i've refactored the ChatModule into two modules: ChatModule and IRCBridgeModule.
ChatModule is now only doing in-world chat. IRCBridgeModule is only doing, well, bridging chat to/from IRC. Both modules are now using a new OnChatFromWorld event handler (which Scene.PacketHandler is feeding for chat from in-world instead of going via the Interface method). This refactoring will allow us to easily add other bridge modules (e.g., an XMPP bridge module). there is still a bug in IRCBridgeModule (inherited from the old ChatModule) where FindClientRegion does not really find the client region...0.6.0-stable
parent
066b350d20
commit
bf23e5d66c
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@ -43,23 +43,19 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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{
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public class ChatModule : IRegionModule, ISimChat
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public class ChatModule : IRegionModule, ISimChat
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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private string m_defaultzone = null;
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IRCChatModule m_irc = null;
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private const int DEBUG_CHANNEL = 2147483647;
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private Thread m_irc_connector = null;
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private string m_last_leaving_user = null;
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private string m_last_new_user = null;
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private int m_saydistance = 30;
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private int m_saydistance = 30;
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private List<Scene> m_scenes = new List<Scene>();
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private int m_shoutdistance = 100;
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private int m_shoutdistance = 100;
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internal object m_syncInit = new object();
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internal object m_syncLogout = new object();
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private int m_whisperdistance = 10;
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private int m_whisperdistance = 10;
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private List<Scene> m_scenes = new List<Scene>();
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internal object m_syncInit = new object();
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#region IRegionModule Members
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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lock (m_syncInit)
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lock (m_syncInit)
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@ -68,7 +64,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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{
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m_scenes.Add(scene);
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m_scenes.Add(scene);
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scene.EventManager.OnNewClient += NewClient;
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scene.EventManager.OnNewClient += NewClient;
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scene.RegisterModuleInterface<ISimChat>(this);
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scene.EventManager.OnChatFromWorld += SimChat;
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// scene.RegisterModuleInterface<ISimChat>(this);
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}
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}
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// wrap this in a try block so that defaults will work if
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// wrap this in a try block so that defaults will work if
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@ -82,57 +79,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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catch (Exception)
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catch (Exception)
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{
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{
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}
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}
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m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
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try
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m_whisperdistance, m_saydistance, m_shoutdistance);
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{
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m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim");
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}
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catch (Exception)
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{
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}
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// setup IRC Relay
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if (m_irc == null)
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{
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m_irc = new IRCChatModule(config);
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}
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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}
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}
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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if (m_irc.Enabled)
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{
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try
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{
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//m_irc.Connect(m_scenes);
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive)
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{
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m_irc_connector.Start();
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ThreadTracker.Add(m_irc_connector);
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}
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}
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catch (Exception)
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{
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}
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}
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}
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}
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public void Close()
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public void Close()
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{
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{
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m_irc.Close();
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}
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}
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public string Name
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public string Name
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@ -148,11 +105,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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#endregion
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#endregion
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#region ISimChat Members
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#region ISimChat Members
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public void SimChat(Object sender, ChatFromViewerArgs e)
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public void SimChat(Object sender, ChatFromViewerArgs e)
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{
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{
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// FROM: Sim TO: IRC
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ScenePresence avatar = null;
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ScenePresence avatar = null;
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//TODO: Move ForEachScenePresence and others into IScene.
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//TODO: Move ForEachScenePresence and others into IScene.
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@ -164,7 +118,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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// Filled in since it's easier than rewriting right now.
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// Filled in since it's easier than rewriting right now.
