varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.varregion
parent
a7a837550e
commit
beeec1c467
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@ -54,12 +54,12 @@ namespace OpenSim.Data
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/// <summary>
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/// Return the x-coordinate of this region.
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/// </summary>
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public int coordX { get { return posX / (int)Constants.RegionSize; } }
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public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
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/// <summary>
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/// Return the y-coordinate of this region.
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/// </summary>
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public int coordY { get { return posY / (int)Constants.RegionSize; } }
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public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
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public Dictionary<string, object> Data;
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}
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@ -408,8 +408,8 @@ namespace OpenSim.Framework
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}
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ClearTaint();
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m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size={<{3},{4}>. CompFact={5}", LogHeader,
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hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
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m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
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LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
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}
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}
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}
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@ -161,14 +161,18 @@ namespace OpenSim.Framework
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{
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get
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{
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return Utils.UIntsToLong(
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m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
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return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY));
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// return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
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}
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set
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{
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m_homeRegionX = (uint) (value >> 40);
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m_homeRegionY = (((uint) (value)) >> 8);
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uint regionWorldLocX, regionWorldLocY;
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Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY);
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m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX);
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m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY);
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// m_homeRegionX = (uint) (value >> 40);
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// m_homeRegionY = (((uint) (value)) >> 8);
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}
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}
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@ -333,6 +333,43 @@ namespace OpenSim.Framework
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return Utils.UIntsToLong(X, Y);
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}
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// Regions are identified with a 'handle' made up of its region coordinates packed into a ulong.
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// Several places rely on the ability to extract a region's location from its handle.
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// Note the location is in 'world coordinates' (see below).
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public static ulong RegionWorldLocToHandle(uint X, uint Y)
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{
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return Utils.UIntsToLong(X, Y);
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}
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public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
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{
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X = (uint)(handle >> 32);
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Y = (uint)(handle & (ulong)uint.MaxValue);
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}
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public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
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{
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uint worldX, worldY;
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RegionHandleToWorldLoc(handle, out worldX, out worldY);
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X = WorldToRegionLoc(worldX);
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Y = WorldToRegionLoc(worldY);
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}
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// A region location can be 'world coordinates' (meters from zero) or 'region coordinates'
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// (number of regions from zero). This measurement of regions relies on the legacy 256 region size.
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// These routines exist to make what is being converted explicit so the next person knows what was meant.
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// Convert a region's 'world coordinate' to its 'region coordinate'.
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public static uint WorldToRegionLoc(uint worldCoord)
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{
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return worldCoord / Constants.RegionSize;
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}
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// Convert a region's 'region coordinate' to its 'world coordinate'.
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public static uint RegionToWorldLoc(uint regionCoord)
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{
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return regionCoord * Constants.RegionSize;
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}
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public static T Clamp<T>(T x, T min, T max)
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where T : IComparable<T>
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{
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@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework
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foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
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{
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uint x, y;
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Utils.LongToUInts(kvp.Key, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
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m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
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}
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}
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@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
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List<GridRegion> regions = kvp.Value.GetNeighbours();
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foreach (GridRegion r in regions)
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caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
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caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY));
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}
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}
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@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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return;
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m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
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m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize);
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m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
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m_neighbours[otherRegion.RegionHandle] = otherRegion;
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}
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@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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{
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uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
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uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
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ulong handle = Utils.UIntsToLong(xsnap, ysnap);
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ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
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if (m_neighbours.ContainsKey(handle))
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return m_neighbours[handle];
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@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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float X = position.X;
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float Y = position.Y;
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if (X > ((int)Constants.RegionSize - 1))
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X = ((int)Constants.RegionSize - 1);
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if (Y > ((int)Constants.RegionSize - 1))
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Y = ((int)Constants.RegionSize - 1);
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if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1))
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X = ((int)m_scene.RegionInfo.RegionSizeX - 1);
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if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1))
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Y = ((int)m_scene.RegionInfo.RegionSizeY - 1);
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if (X < 0)
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X = 0;
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if (Y < 0)
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@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
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for (y = 0; y < map.Height; y++)
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{
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map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
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double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
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double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
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if (map[x, y] < spherFac)
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{
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map[x, y] = spherFac;
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@ -1099,8 +1099,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
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public override void OtherRegionUp(GridRegion otherRegion)
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{
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uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
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uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
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// uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
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// uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
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uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
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uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
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//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
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// RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
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@ -1198,9 +1201,11 @@ namespace OpenSim.Region.Framework.Scenes
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else if (dir > 3 && dir < 7) // Heading Sout
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neighboury--;
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int x = (int)(neighbourx * Constants.RegionSize);
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int y = (int)(neighboury * Constants.RegionSize);
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GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y);
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// int x = (int)(neighbourx * Constants.RegionSize);
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// int y = (int)(neighboury * Constants.RegionSize);
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uint x = Util.RegionToWorldLoc(neighbourx);
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uint y = Util.RegionToWorldLoc(neighboury);
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GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y);
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if (neighbourRegion == null)
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{
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@ -4293,7 +4298,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
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// TODO: This check should probably be in QueryAccess().
