diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c3894d8773..b7dfb0e6f6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1911,14 +1911,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - //it's late... i think this is right ? - if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) - { - part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); - SceneObjectGroup parent = part.ParentGroup; - parent.HasGroupChanged = true; - parent.ScheduleGroupForTerseUpdate(); - } + LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); + part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); + SceneObjectGroup parent = part.ParentGroup; + parent.HasGroupChanged = true; + parent.ScheduleGroupForTerseUpdate(); } }