i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...0.6.0-stable
							parent
							
								
									066b350d20
								
							
						
					
					
						commit
						bf23e5d66c
					
				| 
						 | 
				
			
			@ -43,23 +43,19 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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    public class ChatModule : IRegionModule, ISimChat
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private string m_defaultzone = null;
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        private static readonly ILog m_log = 
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            LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private IRCChatModule m_irc = null;
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        private Thread m_irc_connector = null;
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        private const int DEBUG_CHANNEL = 2147483647;
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        private string m_last_leaving_user = null;
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        private string m_last_new_user = null;
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        private int m_saydistance = 30;
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        private List<Scene> m_scenes = new List<Scene>();
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        private int m_shoutdistance = 100;
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        internal object m_syncInit = new object();
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        internal object m_syncLogout = new object();
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        private int m_whisperdistance = 10;
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        private List<Scene> m_scenes = new List<Scene>();
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        internal object m_syncInit = new object();
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        #region IRegionModule Members
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        public void Initialise(Scene scene, IConfigSource config)
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        {
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            lock (m_syncInit)
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			@ -68,7 +64,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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                {
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                    m_scenes.Add(scene);
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                    scene.EventManager.OnNewClient += NewClient;
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                    scene.RegisterModuleInterface<ISimChat>(this);
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                    scene.EventManager.OnChatFromWorld += SimChat;
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                    // scene.RegisterModuleInterface<ISimChat>(this);
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                }
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                // wrap this in a try block so that defaults will work if
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			@ -82,57 +79,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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                catch (Exception)
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                {
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                }
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                try
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                {
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                    m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim");
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                }
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                catch (Exception)
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                {
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                }
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                // setup IRC Relay
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                if (m_irc == null)
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                {
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                    m_irc = new IRCChatModule(config);
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                }
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                if (m_irc_connector == null)
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                {
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                    m_irc_connector = new Thread(IRCConnectRun);
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                    m_irc_connector.Name = "IRCConnectorThread";
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                    m_irc_connector.IsBackground = true;
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                }
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                m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
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                                 m_whisperdistance, m_saydistance, m_shoutdistance);
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            }
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        }
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        public void PostInitialise()
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        {
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            if (m_irc.Enabled)
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            {
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                try
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                {
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                    //m_irc.Connect(m_scenes);
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                    if (m_irc_connector == null)
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                    {
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                        m_irc_connector = new Thread(IRCConnectRun);
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                        m_irc_connector.Name = "IRCConnectorThread";
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                        m_irc_connector.IsBackground = true;
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                    }
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                    if (!m_irc_connector.IsAlive)
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                    {
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                        m_irc_connector.Start();
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                        ThreadTracker.Add(m_irc_connector);
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                    }
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                }
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                catch (Exception)
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                {
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                }
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            }
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        }
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        public void Close()
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        {
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            m_irc.Close();
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        }
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        public string Name
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			@ -148,11 +105,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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        #endregion
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        #region ISimChat Members
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        public void SimChat(Object sender, ChatFromViewerArgs e)
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        {
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            // FROM: Sim  TO: IRC
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            ScenePresence avatar = null;
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            //TODO: Move ForEachScenePresence and others into IScene.
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			@ -164,7 +118,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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            // Filled in since it's easier than rewriting right now.
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            LLVector3 fromPos = e.Position;
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            LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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            LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 
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                                                scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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            string fromName = e.From;
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            string message = e.Message;
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			@ -178,66 +133,37 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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            if (avatar != null)
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            {
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                fromPos = avatar.AbsolutePosition;
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                regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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                regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 
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                                          scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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                fromName = avatar.Firstname + " " + avatar.Lastname;
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                fromAgentID = e.Sender.AgentId;
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            }
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            // Try to reconnect to server if not connected
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            if (m_irc.Enabled && !m_irc.Connected)
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            {
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                // In a non-blocking way. Eventually the connector will get it started
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                try
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                {
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                    if (m_irc_connector == null)
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                    {
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                        m_irc_connector = new Thread(IRCConnectRun);
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                        m_irc_connector.Name = "IRCConnectorThread";
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                        m_irc_connector.IsBackground = true;
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                    }
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                    if (!m_irc_connector.IsAlive)
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                    {
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                        m_irc_connector.Start();
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                        ThreadTracker.Add(m_irc_connector);
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                    }
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                }
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                catch (Exception)
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                {
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                }
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            }
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            // We only want to relay stuff on channel 0
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            if (e.Channel == 0 || e.Channel == 2147483647)
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            if (e.Channel == 0 || e.Channel == DEBUG_CHANNEL)
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            {
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                if (e.Channel == 2147483647)
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                if (e.Channel == DEBUG_CHANNEL)
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                    e.Type = ChatTypeEnum.DebugChannel;
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                // IRC stuff
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                if (e.Message.Length > 0 && e.Channel == 0)
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                {
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                    if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
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                    {
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                        m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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                    }
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                }
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                // chat works by redistributing every incoming chat
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                // message to each avatar in the scene
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                foreach (Scene s in m_scenes)
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                {
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                    s.ForEachScenePresence(delegate(ScenePresence presence)
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                                           {
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                                               if (e.Channel == DEBUG_CHANNEL)
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                                               {
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                                                   if (e.Channel == 2147483647)
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                                                   {
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                                                       TrySendChatMessage(presence, fromPos, regionPos,
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                                                                         fromAgentID, fromName, e.Type, message, ChatSourceType.Object);
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                                                   }
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                                                   else