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ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
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ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2);
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if (nearestParcel == null)
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{
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m_log.InfoFormat(
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ScenePresence sp = GetScenePresence(remoteClient.AgentId);
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if (sp != null)
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{
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/*
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uint regionX = RegionInfo.LegacyRegionLocX;
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uint regionY = RegionInfo.LegacyRegionLocY;
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Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
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Utils.LongToUInts(regionHandle, out regionX, out regionY);
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int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize;
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int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize;
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*/
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uint regionX, regionY;
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Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
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int shiftx = (int) regionX - (int)RegionInfo.RegionWorldLocX;
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int shifty = (int) regionY - (int)RegionInfo.RegionWorldLocY;
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position.X += shiftx;
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position.Y += shifty;
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else
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{
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if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize)
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if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY)
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{
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// The only time parcel != null when an object is inside a region is when
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// there is nothing behind the landchannel. IE, no land plugin loaded.
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@ -5478,7 +5492,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Vector3 unitDirection = Vector3.Normalize(direction);
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//Making distance to search go through some sane limit of distance
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for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f)
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for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f)
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{
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Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
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if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
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@ -5532,9 +5546,9 @@ namespace OpenSim.Region.Framework.Scenes
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int count = 0;
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int avgx = 0;
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int avgy = 0;
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for (int x = 0; x < Constants.RegionSize; x++)
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for (int x = 0; x < RegionInfo.RegionSizeX; x++)
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{
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for (int y = 0; y < Constants.RegionSize; y++)
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for (int y = 0; y < RegionInfo.RegionSizeY; y++)
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{
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//Just keep a running average as we check if all the points are inside or not
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if (parcel.ContainsPoint(x, y))
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@ -5558,31 +5572,33 @@ namespace OpenSim.Region.Framework.Scenes
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private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
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{
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float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X;
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float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y;
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float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2
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? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X;
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float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2
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? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y;
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//find out what vertical edge to go to
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if (xdistance < ydistance)
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{
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if (avatar.AbsolutePosition.X < Constants.RegionSize / 2)
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if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2)
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{
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
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}
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else
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{
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y);
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y);
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}
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}
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//find out what horizontal edge to go to
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else
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{
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if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2)
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if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2)
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{
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
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}
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else
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{
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize);
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return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY);
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}
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}
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}
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@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.DebugFormat(
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"[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
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m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize);
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m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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}
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{
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m_log.WarnFormat(
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"[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
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m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize);
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m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
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}
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}
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@ -707,9 +707,8 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ulong handle in seeds.Keys)
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{
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uint x, y;
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Utils.LongToUInts(handle, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Util.RegionHandleToRegionLoc(handle, out x, out y);
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if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY))
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{
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old.Add(handle);
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@ -731,9 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
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{
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uint x, y;
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Utils.LongToUInts(kvp.Key, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
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m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
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}
