Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
parent
6510aea0ed
commit
bf2f3ea29a
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@ -0,0 +1,125 @@
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using System.Collections.Generic;
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using System.Net;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public class NpcClientBase :IClientAPI
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{
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event SetAppearance OnSetAppearance;
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public event StartAnim OnStartAnim;
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public event LinkObjects OnLinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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public event TeleportLocationRequest OnTeleportLocationRequest;
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public event GenericCall4 OnDeRezObject;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event GenericCall OnRequestAvatarsData;
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public event AddNewPrim OnAddPrim;
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public event ObjectDuplicate OnObjectDuplicate;
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public event UpdateVector OnGrapObject;
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public event ObjectSelect OnDeGrapObject;
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public event MoveObject OnGrapUpdate;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public virtual LLVector3 StartPos
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{
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get { return new LLVector3(); }
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set { }
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}
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public virtual LLUUID AgentId
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{
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get { return LLUUID.Random(); }
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}
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public virtual string FirstName
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{
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get { return ""; }
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}
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public virtual string LastName
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{
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get { return ""; }
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}
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public NpcClientBase()
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{
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}
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public virtual void OutPacket(Packet newPack){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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public virtual void SendRegionHandshake(RegionInfo regionInfo){}
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
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public virtual void SendLayerData(float[] map){}
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public virtual void SendLayerData(int px, int py, float[] map){}
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
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public virtual void SendTeleportCancel(){}
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public virtual void SendTeleportLocationStart(){}
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
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public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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}
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}
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@ -139,8 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Console.WriteLine("Chat message");
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ScenePresence avatar = null;
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ScenePresence avatar = null;
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if (this.Avatars.ContainsKey(fromAgentID))
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{
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avatar = this.Avatars[fromAgentID];
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@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
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protected Timer m_heartbeatTimer = new Timer();
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protected Dictionary<LLUUID, ScenePresence> Avatars;
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protected Dictionary<LLUUID, SceneObject> Prims;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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protected PhysicsScene phyScene;
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protected float timeStep = 0.1f;
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private Random Rand = new Random();
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private uint _primCount = 702000;
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private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
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@ -57,7 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private ulong m_regionHandle;
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private bool childAgent = false;
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public bool childAgent = false;
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public bool IsRestrictedToRegion = false;
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private bool newForce = false;
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private bool newAvatar = false;
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private IScenePresenceBody m_body;
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@ -72,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
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DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
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DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
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DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
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DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
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DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG
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}
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/// <summary>
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/// Position at which a significant movement was made
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@ -0,0 +1,174 @@
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using System.Collections.Generic;
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using System.Net;
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using System.Timers;
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using System;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Utilities;
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namespace SimpleApp
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{
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public class MyNpcCharacter : IClientAPI
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{
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private uint movementDirection = 0;
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private bool fly = true;
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private LLQuaternion bodyDirection = LLQuaternion.Identity;
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event SetAppearance OnSetAppearance;
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public event StartAnim OnStartAnim;
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public event LinkObjects OnLinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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public event TeleportLocationRequest OnTeleportLocationRequest;
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public event GenericCall4 OnDeRezObject;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event GenericCall OnRequestAvatarsData;
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public event AddNewPrim OnAddPrim;
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public event ObjectDuplicate OnObjectDuplicate;
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public event UpdateVector OnGrapObject;
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public event ObjectSelect OnDeGrapObject;
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public event MoveObject OnGrapUpdate;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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private LLUUID myID = LLUUID.Random();
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public MyNpcCharacter()
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{
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}
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public virtual LLVector3 StartPos
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{
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get { return new LLVector3(128, 100, 2); }
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set { }
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}
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public virtual LLUUID AgentId
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{
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get { return myID; }
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}
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public virtual string FirstName
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{
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get { return "Annoying"; }
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}
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public virtual string LastName
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{
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get { return "NPC"; }
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}
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public virtual void OutPacket(Packet newPack) { }
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public virtual void SendWearables(AvatarWearable[] wearables) { }
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public virtual void SendStartPingCheck(byte seq) { }
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
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public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
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public virtual void SendLayerData(float[] map) { }
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public virtual void SendLayerData(int px, int py, float[] map) { }
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
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public virtual void SendTeleportCancel() { }
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public virtual void SendTeleportLocationStart() { }
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
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public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
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public virtual void SendRegionHandshake(RegionInfo regionInfo)
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{
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this.OnRegionHandShakeReply(this);
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this.OnCompleteMovementToRegion();
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this.StartMovement();
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}
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public void StartMovement()
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{
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Timer timer = new Timer();
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timer.Enabled = true;
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timer.Interval = 10000;
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timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
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}
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public void Heartbeat(object sender, EventArgs e)
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{
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Encoding enc = Encoding.ASCII;
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this.OnAgentUpdate(this, movementDirection, bodyDirection);
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if (this.fly)
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{
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movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
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fly = false;
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}
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else
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{
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movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
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fly = true;
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}
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this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
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}
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}
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}
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@ -47,14 +47,15 @@ namespace SimpleApp
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnChatFromViewer +=
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/*client.OnChatFromViewer +=
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delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
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};
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*/
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client.OnChatFromViewer += this.SimChat;
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client.OnAddPrim += AddNewPrim;
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client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
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client.OnRequestMapBlocks += this.RequestMapBlocks;
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@ -70,9 +71,27 @@ namespace SimpleApp
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client.SendRegionHandshake(m_regInfo);
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ScenePresence avatar = CreateAndAddScenePresence(client);
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avatar.Pos = new LLVector3(128, 128, 26);
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avatar.Pos = new LLVector3(128, 128, 26);
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}
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public override void Update()
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{
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].updateMovement();
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}
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lock (this.m_syncRoot)
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{
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this.phyScene.Simulate(timeStep);
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}
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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}
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#endregion
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}
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}
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@ -15,6 +15,7 @@ using OpenSim.Region.Communications.Local;
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using OpenSim.Region.GridInterfaces.Local;
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using System.Timers;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Data;
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namespace SimpleApp
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{
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@ -25,6 +26,7 @@ namespace SimpleApp
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uint m_localId;
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public MyWorld world;
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private SceneObject m_sceneObject;
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public MyNpcCharacter m_character;
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private void Run()
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{
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@ -65,22 +67,35 @@ namespace SimpleApp
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world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
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world.LoadWorldMap();
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world.ParcelManager.NoParcelDataFromStorage();
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world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
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udpServer.LocalWorld = world;
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httpServer.Start();
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udpServer.ServerListener();
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UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
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if (masterAvatar != null)
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{
|
||||
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
world.ParcelManager.NoParcelDataFromStorage();
|
||||
}
|
||||
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
LLVector3 pos = new LLVector3(129, 129, 27);
|
||||
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||
|
||||
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
||||
world.AddNewEntity(m_sceneObject);
|
||||
|
||||
m_character = new MyNpcCharacter();
|
||||
world.AddNewClient(m_character, false);
|
||||
|
||||
world.StartTimer();
|
||||
|
||||
m_sceneObject = new MySceneObject(world,world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
||||
world.AddNewEntity(m_sceneObject);
|
||||
|
||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||
m_log.ReadLine();
|
||||
|
||||
}
|
||||
|
||||
#region conscmd_callback Members
|
||||
|
|
Loading…
Reference in New Issue