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                                                   {
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                                                       TrySendChatMessage(presence, fromPos, regionPos,
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                                                                          fromAgentID, fromName, e.Type, message, ChatSourceType.Agent);
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                                                   }
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                                               });
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                                                   TrySendChatMessage(presence, fromPos, regionPos,
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                                                                      fromAgentID, fromName, e.Type, 
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                                                                      message, ChatSourceType.Object);
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                                               }
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                                               else
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                                               {
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                                                   TrySendChatMessage(presence, fromPos, regionPos,
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                                                                      fromAgentID, fromName, e.Type, 
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                                                                      message, ChatSourceType.Agent);
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                                               }
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                                           });
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                }
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            }
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        }
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			@ -249,67 +175,23 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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            try
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            {
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                client.OnChatFromViewer += SimChat;
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                if ((m_irc.Enabled) && (m_irc.Connected))
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                {
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                    string clientName = client.Name;
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                    // handles simple case. May not work for hundred connecting in per second.
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                    // and the NewClients calles getting interleved
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                    // but filters out multiple reports
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                    if (clientName != m_last_new_user)
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                    {
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                        m_last_new_user = clientName;
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                        string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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                        m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion);
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                    }
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                }
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                client.OnLogout += ClientLoggedOut;
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                client.OnConnectionClosed += ClientLoggedOut;
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                client.OnLogout += ClientLoggedOut;
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            }
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            catch (Exception ex)
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            {
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                m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
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            }
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        }
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        public void ClientLoggedOut(IClientAPI client)
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        {
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            lock (m_syncLogout)
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            {
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                try
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                {
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                    if ((m_irc.Enabled) && (m_irc.Connected))
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                    {
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                        string clientName = client.FirstName + " " + client.LastName;
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                        string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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                        // handles simple case. May not work for hundred connecting in per second.
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                        // and the NewClients calles getting interleved
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                        // but filters out multiple reports
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                        if (clientName != m_last_leaving_user)
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                        {
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                            m_last_leaving_user = clientName;
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                            m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion);
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                            m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion);
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                        }
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                    }
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                }
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                catch (Exception ex)
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                {
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                    m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
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                }
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                m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
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            }
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        }
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        private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
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                                        LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src)
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                                        LLUUID fromAgentID, string fromName, ChatTypeEnum type, 
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                                        string message, ChatSourceType src)
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        {
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            if (!presence.IsChildAgent)
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            {
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                LLVector3 fromRegionPos = fromPos + regionPos;
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                LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
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                int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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                if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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                    type == ChatTypeEnum.Say && dis > m_saydistance ||
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                    type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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			@ -318,563 +200,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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                }
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                // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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                presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
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                presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, 
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                                                           fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
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            }
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        }
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        // if IRC is enabled then just keep trying using a monitor thread
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        public void IRCConnectRun()
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        {
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            while (true)
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            {
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                if ((m_irc.Enabled) && (!m_irc.Connected))
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                {
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                    m_irc.Connect(m_scenes);
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                }
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                Thread.Sleep(15000);
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            }
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        }
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        public string FindClientRegion(string client_FirstName, string client_LastName)
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        {
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            string sourceRegion = null;
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            foreach (Scene s in m_scenes)
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            {
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                s.ForEachScenePresence(delegate(ScenePresence presence)
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                                           {
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                                               if ((presence.IsChildAgent == false)
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                                                   && (presence.Firstname == client_FirstName)
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                                                   && (presence.Lastname == client_LastName))
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                                               {
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                                                   sourceRegion = presence.Scene.RegionInfo.RegionName;
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                                                   //sourceRegion= s.RegionInfo.RegionName;
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                                               }
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                                           });
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                if (sourceRegion != null) return sourceRegion;
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            }
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            if (m_defaultzone == null)
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            {
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                m_defaultzone = "Sim";
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            }
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            return m_defaultzone;
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        }
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    }
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    internal class IRCChatModule
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    {
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        #region ErrorReplies enum
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        public enum ErrorReplies
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        {
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            NotRegistered = 451, // ":You have not registered"
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            NicknameInUse = 433 // "<nick> :Nickname is already in use"
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        }
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        #endregion
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        #region Replies enum
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        public enum Replies
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        {
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            MotdStart = 375, // ":- <server> Message of the day - "
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            Motd = 372, // ":- <text>"
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            EndOfMotd = 376 // ":End of /MOTD command"
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        }
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        #endregion
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private Thread listener;
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        private string m_basenick = null;
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        private string m_channel = null;
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        private bool m_connected = false;
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        private bool m_enabled = false;
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        private List<Scene> m_last_scenes = null;
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        private string m_nick = null;
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        private uint m_port = 6668;
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        private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
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        private StreamReader m_reader;
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        private List<Scene> m_scenes = null;
 | 
			
