Add console command "teleport user" to allow teleport from the region console
See "help teleport user" on the console for more details0.7.4.1
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Mono.Addins;
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using NDesk.Options;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatars.Commands
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{
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/// <summary>
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/// A module that holds commands for manipulating objects in the scene.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
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public class UserCommandsModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>";
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public static Regex InterRegionDestinationRegex
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= new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
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public static Regex WithinRegionDestinationRegex
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= new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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public string Name { get { return "User Commands Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes[scene.RegionInfo.RegionID] = scene;
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scene.AddCommand(
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"Users",
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this,
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"teleport user",
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TeleportUserCommandSyntax,
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"Teleport a user in this simulator to the given destination",
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"<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
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+ "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
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HandleTeleportUser);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Remove(scene.RegionInfo.RegionID);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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private ScenePresence GetUser(string firstName, string lastName)
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{
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ScenePresence userFound = null;
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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{
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ScenePresence user = scene.GetScenePresence(firstName, lastName);
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if (user != null && !user.IsChildAgent)
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{
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userFound = user;
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break;
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}
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}
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}
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return userFound;
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}
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private void HandleTeleportUser(string module, string[] cmd)
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{
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if (cmd.Length < 5)
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{
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MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax);
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return;
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}
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string firstName = cmd[2];
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string lastName = cmd[3];
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string rawDestination = cmd[4];
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ScenePresence user = GetUser(firstName, lastName);
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if (user == null)
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{
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MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName);
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return;
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}
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// MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
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Match m = WithinRegionDestinationRegex.Match(rawDestination);
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if (!m.Success)
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{
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m = InterRegionDestinationRegex.Match(rawDestination);
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if (!m.Success)
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{
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MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination);
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return;
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}
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}
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string regionName
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= m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
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MainConsole.Instance.OutputFormat(
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"Teleporting {0} to {1},{2},{3} in {4}",
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user.Name,
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m.Groups["x"], m.Groups["y"], m.Groups["z"],
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regionName);
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user.Scene.RequestTeleportLocation(
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user.ControllingClient,
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regionName,
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new Vector3(
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float.Parse(m.Groups["x"].Value),
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float.Parse(m.Groups["y"].Value),
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float.Parse(m.Groups["z"].Value)),
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user.Lookat,
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(uint)TeleportFlags.ViaLocation);
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}
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}
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}
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