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}
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@ -971,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
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float posZLimit = 0;
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if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
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if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
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posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
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float newPosZ = posZLimit + localAVHeight / 2;
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@ -2076,7 +2073,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (regionCombinerModule != null)
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regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
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else
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regionSize = new Vector2(Constants.RegionSize);
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regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
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if (pos.X < 0 || pos.X >= regionSize.X
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|| pos.Y < 0 || pos.Y >= regionSize.Y
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@ -2106,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
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targetScene = m_scene;
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float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)];
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float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
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pos.Z = Math.Max(terrainHeight, pos.Z);
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// Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
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@ -3199,11 +3196,11 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pos = AbsolutePosition;
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if (AbsolutePosition.X < 0)
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pos.X += Velocity.X * 2;
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else if (AbsolutePosition.X > Constants.RegionSize)
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else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
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pos.X -= Velocity.X * 2;
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if (AbsolutePosition.Y < 0)
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pos.Y += Velocity.Y * 2;
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else if (AbsolutePosition.Y > Constants.RegionSize)
|
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else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
@ -3226,11 +3223,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X * 2;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
|
||||
pos.X -= Velocity.X * 2;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y * 2;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
|
||||
pos.Y -= Velocity.Y * 2;
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
@ -3279,7 +3276,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Put the child agent back at the center
|
||||
AbsolutePosition
|
||||
= new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70);
|
||||
= new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
|
||||
|
||||
Animator.ResetAnimations();
|
||||
}
|
||||
|
@ -3306,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (handle != Scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(handle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
Util.RegionHandleToRegionLoc(handle, out x, out y);
|
||||
|
||||
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
|
@ -3389,8 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
//m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
|
||||
int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
|
||||
int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
|
||||
// Find the distance (in meters) between the two regions
|
||||
uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
|
||||
uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
|
||||
|
||||
Vector3 offset = new Vector3(shiftx, shifty, 0f);
|
||||
|
||||
|
|
|
@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
|
||||
int index = 0;
|
||||
|
||||
m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
|
||||
m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
|
||||
|
||||
for (int y = 0; y < Height; y++)
|
||||
{
|
||||
|
|
|
@ -194,7 +194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
int wbits;
|
||||
int[] patch = CompressPatch(patchData, header, 10, out wbits);
|
||||
wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits);
|
||||
wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits);
|
||||
EncodePatch(output, patch, 0, wbits);
|
||||
}
|
||||
|
||||
|
|
|
@ -169,6 +169,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
|||
c.Channel = m_channelNotify;
|
||||
c.Message += numScriptsFailed.ToString() + "," + message;
|
||||
c.Type = ChatTypeEnum.Region;
|
||||
if (m_scene != null)
|
||||
c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
|
||||
else
|
||||
c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
|
||||
c.Sender = null;
|
||||
c.SenderUUID = UUID.Zero;
|
||||
|
|
|
@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
position.X = s_tree.AbsolutePosition.X + (float)randX;
|
||||
position.Y = s_tree.AbsolutePosition.Y + (float)randY;
|
||||
|
||||
if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
|
||||
position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
|
||||
if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 &&
|
||||
position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 &&
|
||||
Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
|
||||
{
|
||||
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
|
|
@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
/// <summary>
|
||||
/// The X meters position of this connection.
|
||||
/// </summary>
|
||||
public uint PosX { get { return X * Constants.RegionSize; } }
|
||||
public uint PosX { get { return Util.RegionToWorldLoc(X); } }
|
||||
|
||||
/// <summary>
|
||||
/// The Y meters co-ordinate of this connection.
|
||||
/// </summary>
|
||||
public uint PosY { get { return Y * Constants.RegionSize; } }
|
||||
public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
|
||||
|
||||
/// <summary>
|
||||
/// The size of the megaregion in meters.
|
||||
|
|
|
@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//
|
||||
// This workaround is to prevent silent failure of this function.
|
||||
// According to the specification on the SL Wiki, providing a position outside of the
|
||||
if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize)
|
||||
if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.ParentGroup.IsAttachment || // return FALSE if attachment
|
||||
(
|
||||
pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
|
||||
pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
|
||||
pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
|
||||
pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
|
||||
pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
|
||||
pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
|
||||
pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
|
||||
)
|
||||
)
|
||||
|
@ -5625,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Float mag;
|
||||
if (dir.x > 0)
|
||||
{
|
||||
mag = (Constants.RegionSize - pos.x) / dir.x;
|
||||
mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -5636,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
edge.y = pos.y + (dir.y * mag);
|
||||
|
||||
if (edge.y > Constants.RegionSize || edge.y < 0)
|
||||
if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
|
||||
{
|
||||
// Y goes out of bounds first
|
||||
edge.y = dir.y / Math.Abs(dir.y);
|
||||
|
|
|
@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
|
||||
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
|
||||
OSSLError("osSetTerrainHeight: Coordinate out of bounds");
|
||||
|
||||
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
|
||||
|
@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
private LSL_Float GetTerrainHeight(int x, int y)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
|
||||
if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
|
||||
OSSLError("osGetTerrainHeight: Coordinate out of bounds");
|
||||
|
||||
return World.Heightmap[x, y];
|
||||
|
@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
private void TeleportAgent(string agent, int regionX, int regionY,
|
||||
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
|
||||
{
|
||||
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
||||
// ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
||||
ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID agentId = new UUID();
|
||||
|
|
|
@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
Position.y = ((int)Constants.RegionSize - 1);
|
||||
if (Position.y < 0)
|
||||
Position.y = 0;
|
||||
if (Position.z > 768)
|
||||
Position.z = 768;
|
||||
if (Position.z > Constants.RegionHeight)
|
||||
Position.z = Constants.RegionHeight;
|
||||
if (Position.z < 0)
|
||||
Position.z = 0;
|
||||
prim.OSSL.llSetPos(Position);
|
||||
|
|
|
@ -168,12 +168,12 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <summary>
|
||||
/// The co-ordinate of this region.
|
||||
/// </summary>
|
||||
public int RegionCoordX { get { return RegionLocX / (int)Constants.RegionSize; } }
|
||||
public int RegionCoordX { get { return (int)Util.WorldToRegionLoc((uint)RegionLocX); } }
|
||||
|
||||
/// <summary>
|
||||
/// The co-ordinate of this region
|
||||
/// </summary>
|
||||
public int RegionCoordY { get { return RegionLocY / (int)Constants.RegionSize; } }
|
||||
public int RegionCoordY { get { return (int)Util.WorldToRegionLoc((uint)RegionLocY); } }
|
||||
|
||||
/// <summary>
|
||||
/// The location of this region in meters.
|
||||
|
@ -246,8 +246,8 @@ namespace OpenSim.Services.Interfaces
|
|||
|
||||
public GridRegion(uint xcell, uint ycell)
|
||||
{
|
||||
m_regionLocX = (int)(xcell * Constants.RegionSize);
|
||||
m_regionLocY = (int)(ycell * Constants.RegionSize);
|
||||
m_regionLocX = (int)Util.RegionToWorldLoc(xcell);
|
||||
m_regionLocY = (int)Util.RegionToWorldLoc(ycell);
|
||||
RegionSizeX = (int)Constants.RegionSize;
|
||||
RegionSizeY = (int)Constants.RegionSize;
|
||||
}
|
||||
|
|
|
@ -362,7 +362,9 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
|
||||
{
|
||||
int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
|
||||
// int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
|
||||
int x = (int)Util.RegionToWorldLoc(1000);
|
||||
int y = (int)Util.RegionToWorldLoc(1000);
|
||||
if (home != null)
|
||||
{
|
||||
x = home.RegionLocX;
|
||||
|
@ -436,10 +438,23 @@ namespace OpenSim.Services.LLLoginService
|
|||
ErrorReason = "key";
|
||||
welcomeMessage = "Welcome to OpenSim!";
|
||||
seedCapability = String.Empty;
|
||||
home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
|
||||
userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
|
||||
userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
|
||||
userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
|
||||
home = "{'region_handle':[r"
|
||||
+ Util.RegionToWorldLoc(1000).ToString()
|
||||
+ ",r"
|
||||
+ Util.RegionToWorldLoc(1000).ToString()
|
||||
+ "], 'position':[r"
|
||||
+ userProfile.homepos.X.ToString()
|
||||
+ ",r"
|
||||
+ userProfile.homepos.Y.ToString()
|
||||
+ ",r"
|
||||
+ userProfile.homepos.Z.ToString()
|
||||
+ "], 'look_at':[r"
|
||||
+ userProfile.homelookat.X.ToString()
|
||||
+ ",r"
|
||||
+ userProfile.homelookat.Y.ToString()
|
||||
+ ",r"
|
||||
+ userProfile.homelookat.Z.ToString()
|
||||
+ "]}";
|
||||
lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
|
||||
RegionX = (uint) 255232;
|
||||
RegionY = (uint) 254976;
|
||||
|
|
|
@ -684,7 +684,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
private GridRegion FindAlternativeRegion(UUID scopeID)
|
||||
{
|
||||
List<GridRegion> hyperlinks = null;
|
||||
List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize);
|
||||
List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000));
|
||||
if (regions != null && regions.Count > 0)
|
||||
{
|
||||
hyperlinks = m_GridService.GetHyperlinks(scopeID);
|
||||
|
|
|
@ -69,9 +69,7 @@ namespace OpenSim.Tests.Common
|
|||
tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(neighbourHandle, out x, out y);
|
||||
x /= Constants.RegionSize;
|
||||
y /= Constants.RegionSize;
|
||||
Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
|
||||
|
@ -104,9 +102,7 @@ namespace OpenSim.Tests.Common
|
|||
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
x /= Constants.RegionSize;
|
||||
y /= Constants.RegionSize;
|
||||
Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
|
||||
|
|
Loading…
Reference in New Issue