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LLVector3 fromPos = e.Position;
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LLVector3 fromPos = e.Position;
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LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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string fromName = e.From;
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string fromName = e.From;
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string message = e.Message;
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string message = e.Message;
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@ -178,66 +133,37 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (avatar != null)
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if (avatar != null)
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{
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{
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fromPos = avatar.AbsolutePosition;
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fromPos = avatar.AbsolutePosition;
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regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
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scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromAgentID = e.Sender.AgentId;
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fromAgentID = e.Sender.AgentId;
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}
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}
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// Try to reconnect to server if not connected
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if (m_irc.Enabled && !m_irc.Connected)
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{
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// In a non-blocking way. Eventually the connector will get it started
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try
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{
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if (m_irc_connector == null)
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{
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m_irc_connector = new Thread(IRCConnectRun);
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m_irc_connector.Name = "IRCConnectorThread";
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m_irc_connector.IsBackground = true;
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}
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if (!m_irc_connector.IsAlive)
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{
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m_irc_connector.Start();
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ThreadTracker.Add(m_irc_connector);
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}
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}
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catch (Exception)
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{
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}
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}
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// We only want to relay stuff on channel 0
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// We only want to relay stuff on channel 0
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if (e.Channel == 0 || e.Channel == 2147483647)
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if (e.Channel == 0 || e.Channel == DEBUG_CHANNEL)
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{
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{
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if (e.Channel == 2147483647)
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if (e.Channel == DEBUG_CHANNEL)
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e.Type = ChatTypeEnum.DebugChannel;
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e.Type = ChatTypeEnum.DebugChannel;
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// IRC stuff
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// chat works by redistributing every incoming chat
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if (e.Message.Length > 0 && e.Channel == 0)
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// message to each avatar in the scene
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{
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if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
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{
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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}
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}
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foreach (Scene s in m_scenes)
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foreach (Scene s in m_scenes)
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{
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (e.Channel == DEBUG_CHANNEL)
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{
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{
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if (e.Channel == 2147483647)
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TrySendChatMessage(presence, fromPos, regionPos,
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{
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fromAgentID, fromName, e.Type,
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TrySendChatMessage(presence, fromPos, regionPos,
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message, ChatSourceType.Object);
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fromAgentID, fromName, e.Type, message, ChatSourceType.Object);
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}
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}
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else
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else
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{
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{
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TrySendChatMessage(presence, fromPos, regionPos,
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TrySendChatMessage(presence, fromPos, regionPos,
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fromAgentID, fromName, e.Type,
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fromAgentID, fromName, e.Type, message, ChatSourceType.Agent);
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message, ChatSourceType.Agent);
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}
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}
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});
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});
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}
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}
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}
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}
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}
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}
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try
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try
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{
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{
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client.OnChatFromViewer += SimChat;
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client.OnChatFromViewer += SimChat;
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if ((m_irc.Enabled) && (m_irc.Connected))
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{
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string clientName = client.Name;
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// handles simple case. May not work for hundred connecting in per second.
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// and the NewClients calles getting interleved
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// but filters out multiple reports
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if (clientName != m_last_new_user)
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{
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m_last_new_user = clientName;
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string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion);
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}
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}
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client.OnLogout += ClientLoggedOut;
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client.OnConnectionClosed += ClientLoggedOut;
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client.OnLogout += ClientLoggedOut;
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
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m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
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}
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}
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public void ClientLoggedOut(IClientAPI client)
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{
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lock (m_syncLogout)
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{
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try
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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{
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string clientName = client.FirstName + " " + client.LastName;
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string clientRegion = FindClientRegion(client.FirstName, client.LastName);
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// handles simple case. May not work for hundred connecting in per second.
