Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
bf283208df
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@ -65,6 +65,7 @@ what it is today.
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* A_Biondi
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* A_Biondi
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* alex_carnell
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* alex_carnell
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* Alan Webb (IBM)
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* Alan Webb (IBM)
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* Aleric
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* Allen Kerensky
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* Allen Kerensky
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* BigFootAg
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* BigFootAg
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* BlueWall Slade
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* BlueWall Slade
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@ -504,6 +504,30 @@ namespace OpenSim.Groups
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return notice;
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return notice;
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}
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}
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public static Dictionary<string, object> DirGroupsReplyData(DirGroupsReplyData g)
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{
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Dictionary<string, object> dict = new Dictionary<string, object>();
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dict["GroupID"] = g.groupID;
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dict["Name"] = g.groupName;
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dict["NMembers"] = g.members;
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dict["SearchOrder"] = g.searchOrder;
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return dict;
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}
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public static DirGroupsReplyData DirGroupsReplyData(Dictionary<string, object> dict)
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{
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DirGroupsReplyData g;
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g.groupID = new UUID(dict["GroupID"].ToString());
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g.groupName = dict["Name"].ToString();
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Int32.TryParse(dict["NMembers"].ToString(), out g.members);
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float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder);
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return g;
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}
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}
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}
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}
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}
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@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Groups
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namespace OpenSim.Groups
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{
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{
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@ -51,7 +52,7 @@ namespace OpenSim.Groups
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private IPresenceService m_presenceService;
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IMessageTransferModule m_msgTransferModule = null;
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private IUserManagement m_UserManagement = null;
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private IGroupsServicesConnector m_groupData = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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// Config Options
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@ -79,6 +80,10 @@ namespace OpenSim.Groups
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private int m_usersOnlineCacheExpirySeconds = 20;
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private int m_usersOnlineCacheExpirySeconds = 20;
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private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
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private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
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#region Region Module interfaceBase Members
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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public void Initialise(IConfigSource config)
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@ -124,6 +129,8 @@ namespace OpenSim.Groups
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m_sceneList.Add(scene);
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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}
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@ -155,6 +162,17 @@ namespace OpenSim.Groups
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return;
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return;
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}
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}
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m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
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// No groups module, no groups messaging
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if (m_UserManagement == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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m_presenceService = scene.PresenceService;
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@ -227,17 +245,18 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", groupID);
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int groupMembersCount = groupMembers.Count;
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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if (m_messageOnlineAgentsOnly)
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// In V2 we always only send to online members.
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{
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// Sending to offline members is not an option.
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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// (assuming this is the same across all grid simulators).
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PresenceInfo[] onlineAgents;
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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onlineAgents = m_presenceService.GetAgents(t1);
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@ -249,65 +268,83 @@ namespace OpenSim.Groups
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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// if (m_debugEnabled)
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// if (m_debugEnabled)
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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// groupID, groupMembersCount, groupMembers.Count());
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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}
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int requestStartTick = Environment.TickCount;
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int requestStartTick = Environment.TickCount;
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im.imSessionID = groupID.Guid;
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im.fromGroup = true;
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IClientAPI thisClient = GetActiveClient(fromAgentID);
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if (thisClient != null)
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{
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im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
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}
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// Send to self first of all
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im.toAgentID = im.fromAgentID;
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im.fromGroup = true;
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ProcessMessageFromGroupSession(im);
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List<UUID> regions = new List<UUID>();
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List<UUID> clientsAlreadySent = new List<UUID>();
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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foreach (GroupMembersData member in groupMembers)
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{
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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{
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// Don't deliver messages to people who have dropped this session
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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continue;
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}
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}
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// Copy Message
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im.toAgentID = member.AgentID.Guid;
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.fromAgentName = im.fromAgentName;
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msg.message = im.message;
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msg.dialog = im.dialog;
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msg.offline = im.offline;
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msg.ParentEstateID = im.ParentEstateID;
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msg.Position = im.Position;
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msg.RegionID = im.RegionID;
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msg.binaryBucket = im.binaryBucket;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
|
if (client == null)
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{
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{
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// If they're not local, forward across the grid
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// If they're not local, forward across the grid
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// BUT do it only once per region, please! Sim would be even better!
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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bool reallySend = true;
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if (onlineAgents != null)
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|
{
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|
PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
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|
if (regions.Contains(presence.RegionID))
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|
reallySend = false;
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|
else
|
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|
regions.Add(presence.RegionID);
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|
}
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|
if (reallySend)
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{
|
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|
// We have to create a new IM structure because the transfer module
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|
// uses async send
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|
GridInstantMessage msg = new GridInstantMessage(im, true);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
|
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
|
}
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||||||
|
}
|
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else
|
else
|
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{
|
{
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// Deliver locally, directly
|
// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
|
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ProcessMessageFromGroupSession(msg);
|
|
||||||
|
if (clientsAlreadySent.Contains(member.AgentID))
|
||||||
|
continue;
|
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|
clientsAlreadySent.Add(member.AgentID);
|
||||||
|
|
||||||
|
ProcessMessageFromGroupSession(im);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Temporary for assessing how long it still takes to send messages to large online groups.
|
if (m_debugEnabled)
|
||||||
if (m_messageOnlineAgentsOnly)
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
|
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
|
||||||
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
|
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
|
||||||
|
@ -324,9 +361,20 @@ namespace OpenSim.Groups
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
|
||||||
|
|
||||||
client.OnInstantMessage += OnInstantMessage;
|
ResetAgentGroupChatSessions(client.AgentId.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnMakeRootAgent(ScenePresence sp)
|
||||||
|
{
|
||||||
|
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMakeChildAgent(ScenePresence sp)
|
||||||
|
{
|
||||||
|
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||||
{
|
{
|
||||||
// The instant message module will only deliver messages of dialog types:
|
// The instant message module will only deliver messages of dialog types:
|
||||||
|
@ -335,23 +383,99 @@ namespace OpenSim.Groups
|
||||||
// Any other message type will not be delivered to a client by the
|
// Any other message type will not be delivered to a client by the
|
||||||
// Instant Message Module
|
// Instant Message Module
|
||||||
|
|
||||||
|
UUID regionID = new UUID(msg.RegionID);
|
||||||
if (m_debugEnabled)
|
if (m_debugEnabled)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
|
||||||
|
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
|
||||||
|
|
||||||
DebugGridInstantMessage(msg);
|
DebugGridInstantMessage(msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Incoming message from a group
|
// Incoming message from a group
|
||||||
if ((msg.fromGroup == true) &&
|
if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
|
||||||
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|
|
||||||
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|
|
||||||
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
|
|
||||||
{
|
{
|
||||||
|
// We have to redistribute the message across all members of the group who are here
|
||||||
|
// on this sim
|
||||||
|
|
||||||
|
UUID GroupID = new UUID(msg.imSessionID);
|
||||||
|
|
||||||
|
Scene aScene = m_sceneList[0];
|
||||||
|
GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
|
||||||
|
|
||||||
|
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", GroupID);
|
||||||
|
List<UUID> alreadySeen = new List<UUID>();
|
||||||
|
|
||||||
|
//if (m_debugEnabled)
|
||||||
|
// foreach (GroupMembersData m in groupMembers)
|
||||||
|
// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
|
||||||
|
|
||||||
|
foreach (Scene s in m_sceneList)
|
||||||
|
{
|
||||||
|
s.ForEachScenePresence(sp =>
|
||||||
|
{
|
||||||
|
// We need this, because we are searching through all
|
||||||
|
// SPs, both root and children
|
||||||
|
if (alreadySeen.Contains(sp.UUID))
|
||||||
|
{
|
||||||
|
if (m_debugEnabled)
|
||||||
|
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because we've already seen it", sp.UUID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
alreadySeen.Add(sp.UUID);
|
||||||
|
|
||||||
|
GroupMembersData m = groupMembers.Find(gmd =>
|
||||||
|
{
|
||||||
|
return gmd.AgentID == sp.UUID;
|
||||||
|
});
|
||||||
|
if (m.AgentID == UUID.Zero)
|
||||||
|
{
|
||||||
|
if (m_debugEnabled)
|
||||||
|
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the user has an agent in the region where
|
||||||
|
// the IM came from, and if so, skip it, because the IM
|
||||||
|
// was already sent via that agent
|
||||||
|
if (regionOfOrigin != null)
|
||||||
|
{
|
||||||
|
AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
|
||||||
|
if (aCircuit != null)
|
||||||
|
{
|
||||||
|
if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
|
||||||
|
{
|
||||||
|
if (m_debugEnabled)
|
||||||
|
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_debugEnabled)
|
||||||
|
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID AgentID = sp.UUID;
|
||||||
|
msg.toAgentID = AgentID.Guid;
|
||||||
|
|
||||||
|
if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
|
||||||
|
{
|
||||||
|
if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
|
||||||
|
AddAgentToSession(AgentID, GroupID, msg);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
|
||||||
|
|
||||||
ProcessMessageFromGroupSession(msg);
|
ProcessMessageFromGroupSession(msg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
|
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
|
||||||
{
|
{
|
||||||
|
@ -359,28 +483,56 @@ namespace OpenSim.Groups
|
||||||
|
|
||||||
UUID AgentID = new UUID(msg.fromAgentID);
|
UUID AgentID = new UUID(msg.fromAgentID);
|
||||||
UUID GroupID = new UUID(msg.imSessionID);
|
UUID GroupID = new UUID(msg.imSessionID);
|
||||||
|
UUID toAgentID = new UUID(msg.toAgentID);
|
||||||
|
|
||||||
switch (msg.dialog)
|
switch (msg.dialog)
|
||||||
{
|
{
|
||||||
case (byte)InstantMessageDialog.SessionAdd:
|
case (byte)InstantMessageDialog.SessionAdd:
|
||||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (byte)InstantMessageDialog.SessionDrop:
|
case (byte)InstantMessageDialog.SessionDrop:
|
||||||
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
|
AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (byte)InstantMessageDialog.SessionSend:
|
case (byte)InstantMessageDialog.SessionSend:
|
||||||
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
|
// User hasn't dropped, so they're in the session,
|
||||||
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
|
// maybe we should deliver it.
|
||||||
)
|
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
|
||||||
|
if (client != null)
|
||||||
|
{
|
||||||
|
// Deliver locally, directly
|
||||||
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
|
||||||
|
|
||||||
|
if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
|
||||||
|
{
|
||||||
|
if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
|
||||||
|
// This actually sends the message too, so no need to resend it
|
||||||
|
// with client.SendInstantMessage
|
||||||
|
AddAgentToSession(toAgentID, GroupID, msg);
|
||||||
|
else
|
||||||
|
client.SendInstantMessage(msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
|
||||||
{
|
{
|
||||||
// Agent not in session and hasn't dropped from session
|
// Agent not in session and hasn't dropped from session
|
||||||
// Add them to the session for now, and Invite them
|
// Add them to the session for now, and Invite them
|
||||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||||
|
|
||||||
UUID toAgentID = new UUID(msg.toAgentID);
|
IClientAPI activeClient = GetActiveClient(AgentID);
|
||||||
IClientAPI activeClient = GetActiveClient(toAgentID);
|
|
||||||
if (activeClient != null)
|
if (activeClient != null)
|
||||||
{
|
{
|
||||||
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
|
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
|
||||||
|
@ -396,7 +548,7 @@ namespace OpenSim.Groups
|
||||||
, groupInfo.GroupName
|
, groupInfo.GroupName
|
||||||
, new UUID(msg.fromAgentID)
|
, new UUID(msg.fromAgentID)
|
||||||
, msg.message
|
, msg.message
|
||||||
, new UUID(msg.toAgentID)
|
, AgentID
|
||||||
, msg.fromAgentName
|
, msg.fromAgentName
|
||||||
, msg.dialog
|
, msg.dialog
|
||||||
, msg.timestamp
|
, msg.timestamp
|
||||||
|
@ -411,7 +563,7 @@ namespace OpenSim.Groups
|
||||||
|
|
||||||
eq.ChatterBoxSessionAgentListUpdates(
|
eq.ChatterBoxSessionAgentListUpdates(
|
||||||
new UUID(GroupID)
|
new UUID(GroupID)
|
||||||
, new UUID(msg.fromAgentID)
|
, AgentID
|
||||||
, new UUID(msg.toAgentID)
|
, new UUID(msg.toAgentID)
|
||||||
, false //canVoiceChat
|
, false //canVoiceChat
|
||||||
, false //isModerator
|
, false //isModerator
|
||||||
|
@ -420,29 +572,6 @@ namespace OpenSim.Groups
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
|
|
||||||
{
|
|
||||||
// User hasn't dropped, so they're in the session,
|
|
||||||
// maybe we should deliver it.
|
|
||||||
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
|
|
||||||
if (client != null)
|
|
||||||
{
|
|
||||||
// Deliver locally, directly
|
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
|
|
||||||
client.SendInstantMessage(msg);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -469,7 +598,7 @@ namespace OpenSim.Groups
|
||||||
|
|
||||||
if (groupInfo != null)
|
if (groupInfo != null)
|
||||||
{
|
{
|
||||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||||
|
|
||||||
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
||||||
|
|
||||||
|
@ -495,7 +624,7 @@ namespace OpenSim.Groups
|
||||||
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
||||||
|
|
||||||
//If this agent is sending a message, then they want to be in the session
|
//If this agent is sending a message, then they want to be in the session
|
||||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||||
|
|
||||||
SendMessageToGroup(im, GroupID);
|
SendMessageToGroup(im, GroupID);
|
||||||
}
|
}
|
||||||
|
@ -566,12 +695,12 @@ namespace OpenSim.Groups
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
if (!sp.IsChildAgent)
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||||
return sp.ControllingClient;
|
return sp.ControllingClient;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||||
child = sp.ControllingClient;
|
child = sp.ControllingClient;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -590,5 +719,71 @@ namespace OpenSim.Groups
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region GroupSessionTracking
|
||||||
|
|
||||||
|
public void ResetAgentGroupChatSessions(string agentID)
|
||||||
|
{
|
||||||
|
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
|
||||||
|
agentList.Remove(agentID);
|
||||||
|
|
||||||
|
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
|
||||||
|
agentList.Remove(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||||
|
{
|
||||||
|
// If we're tracking this group, and we can find them in the tracking, then they've been invited
|
||||||
|
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
|
||||||
|
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||||
|
{
|
||||||
|
// If we're tracking drops for this group,
|
||||||
|
// and we find them, well... then they've dropped
|
||||||
|
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||||
|
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||||
|
{
|
||||||
|
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||||
|
{
|
||||||
|
// If not in dropped list, add
|
||||||
|
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||||
|
{
|
||||||
|
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||||
|
{
|
||||||
|
// Add Session Status if it doesn't exist for this session
|
||||||
|
CreateGroupChatSessionTracking(groupID);
|
||||||
|
|
||||||
|
// If nessesary, remove from dropped list
|
||||||
|
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||||
|
{
|
||||||
|
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add to invited
|
||||||
|
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
|
||||||
|
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateGroupChatSessionTracking(UUID groupID)
|
||||||
|
{
|
||||||
|
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||||
|
{
|
||||||
|
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
|
||||||
|
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -141,6 +141,8 @@ namespace OpenSim.Groups
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
scene.EventManager.OnNewClient += OnNewClient;
|
scene.EventManager.OnNewClient += OnNewClient;
|
||||||
|
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
|
||||||
|
scene.EventManager.OnMakeChildAgent += OnMakeChild;
|
||||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||||
// The InstantMessageModule itself doesn't do this,
|
// The InstantMessageModule itself doesn't do this,
|
||||||
// so lets see if things explode if we don't do it
|
// so lets see if things explode if we don't do it
|
||||||
|
@ -194,6 +196,8 @@ namespace OpenSim.Groups
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
scene.EventManager.OnNewClient -= OnNewClient;
|
scene.EventManager.OnNewClient -= OnNewClient;
|
||||||
|
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
|
||||||
|
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
|
||||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||||
|
|
||||||
lock (m_sceneList)
|
lock (m_sceneList)
|
||||||
|
@ -232,16 +236,29 @@ namespace OpenSim.Groups
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
|
||||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||||
client.OnDirFindQuery += OnDirFindQuery;
|
|
||||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMakeRoot(ScenePresence sp)
|
||||||
|
{
|
||||||
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
|
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||||
// Used for Notices and Group Invites/Accept/Reject
|
// Used for Notices and Group Invites/Accept/Reject
|
||||||
client.OnInstantMessage += OnInstantMessage;
|
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
|
||||||
|
|
||||||
// Send client their groups information.
|
// Send client their groups information.
|
||||||
SendAgentGroupDataUpdate(client, client.AgentId);
|
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMakeChild(ScenePresence sp)
|
||||||
|
{
|
||||||
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
|
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
|
||||||
|
// Used for Notices and Group Invites/Accept/Reject
|
||||||
|
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
|
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
|
||||||
|
@ -287,21 +304,6 @@ namespace OpenSim.Groups
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
|
||||||
{
|
|
||||||
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
|
||||||
{
|
|
||||||
if (m_debugEnabled)
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
|
|
||||||
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
|
|
||||||
|
|
||||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
|
||||||
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
@ -907,23 +909,7 @@ namespace OpenSim.Groups
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
|
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
|
||||||
|
|
||||||
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
|
|
||||||
|
|
||||||
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
|
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
|
||||||
//GridInstantMessage msg = new GridInstantMessage();
|
|
||||||
//msg.imSessionID = UUID.Zero.Guid;
|
|
||||||
//msg.fromAgentID = data.GroupID.Guid;
|
|
||||||
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
|
|
||||||
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
|
|
||||||
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
|
|
||||||
//msg.message = data.noticeData.Subject + "|" + data.Message;
|
|
||||||
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
|
|
||||||
//msg.fromGroup = true;
|
|
||||||
//msg.offline = (byte)0;
|
|
||||||
//msg.ParentEstateID = 0;
|
|
||||||
//msg.Position = Vector3.Zero;
|
|
||||||
//msg.RegionID = UUID.Zero.Guid;
|
|
||||||
//msg.binaryBucket = data.BinaryBucket;
|
|
||||||
|
|
||||||
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
|
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
|
||||||
}
|
}
|
||||||
|
@ -1189,6 +1175,11 @@ namespace OpenSim.Groups
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
|
||||||
|
{
|
||||||
|
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Client/Update Tools
|
#region Client/Update Tools
|
||||||
|
|
|
@ -590,28 +590,6 @@ namespace OpenSim.Groups
|
||||||
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
|
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetAgentGroupChatSessions(string agentID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region hypergrid groups
|
#region hypergrid groups
|
||||||
|
|
|
@ -92,12 +92,6 @@ namespace OpenSim.Groups
|
||||||
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
|
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
|
||||||
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
|
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
|
||||||
|
|
||||||
void ResetAgentGroupChatSessions(string agentID);
|
|
||||||
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
|
|
||||||
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
|
|
||||||
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
|
|
||||||
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class GroupInviteInfo
|
public class GroupInviteInfo
|
||||||
|
|
|
@ -320,28 +320,6 @@ namespace OpenSim.Groups
|
||||||
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
|
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetAgentGroupChatSessions(string agentID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -133,6 +133,36 @@ namespace OpenSim.Groups
|
||||||
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
|
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
|
||||||
|
{
|
||||||
|
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
|
||||||
|
if (string.IsNullOrEmpty(query))
|
||||||
|
return hits;
|
||||||
|
|
||||||
|
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||||
|
sendData["Query"] = query;
|
||||||
|
sendData["RequestingAgentID"] = RequestingAgentID;
|
||||||
|
|
||||||
|
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);
|
||||||
|
|
||||||
|
if (ret == null)
|
||||||
|
return hits;
|
||||||
|
|
||||||
|
if (!ret.ContainsKey("RESULT"))
|
||||||
|
return hits;
|
||||||
|
|
||||||
|
if (ret["RESULT"].ToString() == "NULL")
|
||||||
|
return hits;
|
||||||
|
|
||||||
|
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
|
||||||
|
{
|
||||||
|
DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary<string, object>)v);
|
||||||
|
hits.Add(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
return hits;
|
||||||
|
}
|
||||||
|
|
||||||
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||||
{
|
{
|
||||||
reason = string.Empty;
|
reason = string.Empty;
|
||||||
|
|
|
@ -199,7 +199,7 @@ namespace OpenSim.Groups
|
||||||
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
|
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
|
||||||
{
|
{
|
||||||
// TODO!
|
// TODO!
|
||||||
return new List<DirGroupsReplyData>();
|
return m_GroupsService.FindGroups(RequestingAgentID, search);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||||
|
@ -406,28 +406,6 @@ namespace OpenSim.Groups
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetAgentGroupChatSessions(string agentID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -133,6 +133,8 @@ namespace OpenSim.Groups
|
||||||
return HandleAddNotice(request);
|
return HandleAddNotice(request);
|
||||||
case "GETNOTICES":
|
case "GETNOTICES":
|
||||||
return HandleGetNotices(request);
|
return HandleGetNotices(request);
|
||||||
|
case "FINDGROUPS":
|
||||||
|
return HandleFindGroups(request);
|
||||||
}
|
}
|
||||||
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
|
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
|
||||||
}
|
}
|
||||||
|
@ -740,6 +742,32 @@ namespace OpenSim.Groups
|
||||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
byte[] HandleFindGroups(Dictionary<string, object> request)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query"))
|
||||||
|
NullResult(result, "Bad network data");
|
||||||
|
|
||||||
|
List<DirGroupsReplyData> hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString());
|
||||||
|
|
||||||
|
if (hits == null || (hits != null && hits.Count == 0))
|
||||||
|
NullResult(result, "No hits");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string, object> dict = new Dictionary<string, object>();
|
||||||
|
int i = 0;
|
||||||
|
foreach (DirGroupsReplyData n in hits)
|
||||||
|
dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n);
|
||||||
|
|
||||||
|
result["RESULT"] = dict;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||||
|
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#region Helpers
|
#region Helpers
|
||||||
|
|
||||||
|
|
|
@ -255,6 +255,12 @@ namespace OpenSim.Groups
|
||||||
return members;
|
return members;
|
||||||
List<RoleData> rolesList = new List<RoleData>(roles);
|
List<RoleData> rolesList = new List<RoleData>(roles);
|
||||||
|
|
||||||
|
// Check visibility?
|
||||||
|
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
|
||||||
|
bool checkVisibility = !RequestingAgentID.Equals("all");
|
||||||
|
m_log.DebugFormat("[ZZZ]: AgentID is {0}. checkVisibility is {1}", RequestingAgentID, checkVisibility);
|
||||||
|
if (checkVisibility)
|
||||||
|
{
|
||||||
// Is the requester a member of the group?
|
// Is the requester a member of the group?
|
||||||
bool isInGroup = false;
|
bool isInGroup = false;
|
||||||
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
|
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
|
||||||
|
@ -262,6 +268,7 @@ namespace OpenSim.Groups
|
||||||
|
|
||||||
if (!isInGroup) // reduce the roles to the visible ones
|
if (!isInGroup) // reduce the roles to the visible ones
|
||||||
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
|
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
|
||||||
|
}
|
||||||
|
|
||||||
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
|
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
|
||||||
if (datas == null || (datas != null && datas.Length == 0))
|
if (datas == null || (datas != null && datas.Length == 0))
|
||||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Data.MySQL
|
||||||
if (string.IsNullOrEmpty(pattern))
|
if (string.IsNullOrEmpty(pattern))
|
||||||
pattern = "1 ORDER BY Name LIMIT 100";
|
pattern = "1 ORDER BY Name LIMIT 100";
|
||||||
else
|
else
|
||||||
pattern = string.Format("Name LIKE %{0}% ORDER BY Name LIMIT 100", pattern);
|
pattern = string.Format("Name LIKE '%{0}%' ORDER BY Name LIMIT 100", pattern);
|
||||||
|
|
||||||
return m_Groups.Get(pattern);
|
return m_Groups.Get(pattern);
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,6 +53,24 @@ namespace OpenSim.Framework
|
||||||
binaryBucket = new byte[0];
|
binaryBucket = new byte[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
|
||||||
|
{
|
||||||
|
fromAgentID = im.fromAgentID;
|
||||||
|
fromAgentName = im.fromAgentName;
|
||||||
|
toAgentID = im.toAgentID;
|
||||||
|
dialog = im.dialog;
|
||||||
|
fromGroup = im.fromGroup;
|
||||||
|
message = im.message;
|
||||||
|
imSessionID = im.imSessionID;
|
||||||
|
offline = im.offline;
|
||||||
|
Position = im.Position;
|
||||||
|
binaryBucket = im.binaryBucket;
|
||||||
|
RegionID = im.RegionID;
|
||||||
|
|
||||||
|
if (addTimestamp)
|
||||||
|
timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||||
|
}
|
||||||
|
|
||||||
public GridInstantMessage(IScene scene, UUID _fromAgentID,
|
public GridInstantMessage(IScene scene, UUID _fromAgentID,
|
||||||
string _fromAgentName, UUID _toAgentID,
|
string _fromAgentName, UUID _toAgentID,
|
||||||
byte _dialog, bool _fromGroup, string _message,
|
byte _dialog, bool _fromGroup, string _message,
|
||||||
|
|
|
@ -285,8 +285,13 @@ namespace OpenSim.Framework.Servers
|
||||||
public static bool RemoveHttpServer(uint port)
|
public static bool RemoveHttpServer(uint port)
|
||||||
{
|
{
|
||||||
lock (m_Servers)
|
lock (m_Servers)
|
||||||
|
{
|
||||||
|
if (instance != null && instance.Port == port)
|
||||||
|
instance = null;
|
||||||
|
|
||||||
return m_Servers.Remove(port);
|
return m_Servers.Remove(port);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Does this collection of servers contain one with the given port?
|
/// Does this collection of servers contain one with the given port?
|
||||||
|
|
|
@ -91,7 +91,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
scene.RegisterModuleInterface<IEventQueue>(this);
|
scene.RegisterModuleInterface<IEventQueue>(this);
|
||||||
|
|
||||||
scene.EventManager.OnClientClosed += ClientClosed;
|
scene.EventManager.OnClientClosed += ClientClosed;
|
||||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
|
||||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||||
|
|
||||||
MainConsole.Instance.Commands.AddCommand(
|
MainConsole.Instance.Commands.AddCommand(
|
||||||
|
@ -120,7 +119,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
return;
|
return;
|
||||||
|
|
||||||
scene.EventManager.OnClientClosed -= ClientClosed;
|
scene.EventManager.OnClientClosed -= ClientClosed;
|
||||||
scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
|
|
||||||
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||||
|
|
||||||
scene.UnregisterModuleInterface<IEventQueue>(this);
|
scene.UnregisterModuleInterface<IEventQueue>(this);
|
||||||
|
@ -189,11 +187,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
if (!queues.ContainsKey(agentId))
|
if (!queues.ContainsKey(agentId))
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||||
agentId, m_scene.RegionInfo.RegionName);
|
agentId, m_scene.RegionInfo.RegionName);
|
||||||
*/
|
|
||||||
queues[agentId] = new Queue<OSD>();
|
queues[agentId] = new Queue<OSD>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,9 +224,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
Queue<OSD> queue = GetQueue(avatarID);
|
Queue<OSD> queue = GetQueue(avatarID);
|
||||||
if (queue != null)
|
if (queue != null)
|
||||||
|
{
|
||||||
lock (queue)
|
lock (queue)
|
||||||
queue.Enqueue(ev);
|
queue.Enqueue(ev);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
m_log.WarnFormat("[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
catch (NullReferenceException e)
|
catch (NullReferenceException e)
|
||||||
{
|
{
|
||||||
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
|
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
|
||||||
|
@ -244,48 +244,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
private void ClientClosed(UUID agentID, Scene scene)
|
private void ClientClosed(UUID agentID, Scene scene)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
//m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
int count = 0;
|
|
||||||
while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
|
|
||||||
{
|
|
||||||
Thread.Sleep(1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (queues)
|
lock (queues)
|
||||||
{
|
|
||||||
queues.Remove(agentID);
|
queues.Remove(agentID);
|
||||||
}
|
|
||||||
|
|
||||||
List<UUID> removeitems = new List<UUID>();
|
List<UUID> removeitems = new List<UUID>();
|
||||||
lock (m_AvatarQueueUUIDMapping)
|
lock (m_AvatarQueueUUIDMapping)
|
||||||
m_AvatarQueueUUIDMapping.Remove(agentID);
|
m_AvatarQueueUUIDMapping.Remove(agentID);
|
||||||
|
|
||||||
// lock (m_AvatarQueueUUIDMapping)
|
|
||||||
// {
|
|
||||||
// foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
|
|
||||||
// {
|
|
||||||
//// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
|
|
||||||
// if (ky == agentID)
|
|
||||||
// {
|
|
||||||
// removeitems.Add(ky);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// foreach (UUID ky in removeitems)
|
|
||||||
// {
|
|
||||||
// UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
|
|
||||||
// m_AvatarQueueUUIDMapping.Remove(ky);
|
|
||||||
//
|
|
||||||
// string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
|
|
||||||
// MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
|
|
||||||
//
|
|
||||||
//// m_log.DebugFormat(
|
|
||||||
//// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
|
|
||||||
//// eqgPath, agentID, m_scene.RegionInfo.RegionName);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
UUID searchval = UUID.Zero;
|
UUID searchval = UUID.Zero;
|
||||||
|
|
||||||
removeitems.Clear();
|
removeitems.Clear();
|
||||||
|
@ -305,19 +272,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
foreach (UUID ky in removeitems)
|
foreach (UUID ky in removeitems)
|
||||||
m_QueueUUIDAvatarMapping.Remove(ky);
|
m_QueueUUIDAvatarMapping.Remove(ky);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void MakeChildAgent(ScenePresence avatar)
|
// m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
|
|
||||||
//lock (m_ids)
|
|
||||||
// {
|
|
||||||
//if (m_ids.ContainsKey(avatar.UUID))
|
|
||||||
//{
|
|
||||||
// close the event queue.
|
|
||||||
//m_ids[avatar.UUID] = -1;
|
|
||||||
//}
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -417,7 +374,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
if (DebugLevel >= 2)
|
if (DebugLevel >= 2)
|
||||||
m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
Queue<OSD> queue = TryGetQueue(pAgentId);
|
Queue<OSD> queue = GetQueue(pAgentId);
|
||||||
|
if (queue == null)
|
||||||
|
{
|
||||||
|
return NoEvents(requestID, pAgentId);
|
||||||
|
}
|
||||||
|
|
||||||
OSD element;
|
OSD element;
|
||||||
lock (queue)
|
lock (queue)
|
||||||
{
|
{
|
||||||
|
@ -788,12 +750,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
|
||||||
bool isModerator, bool textMute)
|
bool isModerator, bool textMute)
|
||||||
{
|
{
|
||||||
OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
|
OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
|
||||||
isModerator, textMute);
|
isModerator, textMute);
|
||||||
Enqueue(item, toAgent);
|
Enqueue(item, fromAgent);
|
||||||
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
|
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -38,6 +38,8 @@ using NUnit.Framework;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||||
using OpenSim.Region.CoreModules.Framework;
|
using OpenSim.Region.CoreModules.Framework;
|
||||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||||
|
@ -802,6 +804,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// TestHelpers.EnableLogging();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
BaseHttpServer httpServer = new BaseHttpServer(99999);
|
||||||
|
MainServer.AddHttpServer(httpServer);
|
||||||
|
MainServer.Instance = httpServer;
|
||||||
|
|
||||||
AttachmentsModule attModA = new AttachmentsModule();
|
AttachmentsModule attModA = new AttachmentsModule();
|
||||||
AttachmentsModule attModB = new AttachmentsModule();
|
AttachmentsModule attModB = new AttachmentsModule();
|
||||||
EntityTransferModule etmA = new EntityTransferModule();
|
EntityTransferModule etmA = new EntityTransferModule();
|
||||||
|
@ -830,6 +836,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||||
SceneHelpers.SetupSceneModules(
|
SceneHelpers.SetupSceneModules(
|
||||||
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
||||||
|
|
||||||
|
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||||
|
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||||
|
|
||||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
||||||
|
|
||||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||||
|
|
|
@ -392,7 +392,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
gim.fromAgentName = fromAgentName;
|
gim.fromAgentName = fromAgentName;
|
||||||
gim.fromGroup = fromGroup;
|
gim.fromGroup = fromGroup;
|
||||||
gim.imSessionID = imSessionID.Guid;
|
gim.imSessionID = imSessionID.Guid;
|
||||||
gim.RegionID = UUID.Zero.Guid; // RegionID.Guid;
|
gim.RegionID = RegionID.Guid;
|
||||||
gim.timestamp = timestamp;
|
gim.timestamp = timestamp;
|
||||||
gim.toAgentID = toAgentID.Guid;
|
gim.toAgentID = toAgentID.Guid;
|
||||||
gim.message = message;
|
gim.message = message;
|
||||||
|
@ -728,7 +728,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
gim["position_x"] = msg.Position.X.ToString();
|
gim["position_x"] = msg.Position.X.ToString();
|
||||||
gim["position_y"] = msg.Position.Y.ToString();
|
gim["position_y"] = msg.Position.Y.ToString();
|
||||||
gim["position_z"] = msg.Position.Z.ToString();
|
gim["position_z"] = msg.Position.Z.ToString();
|
||||||
gim["region_id"] = msg.RegionID.ToString();
|
gim["region_id"] = new UUID(msg.RegionID).ToString();
|
||||||
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
|
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
|
||||||
if (m_MessageKey != String.Empty)
|
if (m_MessageKey != String.Empty)
|
||||||
gim["message_key"] = m_MessageKey;
|
gim["message_key"] = m_MessageKey;
|
||||||
|
|
|
@ -133,13 +133,9 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
{
|
{
|
||||||
Caps oldCaps = m_capsObjects[circuitCode];
|
Caps oldCaps = m_capsObjects[circuitCode];
|
||||||
|
|
||||||
m_log.DebugFormat(
|
//m_log.WarnFormat(
|
||||||
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
|
// "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ",
|
||||||
agentId, oldCaps.CapsObjectPath, capsObjectPath);
|
// agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath);
|
||||||
// This should not happen. The caller code is confused. We need to fix that.
|
|
||||||
// CAPs can never be reregistered, or the client will be confused.
|
|
||||||
// Hence this return here.
|
|
||||||
//return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
|
caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
|
||||||
|
@ -153,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Framework
|
||||||
|
|
||||||
public void RemoveCaps(UUID agentId, uint circuitCode)
|
public void RemoveCaps(UUID agentId, uint circuitCode)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName);
|
||||||
lock (m_childrenSeeds)
|
lock (m_childrenSeeds)
|
||||||
{
|
{
|
||||||
if (m_childrenSeeds.ContainsKey(agentId))
|
if (m_childrenSeeds.ContainsKey(agentId))
|
||||||
|
|
|
@ -317,6 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
|
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
|
||||||
sp.Name, sp.UUID, position, regionHandle);
|
sp.Name, sp.UUID, position, regionHandle);
|
||||||
|
|
||||||
|
sp.ControllingClient.SendTeleportFailed("Slow down!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -921,13 +922,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||||
{
|
{
|
||||||
// RED ALERT!!!!
|
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
|
||||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
// they regard the new region as the current region after receiving the AgentMovementComplete
|
||||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
// response. If close is sent before then, it will cause the viewer to quit instead.
|
||||||
// BEFORE THEY SETTLE IN THE NEW REGION.
|
//
|
||||||
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
|
// This sleep can be increased if necessary. However, whilst it's active,
|
||||||
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
// an agent cannot teleport back to this region if it has teleported away.
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(2000);
|
||||||
|
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
}
|
}
|
||||||
|
@ -1045,21 +1046,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// Now let's make it officially a child agent
|
// Now let's make it officially a child agent
|
||||||
sp.MakeChildAgent();
|
sp.MakeChildAgent();
|
||||||
|
|
||||||
// OK, it got this agent. Let's close some child agents
|
|
||||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
|
||||||
|
|
||||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||||
|
|
||||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||||
{
|
{
|
||||||
|
sp.DoNotCloseAfterTeleport = false;
|
||||||
|
|
||||||
// RED ALERT!!!!
|
// RED ALERT!!!!
|
||||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
||||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
||||||
// BEFORE THEY SETTLE IN THE NEW REGION.
|
// BEFORE THEY SETTLE IN THE NEW REGION.
|
||||||
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
|
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
|
||||||
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(15000);
|
||||||
|
|
||||||
|
if (!sp.DoNotCloseAfterTeleport)
|
||||||
|
{
|
||||||
|
// OK, it got this agent. Let's close everything
|
||||||
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Closing in agent {0} in region {1}", sp.Name, Scene.RegionInfo.RegionName);
|
||||||
|
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Not closing agent {0}, user is back in {0}", sp.Name, Scene.RegionInfo.RegionName);
|
||||||
|
sp.DoNotCloseAfterTeleport = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
// now we have a child agent in this region.
|
// now we have a child agent in this region.
|
||||||
|
|
|
@ -0,0 +1,197 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Framework.Monitoring;
|
||||||
|
using OpenSim.Region.ClientStack.LindenUDP;
|
||||||
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Services.Connectors.Hypergrid;
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Packets;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using Mono.Addins;
|
||||||
|
|
||||||
|
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Framework.Search
|
||||||
|
{
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicSearchModule")]
|
||||||
|
public class BasicSearchModule : ISharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected bool m_Enabled;
|
||||||
|
protected List<Scene> m_Scenes = new List<Scene>();
|
||||||
|
|
||||||
|
private IGroupsModule m_GroupsService = null;
|
||||||
|
|
||||||
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource config)
|
||||||
|
{
|
||||||
|
string umanmod = config.Configs["Modules"].GetString("SearchModule", Name);
|
||||||
|
if (umanmod == Name)
|
||||||
|
{
|
||||||
|
m_Enabled = true;
|
||||||
|
m_log.DebugFormat("[BASIC SEARCH MODULE]: {0} is enabled", Name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSharedModule
|
||||||
|
{
|
||||||
|
get { return true; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string Name
|
||||||
|
{
|
||||||
|
get { return "BasicSearchModule"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Type ReplaceableInterface
|
||||||
|
{
|
||||||
|
get { return null; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (m_Enabled)
|
||||||
|
{
|
||||||
|
m_Scenes.Add(scene);
|
||||||
|
|
||||||
|
scene.EventManager.OnMakeRootAgent += new Action<ScenePresence>(EventManager_OnMakeRootAgent);
|
||||||
|
scene.EventManager.OnMakeChildAgent += new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
if (m_Enabled)
|
||||||
|
{
|
||||||
|
m_Scenes.Remove(scene);
|
||||||
|
|
||||||
|
scene.EventManager.OnMakeRootAgent -= new Action<ScenePresence>(EventManager_OnMakeRootAgent);
|
||||||
|
scene.EventManager.OnMakeChildAgent -= new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene s)
|
||||||
|
{
|
||||||
|
if (!m_Enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (m_GroupsService == null)
|
||||||
|
{
|
||||||
|
m_GroupsService = s.RequestModuleInterface<IGroupsModule>();
|
||||||
|
|
||||||
|
// No Groups Service Connector, then group search won't work...
|
||||||
|
if (m_GroupsService == null)
|
||||||
|
m_log.Warn("[BASIC SEARCH MODULE]: Could not get IGroupsModule");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
m_Scenes.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion ISharedRegionModule
|
||||||
|
|
||||||
|
|
||||||
|
#region Event Handlers
|
||||||
|
|
||||||
|
void EventManager_OnMakeRootAgent(ScenePresence sp)
|
||||||
|
{
|
||||||
|
sp.ControllingClient.OnDirFindQuery += OnDirFindQuery;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EventManager_OnMakeChildAgent(ScenePresence sp)
|
||||||
|
{
|
||||||
|
sp.ControllingClient.OnDirFindQuery -= OnDirFindQuery;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
||||||
|
{
|
||||||
|
if (((DirFindFlags)queryFlags & DirFindFlags.People) == DirFindFlags.People)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(queryText))
|
||||||
|
remoteClient.SendDirPeopleReply(queryID, new DirPeopleReplyData[0]);
|
||||||
|
|
||||||
|
List<UserAccount> accounts = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, queryText);
|
||||||
|
DirPeopleReplyData[] hits = new DirPeopleReplyData[accounts.Count];
|
||||||
|
int i = 0;
|
||||||
|
foreach (UserAccount acc in accounts)
|
||||||
|
{
|
||||||
|
DirPeopleReplyData d = new DirPeopleReplyData();
|
||||||
|
d.agentID = acc.PrincipalID;
|
||||||
|
d.firstName = acc.FirstName;
|
||||||
|
d.lastName = acc.LastName;
|
||||||
|
d.online = false;
|
||||||
|
|
||||||
|
hits[i++] = d;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||||
|
remoteClient.SendDirPeopleReply(queryID, hits);
|
||||||
|
}
|
||||||
|
else if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
||||||
|
{
|
||||||
|
if (m_GroupsService == null)
|
||||||
|
{
|
||||||
|
m_log.Warn("[BASIC SEARCH MODULE]: Groups service is not available. Unable to search groups.");
|
||||||
|
remoteClient.SendAlertMessage("Groups search is not enabled");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(queryText))
|
||||||
|
remoteClient.SendDirGroupsReply(queryID, new DirGroupsReplyData[0]);
|
||||||
|
|
||||||
|
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||||
|
remoteClient.SendDirGroupsReply(queryID, m_GroupsService.FindGroups(remoteClient, queryText).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion Event Handlers
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -46,6 +46,8 @@ using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using Mono.Addins;
|
using Mono.Addins;
|
||||||
|
|
||||||
|
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||||
{
|
{
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]
|
||||||
|
|
|
@ -46,9 +46,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of this service
|
/// Version of this service.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const string m_Version = "SIMULATION/0.2";
|
/// <remarks>
|
||||||
|
/// Currently valid versions are "SIMULATION/0.1" and "SIMULATION/0.2"
|
||||||
|
/// </remarks>
|
||||||
|
public string ServiceVersion { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Map region ID to scene.
|
/// Map region ID to scene.
|
||||||
|
@ -60,6 +63,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool m_ModuleEnabled = false;
|
private bool m_ModuleEnabled = false;
|
||||||
|
|
||||||
|
public LocalSimulationConnectorModule()
|
||||||
|
{
|
||||||
|
ServiceVersion = "SIMULATION/0.2";
|
||||||
|
}
|
||||||
|
|
||||||
#region Region Module interface
|
#region Region Module interface
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
|
@ -253,7 +261,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
|
||||||
{
|
{
|
||||||
reason = "Communications failure";
|
reason = "Communications failure";
|
||||||
version = m_Version;
|
version = ServiceVersion;
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
|
UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
|
||||||
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
|
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
|
||||||
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
|
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
|
||||||
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
|
||||||
bool isModerator, bool textMute);
|
bool isModerator, bool textMute);
|
||||||
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
|
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
|
||||||
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
||||||
|
|
|
@ -97,5 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
|
void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
|
||||||
void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID);
|
void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID);
|
||||||
void NotifyChange(UUID GroupID);
|
void NotifyChange(UUID GroupID);
|
||||||
|
|
||||||
|
List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2955,6 +2955,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
ScenePresence sp;
|
ScenePresence sp;
|
||||||
bool vialogin;
|
bool vialogin;
|
||||||
|
bool reallyNew = true;
|
||||||
|
|
||||||
// Validation occurs in LLUDPServer
|
// Validation occurs in LLUDPServer
|
||||||
//
|
//
|
||||||
|
@ -3013,6 +3014,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
|
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
|
||||||
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
|
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
|
||||||
|
reallyNew = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
|
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
|
||||||
|
@ -3024,7 +3026,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// places. However, we still need to do it here for NPCs.
|
// places. However, we still need to do it here for NPCs.
|
||||||
CacheUserName(sp, aCircuit);
|
CacheUserName(sp, aCircuit);
|
||||||
|
|
||||||
|
if (reallyNew)
|
||||||
EventManager.TriggerOnNewClient(client);
|
EventManager.TriggerOnNewClient(client);
|
||||||
|
|
||||||
if (vialogin)
|
if (vialogin)
|
||||||
EventManager.TriggerOnClientLogin(client);
|
EventManager.TriggerOnClientLogin(client);
|
||||||
}
|
}
|
||||||
|
@ -3583,16 +3587,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (closeChildAgents && isChildAgent)
|
if (closeChildAgents && isChildAgent)
|
||||||
{
|
{
|
||||||
// Tell a single agent to disconnect from the region.
|
// Tell a single agent to disconnect from the region.
|
||||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
// Let's do this via UDP
|
||||||
if (eq != null)
|
|
||||||
{
|
|
||||||
eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Only applies to root agents.
|
// Only applies to root agents.
|
||||||
if (avatar.ParentID != 0)
|
if (avatar.ParentID != 0)
|
||||||
|
@ -3834,25 +3831,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
|
||||||
|
|
||||||
// If we have noo presence here or if that presence is a zombie root
|
|
||||||
// presence that will be kicled, we need a new CAPS object.
|
|
||||||
if (sp == null || (sp != null && !sp.IsChildAgent))
|
|
||||||
{
|
|
||||||
if (CapsModule != null)
|
|
||||||
{
|
|
||||||
lock (agent)
|
lock (agent)
|
||||||
{
|
{
|
||||||
CapsModule.SetAgentCapsSeeds(agent);
|
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||||
CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
if (!sp.IsChildAgent)
|
if (!sp.IsChildAgent)
|
||||||
|
{
|
||||||
|
// We have a root agent. Is it in transit?
|
||||||
|
if (!EntityTransferModule.IsInTransit(sp.UUID))
|
||||||
{
|
{
|
||||||
// We have a zombie from a crashed session.
|
// We have a zombie from a crashed session.
|
||||||
// Or the same user is trying to be root twice here, won't work.
|
// Or the same user is trying to be root twice here, won't work.
|
||||||
|
@ -3866,10 +3854,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
sp = null;
|
sp = null;
|
||||||
}
|
}
|
||||||
|
//else
|
||||||
|
// m_log.WarnFormat("[SCENE]: Existing root scene presence for {0} {1} in {2}, but agent is in trasit", sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We have a child agent here
|
||||||
|
sp.DoNotCloseAfterTeleport = true;
|
||||||
|
//m_log.WarnFormat("[SCENE]: Existing child scene presence for {0} {1} in {2}", sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (agent)
|
|
||||||
{
|
|
||||||
// Optimistic: add or update the circuit data with the new agent circuit data and teleport flags.
|
// Optimistic: add or update the circuit data with the new agent circuit data and teleport flags.
|
||||||
// We need the circuit data here for some of the subsequent checks. (groups, for example)
|
// We need the circuit data here for some of the subsequent checks. (groups, for example)
|
||||||
// If the checks fail, we remove the circuit.
|
// If the checks fail, we remove the circuit.
|
||||||
|
@ -3950,7 +3945,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sp.AdjustKnownSeeds();
|
sp.AdjustKnownSeeds();
|
||||||
|
|
||||||
if (CapsModule != null)
|
if (CapsModule != null)
|
||||||
|
{
|
||||||
CapsModule.SetAgentCapsSeeds(agent);
|
CapsModule.SetAgentCapsSeeds(agent);
|
||||||
|
CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5829,17 +5827,6 @@ Environment.Exit(1);
|
||||||
{
|
{
|
||||||
reason = "You are banned from the region";
|
reason = "You are banned from the region";
|
||||||
|
|
||||||
if (EntityTransferModule.IsInTransit(agentID))
|
|
||||||
{
|
|
||||||
reason = "Agent is still in transit from this region";
|
|
||||||
|
|
||||||
m_log.WarnFormat(
|
|
||||||
"[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit",
|
|
||||||
agentID, RegionInfo.RegionName);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Permissions.IsGod(agentID))
|
if (Permissions.IsGod(agentID))
|
||||||
{
|
{
|
||||||
reason = String.Empty;
|
reason = String.Empty;
|
||||||
|
|
|
@ -764,6 +764,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
|
||||||
|
/// teleport is reusing the connection.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>May be refactored or move somewhere else soon.</remarks>
|
||||||
|
public bool DoNotCloseAfterTeleport { get; set; }
|
||||||
|
|
||||||
private float m_speedModifier = 1.0f;
|
private float m_speedModifier = 1.0f;
|
||||||
|
|
||||||
public float SpeedModifier
|
public float SpeedModifier
|
||||||
|
@ -1541,11 +1548,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
|
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
|
||||||
|
|
||||||
// Make sure it's not a login agent. We don't want to wait for updates during login
|
// Make sure it's not a login agent. We don't want to wait for updates during login
|
||||||
if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0)
|
if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
|
||||||
|
{
|
||||||
// Let's wait until UpdateAgent (called by departing region) is done
|
// Let's wait until UpdateAgent (called by departing region) is done
|
||||||
if (!WaitForUpdateAgent(client))
|
if (!WaitForUpdateAgent(client))
|
||||||
// The sending region never sent the UpdateAgent data, we have to refuse
|
// The sending region never sent the UpdateAgent data, we have to refuse
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 look = Velocity;
|
Vector3 look = Velocity;
|
||||||
|
|
||||||
|
|
|
@ -119,7 +119,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
|
// The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe
|
||||||
|
EntityTransferModule etm = new EntityTransferModule();
|
||||||
|
|
||||||
|
IConfigSource config = new IniConfigSource();
|
||||||
|
IConfig modulesConfig = config.AddConfig("Modules");
|
||||||
|
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||||
|
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||||
|
|
||||||
|
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||||
|
// for a callback from the destination scene before removing its avatar data.
|
||||||
|
entityTransferConfig.Set("wait_for_callback", false);
|
||||||
|
|
||||||
TestScene scene = new SceneHelpers().SetupScene();
|
TestScene scene = new SceneHelpers().SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(scene, config, etm);
|
||||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||||
|
|
||||||
|
|
|
@ -136,6 +136,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
||||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||||
|
|
||||||
|
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||||
|
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||||
|
|
||||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||||
|
|
||||||
|
@ -454,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
||||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
||||||
|
|
||||||
|
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||||
|
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||||
|
|
||||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||||
|
|
||||||
|
|
|
@ -326,15 +326,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||||
"ParcelVoiceInfoRequest",
|
"ParcelVoiceInfoRequest",
|
||||||
agentID.ToString()));
|
agentID.ToString()));
|
||||||
|
|
||||||
caps.RegisterHandler(
|
//caps.RegisterHandler(
|
||||||
"ChatSessionRequest",
|
// "ChatSessionRequest",
|
||||||
new RestStreamHandler(
|
// new RestStreamHandler(
|
||||||
"POST",
|
// "POST",
|
||||||
capsBase + m_chatSessionRequestPath,
|
// capsBase + m_chatSessionRequestPath,
|
||||||
(request, path, param, httpRequest, httpResponse)
|
// (request, path, param, httpRequest, httpResponse)
|
||||||
=> ChatSessionRequest(scene, request, path, param, agentID, caps),
|
// => ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||||
"ChatSessionRequest",
|
// "ChatSessionRequest",
|
||||||
agentID.ToString()));
|
// agentID.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -433,15 +433,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
|
||||||
"ParcelVoiceInfoRequest",
|
"ParcelVoiceInfoRequest",
|
||||||
agentID.ToString()));
|
agentID.ToString()));
|
||||||
|
|
||||||
caps.RegisterHandler(
|
//caps.RegisterHandler(
|
||||||
"ChatSessionRequest",
|
// "ChatSessionRequest",
|
||||||
new RestStreamHandler(
|
// new RestStreamHandler(
|
||||||
"POST",
|
// "POST",
|
||||||
capsBase + m_chatSessionRequestPath,
|
// capsBase + m_chatSessionRequestPath,
|
||||||
(request, path, param, httpRequest, httpResponse)
|
// (request, path, param, httpRequest, httpResponse)
|
||||||
=> ChatSessionRequest(scene, request, path, param, agentID, caps),
|
// => ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||||
"ChatSessionRequest",
|
// "ChatSessionRequest",
|
||||||
agentID.ToString()));
|
// agentID.ToString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -250,7 +250,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
|
|
||||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||||
client.OnDirFindQuery += OnDirFindQuery;
|
|
||||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||||
|
|
||||||
// Used for Notices and Group Invites/Accept/Reject
|
// Used for Notices and Group Invites/Accept/Reject
|
||||||
|
@ -303,21 +302,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
|
||||||
{
|
|
||||||
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
|
||||||
{
|
|
||||||
if (m_debugEnabled)
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
|
|
||||||
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
|
|
||||||
|
|
||||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
|
||||||
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentID(remoteClient), queryText).ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
@ -1178,6 +1162,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
|
||||||
|
{
|
||||||
|
return m_groupData.FindGroups(GetRequestingAgentID(remoteClient), query);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Client/Update Tools
|
#region Client/Update Tools
|
||||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
||||||
public void TestCreateWithAttachments()
|
public void TestCreateWithAttachments()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
UUID userId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
|
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
|
||||||
|
|
|
@ -180,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
public void TestOsNpcLoadAppearance()
|
public void TestOsNpcLoadAppearance()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
//TestHelpers.EnableLogging();
|
||||||
|
|
||||||
// Store an avatar with a different height from default in a notecard.
|
// Store an avatar with a different height from default in a notecard.
|
||||||
UUID userId = TestHelpers.ParseTail(0x1);
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
|
|
@ -123,6 +123,7 @@ namespace OpenSim.Services.Connectors.InstantMessage
|
||||||
gim["position_z"] = msg.Position.Z.ToString();
|
gim["position_z"] = msg.Position.Z.ToString();
|
||||||
gim["region_id"] = msg.RegionID.ToString();
|
gim["region_id"] = msg.RegionID.ToString();
|
||||||
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None);
|
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None);
|
||||||
|
gim["region_id"] = new UUID(msg.RegionID).ToString();
|
||||||
|
|
||||||
return gim;
|
return gim;
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Services.MapImageService
|
||||||
{
|
{
|
||||||
Bitmap waterTile = new Bitmap(IMAGE_WIDTH, IMAGE_WIDTH);
|
Bitmap waterTile = new Bitmap(IMAGE_WIDTH, IMAGE_WIDTH);
|
||||||
FillImage(waterTile, m_Watercolor);
|
FillImage(waterTile, m_Watercolor);
|
||||||
waterTile.Save(m_WaterTileFile);
|
waterTile.Save(m_WaterTileFile, ImageFormat.Jpeg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common
|
namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
|
@ -40,7 +41,14 @@ namespace OpenSim.Tests.Common
|
||||||
// Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests
|
// Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests
|
||||||
// to have logging on if it failed with an exception.
|
// to have logging on if it failed with an exception.
|
||||||
TestHelpers.DisableLogging();
|
TestHelpers.DisableLogging();
|
||||||
|
|
||||||
|
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
|
||||||
|
// variables and the VM is not restarted between tests.
|
||||||
|
if (MainServer.Instance != null)
|
||||||
|
{
|
||||||
|
MainServer.RemoveHttpServer(MainServer.Instance.Port);
|
||||||
|
// MainServer.Instance = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -575,9 +575,9 @@
|
||||||
;; must be set to allow offline messaging to work.
|
;; must be set to allow offline messaging to work.
|
||||||
; MuteListURL = http://yourserver/Mute.php
|
; MuteListURL = http://yourserver/Mute.php
|
||||||
|
|
||||||
;; Control whether group messages are forwarded to offline users.
|
;; Control whether group invites and notices are stored for offline users.
|
||||||
;; Default is true.
|
;; Default is true.
|
||||||
;; This applies to the core groups module (Flotsam) only.
|
;; This applies to both core groups module.
|
||||||
; ForwardOfflineGroupMessages = true
|
; ForwardOfflineGroupMessages = true
|
||||||
|
|
||||||
|
|
||||||
|
@ -953,7 +953,7 @@
|
||||||
|
|
||||||
;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
|
;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
|
||||||
;; Minimum user level required to create groups
|
;; Minimum user level required to create groups
|
||||||
;LevelGroupCreate = 0
|
; LevelGroupCreate = 0
|
||||||
|
|
||||||
;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
|
;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
|
||||||
;; The default module can use a PHP XmlRpc server from the Flotsam project at
|
;; The default module can use a PHP XmlRpc server from the Flotsam project at
|
||||||
|
@ -1006,6 +1006,12 @@
|
||||||
;; Enable Group Notices
|
;; Enable Group Notices
|
||||||
; NoticesEnabled = true
|
; NoticesEnabled = true
|
||||||
|
|
||||||
|
;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
|
||||||
|
; Experimental option to only message online users rather than all users
|
||||||
|
; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
|
||||||
|
; Applies Flotsam Group only. V2 has this always on, no other option
|
||||||
|
; MessageOnlineUsersOnly = false
|
||||||
|
|
||||||
;; This makes the Groups modules very chatty on the console.
|
;; This makes the Groups modules very chatty on the console.
|
||||||
; DebugEnabled = false
|
; DebugEnabled = false
|
||||||
|
|
||||||
|
|
|
@ -1612,7 +1612,7 @@
|
||||||
|
|
||||||
; Experimental option to only message cached online users rather than all users
|
; Experimental option to only message cached online users rather than all users
|
||||||
; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
|
; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
|
||||||
; This currently only applies to the Flotsam XmlRpc backend
|
; (Flotsam groups only; in V2 this is always on)
|
||||||
MessageOnlineUsersOnly = false
|
MessageOnlineUsersOnly = false
|
||||||
|
|
||||||
; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||||
LandServices = "RemoteLandServicesConnector"
|
LandServices = "RemoteLandServicesConnector"
|
||||||
MapImageService = "MapImageServiceModule"
|
MapImageService = "MapImageServiceModule"
|
||||||
|
SearchModule = "BasicSearchModule"
|
||||||
|
|
||||||
LandServiceInConnector = true
|
LandServiceInConnector = true
|
||||||
NeighbourServiceInConnector = true
|
NeighbourServiceInConnector = true
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
FriendsModule = "HGFriendsModule"
|
FriendsModule = "HGFriendsModule"
|
||||||
MapImageService = "MapImageServiceModule"
|
MapImageService = "MapImageServiceModule"
|
||||||
UserManagementModule = "HGUserManagementModule"
|
UserManagementModule = "HGUserManagementModule"
|
||||||
|
SearchModule = "BasicSearchModule"
|
||||||
|
|
||||||
LandServiceInConnector = true
|
LandServiceInConnector = true
|
||||||
NeighbourServiceInConnector = true
|
NeighbourServiceInConnector = true
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
EntityTransferModule = "BasicEntityTransferModule"
|
EntityTransferModule = "BasicEntityTransferModule"
|
||||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||||
MapImageService = "MapImageServiceModule"
|
MapImageService = "MapImageServiceModule"
|
||||||
|
SearchModule = "BasicSearchModule"
|
||||||
|
|
||||||
LibraryModule = true
|
LibraryModule = true
|
||||||
LLLoginServiceInConnector = true
|
LLLoginServiceInConnector = true
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
InventoryAccessModule = "HGInventoryAccessModule"
|
InventoryAccessModule = "HGInventoryAccessModule"
|
||||||
FriendsModule = "HGFriendsModule"
|
FriendsModule = "HGFriendsModule"
|
||||||
UserManagementModule = "HGUserManagementModule"
|
UserManagementModule = "HGUserManagementModule"
|
||||||
|
SearchModule = "BasicSearchModule"
|
||||||
|
|
||||||
InventoryServiceInConnector = true
|
InventoryServiceInConnector = true
|
||||||
AssetServiceInConnector = true
|
AssetServiceInConnector = true
|
||||||
|
|
Loading…
Reference in New Issue