From bf107b0207b0ecaa539dc2a409ea360f7cb14588 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 14 Aug 2010 01:19:38 +0100 Subject: [PATCH] Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't address limiting link distance, but at least it makes the UI and LSL match. --- .../Shared/Api/Implementation/LSL_Api.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c3894d8773..b7dfb0e6f6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1911,14 +1911,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - //it's late... i think this is right ? - if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) - { - part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); - SceneObjectGroup parent = part.ParentGroup; - parent.HasGroupChanged = true; - parent.ScheduleGroupForTerseUpdate(); - } + LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); + part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); + SceneObjectGroup parent = part.ParentGroup; + parent.HasGroupChanged = true; + parent.ScheduleGroupForTerseUpdate(); } }