member variables into local variables, calling
|
||||
// member variables 256*256 times gets expensive
|
||||
int w = Width;
|
||||
int h = Height;
|
||||
float[] heights = new float[w * h];
|
||||
return m_terrainData.GetFloatsSerialized();
|
||||
}
|
||||
|
||||
// ITerrainChannel.GetDoubles()
|
||||
public double[,] GetDoubles()
|
||||
{
|
||||
double[,] heights = new double[Width, Height];
|
||||
|
||||
int i, j; // map coordinates
|
||||
int idx = 0; // index into serialized array
|
||||
for (i = 0; i < h; i++)
|
||||
for (int ii = 0; ii < Width; ii++)
|
||||
{
|
||||
for (j = 0; j < w; j++)
|
||||
for (int jj = 0; jj < Height; jj++)
|
||||
{
|
||||
heights[idx++] = (float)map[j, i];
|
||||
heights[ii, jj] = (double)m_terrainData[ii, jj];
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
return heights;
|
||||
}
|
||||
|
||||
public double[,] GetDoubles()
|
||||
{
|
||||
return map;
|
||||
}
|
||||
|
||||
// ITerrainChannel.this[x,y]
|
||||
public double this[int x, int y]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (x < 0) x = 0;
|
||||
if (y < 0) y = 0;
|
||||
if (x >= (int)Constants.RegionSize) x = (int)Constants.RegionSize - 1;
|
||||
if (y >= (int)Constants.RegionSize) y = (int)Constants.RegionSize - 1;
|
||||
|
||||
return map[x, y];
|
||||
get {
|
||||
if (x < 0 || x >= Width || y < 0 || y >= Height)
|
||||
return 0;
|
||||
return (double)m_terrainData[x, y];
|
||||
}
|
||||
set
|
||||
{
|
||||
// Will "fix" terrain hole problems. Although not fantastically.
|
||||
if (Double.IsNaN(value) || Double.IsInfinity(value))
|
||||
return;
|
||||
|
||||
if (map[x, y] != value)
|
||||
{
|
||||
taint[x / 16, y / 16] = true;
|
||||
map[x, y] = value;
|
||||
}
|
||||
m_terrainData[x, y] = (float)value;
|
||||
}
|
||||
}
|
||||
|
||||
// ITerrainChannel.GetHieghtAtXYZ(x, y, z)
|
||||
public float GetHeightAtXYZ(float x, float y, float z)
|
||||
{
|
||||
if (x < 0 || x >= Width || y < 0 || y >= Height)
|
||||
return 0;
|
||||
return m_terrainData[(int)x, (int)y];
|
||||
}
|
||||
|
||||
// ITerrainChannel.Tainted()
|
||||
public bool Tainted(int x, int y)
|
||||
{
|
||||
if (taint[x / 16, y / 16])
|
||||
{
|
||||
taint[x / 16, y / 16] = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public TerrainChannel Copy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel(false);
|
||||
copy.map = (double[,]) map.Clone();
|
||||
|
||||
return copy;
|
||||
return m_terrainData.IsTaintedAt(x, y);
|
||||
}
|
||||
|
||||
// ITerrainChannel.SaveToXmlString()
|
||||
public string SaveToXmlString()
|
||||
{
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
|
@ -189,13 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private void WriteXml(XmlWriter writer)
|
||||
{
|
||||
writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
|
||||
ToXml(writer);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
// ITerrainChannel.LoadFromXmlString()
|
||||
public void LoadFromXmlString(string data)
|
||||
{
|
||||
StringReader sr = new StringReader(data);
|
||||
|
@ -207,12 +204,124 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sr.Close();
|
||||
}
|
||||
|
||||
private void ReadXml(XmlReader reader)
|
||||
// ITerrainChannel.Merge
|
||||
public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement)
|
||||
{
|
||||
reader.ReadStartElement("TerrainMap");
|
||||
FromXml(reader);
|
||||
m_log.DebugFormat("{0} Merge. inSize=<{1},{2}>, disp={3}, rot={4}, rotDisp={5}, outSize=<{6},{7}>", LogHeader,
|
||||
newTerrain.Width, newTerrain.Height,
|
||||
displacement, radianRotation, rotationDisplacement,
|
||||
m_terrainData.SizeX, m_terrainData.SizeY);
|
||||
for (int xx = 0; xx < newTerrain.Width; xx++)
|
||||
{
|
||||
for (int yy = 0; yy < newTerrain.Height; yy++)
|
||||
{
|
||||
int dispX = (int)displacement.X;
|
||||
int dispY = (int)displacement.Y;
|
||||
float newHeight = (float)newTerrain[xx, yy] + displacement.Z;
|
||||
if (radianRotation == 0)
|
||||
{
|
||||
// If no rotation, place the new height in the specified location
|
||||
dispX += xx;
|
||||
dispY += yy;
|
||||
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||
{
|
||||
m_terrainData[dispX, dispY] = newHeight;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// If rotating, we have to smooth the result because the conversion
|
||||
// to ints will mean heightmap entries will not get changed
|
||||
// First compute the rotation location for the new height.
|
||||
dispX += (int)(rotationDisplacement.X
|
||||
+ ((float)xx - rotationDisplacement.X) * Math.Cos(radianRotation)
|
||||
- ((float)yy - rotationDisplacement.Y) * Math.Sin(radianRotation) );
|
||||
|
||||
dispY += (int)(rotationDisplacement.Y
|
||||
+ ((float)xx - rotationDisplacement.X) * Math.Sin(radianRotation)
|
||||
+ ((float)yy - rotationDisplacement.Y) * Math.Cos(radianRotation) );
|
||||
|
||||
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||
{
|
||||
float oldHeight = m_terrainData[dispX, dispY];
|
||||
// Smooth the heights around this location if the old height is far from this one
|
||||
for (int sxx = dispX - 2; sxx < dispX + 2; sxx++)
|
||||
{
|
||||
for (int syy = dispY - 2; syy < dispY + 2; syy++)
|
||||
{
|
||||
if (sxx >= 0 && sxx < m_terrainData.SizeX && syy >= 0 && syy < m_terrainData.SizeY)
|
||||
{
|
||||
if (sxx == dispX && syy == dispY)
|
||||
{
|
||||
// Set height for the exact rotated point
|
||||
m_terrainData[dispX, dispY] = newHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Math.Abs(m_terrainData[sxx, syy] - newHeight) > 1f)
|
||||
{
|
||||
// If the adjacent height is far off, force it to this height
|
||||
m_terrainData[sxx, syy] = newHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||
{
|
||||
m_terrainData[dispX, dispY] = (float)newTerrain[xx, yy];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public TerrainChannel Copy()
|
||||
{
|
||||
TerrainChannel copy = new TerrainChannel();
|
||||
copy.m_terrainData = m_terrainData.Clone();
|
||||
return copy;
|
||||
}
|
||||
|
||||
private void WriteXml(XmlWriter writer)
|
||||
{
|
||||
if (Width == Constants.RegionSize && Height == Constants.RegionSize)
|
||||
{
|
||||
// Downward compatibility for legacy region terrain maps.
|
||||
// If region is exactly legacy size, return the old format XML.
|
||||
writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty);
|
||||
ToXml(writer);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
else
|
||||
{
|
||||
// New format XML that includes width and length.
|
||||
writer.WriteStartElement(String.Empty, "TerrainMap2", String.Empty);
|
||||
ToXml2(writer);
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadXml(XmlReader reader)
|
||||
{
|
||||
// Check the first element. If legacy element, use the legacy reader.
|
||||
if (reader.IsStartElement("TerrainMap"))
|
||||
{
|
||||
reader.ReadStartElement("TerrainMap");
|
||||
FromXml(reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.ReadStartElement("TerrainMap2");
|
||||
FromXml2(reader);
|
||||
}
|
||||
}
|
||||
|
||||
// Write legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
|
||||
private void ToXml(XmlWriter xmlWriter)
|
||||
{
|
||||
float[] mapData = GetFloatsSerialised();
|
||||
|
@ -226,12 +335,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
serializer.Serialize(xmlWriter, buffer);
|
||||
}
|
||||
|
||||
// Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
|
||||
private void FromXml(XmlReader xmlReader)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
|
||||
byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
|
||||
int index = 0;
|
||||
|
||||
m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
|
||||
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
for (int x = 0; x < Width; x++)
|
||||
|
@ -244,35 +356,63 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private class TerrainChannelXMLPackage
|
||||
{
|
||||
public int Version;
|
||||
public int SizeX;
|
||||
public int SizeY;
|
||||
public int SizeZ;
|
||||
public float CompressionFactor;
|
||||
public int[] Map;
|
||||
public TerrainChannelXMLPackage(int pX, int pY, int pZ, float pCompressionFactor, int[] pMap)
|
||||
{
|
||||
Version = 1;
|
||||
SizeX = pX;
|
||||
SizeY = pY;
|
||||
SizeZ = pZ;
|
||||
CompressionFactor = pCompressionFactor;
|
||||
Map = pMap;
|
||||
}
|
||||
}
|
||||
|
||||
// New terrain serialization format that includes the width and length.
|
||||
private void ToXml2(XmlWriter xmlWriter)
|
||||
{
|
||||
TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor,
|
||||
m_terrainData.GetCompressedMap());
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
|
||||
serializer.Serialize(xmlWriter, package);
|
||||
}
|
||||
|
||||
// New terrain serialization format that includes the width and length.
|
||||
private void FromXml2(XmlReader xmlReader)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
|
||||
TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader);
|
||||
m_terrainData = new HeightmapTerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ);
|
||||
}
|
||||
|
||||
// Fill the heightmap with the center bump terrain
|
||||
private void PinHeadIsland()
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < Constants.RegionSize; x++)
|
||||
for (int x = 0; x < Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < Constants.RegionSize; y++)
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
|
||||
double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01;
|
||||
double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001;
|
||||
if (map[x, y] < spherFacA)
|
||||
map[x, y] = spherFacA;
|
||||
if (map[x, y] < spherFacB)
|
||||
map[x, y] = spherFacB;
|
||||
m_terrainData[x, y] = (float)TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
|
||||
float spherFacA = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 50) * 0.01d);
|
||||
float spherFacB = (float)(TerrainUtil.SphericalFactor(x, y, m_terrainData.SizeX / 2.0, m_terrainData.SizeY / 2.0, 100) * 0.001d);
|
||||
if (m_terrainData[x, y]< spherFacA)
|
||||
m_terrainData[x, y]= spherFacA;
|
||||
if (m_terrainData[x, y]< spherFacB)
|
||||
m_terrainData[x, y] = spherFacB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FlatLand()
|
||||
{
|
||||
int x;
|
||||
for (x = 0; x < Constants.RegionSize; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < Constants.RegionSize; y++)
|
||||
map[x, y] = 21;
|
||||
}
|
||||
m_terrainData.ClearLand();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -100,6 +100,11 @@ namespace OpenSim.Services.Connectors
|
|||
return m_database.LoadObjects(regionUUID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(TerrainData terrain, UUID regionID)
|
||||
{
|
||||
m_database.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] terrain, UUID regionID)
|
||||
{
|
||||
m_database.StoreTerrain(terrain, regionID);
|
||||
|
@ -110,6 +115,11 @@ namespace OpenSim.Services.Connectors
|
|||
return m_database.LoadTerrain(regionID);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
return m_database.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
|
||||
}
|
||||
|
||||
public void StoreLandObject(ILandObject Parcel)
|
||||
{
|
||||
m_database.StoreLandObject(Parcel);
|
||||
|
|
|
@ -69,11 +69,21 @@ namespace OpenSim.Data.Null
|
|||
m_store.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public void StoreTerrain(TerrainData terrain, UUID regionID)
|
||||
{
|
||||
m_store.StoreTerrain(terrain, regionID);
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
return m_store.LoadTerrain(regionID);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
return m_store.LoadTerrain(regionID, pSizeX, pSizeY, pSizeZ);
|
||||
}
|
||||
|
||||
public void StoreLandObject(ILandObject Parcel)
|
||||
{
|
||||
m_store.StoreLandObject(Parcel);
|
||||
|
@ -159,7 +169,7 @@ namespace OpenSim.Data.Null
|
|||
protected Dictionary<UUID, SceneObjectPart> m_sceneObjectParts = new Dictionary<UUID, SceneObjectPart>();
|
||||
protected Dictionary<UUID, ICollection<TaskInventoryItem>> m_primItems
|
||||
= new Dictionary<UUID, ICollection<TaskInventoryItem>>();
|
||||
protected Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
|
||||
protected Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
|
||||
protected Dictionary<UUID, LandData> m_landData = new Dictionary<UUID, LandData>();
|
||||
|
||||
public void Initialise(string dbfile)
|
||||
|
@ -304,15 +314,28 @@ namespace OpenSim.Data.Null
|
|||
return new List<SceneObjectGroup>(objects.Values);
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
public void StoreTerrain(TerrainData ter, UUID regionID)
|
||||
{
|
||||
m_terrains[regionID] = ter;
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter, UUID regionID)
|
||||
{
|
||||
m_terrains[regionID] = new HeightmapTerrainData(ter);
|
||||
}
|
||||
|
||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
||||
{
|
||||
if (m_terrains.ContainsKey(regionID))
|
||||
return m_terrains[regionID];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
if (m_terrains.ContainsKey(regionID))
|
||||
return m_terrains[regionID];
|
||||
return m_terrains[regionID].GetDoubles();
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue