Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
bf283208df
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@ -65,6 +65,7 @@ what it is today.
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* A_Biondi
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* alex_carnell
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* Alan Webb (IBM)
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* Aleric
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* Allen Kerensky
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* BigFootAg
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* BlueWall Slade
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@ -504,6 +504,30 @@ namespace OpenSim.Groups
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return notice;
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}
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public static Dictionary<string, object> DirGroupsReplyData(DirGroupsReplyData g)
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{
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Dictionary<string, object> dict = new Dictionary<string, object>();
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dict["GroupID"] = g.groupID;
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dict["Name"] = g.groupName;
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dict["NMembers"] = g.members;
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dict["SearchOrder"] = g.searchOrder;
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return dict;
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}
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public static DirGroupsReplyData DirGroupsReplyData(Dictionary<string, object> dict)
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{
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DirGroupsReplyData g;
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g.groupID = new UUID(dict["GroupID"].ToString());
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g.groupName = dict["Name"].ToString();
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Int32.TryParse(dict["NMembers"].ToString(), out g.members);
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float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder);
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return g;
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}
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}
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}
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@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Groups
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{
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@ -51,7 +52,7 @@ namespace OpenSim.Groups
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IUserManagement m_UserManagement = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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@ -79,6 +80,10 @@ namespace OpenSim.Groups
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private int m_usersOnlineCacheExpirySeconds = 20;
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private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
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private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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@ -124,6 +129,8 @@ namespace OpenSim.Groups
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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@ -155,6 +162,17 @@ namespace OpenSim.Groups
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return;
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}
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m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
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// No groups module, no groups messaging
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if (m_UserManagement == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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@ -227,17 +245,18 @@ namespace OpenSim.Groups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", groupID);
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int groupMembersCount = groupMembers.Count;
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PresenceInfo[] onlineAgents = null;
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if (m_messageOnlineAgentsOnly)
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{
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// In V2 we always only send to online members.
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// Sending to offline members is not an option.
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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PresenceInfo[] onlineAgents;
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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@ -253,61 +272,79 @@ namespace OpenSim.Groups
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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}
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int requestStartTick = Environment.TickCount;
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im.imSessionID = groupID.Guid;
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im.fromGroup = true;
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IClientAPI thisClient = GetActiveClient(fromAgentID);
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if (thisClient != null)
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{
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im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
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}
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// Send to self first of all
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im.toAgentID = im.fromAgentID;
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im.fromGroup = true;
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ProcessMessageFromGroupSession(im);
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List<UUID> regions = new List<UUID>();
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List<UUID> clientsAlreadySent = new List<UUID>();
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// Then send to everybody else
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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if (member.AgentID.Guid == im.fromAgentID)
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continue;
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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// Copy Message
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.fromAgentName = im.fromAgentName;
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msg.message = im.message;
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msg.dialog = im.dialog;
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msg.offline = im.offline;
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msg.ParentEstateID = im.ParentEstateID;
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msg.Position = im.Position;
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msg.RegionID = im.RegionID;
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msg.binaryBucket = im.binaryBucket;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.toAgentID = member.AgentID.Guid;
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im.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
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{
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// If they're not local, forward across the grid
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// BUT do it only once per region, please! Sim would be even better!
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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bool reallySend = true;
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if (onlineAgents != null)
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{
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PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
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if (regions.Contains(presence.RegionID))
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reallySend = false;
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else
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regions.Add(presence.RegionID);
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}
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if (reallySend)
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{
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// We have to create a new IM structure because the transfer module
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// uses async send
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GridInstantMessage msg = new GridInstantMessage(im, true);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
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}
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else
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(msg);
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if (clientsAlreadySent.Contains(member.AgentID))
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continue;
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clientsAlreadySent.Add(member.AgentID);
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ProcessMessageFromGroupSession(im);
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}
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}
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// Temporary for assessing how long it still takes to send messages to large online groups.
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if (m_messageOnlineAgentsOnly)
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
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groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
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@ -324,9 +361,20 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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client.OnInstantMessage += OnInstantMessage;
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ResetAgentGroupChatSessions(client.AgentId.ToString());
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}
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void OnMakeRootAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage += OnInstantMessage;
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}
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void OnMakeChildAgent(ScenePresence sp)
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{
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sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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|
@ -335,23 +383,99 @@ namespace OpenSim.Groups
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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UUID regionID = new UUID(msg.RegionID);
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
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System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
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DebugGridInstantMessage(msg);
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}
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// Incoming message from a group
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if ((msg.fromGroup == true) &&
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((msg.dialog == (byte)InstantMessageDialog.SessionSend)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
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if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
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{
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// We have to redistribute the message across all members of the group who are here
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// on this sim
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UUID GroupID = new UUID(msg.imSessionID);
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Scene aScene = m_sceneList[0];
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GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers("all", GroupID);
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List<UUID> alreadySeen = new List<UUID>();
|
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|
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//if (m_debugEnabled)
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// foreach (GroupMembersData m in groupMembers)
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// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
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|
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foreach (Scene s in m_sceneList)
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{
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s.ForEachScenePresence(sp =>
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{
|
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// We need this, because we are searching through all
|
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// SPs, both root and children
|
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if (alreadySeen.Contains(sp.UUID))
|
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{
|
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because we've already seen it", sp.UUID);
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return;
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}
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alreadySeen.Add(sp.UUID);
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|
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GroupMembersData m = groupMembers.Find(gmd =>
|
||||
{
|
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return gmd.AgentID == sp.UUID;
|
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});
|
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if (m.AgentID == UUID.Zero)
|
||||
{
|
||||
if (m_debugEnabled)
|
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m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
|
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return;
|
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}
|
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|
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// Check if the user has an agent in the region where
|
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// the IM came from, and if so, skip it, because the IM
|
||||
// was already sent via that agent
|
||||
if (regionOfOrigin != null)
|
||||
{
|
||||
AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
|
||||
if (aCircuit != null)
|
||||
{
|
||||
if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UUID AgentID = sp.UUID;
|
||||
msg.toAgentID = AgentID.Guid;
|
||||
|
||||
if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
|
||||
{
|
||||
if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
|
||||
AddAgentToSession(AgentID, GroupID, msg);
|
||||
else
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
|
||||
|
||||
ProcessMessageFromGroupSession(msg);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
|
||||
{
|
||||
|
@ -359,28 +483,56 @@ namespace OpenSim.Groups
|
|||
|
||||
UUID AgentID = new UUID(msg.fromAgentID);
|
||||
UUID GroupID = new UUID(msg.imSessionID);
|
||||
UUID toAgentID = new UUID(msg.toAgentID);
|
||||
|
||||
switch (msg.dialog)
|
||||
{
|
||||
case (byte)InstantMessageDialog.SessionAdd:
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
break;
|
||||
|
||||
case (byte)InstantMessageDialog.SessionDrop:
|
||||
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
|
||||
break;
|
||||
|
||||
case (byte)InstantMessageDialog.SessionSend:
|
||||
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
|
||||
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
|
||||
)
|
||||
// User hasn't dropped, so they're in the session,
|
||||
// maybe we should deliver it.
|
||||
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
|
||||
if (client != null)
|
||||
{
|
||||
// Deliver locally, directly
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
|
||||
|
||||
if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
|
||||
{
|
||||
if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
|
||||
// This actually sends the message too, so no need to resend it
|
||||
// with client.SendInstantMessage
|
||||
AddAgentToSession(toAgentID, GroupID, msg);
|
||||
else
|
||||
client.SendInstantMessage(msg);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
|
||||
{
|
||||
// Agent not in session and hasn't dropped from session
|
||||
// Add them to the session for now, and Invite them
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
UUID toAgentID = new UUID(msg.toAgentID);
|
||||
IClientAPI activeClient = GetActiveClient(toAgentID);
|
||||
IClientAPI activeClient = GetActiveClient(AgentID);
|
||||
if (activeClient != null)
|
||||
{
|
||||
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
|
||||
|
@ -396,7 +548,7 @@ namespace OpenSim.Groups
|
|||
, groupInfo.GroupName
|
||||
, new UUID(msg.fromAgentID)
|
||||
, msg.message
|
||||
, new UUID(msg.toAgentID)
|
||||
, AgentID
|
||||
, msg.fromAgentName
|
||||
, msg.dialog
|
||||
, msg.timestamp
|
||||
|
@ -411,7 +563,7 @@ namespace OpenSim.Groups
|
|||
|
||||
eq.ChatterBoxSessionAgentListUpdates(
|
||||
new UUID(GroupID)
|
||||
, new UUID(msg.fromAgentID)
|
||||
, AgentID
|
||||
, new UUID(msg.toAgentID)
|
||||
, false //canVoiceChat
|
||||
, false //isModerator
|
||||
|
@ -420,29 +572,6 @@ namespace OpenSim.Groups
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
|
||||
{
|
||||
// User hasn't dropped, so they're in the session,
|
||||
// maybe we should deliver it.
|
||||
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
|
||||
if (client != null)
|
||||
{
|
||||
// Deliver locally, directly
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
|
||||
client.SendInstantMessage(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -469,7 +598,7 @@ namespace OpenSim.Groups
|
|||
|
||||
if (groupInfo != null)
|
||||
{
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
|
||||
|
||||
|
@ -495,7 +624,7 @@ namespace OpenSim.Groups
|
|||
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
|
||||
|
||||
//If this agent is sending a message, then they want to be in the session
|
||||
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
|
||||
|
||||
SendMessageToGroup(im, GroupID);
|
||||
}
|
||||
|
@ -566,12 +695,12 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
||||
return sp.ControllingClient;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
||||
child = sp.ControllingClient;
|
||||
}
|
||||
}
|
||||
|
@ -590,5 +719,71 @@ namespace OpenSim.Groups
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GroupSessionTracking
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
|
||||
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
|
||||
agentList.Remove(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking this group, and we can find them in the tracking, then they've been invited
|
||||
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// If we're tracking drops for this group,
|
||||
// and we find them, well... then they've dropped
|
||||
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
|
||||
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
// If not in dropped list, add
|
||||
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
// Add Session Status if it doesn't exist for this session
|
||||
CreateGroupChatSessionTracking(groupID);
|
||||
|
||||
// If nessesary, remove from dropped list
|
||||
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
|
||||
}
|
||||
|
||||
// Add to invited
|
||||
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
|
||||
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
|
||||
}
|
||||
|
||||
private void CreateGroupChatSessionTracking(UUID groupID)
|
||||
{
|
||||
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
|
||||
{
|
||||
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
|
||||
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -141,6 +141,8 @@ namespace OpenSim.Groups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChild;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// The InstantMessageModule itself doesn't do this,
|
||||
// so lets see if things explode if we don't do it
|
||||
|
@ -194,6 +196,8 @@ namespace OpenSim.Groups
|
|||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
|
||||
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
|
||||
lock (m_sceneList)
|
||||
|
@ -232,16 +236,29 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnDirFindQuery += OnDirFindQuery;
|
||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||
}
|
||||
|
||||
private void OnMakeRoot(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
|
||||
|
||||
// Send client their groups information.
|
||||
SendAgentGroupDataUpdate(client, client.AgentId);
|
||||
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
|
||||
}
|
||||
|
||||
private void OnMakeChild(ScenePresence sp)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
|
||||
}
|
||||
|
||||
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
|
||||
|
@ -287,21 +304,6 @@ namespace OpenSim.Groups
|
|||
}
|
||||
*/
|
||||
|
||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
||||
{
|
||||
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat(
|
||||
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
|
||||
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
|
||||
|
||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
@ -907,23 +909,7 @@ namespace OpenSim.Groups
|
|||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
|
||||
|
||||
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
|
||||
|
||||
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
|
||||
//GridInstantMessage msg = new GridInstantMessage();
|
||||
//msg.imSessionID = UUID.Zero.Guid;
|
||||
//msg.fromAgentID = data.GroupID.Guid;
|
||||
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
|
||||
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
|
||||
//msg.message = data.noticeData.Subject + "|" + data.Message;
|
||||
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
|
||||
//msg.fromGroup = true;
|
||||
//msg.offline = (byte)0;
|
||||
//msg.ParentEstateID = 0;
|
||||
//msg.Position = Vector3.Zero;
|
||||
//msg.RegionID = UUID.Zero.Guid;
|
||||
//msg.binaryBucket = data.BinaryBucket;
|
||||
|
||||
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
|
||||
}
|
||||
|
@ -1189,6 +1175,11 @@ namespace OpenSim.Groups
|
|||
}
|
||||
}
|
||||
|
||||
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
|
||||
{
|
||||
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client/Update Tools
|
||||
|
|
|
@ -590,28 +590,6 @@ namespace OpenSim.Groups
|
|||
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region hypergrid groups
|
||||
|
|
|
@ -92,12 +92,6 @@ namespace OpenSim.Groups
|
|||
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
|
||||
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
|
||||
|
||||
void ResetAgentGroupChatSessions(string agentID);
|
||||
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
|
||||
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
|
||||
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
|
||||
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
|
||||
|
||||
}
|
||||
|
||||
public class GroupInviteInfo
|
||||
|
|
|
@ -320,28 +320,6 @@ namespace OpenSim.Groups
|
|||
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,6 +133,36 @@ namespace OpenSim.Groups
|
|||
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
|
||||
}
|
||||
|
||||
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
|
||||
{
|
||||
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
|
||||
if (string.IsNullOrEmpty(query))
|
||||
return hits;
|
||||
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
sendData["Query"] = query;
|
||||
sendData["RequestingAgentID"] = RequestingAgentID;
|
||||
|
||||
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);
|
||||
|
||||
if (ret == null)
|
||||
return hits;
|
||||
|
||||
if (!ret.ContainsKey("RESULT"))
|
||||
return hits;
|
||||
|
||||
if (ret["RESULT"].ToString() == "NULL")
|
||||
return hits;
|
||||
|
||||
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
|
||||
{
|
||||
DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary<string, object>)v);
|
||||
hits.Add(m);
|
||||
}
|
||||
|
||||
return hits;
|
||||
}
|
||||
|
||||
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||
{
|
||||
reason = string.Empty;
|
||||
|
|
|
@ -199,7 +199,7 @@ namespace OpenSim.Groups
|
|||
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
|
||||
{
|
||||
// TODO!
|
||||
return new List<DirGroupsReplyData>();
|
||||
return m_GroupsService.FindGroups(RequestingAgentID, search);
|
||||
}
|
||||
|
||||
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
|
||||
|
@ -406,28 +406,6 @@ namespace OpenSim.Groups
|
|||
});
|
||||
}
|
||||
|
||||
public void ResetAgentGroupChatSessions(string agentID)
|
||||
{
|
||||
}
|
||||
|
||||
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
|
|
@ -133,6 +133,8 @@ namespace OpenSim.Groups
|
|||
return HandleAddNotice(request);
|
||||
case "GETNOTICES":
|
||||
return HandleGetNotices(request);
|
||||
case "FINDGROUPS":
|
||||
return HandleFindGroups(request);
|
||||
}
|
||||
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
|
||||
}
|
||||
|
@ -740,6 +742,32 @@ namespace OpenSim.Groups
|
|||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] HandleFindGroups(Dictionary<string, object> request)
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
|
||||
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query"))
|
||||
NullResult(result, "Bad network data");
|
||||
|
||||
List<DirGroupsReplyData> hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString());
|
||||
|
||||
if (hits == null || (hits != null && hits.Count == 0))
|
||||
NullResult(result, "No hits");
|
||||
else
|
||||
{
|
||||
Dictionary<string, object> dict = new Dictionary<string, object>();
|
||||
int i = 0;
|
||||
foreach (DirGroupsReplyData n in hits)
|
||||
dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n);
|
||||
|
||||
result["RESULT"] = dict;
|
||||
}
|
||||
|
||||
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
|
||||
#region Helpers
|
||||
|
||||
|
|
|
@ -255,6 +255,12 @@ namespace OpenSim.Groups
|
|||
return members;
|
||||
List<RoleData> rolesList = new List<RoleData>(roles);
|
||||
|
||||
// Check visibility?
|
||||
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
|
||||
bool checkVisibility = !RequestingAgentID.Equals("all");
|
||||
m_log.DebugFormat("[ZZZ]: AgentID is {0}. checkVisibility is {1}", RequestingAgentID, checkVisibility);
|
||||
if (checkVisibility)
|
||||
{
|
||||
// Is the requester a member of the group?
|
||||
bool isInGroup = false;
|
||||
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
|
||||
|
@ -262,6 +268,7 @@ namespace OpenSim.Groups
|
|||
|
||||
if (!isInGroup) // reduce the roles to the visible ones
|
||||
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
|
||||
}
|
||||
|
||||
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
|
||||
if (datas == null || (datas != null && datas.Length == 0))
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Data.MySQL
|
|||
if (string.IsNullOrEmpty(pattern))
|
||||
pattern = "1 ORDER BY Name LIMIT 100";
|
||||
else
|
||||
pattern = string.Format("Name LIKE %{0}% ORDER BY Name LIMIT 100", pattern);
|
||||
pattern = string.Format("Name LIKE '%{0}%' ORDER BY Name LIMIT 100", pattern);
|
||||
|
||||
return m_Groups.Get(pattern);
|
||||
}
|
||||
|
|
|
@ -53,6 +53,24 @@ namespace OpenSim.Framework
|
|||
binaryBucket = new byte[0];
|
||||
}
|
||||
|
||||
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
|
||||
{
|
||||
fromAgentID = im.fromAgentID;
|
||||
fromAgentName = im.fromAgentName;
|
||||
toAgentID = im.toAgentID;
|
||||
dialog = im.dialog;
|
||||
fromGroup = im.fromGroup;
|
||||
message = im.message;
|
||||
imSessionID = im.imSessionID;
|
||||
offline = im.offline;
|
||||
Position = im.Position;
|
||||
binaryBucket = im.binaryBucket;
|
||||
RegionID = im.RegionID;
|
||||
|
||||
if (addTimestamp)
|
||||
timestamp = (uint)Util.UnixTimeSinceEpoch();
|
||||
}
|
||||
|
||||
public GridInstantMessage(IScene scene, UUID _fromAgentID,
|
||||
string _fromAgentName, UUID _toAgentID,
|
||||
byte _dialog, bool _fromGroup, string _message,
|
||||
|
|
|
@ -285,8 +285,13 @@ namespace OpenSim.Framework.Servers
|
|||
public static bool RemoveHttpServer(uint port)
|
||||
{
|
||||
lock (m_Servers)
|
||||
{
|
||||
if (instance != null && instance.Port == port)
|
||||
instance = null;
|
||||
|
||||
return m_Servers.Remove(port);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this collection of servers contain one with the given port?
|
||||
|
|
|
@ -91,7 +91,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
scene.RegisterModuleInterface<IEventQueue>(this);
|
||||
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
|
@ -120,7 +119,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
return;
|
||||
|
||||
scene.EventManager.OnClientClosed -= ClientClosed;
|
||||
scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
|
||||
scene.UnregisterModuleInterface<IEventQueue>(this);
|
||||
|
@ -189,11 +187,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
if (!queues.ContainsKey(agentId))
|
||||
{
|
||||
/*
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||
agentId, m_scene.RegionInfo.RegionName);
|
||||
*/
|
||||
queues[agentId] = new Queue<OSD>();
|
||||
}
|
||||
|
||||
|
@ -228,9 +224,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
Queue<OSD> queue = GetQueue(avatarID);
|
||||
if (queue != null)
|
||||
{
|
||||
lock (queue)
|
||||
queue.Enqueue(ev);
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
m_log.Error("[EVENTQUEUE] Caught exception: " + e);
|
||||
|
@ -246,46 +246,13 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
int count = 0;
|
||||
while (queues.ContainsKey(agentID) && queues[agentID].Count > 0 && count++ < 5)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
|
||||
lock (queues)
|
||||
{
|
||||
queues.Remove(agentID);
|
||||
}
|
||||
|
||||
List<UUID> removeitems = new List<UUID>();
|
||||
lock (m_AvatarQueueUUIDMapping)
|
||||
m_AvatarQueueUUIDMapping.Remove(agentID);
|
||||
|
||||
// lock (m_AvatarQueueUUIDMapping)
|
||||
// {
|
||||
// foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
|
||||
// {
|
||||
//// m_log.DebugFormat("[EVENTQUEUE]: Found key {0} in m_AvatarQueueUUIDMapping while looking for {1}", ky, AgentID);
|
||||
// if (ky == agentID)
|
||||
// {
|
||||
// removeitems.Add(ky);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// foreach (UUID ky in removeitems)
|
||||
// {
|
||||
// UUID eventQueueGetUuid = m_AvatarQueueUUIDMapping[ky];
|
||||
// m_AvatarQueueUUIDMapping.Remove(ky);
|
||||
//
|
||||
// string eqgPath = GenerateEqgCapPath(eventQueueGetUuid);
|
||||
// MainServer.Instance.RemovePollServiceHTTPHandler("", eqgPath);
|
||||
//
|
||||
//// m_log.DebugFormat(
|
||||
//// "[EVENT QUEUE GET MODULE]: Removed EQG handler {0} for {1} in {2}",
|
||||
//// eqgPath, agentID, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
// }
|
||||
|
||||
UUID searchval = UUID.Zero;
|
||||
|
||||
removeitems.Clear();
|
||||
|
@ -305,19 +272,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
foreach (UUID ky in removeitems)
|
||||
m_QueueUUIDAvatarMapping.Remove(ky);
|
||||
}
|
||||
}
|
||||
|
||||
private void MakeChildAgent(ScenePresence avatar)
|
||||
{
|
||||
//m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
|
||||
//lock (m_ids)
|
||||
// {
|
||||
//if (m_ids.ContainsKey(avatar.UUID))
|
||||
//{
|
||||
// close the event queue.
|
||||
//m_ids[avatar.UUID] = -1;
|
||||
//}
|
||||
//}
|
||||
// m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -417,7 +374,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (DebugLevel >= 2)
|
||||
m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
||||
|
||||
Queue<OSD> queue = TryGetQueue(pAgentId);
|
||||
Queue<OSD> queue = GetQueue(pAgentId);
|
||||
if (queue == null)
|
||||
{
|
||||
return NoEvents(requestID, pAgentId);
|
||||
}
|
||||
|
||||
OSD element;
|
||||
lock (queue)
|
||||
{
|
||||
|
@ -788,12 +750,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
}
|
||||
|
||||
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
||||
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
|
||||
bool isModerator, bool textMute)
|
||||
{
|
||||
OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
|
||||
isModerator, textMute);
|
||||
Enqueue(item, toAgent);
|
||||
Enqueue(item, fromAgent);
|
||||
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,8 @@ using NUnit.Framework;
|
|||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
|
@ -802,6 +804,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
BaseHttpServer httpServer = new BaseHttpServer(99999);
|
||||
MainServer.AddHttpServer(httpServer);
|
||||
MainServer.Instance = httpServer;
|
||||
|
||||
AttachmentsModule attModA = new AttachmentsModule();
|
||||
AttachmentsModule attModB = new AttachmentsModule();
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
|
@ -830,6 +836,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
SceneHelpers.SetupSceneModules(
|
||||
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
|
||||
|
||||
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
|
||||
|
|
|
@ -392,7 +392,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
gim.fromAgentName = fromAgentName;
|
||||
gim.fromGroup = fromGroup;
|
||||
gim.imSessionID = imSessionID.Guid;
|
||||
gim.RegionID = UUID.Zero.Guid; // RegionID.Guid;
|
||||
gim.RegionID = RegionID.Guid;
|
||||
gim.timestamp = timestamp;
|
||||
gim.toAgentID = toAgentID.Guid;
|
||||
gim.message = message;
|
||||
|
@ -728,7 +728,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
gim["position_x"] = msg.Position.X.ToString();
|
||||
gim["position_y"] = msg.Position.Y.ToString();
|
||||
gim["position_z"] = msg.Position.Z.ToString();
|
||||
gim["region_id"] = msg.RegionID.ToString();
|
||||
gim["region_id"] = new UUID(msg.RegionID).ToString();
|
||||
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
|
||||
if (m_MessageKey != String.Empty)
|
||||
gim["message_key"] = m_MessageKey;
|
||||
|
|
|
@ -133,13 +133,9 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
{
|
||||
Caps oldCaps = m_capsObjects[circuitCode];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
|
||||
agentId, oldCaps.CapsObjectPath, capsObjectPath);
|
||||
// This should not happen. The caller code is confused. We need to fix that.
|
||||
// CAPs can never be reregistered, or the client will be confused.
|
||||
// Hence this return here.
|
||||
//return;
|
||||
//m_log.WarnFormat(
|
||||
// "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ",
|
||||
// agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath);
|
||||
}
|
||||
|
||||
caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
|
||||
|
@ -153,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
|
||||
public void RemoveCaps(UUID agentId, uint circuitCode)
|
||||
{
|
||||
m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName);
|
||||
lock (m_childrenSeeds)
|
||||
{
|
||||
if (m_childrenSeeds.ContainsKey(agentId))
|
||||
|
|
|
@ -317,6 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
|
||||
sp.Name, sp.UUID, position, regionHandle);
|
||||
|
||||
sp.ControllingClient.SendTeleportFailed("Slow down!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -921,13 +922,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
// RED ALERT!!!!
|
||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
||||
// BEFORE THEY SETTLE IN THE NEW REGION.
|
||||
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
|
||||
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
||||
Thread.Sleep(5000);
|
||||
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
|
||||
// they regard the new region as the current region after receiving the AgentMovementComplete
|
||||
// response. If close is sent before then, it will cause the viewer to quit instead.
|
||||
//
|
||||
// This sleep can be increased if necessary. However, whilst it's active,
|
||||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
|
@ -1045,21 +1046,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// Now let's make it officially a child agent
|
||||
sp.MakeChildAgent();
|
||||
|
||||
// OK, it got this agent. Let's close some child agents
|
||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
|
||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
|
||||
// RED ALERT!!!!
|
||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
||||
// BEFORE THEY SETTLE IN THE NEW REGION.
|
||||
// DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR
|
||||
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
||||
Thread.Sleep(5000);
|
||||
Thread.Sleep(15000);
|
||||
|
||||
if (!sp.DoNotCloseAfterTeleport)
|
||||
{
|
||||
// OK, it got this agent. Let's close everything
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Closing in agent {0} in region {1}", sp.Name, Scene.RegionInfo.RegionName);
|
||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Not closing agent {0}, user is back in {0}", sp.Name, Scene.RegionInfo.RegionName);
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
// now we have a child agent in this region.
|
||||
|
|
|
@ -0,0 +1,197 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
|
||||
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Search
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicSearchModule")]
|
||||
public class BasicSearchModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected bool m_Enabled;
|
||||
protected List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
private IGroupsModule m_GroupsService = null;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
string umanmod = config.Configs["Modules"].GetString("SearchModule", Name);
|
||||
if (umanmod == Name)
|
||||
{
|
||||
m_Enabled = true;
|
||||
m_log.DebugFormat("[BASIC SEARCH MODULE]: {0} is enabled", Name);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public virtual string Name
|
||||
{
|
||||
get { return "BasicSearchModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_Enabled)
|
||||
{
|
||||
m_Scenes.Add(scene);
|
||||
|
||||
scene.EventManager.OnMakeRootAgent += new Action<ScenePresence>(EventManager_OnMakeRootAgent);
|
||||
scene.EventManager.OnMakeChildAgent += new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (m_Enabled)
|
||||
{
|
||||
m_Scenes.Remove(scene);
|
||||
|
||||
scene.EventManager.OnMakeRootAgent -= new Action<ScenePresence>(EventManager_OnMakeRootAgent);
|
||||
scene.EventManager.OnMakeChildAgent -= new EventManager.OnMakeChildAgentDelegate(EventManager_OnMakeChildAgent);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if (m_GroupsService == null)
|
||||
{
|
||||
m_GroupsService = s.RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
// No Groups Service Connector, then group search won't work...
|
||||
if (m_GroupsService == null)
|
||||
m_log.Warn("[BASIC SEARCH MODULE]: Could not get IGroupsModule");
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_Scenes.Clear();
|
||||
}
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
void EventManager_OnMakeRootAgent(ScenePresence sp)
|
||||
{
|
||||
sp.ControllingClient.OnDirFindQuery += OnDirFindQuery;
|
||||
}
|
||||
|
||||
void EventManager_OnMakeChildAgent(ScenePresence sp)
|
||||
{
|
||||
sp.ControllingClient.OnDirFindQuery -= OnDirFindQuery;
|
||||
}
|
||||
|
||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
||||
{
|
||||
if (((DirFindFlags)queryFlags & DirFindFlags.People) == DirFindFlags.People)
|
||||
{
|
||||
if (string.IsNullOrEmpty(queryText))
|
||||
remoteClient.SendDirPeopleReply(queryID, new DirPeopleReplyData[0]);
|
||||
|
||||
List<UserAccount> accounts = m_Scenes[0].UserAccountService.GetUserAccounts(m_Scenes[0].RegionInfo.ScopeID, queryText);
|
||||
DirPeopleReplyData[] hits = new DirPeopleReplyData[accounts.Count];
|
||||
int i = 0;
|
||||
foreach (UserAccount acc in accounts)
|
||||
{
|
||||
DirPeopleReplyData d = new DirPeopleReplyData();
|
||||
d.agentID = acc.PrincipalID;
|
||||
d.firstName = acc.FirstName;
|
||||
d.lastName = acc.LastName;
|
||||
d.online = false;
|
||||
|
||||
hits[i++] = d;
|
||||
}
|
||||
|
||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||
remoteClient.SendDirPeopleReply(queryID, hits);
|
||||
}
|
||||
else if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
||||
{
|
||||
if (m_GroupsService == null)
|
||||
{
|
||||
m_log.Warn("[BASIC SEARCH MODULE]: Groups service is not available. Unable to search groups.");
|
||||
remoteClient.SendAlertMessage("Groups search is not enabled");
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(queryText))
|
||||
remoteClient.SendDirGroupsReply(queryID, new DirGroupsReplyData[0]);
|
||||
|
||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||
remoteClient.SendDirGroupsReply(queryID, m_GroupsService.FindGroups(remoteClient, queryText).ToArray());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion Event Handlers
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -46,6 +46,8 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
|
||||
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserManagementModule")]
|
||||
|
|
|
@ -46,9 +46,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Version of this service
|
||||
/// Version of this service.
|
||||
/// </summary>
|
||||
private const string m_Version = "SIMULATION/0.2";
|
||||
/// <remarks>
|
||||
/// Currently valid versions are "SIMULATION/0.1" and "SIMULATION/0.2"
|
||||
/// </remarks>
|
||||
public string ServiceVersion { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Map region ID to scene.
|
||||
|
@ -60,6 +63,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
/// </summary>
|
||||
private bool m_ModuleEnabled = false;
|
||||
|
||||
public LocalSimulationConnectorModule()
|
||||
{
|
||||
ServiceVersion = "SIMULATION/0.2";
|
||||
}
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
|
@ -253,7 +261,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
version = m_Version;
|
||||
version = ServiceVersion;
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
|
||||
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
|
||||
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
|
||||
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
||||
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
|
||||
bool isModerator, bool textMute);
|
||||
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
|
||||
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
||||
|
|
|
@ -97,5 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID);
|
||||
void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID GroupID, UUID InviteeID, UUID RoleID);
|
||||
void NotifyChange(UUID GroupID);
|
||||
|
||||
List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query);
|
||||
}
|
||||
}
|
|
@ -2955,6 +2955,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ScenePresence sp;
|
||||
bool vialogin;
|
||||
bool reallyNew = true;
|
||||
|
||||
// Validation occurs in LLUDPServer
|
||||
//
|
||||
|
@ -3013,6 +3014,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.WarnFormat(
|
||||
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
|
||||
sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName);
|
||||
reallyNew = false;
|
||||
}
|
||||
|
||||
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
|
||||
|
@ -3024,7 +3026,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// places. However, we still need to do it here for NPCs.
|
||||
CacheUserName(sp, aCircuit);
|
||||
|
||||
if (reallyNew)
|
||||
EventManager.TriggerOnNewClient(client);
|
||||
|
||||
if (vialogin)
|
||||
EventManager.TriggerOnClientLogin(client);
|
||||
}
|
||||
|
@ -3583,16 +3587,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (closeChildAgents && isChildAgent)
|
||||
{
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
eq.DisableSimulator(RegionInfo.RegionHandle, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's do this via UDP
|
||||
avatar.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
}
|
||||
|
||||
// Only applies to root agents.
|
||||
if (avatar.ParentID != 0)
|
||||
|
@ -3834,25 +3831,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||
|
||||
// If we have noo presence here or if that presence is a zombie root
|
||||
// presence that will be kicled, we need a new CAPS object.
|
||||
if (sp == null || (sp != null && !sp.IsChildAgent))
|
||||
{
|
||||
if (CapsModule != null)
|
||||
{
|
||||
lock (agent)
|
||||
{
|
||||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
ScenePresence sp = GetScenePresence(agent.AgentID);
|
||||
|
||||
if (sp != null)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
{
|
||||
// We have a root agent. Is it in transit?
|
||||
if (!EntityTransferModule.IsInTransit(sp.UUID))
|
||||
{
|
||||
// We have a zombie from a crashed session.
|
||||
// Or the same user is trying to be root twice here, won't work.
|
||||
|
@ -3866,10 +3854,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
sp = null;
|
||||
}
|
||||
//else
|
||||
// m_log.WarnFormat("[SCENE]: Existing root scene presence for {0} {1} in {2}, but agent is in trasit", sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have a child agent here
|
||||
sp.DoNotCloseAfterTeleport = true;
|
||||
//m_log.WarnFormat("[SCENE]: Existing child scene presence for {0} {1} in {2}", sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
lock (agent)
|
||||
{
|
||||
// Optimistic: add or update the circuit data with the new agent circuit data and teleport flags.
|
||||
// We need the circuit data here for some of the subsequent checks. (groups, for example)
|
||||
// If the checks fail, we remove the circuit.
|
||||
|
@ -3950,7 +3945,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sp.AdjustKnownSeeds();
|
||||
|
||||
if (CapsModule != null)
|
||||
{
|
||||
CapsModule.SetAgentCapsSeeds(agent);
|
||||
CapsModule.CreateCaps(agent.AgentID, agent.circuitcode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5829,17 +5827,6 @@ Environment.Exit(1);
|
|||
{
|
||||
reason = "You are banned from the region";
|
||||
|
||||
if (EntityTransferModule.IsInTransit(agentID))
|
||||
{
|
||||
reason = "Agent is still in transit from this region";
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Denying agent {0} entry into {1} since region still has them registered as in transit",
|
||||
agentID, RegionInfo.RegionName);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Permissions.IsGod(agentID))
|
||||
{
|
||||
reason = String.Empty;
|
||||
|
|
|
@ -764,6 +764,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
|
||||
/// teleport is reusing the connection.
|
||||
/// </summary>
|
||||
/// <remarks>May be refactored or move somewhere else soon.</remarks>
|
||||
public bool DoNotCloseAfterTeleport { get; set; }
|
||||
|
||||
private float m_speedModifier = 1.0f;
|
||||
|
||||
public float SpeedModifier
|
||||
|
@ -1541,11 +1548,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
|
||||
|
||||
// Make sure it's not a login agent. We don't want to wait for updates during login
|
||||
if ((m_teleportFlags & TeleportFlags.ViaLogin) == 0)
|
||||
if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
|
||||
{
|
||||
// Let's wait until UpdateAgent (called by departing region) is done
|
||||
if (!WaitForUpdateAgent(client))
|
||||
// The sending region never sent the UpdateAgent data, we have to refuse
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 look = Velocity;
|
||||
|
||||
|
|
|
@ -119,7 +119,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
UUID spUuid = TestHelpers.ParseTail(0x1);
|
||||
|
||||
// The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||
// for a callback from the destination scene before removing its avatar data.
|
||||
entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, config, etm);
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
SceneHelpers.AddScenePresence(scene, spUuid);
|
||||
|
||||
|
|
|
@ -136,6 +136,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
|
||||
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
|
@ -454,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
||||
|
||||
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||
lscm.ServiceVersion = "SIMULATION/0.1";
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
|
|
|
@ -326,15 +326,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
"ParcelVoiceInfoRequest",
|
||||
agentID.ToString()));
|
||||
|
||||
caps.RegisterHandler(
|
||||
"ChatSessionRequest",
|
||||
new RestStreamHandler(
|
||||
"POST",
|
||||
capsBase + m_chatSessionRequestPath,
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||
"ChatSessionRequest",
|
||||
agentID.ToString()));
|
||||
//caps.RegisterHandler(
|
||||
// "ChatSessionRequest",
|
||||
// new RestStreamHandler(
|
||||
// "POST",
|
||||
// capsBase + m_chatSessionRequestPath,
|
||||
// (request, path, param, httpRequest, httpResponse)
|
||||
// => ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||
// "ChatSessionRequest",
|
||||
// agentID.ToString()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -433,15 +433,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
|
|||
"ParcelVoiceInfoRequest",
|
||||
agentID.ToString()));
|
||||
|
||||
caps.RegisterHandler(
|
||||
"ChatSessionRequest",
|
||||
new RestStreamHandler(
|
||||
"POST",
|
||||
capsBase + m_chatSessionRequestPath,
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||
"ChatSessionRequest",
|
||||
agentID.ToString()));
|
||||
//caps.RegisterHandler(
|
||||
// "ChatSessionRequest",
|
||||
// new RestStreamHandler(
|
||||
// "POST",
|
||||
// capsBase + m_chatSessionRequestPath,
|
||||
// (request, path, param, httpRequest, httpResponse)
|
||||
// => ChatSessionRequest(scene, request, path, param, agentID, caps),
|
||||
// "ChatSessionRequest",
|
||||
// agentID.ToString()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -250,7 +250,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnDirFindQuery += OnDirFindQuery;
|
||||
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
|
||||
|
||||
// Used for Notices and Group Invites/Accept/Reject
|
||||
|
@ -303,21 +302,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
*/
|
||||
|
||||
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
|
||||
{
|
||||
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
m_log.DebugFormat(
|
||||
"[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
|
||||
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
|
||||
|
||||
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
|
||||
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentID(remoteClient), queryText).ToArray());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
|
||||
{
|
||||
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
@ -1178,6 +1162,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
}
|
||||
}
|
||||
|
||||
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
|
||||
{
|
||||
return m_groupData.FindGroups(GetRequestingAgentID(remoteClient), query);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client/Update Tools
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
|||
public void TestCreateWithAttachments()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
|
||||
|
|
|
@ -180,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
public void TestOsNpcLoadAppearance()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
//TestHelpers.EnableLogging();
|
||||
|
||||
// Store an avatar with a different height from default in a notecard.
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
|
|
@ -123,6 +123,7 @@ namespace OpenSim.Services.Connectors.InstantMessage
|
|||
gim["position_z"] = msg.Position.Z.ToString();
|
||||
gim["region_id"] = msg.RegionID.ToString();
|
||||
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None);
|
||||
gim["region_id"] = new UUID(msg.RegionID).ToString();
|
||||
|
||||
return gim;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Services.MapImageService
|
|||
{
|
||||
Bitmap waterTile = new Bitmap(IMAGE_WIDTH, IMAGE_WIDTH);
|
||||
FillImage(waterTile, m_Watercolor);
|
||||
waterTile.Save(m_WaterTileFile);
|
||||
waterTile.Save(m_WaterTileFile, ImageFormat.Jpeg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
@ -40,7 +41,14 @@ namespace OpenSim.Tests.Common
|
|||
// Disable logging for each test so that one where logging is enabled doesn't cause all subsequent tests
|
||||
// to have logging on if it failed with an exception.
|
||||
TestHelpers.DisableLogging();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
|
||||
// variables and the VM is not restarted between tests.
|
||||
if (MainServer.Instance != null)
|
||||
{
|
||||
MainServer.RemoveHttpServer(MainServer.Instance.Port);
|
||||
// MainServer.Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -575,9 +575,9 @@
|
|||
;; must be set to allow offline messaging to work.
|
||||
; MuteListURL = http://yourserver/Mute.php
|
||||
|
||||
;; Control whether group messages are forwarded to offline users.
|
||||
;; Control whether group invites and notices are stored for offline users.
|
||||
;; Default is true.
|
||||
;; This applies to the core groups module (Flotsam) only.
|
||||
;; This applies to both core groups module.
|
||||
; ForwardOfflineGroupMessages = true
|
||||
|
||||
|
||||
|
@ -1006,6 +1006,12 @@
|
|||
;; Enable Group Notices
|
||||
; NoticesEnabled = true
|
||||
|
||||
;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
|
||||
; Experimental option to only message online users rather than all users
|
||||
; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
|
||||
; Applies Flotsam Group only. V2 has this always on, no other option
|
||||
; MessageOnlineUsersOnly = false
|
||||
|
||||
;; This makes the Groups modules very chatty on the console.
|
||||
; DebugEnabled = false
|
||||
|
||||
|
|
|
@ -1612,7 +1612,7 @@
|
|||
|
||||
; Experimental option to only message cached online users rather than all users
|
||||
; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
|
||||
; This currently only applies to the Flotsam XmlRpc backend
|
||||
; (Flotsam groups only; in V2 this is always on)
|
||||
MessageOnlineUsersOnly = false
|
||||
|
||||
; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
LandServices = "RemoteLandServicesConnector"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
FriendsModule = "HGFriendsModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
InventoryAccessModule = "BasicInventoryAccessModule"
|
||||
MapImageService = "MapImageServiceModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
UserManagementModule = "HGUserManagementModule"
|
||||
SearchModule = "BasicSearchModule"
|
||||
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
|
|
Loading…
Reference in New Issue