Add console command "teleport user" to allow teleport from the region console

See "help teleport user" on the console for more details
0.7.4.1
Justin Clark-Casey (justincc) 2012-05-29 23:35:20 +01:00
parent b660c4991b
commit bf0b8170f7
1 changed files with 189 additions and 0 deletions

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@ -0,0 +1,189 @@
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using log4net;
using Mono.Addins;
using NDesk.Options;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Avatars.Commands
{
/// <summary>
/// A module that holds commands for manipulating objects in the scene.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
public class UserCommandsModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>";
public static Regex InterRegionDestinationRegex
= new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
public static Regex WithinRegionDestinationRegex
= new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
public string Name { get { return "User Commands Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand(
"Users",
this,
"teleport user",
TeleportUserCommandSyntax,
"Teleport a user in this simulator to the given destination",
"<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
+ "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
HandleTeleportUser);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene.RegionInfo.RegionID);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
private ScenePresence GetUser(string firstName, string lastName)
{
ScenePresence userFound = null;
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(firstName, lastName);
if (user != null && !user.IsChildAgent)
{
userFound = user;
break;
}
}
}
return userFound;
}
private void HandleTeleportUser(string module, string[] cmd)
{
if (cmd.Length < 5)
{
MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax);
return;
}
string firstName = cmd[2];
string lastName = cmd[3];
string rawDestination = cmd[4];
ScenePresence user = GetUser(firstName, lastName);
if (user == null)
{
MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName);
return;
}
// MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
Match m = WithinRegionDestinationRegex.Match(rawDestination);
if (!m.Success)
{
m = InterRegionDestinationRegex.Match(rawDestination);
if (!m.Success)
{
MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination);
return;
}
}
string regionName
= m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
MainConsole.Instance.OutputFormat(
"Teleporting {0} to {1},{2},{3} in {4}",
user.Name,
m.Groups["x"], m.Groups["y"], m.Groups["z"],
regionName);
user.Scene.RequestTeleportLocation(
user.ControllingClient,
regionName,
new Vector3(
float.Parse(m.Groups["x"].Value),
float.Parse(m.Groups["y"].Value),
float.Parse(m.Groups["z"].Value)),
user.Lookat,
(uint)TeleportFlags.ViaLocation);
}
}
}