		||||
        private string m_server = null;
 | 
			
		||||
 | 
			
		||||
        private NetworkStream m_stream;
 | 
			
		||||
        internal object m_syncConnect = new object();
 | 
			
		||||
        private TcpClient m_tcp;
 | 
			
		||||
        private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
 | 
			
		||||
        private StreamWriter m_writer;
 | 
			
		||||
 | 
			
		||||
        private Thread pingSender;
 | 
			
		||||
 | 
			
		||||
        public IRCChatModule(IConfigSource config)
 | 
			
		||||
        {
 | 
			
		||||
            m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
 | 
			
		||||
            m_tcp = null;
 | 
			
		||||
            m_writer = null;
 | 
			
		||||
            m_reader = null;
 | 
			
		||||
 | 
			
		||||
            // configuration in OpenSim.ini
 | 
			
		||||
            // [IRC]
 | 
			
		||||
            // server  = chat.freenode.net
 | 
			
		||||
            // nick    = OSimBot_mysim
 | 
			
		||||
            // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot
 | 
			
		||||
            // ; username is the IRC command line sent
 | 
			
		||||
            // ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname>
 | 
			
		||||
            // channel = #opensim-regions
 | 
			
		||||
            // port = 6667
 | 
			
		||||
            // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
 | 
			
		||||
            // ;for <bot>:<user in region> :<message>
 | 
			
		||||
            // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
 | 
			
		||||
            // ;for <bot>:<message> - <user of region> :
 | 
			
		||||
            // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
 | 
			
		||||
            // ;for <bot>:<message> - from <user> :
 | 
			
		||||
            // ;msgformat = "PRIVMSG {0} : {3} - from {1}"
 | 
			
		||||
            // Traps I/O disconnects so it does not crash the sim
 | 
			
		||||
            // Trys to reconnect if disconnected and someone says something
 | 
			
		||||
            // Tells IRC server "QUIT" when doing a close (just to be nice)
 | 
			
		||||
            // Default port back to 6667
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                m_server = config.Configs["IRC"].GetString("server");
 | 
			
		||||
                m_nick = config.Configs["IRC"].GetString("nick");
 | 
			
		||||
                m_basenick = m_nick;
 | 
			
		||||
                m_channel = config.Configs["IRC"].GetString("channel");
 | 
			
		||||
                m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port);
 | 
			
		||||
                m_user = config.Configs["IRC"].GetString("username", m_user);
 | 
			
		||||
                m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
 | 
			
		||||
                if (m_server != null && m_nick != null && m_channel != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_nick = m_nick + Util.RandomClass.Next(1, 99);
 | 
			
		||||
                    m_enabled = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Enabled
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_enabled; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Connected
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_connected; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Nick
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_nick; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Connect(List<Scene> scenes)
 | 
			