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// and the NewClients calles getting interleved
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// but filters out multiple reports
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if (clientName != m_last_leaving_user)
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{
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m_last_leaving_user = clientName;
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m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion);
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m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion);
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}
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}
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}
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catch (Exception ex)
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{
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m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
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}
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}
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}
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}
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}
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private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
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private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
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LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src)
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LLUUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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{
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{
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if (!presence.IsChildAgent)
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if (!presence.IsChildAgent)
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{
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{
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LLVector3 fromRegionPos = fromPos + regionPos;
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LLVector3 fromRegionPos = fromPos + regionPos;
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LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
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LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
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int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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@ -318,563 +200,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
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fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
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}
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}
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}
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}
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// if IRC is enabled then just keep trying using a monitor thread
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public void IRCConnectRun()
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{
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while (true)
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{
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if ((m_irc.Enabled) && (!m_irc.Connected))
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{
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m_irc.Connect(m_scenes);
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}
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Thread.Sleep(15000);
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}
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}
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public string FindClientRegion(string client_FirstName, string client_LastName)
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{
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string sourceRegion = null;
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if ((presence.IsChildAgent == false)
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&& (presence.Firstname == client_FirstName)
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&& (presence.Lastname == client_LastName))
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{
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sourceRegion = presence.Scene.RegionInfo.RegionName;
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//sourceRegion= s.RegionInfo.RegionName;
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}
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});
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if (sourceRegion != null) return sourceRegion;
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}
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if (m_defaultzone == null)
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{
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m_defaultzone = "Sim";
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}
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return m_defaultzone;
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}
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}
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internal class IRCChatModule
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{
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#region ErrorReplies enum
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public enum ErrorReplies
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{
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NotRegistered = 451, // ":You have not registered"
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NicknameInUse = 433 // "<nick> :Nickname is already in use"
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}
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#endregion
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#region Replies enum
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public enum Replies
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{
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MotdStart = 375, // ":- <server> Message of the day - "
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Motd = 372, // ":- <text>"
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EndOfMotd = 376 // ":End of /MOTD command"
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}
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#endregion
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Thread listener;
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private string m_basenick = null;
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private string m_channel = null;
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private bool m_connected = false;
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private bool m_enabled = false;
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private List<Scene> m_last_scenes = null;
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private string m_nick = null;
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private uint m_port = 6668;
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private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
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private StreamReader m_reader;
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private List<Scene> m_scenes = null;
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private string m_server = null;
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private NetworkStream m_stream;
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internal object m_syncConnect = new object();
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private TcpClient m_tcp;
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private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
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|
||||||
private StreamWriter m_writer;
|
|
||||||
|
|
||||||
private Thread pingSender;
|
|
||||||
|
|
||||||
public IRCChatModule(IConfigSource config)
|
|
||||||
{
|
|
||||||
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
|
|
||||||
m_tcp = null;
|
|
||||||
m_writer = null;
|
|
||||||
m_reader = null;
|
|
||||||
|
|
||||||
// configuration in OpenSim.ini
|
|
||||||
// [IRC]
|
|
||||||
// server = chat.freenode.net
|
|
||||||
// nick = OSimBot_mysim
|
|
||||||
// ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot
|
|
||||||
// ; username is the IRC command line sent
|
|
||||||
// ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname>
|
|
||||||
// channel = #opensim-regions
|
|
||||||
// port = 6667
|
|
||||||
// ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
|
|
||||||
// ;for <bot>:<user in region> :<message>
|
|
||||||
// ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
|
|
||||||
// ;for <bot>:<message> - <user of region> :
|
|
||||||
// ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
|
|
||||||
// ;for <bot>:<message> - from <user> :
|
|
||||||
// ;msgformat = "PRIVMSG {0} : {3} - from {1}"
|
|
||||||
// Traps I/O disconnects so it does not crash the sim
|
|
||||||
// Trys to reconnect if disconnected and someone says something
|
|
||||||
// Tells IRC server "QUIT" when doing a close (just to be nice)
|
|
||||||
// Default port back to 6667
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_server = config.Configs["IRC"].GetString("server");
|
|
||||||
m_nick = config.Configs["IRC"].GetString("nick");
|
|
||||||
m_basenick = m_nick;
|
|
||||||
m_channel = config.Configs["IRC"].GetString("channel");
|
|
||||||
m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port);
|
|
||||||
m_user = config.Configs["IRC"].GetString("username", m_user);
|
|
||||||
m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
|
|
||||||
if (m_server != null && m_nick != null && m_channel != null)
|
|
||||||
{
|
|
||||||
m_nick = m_nick + Util.RandomClass.Next(1, 99);
|
|
||||||
m_enabled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Enabled
|
|
||||||
{
|
|
||||||
get { return m_enabled; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Connected
|
|
||||||
{
|
|
||||||
get { return m_connected; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Nick
|
|
||||||
{
|
|
||||||
get { return m_nick; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Connect(List<Scene> scenes)
|
|
||||||
{
|
|
||||||
lock (m_syncConnect)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (m_connected) return true;
|
|
||||||
m_scenes = scenes;
|
|
||||||
if (m_last_scenes == null)
|
|
||||||
{
|
|
||||||
m_last_scenes = scenes;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_tcp = new TcpClient(m_server, (int) m_port);
|
|
||||||
m_log.Info("[IRC]: Connecting...");
|
|
||||||
m_stream = m_tcp.GetStream();
|
|
||||||
m_log.Info("[IRC]: Connected to " + m_server);
|
|
||||||
m_reader = new StreamReader(m_stream);
|
|
||||||
m_writer = new StreamWriter(m_stream);
|
|
||||||
|
|
||||||
pingSender = new Thread(new ThreadStart(PingRun));
|
|
||||||
pingSender.Name = "PingSenderThread";
|
|
||||||
pingSender.IsBackground = true;
|
|
||||||
pingSender.Start();
|
|
||||||
ThreadTracker.Add(pingSender);
|
|
||||||
|
|
||||||
listener = new Thread(new ThreadStart(ListenerRun));
|
|
||||||
listener.Name = "IRCChatModuleListenerThread";
|
|
||||||
listener.IsBackground = true;
|
|
||||||
listener.Start();
|
|
||||||
ThreadTracker.Add(listener);
|
|
||||||
|
|
||||||
m_writer.WriteLine(m_user);
|
|
||||||
m_writer.Flush();
|
|
||||||
m_writer.WriteLine("NICK " + m_nick);
|
|
||||||
m_writer.Flush();
|
|
||||||
m_writer.WriteLine("JOIN " + m_channel);
|
|
||||||
m_writer.Flush();
|
|
||||||
m_log.Info("[IRC]: Connection fully established");
|
|
||||||
m_connected = true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Console.WriteLine(e.ToString());
|
|
||||||
}
|
|
||||||
return m_connected;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reconnect()
|
|
||||||
{
|
|
||||||
m_connected = false;
|
|
||||||
listener.Abort();
|
|
||||||
pingSender.Abort();
|
|
||||||
m_writer.Close();
|
|
||||||
m_reader.Close();
|
|
||||||
m_tcp.Close();
|
|
||||||
if (m_enabled)
|
|
||||||
{
|
|
||||||
Connect(m_last_scenes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PrivMsg(string from, string region, string msg)
|
|
||||||
{
|
|
||||||
// One message to the IRC server
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (m_privmsgformat == null)
|
|
||||||
{
|
|
||||||
m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg);
|
|
||||||
}
|
|
||||||
m_writer.Flush();
|
|
||||||
m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg);
|
|
||||||
}
|
|
||||||
catch (IOException)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)");
|
|
||||||
Reconnect();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Dictionary<string, string> ExtractMsg(string input)
|
|
||||||
{
|
|
||||||
//examines IRC commands and extracts any private messages
|
|
||||||
// which will then be reboadcast in the Sim
|
|
||||||
|
|
||||||
m_log.Info("[IRC]: ExtractMsg: " + input);
|
|
||||||
Dictionary<string, string> result = null;
|
|
||||||
//string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
|
|
||||||
string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
|
|
||||||
Regex RE = new Regex(regex, RegexOptions.Multiline);
|
|
||||||
MatchCollection matches = RE.Matches(input);
|
|
||||||
// Get some direct matches $1 $4 is a
|
|
||||||
if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
|
|
||||||
{
|
|
||||||
result = new Dictionary<string, string>();
|
|
||||||
result.Add("nick", matches[0].Groups[1].Value);
|
|
||||||
result.Add("user", matches[0].Groups[2].Value);
|
|
||||||
result.Add("channel", matches[0].Groups[3].Value);
|
|
||||||
result.Add("msg", matches[0].Groups[4].Value);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.Info("[IRC]: Number of matches: " + matches.Count);
|
|
||||||
if (matches.Count > 0)
|
|
||||||
{
|
|
||||||
m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PingRun()
|
|
||||||
{
|
|
||||||
// IRC keep alive thread
|
|
||||||
// send PING ever 15 seconds
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (m_connected == true)
|
|
||||||
{
|
|
||||||
m_writer.WriteLine("PING :" + m_server);
|
|
||||||
m_writer.Flush();
|
|
||||||
Thread.Sleep(15000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (IOException)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)");
|
|
||||||
Reconnect();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ListenerRun()
|
|
||||||
{
|
|
||||||
string inputLine;
|
|
||||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
|
|
||||||
{
|
|
||||||
// Console.WriteLine(inputLine);
|
|
||||||
if (inputLine.Contains(m_channel))
|
|
||||||
{
|
|
||||||
Dictionary<string, string> data = ExtractMsg(inputLine);
|
|
||||||
// Any chat ???
|
|
||||||
if (data != null)
|
|
||||||
{
|
|
||||||
foreach (Scene m_scene in m_scenes)
|
|
||||||
{
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
|
||||||
{
|
|
||||||
if (!avatar.IsChildAgent)
|
|
||||||
{
|
|
||||||
avatar.ControllingClient.SendChatMessage(
|
|
||||||
Helpers.StringToField(data["msg"]), 255,
|
|
||||||
pos, data["nick"],
|
|
||||||
LLUUID.Zero,(byte)ChatSourceType.Agent,(byte)ChatAudibleLevel.Fully);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Was an command from the IRC server
|
|
||||||
ProcessIRCCommand(inputLine);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Was an command from the IRC server
|
|
||||||
ProcessIRCCommand(inputLine);
|
|
||||||
}
|
|
||||||
Thread.Sleep(150);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (IOException)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
|
|
||||||
Reconnect();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void BroadcastSim(string message, string sender)
|
|
||||||
{
|
|
||||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foreach (Scene m_scene in m_scenes)
|
|
||||||
{
|
|
||||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
|
||||||
{
|
|
||||||
if (!avatar.IsChildAgent)
|
|
||||||
{
|
|
||||||
avatar.ControllingClient.SendChatMessage(
|
|
||||||
Helpers.StringToField(message), 255,
|
|
||||||
pos, sender,
|
|
||||||
LLUUID.Zero,(byte)ChatSourceType.Object,(byte)ChatAudibleLevel.Fully);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex) // IRC gate should not crash Sim
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ProcessIRCCommand(string command)
|
|
||||||
{
|
|
||||||
//m_log.Info("[IRC]: ProcessIRCCommand:" + command);
|
|
||||||
|
|
||||||
string[] commArgs = new string[command.Split(' ').Length];
|
|
||||||
string c_server = m_server;
|
|
||||||
|
|
||||||
commArgs = command.Split(' ');
|
|
||||||
if (commArgs[0].Substring(0, 1) == ":")
|
|
||||||
{
|
|
||||||
commArgs[0] = commArgs[0].Remove(0, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (commArgs[1] == "002")
|
|
||||||
{
|
|
||||||
// fetch the correct servername
|
|
||||||
// ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/...
|
|
||||||
// irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch
|
|
||||||
|
|
||||||
c_server = (commArgs[6].Split('['))[0];
|
|
||||||
m_server = c_server;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (commArgs[0] == "ERROR")
|
|
||||||
{
|
|
||||||
m_log.Error("[IRC]: IRC SERVER ERROR:" + command);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (commArgs[0] == "PING")
|
|
||||||
{
|
|
||||||
string p_reply = "";
|
|
||||||
|
|
||||||
for (int i = 1; i < commArgs.Length; i++)
|
|
||||||
{
|
|
||||||
p_reply += commArgs[i] + " ";
|
|
||||||
}
|
|
||||||
|
|
||||||
m_writer.WriteLine("PONG " + p_reply);
|
|
||||||
m_writer.Flush();
|
|
||||||
}
|
|
||||||
else if (commArgs[0] == c_server)
|
|
||||||
{
|
|
||||||
// server message
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Int32 commandCode = Int32.Parse(commArgs[1]);
|
|
||||||
switch (commandCode)
|
|
||||||
{
|
|
||||||
case (int) ErrorReplies.NicknameInUse:
|
|
||||||
// Gen a new name
|
|
||||||
m_nick = m_basenick + Util.RandomClass.Next(1, 99);
|
|
||||||
m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick);
|
|
||||||
// Retry
|
|
||||||
m_writer.WriteLine("NICK " + m_nick);
|
|
||||||
m_writer.Flush();
|
|
||||||
m_writer.WriteLine("JOIN " + m_channel);
|
|
||||||
m_writer.Flush();
|
|
||||||
break;
|
|
||||||
case (int) ErrorReplies.NotRegistered:
|
|
||||||
break;
|
|
||||||
case (int) Replies.EndOfMotd:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Normal message
|
|
||||||
string commAct = commArgs[1];
|
|
||||||
switch (commAct)
|
|
||||||
{
|
|
||||||
case "JOIN":
|
|
||||||
eventIrcJoin(commArgs);
|
|
||||||
break;
|
|
||||||
case "PART":
|
|
||||||
eventIrcPart(commArgs);
|
|
||||||
break;
|
|
||||||
case "MODE":
|
|
||||||
eventIrcMode(commArgs);
|
|
||||||
break;
|
|
||||||
case "NICK":
|
|
||||||
eventIrcNickChange(commArgs);
|
|
||||||
break;
|
|
||||||
case "KICK":
|
|
||||||
eventIrcKick(commArgs);
|
|
||||||
break;
|
|
||||||
case "QUIT":
|
|
||||||
eventIrcQuit(commArgs);
|
|
||||||
break;
|
|
||||||
case "PONG":
|
|
||||||
break; // that's nice
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcJoin(string[] commArgs)
|
|
||||||
{
|
|
||||||
string IrcChannel = commArgs[2];
|
|
||||||
string IrcUser = commArgs[0].Split('!')[0];
|
|
||||||
BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcPart(string[] commArgs)
|
|
||||||
{
|
|
||||||
string IrcChannel = commArgs[2];
|
|
||||||
string IrcUser = commArgs[0].Split('!')[0];
|
|
||||||
BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcMode(string[] commArgs)
|
|
||||||
{
|
|
||||||
//string IrcChannel = commArgs[2];
|
|
||||||
//string IrcUser = commArgs[0].Split('!')[0];
|
|
||||||
string UserMode = "";
|
|
||||||
for (int i = 3; i < commArgs.Length; i++)
|
|
||||||
{
|
|
||||||
UserMode += commArgs[i] + " ";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (UserMode.Substring(0, 1) == ":")
|
|
||||||
{
|
|
||||||
UserMode = UserMode.Remove(0, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcNickChange(string[] commArgs)
|
|
||||||
{
|
|
||||||
string UserOldNick = commArgs[0].Split('!')[0];
|
|
||||||
string UserNewNick = commArgs[2].Remove(0, 1);
|
|
||||||
BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcKick(string[] commArgs)
|
|
||||||
{
|
|
||||||
string UserKicker = commArgs[0].Split('!')[0];
|
|
||||||
string UserKicked = commArgs[3];
|
|
||||||
string IrcChannel = commArgs[2];
|
|
||||||
string KickMessage = "";
|
|
||||||
for (int i = 4; i < commArgs.Length; i++)
|
|
||||||
{
|
|
||||||
KickMessage += commArgs[i] + " ";
|
|
||||||
}
|
|
||||||
BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick);
|
|
||||||
if (UserKicked == m_nick)
|
|
||||||
{
|
|
||||||
BroadcastSim("Hey, that was me!!!", m_nick);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void eventIrcQuit(string[] commArgs)
|
|
||||||
{
|
|
||||||
string IrcUser = commArgs[0].Split('!')[0];
|
|
||||||
string QuitMessage = "";
|
|
||||||
|
|
||||||
for (int i = 2; i < commArgs.Length; i++)
|
|
||||||
{
|
|
||||||
QuitMessage += commArgs[i] + " ";
|
|
||||||
}
|
|
||||||
BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
m_connected = false;
|
|
||||||
m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing");
|
|
||||||
m_writer.Flush();
|
|
||||||
listener.Abort();
|
|
||||||
pingSender.Abort();
|
|
||||||
m_writer.Close();
|
|
||||||
m_reader.Close();
|
|
||||||
m_tcp.Close();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -182,6 +182,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
public delegate void DeregisterCapsEvent(LLUUID agentID, Caps caps);
|
||||||
public event DeregisterCapsEvent OnDeregisterCaps;
|
public event DeregisterCapsEvent OnDeregisterCaps;
|
||||||
|
/// <summary>
|
||||||
|
/// ChatFromWorldEvent is called via Scene when a chat message
|
||||||
|
/// from world comes in (chat from viewer is available via
|
||||||
|
/// client.OnChatFromViewer).
