use Vector3.normalize in place of util.GetNormalize

avinationmerge
UbitUmarov 2014-08-12 20:59:36 +01:00
parent c7e3e59953
commit bf269c871a
1 changed files with 3 additions and 6 deletions

View File

@ -530,11 +530,8 @@ namespace OpenSim.Region.Framework.Scenes
get get
{ {
Vector3 a = new Vector3(CameraAtAxis.X, CameraAtAxis.Y, 0); Vector3 a = new Vector3(CameraAtAxis.X, CameraAtAxis.Y, 0);
a.Normalize();
if (a == Vector3.Zero) return a;
return a;
return Util.GetNormalizedVector(a);
} }
} }
#endregion #endregion
@ -1796,7 +1793,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
look = Velocity; look = Velocity;
look.Z = 0; look.Z = 0;
look = Util.GetNormalizedVector(look); look.Normalize();
if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) ) if ((Math.Abs(look.X) < 0.01) && (Math.Abs(look.Y) < 0.01) )
look = new Vector3(0.99f, 0.042f, 0); look = new Vector3(0.99f, 0.042f, 0);
} }