		||||
        {
 | 
			
		||||
            lock (m_syncConnect)
 | 
			
		||||
            {
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    if (m_connected) return true;
 | 
			
		||||
                    m_scenes = scenes;
 | 
			
		||||
                    if (m_last_scenes == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_last_scenes = scenes;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    m_tcp = new TcpClient(m_server, (int) m_port);
 | 
			
		||||
                    m_log.Info("[IRC]: Connecting...");
 | 
			
		||||
                    m_stream = m_tcp.GetStream();
 | 
			
		||||
                    m_log.Info("[IRC]: Connected to " + m_server);
 | 
			
		||||
                    m_reader = new StreamReader(m_stream);
 | 
			
		||||
                    m_writer = new StreamWriter(m_stream);
 | 
			
		||||
 | 
			
		||||
                    pingSender = new Thread(new ThreadStart(PingRun));
 | 
			
		||||
                    pingSender.Name = "PingSenderThread";
 | 
			
		||||
                    pingSender.IsBackground = true;
 | 
			
		||||
                    pingSender.Start();
 | 
			
		||||
                    ThreadTracker.Add(pingSender);
 | 
			
		||||
 | 
			
		||||
                    listener = new Thread(new ThreadStart(ListenerRun));
 | 
			
		||||
                    listener.Name = "IRCChatModuleListenerThread";
 | 
			
		||||
                    listener.IsBackground = true;
 | 
			
		||||
                    listener.Start();
 | 
			
		||||
                    ThreadTracker.Add(listener);
 | 
			
		||||
 | 
			
		||||
                    m_writer.WriteLine(m_user);
 | 
			
		||||
                    m_writer.Flush();
 | 
			
		||||
                    m_writer.WriteLine("NICK " + m_nick);
 | 
			
		||||
                    m_writer.Flush();
 | 
			
		||||
                    m_writer.WriteLine("JOIN " + m_channel);
 | 
			
		||||
                    m_writer.Flush();
 | 
			
		||||
                    m_log.Info("[IRC]: Connection fully established");
 | 
			
		||||
                    m_connected = true;
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception e)
 | 
			
		||||
                {
 | 
			
		||||
                    Console.WriteLine(e.ToString());
 | 
			
		||||
                }
 | 
			
		||||
                return m_connected;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Reconnect()
 | 
			
		||||
        {
 | 
			
		||||
            m_connected = false;
 | 
			
		||||
            listener.Abort();
 | 
			
		||||
            pingSender.Abort();
 | 
			
		||||
            m_writer.Close();
 | 
			
		||||
            m_reader.Close();
 | 
			
		||||
            m_tcp.Close();
 | 
			
		||||
            if (m_enabled)
 | 
			
		||||
            {
 | 
			
		||||
                Connect(m_last_scenes);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PrivMsg(string from, string region, string msg)
 | 
			
		||||
        {
 | 
			
		||||
            // One message to the IRC server
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                if (m_privmsgformat == null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg);
 | 
			
		||||
                }
 | 
			
		||||
                m_writer.Flush();
 | 
			
		||||
                m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg);
 | 
			
		||||
            }
 | 
			
		||||
            catch (IOException)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)");
 | 
			
		||||
                Reconnect();
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private Dictionary<string, string> ExtractMsg(string input)
 | 
			
		||||
        {
 | 
			
		||||
            //examines IRC commands and extracts any private messages
 | 
			
		||||
            // which will then be reboadcast in the Sim
 | 
			
		||||
 | 
			
		||||
            m_log.Info("[IRC]: ExtractMsg: " + input);
 | 
			
		||||
            Dictionary<string, string> result = null;
 | 
			
		||||
            //string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
 | 
			
		||||
            string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
 | 
			
		||||
            Regex RE = new Regex(regex, RegexOptions.Multiline);
 | 
			
		||||
            MatchCollection matches = RE.Matches(input);
 | 
			
		||||
            // Get some direct matches $1 $4 is a
 | 
			
		||||
            if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
 | 
			
		||||
            {
 | 
			
		||||
                result = new Dictionary<string, string>();
 | 
			
		||||
                result.Add("nick", matches[0].Groups[1].Value);
 | 
			
		||||
                result.Add("user", matches[0].Groups[2].Value);
 | 
			
		||||
                result.Add("channel", matches[0].Groups[3].Value);
 | 
			
		||||
                result.Add("msg", matches[0].Groups[4].Value);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Info("[IRC]: Number of matches: " + matches.Count);
 | 
			
		||||
                if (matches.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PingRun()
 | 
			
		||||
        {
 | 
			
		||||
            // IRC keep alive thread
 | 
			
		||||
            // send PING ever 15 seconds
 | 
			
		||||
            while (true)
 | 
			
		||||
            {
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    if (m_connected == true)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_writer.WriteLine("PING :" + m_server);
 | 
			
		||||
                        m_writer.Flush();
 | 
			
		||||
                        Thread.Sleep(15000);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (IOException)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)");
 | 
			
		||||
                    Reconnect();
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception ex)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void ListenerRun()
 | 
			
		||||
        {
 | 
			
		||||
            string inputLine;
 | 
			
		||||
            LLVector3 pos = new LLVector3(128, 128, 20);
 | 
			
		||||
            while (true)
 | 
			
		||||
            {
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
 | 
			
		||||
                    {
 | 
			
		||||
                        // Console.WriteLine(inputLine);
 | 
			
		||||
                        if (inputLine.Contains(m_channel))
 | 
			
		||||
                        {
 | 
			
		||||
                            Dictionary<string, string> data = ExtractMsg(inputLine);
 | 
			
		||||
                            // Any chat ???
 | 
			
		||||
                            if (data != null)
 | 
			
		||||
                            {
 | 
			
		||||
                                foreach (Scene m_scene in m_scenes)
 | 
			
		||||
                                {
 | 
			
		||||
                                    m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
 | 
			
		||||
                                                                     {
 | 
			
		||||
                                                                         if (!avatar.IsChildAgent)
 | 
			
		||||
                                                                         {
 | 
			
		||||
                                                                             avatar.ControllingClient.SendChatMessage(
 | 
			
		||||
                                                                                 Helpers.StringToField(data["msg"]), 255,
 | 
			
		||||
                                                                                 pos, data["nick"],
 | 
			
		||||
                                                                                 LLUUID.Zero,(byte)ChatSourceType.Agent,(byte)ChatAudibleLevel.Fully);
 | 
			
		||||
                                                                         }
 | 
			
		||||
                                                                     });
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                // Was an command from the IRC server
 | 
			
		||||
                                ProcessIRCCommand(inputLine);
 | 
			
		||||
                            }
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            // Was an command from the IRC server
 | 
			
		||||
                            ProcessIRCCommand(inputLine);
 | 
			
		||||
                        }
 | 
			
		||||
                        Thread.Sleep(150);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (IOException)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
 | 
			
		||||
                    Reconnect();
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception ex)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void BroadcastSim(string message, string sender)
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 pos = new LLVector3(128, 128, 20);
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                foreach (Scene m_scene in m_scenes)
 | 
			
		||||
                {
 | 
			
		||||
                    m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
 | 
			
		||||
                                                     {
 | 
			
		||||
                                                         if (!avatar.IsChildAgent)
 | 
			
		||||
                                                         {
 | 
			
		||||
                                                             avatar.ControllingClient.SendChatMessage(
 | 
			
		||||
                                                                 Helpers.StringToField(message), 255,
 | 
			
		||||
                                                                 pos, sender,
 | 
			
		||||
                                                                 LLUUID.Zero,(byte)ChatSourceType.Object,(byte)ChatAudibleLevel.Fully);
 | 
			
		||||
                                                         }
 | 
			
		||||
                                                     });
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex) // IRC gate should not crash Sim
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void ProcessIRCCommand(string command)
 | 
			
		||||
        {
 | 
			
		||||
            //m_log.Info("[IRC]: ProcessIRCCommand:" + command);
 | 
			
		||||
 | 
			
		||||
            string[] commArgs = new string[command.Split(' ').Length];
 | 
			
		||||
            string c_server = m_server;
 | 
			
		||||
 | 
			
		||||
            commArgs = command.Split(' ');
 | 
			
		||||
            if (commArgs[0].Substring(0, 1) == ":")
 | 
			
		||||
            {
 | 
			
		||||
                commArgs[0] = commArgs[0].Remove(0, 1);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (commArgs[1] == "002")
 | 
			
		||||
            {
 | 
			
		||||
                // fetch the correct servername
 | 
			
		||||
                // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/...
 | 
			
		||||
                //     irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch
 | 
			
		||||
 | 
			
		||||
                c_server = (commArgs[6].Split('['))[0];
 | 
			
		||||
                m_server = c_server;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (commArgs[0] == "ERROR")
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[IRC]: IRC SERVER ERROR:" + command);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (commArgs[0] == "PING")
 | 
			
		||||
            {
 | 
			
		||||
                string p_reply = "";
 | 
			
		||||
 | 
			
		||||
                for (int i = 1; i < commArgs.Length; i++)
 | 
			
		||||
                {
 | 
			
		||||
                    p_reply += commArgs[i] + " ";
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_writer.WriteLine("PONG " + p_reply);
 | 
			
		||||
                m_writer.Flush();
 | 
			
		||||
            }
 | 
			
		||||
            else if (commArgs[0] == c_server)
 | 
			
		||||
            {
 | 
			
		||||
                // server message
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    Int32 commandCode = Int32.Parse(commArgs[1]);
 | 
			
		||||
                    switch (commandCode)
 | 
			
		||||
                    {
 | 
			
		||||
                        case (int) ErrorReplies.NicknameInUse:
 | 
			
		||||
                            // Gen a new name
 | 
			
		||||
                            m_nick = m_basenick + Util.RandomClass.Next(1, 99);
 | 
			
		||||
                            m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick);
 | 
			
		||||
                            // Retry
 | 
			
		||||
                            m_writer.WriteLine("NICK " + m_nick);
 | 
			
		||||
                            m_writer.Flush();
 | 
			
		||||
                            m_writer.WriteLine("JOIN " + m_channel);
 | 
			
		||||
                            m_writer.Flush();
 | 
			
		||||
                            break;
 | 
			
		||||
                        case (int) ErrorReplies.NotRegistered:
 | 
			
		||||
                            break;
 | 
			
		||||
                        case (int) Replies.EndOfMotd:
 | 
			
		||||
                            break;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception)
 | 
			
		||||
                {
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // Normal message
 | 
			
		||||
                string commAct = commArgs[1];
 | 
			
		||||
                switch (commAct)
 | 
			
		||||
                {
 | 
			
		||||
                    case "JOIN":
 | 
			
		||||
                        eventIrcJoin(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "PART":
 | 
			
		||||
                        eventIrcPart(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "MODE":
 | 
			
		||||
                        eventIrcMode(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "NICK":
 | 
			
		||||
                        eventIrcNickChange(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "KICK":
 | 
			
		||||
                        eventIrcKick(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "QUIT":
 | 
			
		||||
                        eventIrcQuit(commArgs);
 | 
			
		||||
                        break;
 | 
			
		||||
                    case "PONG":
 | 
			
		||||
                        break; // that's nice
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcJoin(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string IrcChannel = commArgs[2];
 | 
			
		||||
            string IrcUser = commArgs[0].Split('!')[0];
 | 
			
		||||
            BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcPart(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string IrcChannel = commArgs[2];
 | 
			
		||||
            string IrcUser = commArgs[0].Split('!')[0];
 | 
			
		||||
            BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcMode(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            //string IrcChannel = commArgs[2];
 | 
			
		||||
            //string IrcUser = commArgs[0].Split('!')[0];
 | 
			
		||||
            string UserMode = "";
 | 
			
		||||
            for (int i = 3; i < commArgs.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                UserMode += commArgs[i] + " ";
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (UserMode.Substring(0, 1) == ":")
 | 
			
		||||
            {
 | 
			
		||||
                UserMode = UserMode.Remove(0, 1);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcNickChange(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string UserOldNick = commArgs[0].Split('!')[0];
 | 
			
		||||
            string UserNewNick = commArgs[2].Remove(0, 1);
 | 
			
		||||
            BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcKick(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string UserKicker = commArgs[0].Split('!')[0];
 | 
			
		||||
            string UserKicked = commArgs[3];
 | 
			
		||||
            string IrcChannel = commArgs[2];
 | 
			
		||||
            string KickMessage = "";
 | 
			
		||||
            for (int i = 4; i < commArgs.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                KickMessage += commArgs[i] + " ";
 | 
			
		||||
            }
 | 
			
		||||
            BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick);
 | 
			
		||||
            if (UserKicked == m_nick)
 | 
			
		||||
            {
 | 
			
		||||
                BroadcastSim("Hey, that was me!!!", m_nick);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void eventIrcQuit(string[] commArgs)
 | 
			
		||||
        {
 | 
			
		||||
            string IrcUser = commArgs[0].Split('!')[0];
 | 
			
		||||
            string QuitMessage = "";
 | 
			
		||||
 | 
			
		||||
            for (int i = 2; i < commArgs.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                QuitMessage += commArgs[i] + " ";
 | 
			
		||||
            }
 | 
			
		||||
            BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            m_connected = false;
 | 
			
		||||
            m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing");
 | 
			
		||||
            m_writer.Flush();
 | 
			
		||||
            listener.Abort();
 | 
			
		||||
            pingSender.Abort();
 | 
			
		||||
            m_writer.Close();
 | 
			
		||||
            m_reader.Close();
 | 
			
		||||
            m_tcp.Close();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -182,6 +182,13 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        /// </summary>
 | 
			
		||||
        public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
 | 
			
		||||
        public event DeregisterCapsEvent OnDeregisterCaps;
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// ChatFromWorldEvent is called via Scene when a chat message
 | 
			
		||||
        /// from world comes in (chat from viewer is available via
 | 
			
		||||
        /// client.OnChatFromViewer).
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public delegate void ChatFromWorldEvent(Object sender, ChatFromViewerArgs chat);
 | 
			
		||||
        public event ChatFromWorldEvent OnChatFromWorld;
 | 
			
		||||
 | 
			
		||||
        public class MoneyTransferArgs : EventArgs
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -283,6 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
 | 
			
		||||
        private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
 | 
			
		||||
        private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
 | 
			
		||||
        private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
 | 
			
		||||
        private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
 | 
			
		||||
        private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
 | 
			
		||||
        private ScriptControlEvent handlerScriptControlEvent = null;
 | 
			
		||||
| 
						 | 
				
			
			@ -625,6 +633,16 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void TriggerOnChatFromWorld(Object sender, ChatFromViewerArgs chat)
 | 
			
		||||
        {
 | 
			
		||||
            handlerChatFromWorld = OnChatFromWorld;
 | 
			
		||||
            if (handlerChatFromWorld != null)
 | 
			
		||||
            {
 | 
			
		||||
                handlerChatFromWorld(sender, chat);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed)
 | 
			
		||||
        {
 | 
			
		||||
            handlerScriptControlEvent = OnScriptControlEvent;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -45,28 +45,25 @@ namespace OpenSim.Region.Environment.Scenes
 | 
			
		|||
        public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
 | 
			
		||||
                            LLUUID fromAgentID)
 | 
			
		||||
        {
 | 
			
		||||
            if (m_simChatModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                ChatFromViewerArgs args = new ChatFromViewerArgs();
 | 
			
		||||
            ChatFromViewerArgs args = new ChatFromViewerArgs();
 | 
			
		||||
 | 
			
		||||
                args.Message = Helpers.FieldToUTF8String(message);
 | 
			
		||||
                args.Channel = channel;
 | 
			
		||||
                args.Type = type;
 | 
			
		||||
                args.Position = fromPos;
 | 
			
		||||
                args.SenderUUID = fromAgentID;
 | 
			
		||||
            args.Message = Helpers.FieldToUTF8String(message);
 | 
			
		||||
            args.Channel = channel;
 | 
			
		||||
            args.Type = type;
 | 
			
		||||
            args.Position = fromPos;
 | 
			
		||||
            args.SenderUUID = fromAgentID;
 | 
			
		||||
            args.Scene = this;
 | 
			
		||||
 | 
			
		||||
            ScenePresence user = GetScenePresence(fromAgentID);
 | 
			
		||||
            if (user != null)
 | 
			
		||||
                args.Sender = user.ControllingClient;
 | 
			
		||||
            else
 | 
			
		||||
                args.Sender = null;
 | 
			
		||||
 | 
			
		||||
                ScenePresence user = GetScenePresence(fromAgentID);
 | 
			
		||||
                if (user != null)
 | 
			
		||||
                    args.Sender = user.ControllingClient;
 | 
			
		||||
                else
 | 
			
		||||
                    args.Sender = null;
 | 
			
		||||
            args.From = fromName;
 | 
			
		||||
            //args.
 | 
			
		||||
 | 
			
		||||
                args.From = fromName;
 | 
			
		||||
                //args.
 | 
			
		||||
 | 
			
		||||
                m_simChatModule.SimChat(this, args);
 | 
			
		||||
            }
 | 
			
		||||
            EventManager.TriggerOnChatFromWorld(this, args);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue