diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 314705ebb7..6feb3337ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes linkPart.CreateSelected = true; // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now - linkPart.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((linkPart.Flags & PrimFlags.Phantom) != null), linkPart.VolumeDetectActive, true); + linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true); if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) { linkPart.PhysActor.link(m_rootPart.PhysActor); @@ -2578,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes { LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++); // let physics know - part.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((part.Flags & PrimFlags.Phantom) != null), part.VolumeDetectActive, true); + part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true); if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) { part.PhysActor.link(m_rootPart.PhysActor);