|
||||||
|
/// </summary>
|
||||||
|
public delegate void ChatFromWorldEvent(Object sender, ChatFromViewerArgs chat);
|
||||||
|
public event ChatFromWorldEvent OnChatFromWorld;
|
||||||
|
|
||||||
public class MoneyTransferArgs : EventArgs
|
public class MoneyTransferArgs : EventArgs
|
||||||
{
|
{
|
||||||
|
@ -283,6 +290,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
|
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
|
||||||
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
|
||||||
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
|
||||||
|
private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
|
||||||
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
|
||||||
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
|
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
|
||||||
private ScriptControlEvent handlerScriptControlEvent = null;
|
private ScriptControlEvent handlerScriptControlEvent = null;
|
||||||
|
@ -625,6 +633,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerOnChatFromWorld(Object sender, ChatFromViewerArgs chat)
|
||||||
|
{
|
||||||
|
handlerChatFromWorld = OnChatFromWorld;
|
||||||
|
if (handlerChatFromWorld != null)
|
||||||
|
{
|
||||||
|
handlerChatFromWorld(sender, chat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed)
|
internal void TriggerControlEvent(uint p, LLUUID scriptUUID, LLUUID avatarID, uint held, uint _changed)
|
||||||
{
|
{
|
||||||
handlerScriptControlEvent = OnScriptControlEvent;
|
handlerScriptControlEvent = OnScriptControlEvent;
|
||||||
|
|
|
@ -45,28 +45,25 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
|
public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
|
||||||
LLUUID fromAgentID)
|
LLUUID fromAgentID)
|
||||||
{
|
{
|
||||||
if (m_simChatModule != null)
|
ChatFromViewerArgs args = new ChatFromViewerArgs();
|
||||||
{
|
|
||||||
ChatFromViewerArgs args = new ChatFromViewerArgs();
|
|
||||||
|
|
||||||
args.Message = Helpers.FieldToUTF8String(message);
|
args.Message = Helpers.FieldToUTF8String(message);
|
||||||
args.Channel = channel;
|
args.Channel = channel;
|
||||||
args.Type = type;
|
args.Type = type;
|
||||||
args.Position = fromPos;
|
args.Position = fromPos;
|
||||||
args.SenderUUID = fromAgentID;
|
args.SenderUUID = fromAgentID;
|
||||||
|
args.Scene = this;
|
||||||
|
|
||||||
|
ScenePresence user = GetScenePresence(fromAgentID);
|
||||||
|
if (user != null)
|
||||||
|
args.Sender = user.ControllingClient;
|
||||||
|
else
|
||||||
|
args.Sender = null;
|
||||||
|
|
||||||
ScenePresence user = GetScenePresence(fromAgentID);
|
args.From = fromName;
|
||||||
if (user != null)
|
//args.
|
||||||
args.Sender = user.ControllingClient;
|
|
||||||
else
|
|
||||||
args.Sender = null;
|
|
||||||
|
|
||||||
args.From = fromName;
|
EventManager.TriggerOnChatFromWorld(this, args);
|
||||||
//args.
|
|
||||||
|
|
||||||
m_simChatModule.SimChat(this, args);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue