Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
parent
6510aea0ed
commit
bf2f3ea29a
|
@ -0,0 +1,125 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
using OpenSim.Framework.Data;
|
||||||
|
using libsecondlife;
|
||||||
|
using libsecondlife.Packets;
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenSim.Framework
|
||||||
|
{
|
||||||
|
public class NpcClientBase :IClientAPI
|
||||||
|
{
|
||||||
|
public event ImprovedInstantMessage OnInstantMessage;
|
||||||
|
public event ChatFromViewer OnChatFromViewer;
|
||||||
|
public event RezObject OnRezObject;
|
||||||
|
public event ModifyTerrain OnModifyTerrain;
|
||||||
|
public event SetAppearance OnSetAppearance;
|
||||||
|
public event StartAnim OnStartAnim;
|
||||||
|
public event LinkObjects OnLinkObjects;
|
||||||
|
public event RequestMapBlocks OnRequestMapBlocks;
|
||||||
|
public event TeleportLocationRequest OnTeleportLocationRequest;
|
||||||
|
|
||||||
|
public event GenericCall4 OnDeRezObject;
|
||||||
|
public event GenericCall OnRegionHandShakeReply;
|
||||||
|
public event GenericCall OnRequestWearables;
|
||||||
|
public event GenericCall2 OnCompleteMovementToRegion;
|
||||||
|
public event UpdateAgent OnAgentUpdate;
|
||||||
|
public event GenericCall OnRequestAvatarsData;
|
||||||
|
public event AddNewPrim OnAddPrim;
|
||||||
|
public event ObjectDuplicate OnObjectDuplicate;
|
||||||
|
public event UpdateVector OnGrapObject;
|
||||||
|
public event ObjectSelect OnDeGrapObject;
|
||||||
|
public event MoveObject OnGrapUpdate;
|
||||||
|
|
||||||
|
public event UpdateShape OnUpdatePrimShape;
|
||||||
|
public event ObjectSelect OnObjectSelect;
|
||||||
|
public event GenericCall7 OnObjectDescription;
|
||||||
|
public event GenericCall7 OnObjectName;
|
||||||
|
public event UpdatePrimFlags OnUpdatePrimFlags;
|
||||||
|
public event UpdatePrimTexture OnUpdatePrimTexture;
|
||||||
|
public event UpdateVector OnUpdatePrimGroupPosition;
|
||||||
|
public event UpdateVector OnUpdatePrimSinglePosition;
|
||||||
|
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
|
||||||
|
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
|
||||||
|
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
|
||||||
|
public event UpdateVector OnUpdatePrimScale;
|
||||||
|
public event StatusChange OnChildAgentStatus;
|
||||||
|
public event GenericCall2 OnStopMovement;
|
||||||
|
public event NewAvatar OnNewAvatar;
|
||||||
|
public event GenericCall6 OnRemoveAvatar;
|
||||||
|
|
||||||
|
public event UUIDNameRequest OnNameFromUUIDRequest;
|
||||||
|
|
||||||
|
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
|
||||||
|
public event ParcelDivideRequest OnParcelDivideRequest;
|
||||||
|
public event ParcelJoinRequest OnParcelJoinRequest;
|
||||||
|
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||||
|
public event ParcelSelectObjects OnParcelSelectObjects;
|
||||||
|
|
||||||
|
|
||||||
|
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||||
|
|
||||||
|
public virtual LLVector3 StartPos
|
||||||
|
{
|
||||||
|
get { return new LLVector3(); }
|
||||||
|
set { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual LLUUID AgentId
|
||||||
|
{
|
||||||
|
get { return LLUUID.Random(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string FirstName
|
||||||
|
{
|
||||||
|
get { return ""; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string LastName
|
||||||
|
{
|
||||||
|
get { return ""; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public NpcClientBase()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OutPacket(Packet newPack){}
|
||||||
|
public virtual void SendWearables(AvatarWearable[] wearables){}
|
||||||
|
public virtual void SendStartPingCheck(byte seq){}
|
||||||
|
public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
|
||||||
|
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
|
||||||
|
public virtual void SendRegionHandshake(RegionInfo regionInfo){}
|
||||||
|
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
|
||||||
|
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
|
||||||
|
public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
|
||||||
|
public virtual void SendLayerData(float[] map){}
|
||||||
|
public virtual void SendLayerData(int px, int py, float[] map){}
|
||||||
|
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
|
||||||
|
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
|
||||||
|
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
|
||||||
|
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
|
||||||
|
public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
|
||||||
|
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
|
||||||
|
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
|
||||||
|
public virtual void SendTeleportCancel(){}
|
||||||
|
public virtual void SendTeleportLocationStart(){}
|
||||||
|
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
|
||||||
|
|
||||||
|
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
|
||||||
|
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
|
||||||
|
|
||||||
|
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){}
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){}
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
|
||||||
|
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
|
||||||
|
|
||||||
|
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
|
||||||
|
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
|
||||||
|
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
|
||||||
|
}
|
||||||
|
}
|
|
@ -139,8 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="fromAgentID"></param>
|
/// <param name="fromAgentID"></param>
|
||||||
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||||
{
|
{
|
||||||
// Console.WriteLine("Chat message");
|
ScenePresence avatar = null;
|
||||||
ScenePresence avatar = null;
|
|
||||||
if (this.Avatars.ContainsKey(fromAgentID))
|
if (this.Avatars.ContainsKey(fromAgentID))
|
||||||
{
|
{
|
||||||
avatar = this.Avatars[fromAgentID];
|
avatar = this.Avatars[fromAgentID];
|
||||||
|
|
|
@ -55,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
protected Timer m_heartbeatTimer = new Timer();
|
protected Timer m_heartbeatTimer = new Timer();
|
||||||
protected Dictionary<LLUUID, ScenePresence> Avatars;
|
protected Dictionary<LLUUID, ScenePresence> Avatars;
|
||||||
protected Dictionary<LLUUID, SceneObject> Prims;
|
protected Dictionary<LLUUID, SceneObject> Prims;
|
||||||
private PhysicsScene phyScene;
|
protected PhysicsScene phyScene;
|
||||||
private float timeStep = 0.1f;
|
protected float timeStep = 0.1f;
|
||||||
private Random Rand = new Random();
|
private Random Rand = new Random();
|
||||||
private uint _primCount = 702000;
|
private uint _primCount = 702000;
|
||||||
private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
|
private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
|
||||||
|
|
|
@ -57,7 +57,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private byte[] visualParams;
|
private byte[] visualParams;
|
||||||
private AvatarWearable[] Wearables;
|
private AvatarWearable[] Wearables;
|
||||||
private ulong m_regionHandle;
|
private ulong m_regionHandle;
|
||||||
private bool childAgent = false;
|
|
||||||
|
public bool childAgent = false;
|
||||||
|
public bool IsRestrictedToRegion = false;
|
||||||
|
|
||||||
private bool newForce = false;
|
private bool newForce = false;
|
||||||
private bool newAvatar = false;
|
private bool newAvatar = false;
|
||||||
private IScenePresenceBody m_body;
|
private IScenePresenceBody m_body;
|
||||||
|
@ -72,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
|
DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
|
||||||
DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
|
DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
|
||||||
DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
|
DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
|
||||||
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
|
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Position at which a significant movement was made
|
/// Position at which a significant movement was made
|
||||||
|
|
|
@ -0,0 +1,174 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using System.Timers;
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
using libsecondlife;
|
||||||
|
using libsecondlife.Packets;
|
||||||
|
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
using OpenSim.Framework.Data;
|
||||||
|
using OpenSim.Framework.Utilities;
|
||||||
|
|
||||||
|
namespace SimpleApp
|
||||||
|
{
|
||||||
|
public class MyNpcCharacter : IClientAPI
|
||||||
|
{
|
||||||
|
private uint movementDirection = 0;
|
||||||
|
private bool fly = true;
|
||||||
|
private LLQuaternion bodyDirection = LLQuaternion.Identity;
|
||||||
|
|
||||||
|
public event ImprovedInstantMessage OnInstantMessage;
|
||||||
|
public event ChatFromViewer OnChatFromViewer;
|
||||||
|
public event RezObject OnRezObject;
|
||||||
|
public event ModifyTerrain OnModifyTerrain;
|
||||||
|
public event SetAppearance OnSetAppearance;
|
||||||
|
public event StartAnim OnStartAnim;
|
||||||
|
public event LinkObjects OnLinkObjects;
|
||||||
|
public event RequestMapBlocks OnRequestMapBlocks;
|
||||||
|
public event TeleportLocationRequest OnTeleportLocationRequest;
|
||||||
|
|
||||||
|
public event GenericCall4 OnDeRezObject;
|
||||||
|
public event GenericCall OnRegionHandShakeReply;
|
||||||
|
public event GenericCall OnRequestWearables;
|
||||||
|
public event GenericCall2 OnCompleteMovementToRegion;
|
||||||
|
public event UpdateAgent OnAgentUpdate;
|
||||||
|
public event GenericCall OnRequestAvatarsData;
|
||||||
|
public event AddNewPrim OnAddPrim;
|
||||||
|
public event ObjectDuplicate OnObjectDuplicate;
|
||||||
|
public event UpdateVector OnGrapObject;
|
||||||
|
public event ObjectSelect OnDeGrapObject;
|
||||||
|
public event MoveObject OnGrapUpdate;
|
||||||
|
|
||||||
|
public event UpdateShape OnUpdatePrimShape;
|
||||||
|
public event ObjectSelect OnObjectSelect;
|
||||||
|
public event GenericCall7 OnObjectDescription;
|
||||||
|
public event GenericCall7 OnObjectName;
|
||||||
|
public event UpdatePrimFlags OnUpdatePrimFlags;
|
||||||
|
public event UpdatePrimTexture OnUpdatePrimTexture;
|
||||||
|
public event UpdateVector OnUpdatePrimGroupPosition;
|
||||||
|
public event UpdateVector OnUpdatePrimSinglePosition;
|
||||||
|
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
|
||||||
|
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
|
||||||
|
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
|
||||||
|
public event UpdateVector OnUpdatePrimScale;
|
||||||
|
public event StatusChange OnChildAgentStatus;
|
||||||
|
public event GenericCall2 OnStopMovement;
|
||||||
|
public event NewAvatar OnNewAvatar;
|
||||||
|
public event GenericCall6 OnRemoveAvatar;
|
||||||
|
|
||||||
|
public event UUIDNameRequest OnNameFromUUIDRequest;
|
||||||
|
|
||||||
|
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
|
||||||
|
public event ParcelDivideRequest OnParcelDivideRequest;
|
||||||
|
public event ParcelJoinRequest OnParcelJoinRequest;
|
||||||
|
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||||
|
|
||||||
|
public event ParcelSelectObjects OnParcelSelectObjects;
|
||||||
|
|
||||||
|
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||||
|
|
||||||
|
private LLUUID myID = LLUUID.Random();
|
||||||
|
public MyNpcCharacter()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual LLVector3 StartPos
|
||||||
|
{
|
||||||
|
get { return new LLVector3(128, 100, 2); }
|
||||||
|
set { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual LLUUID AgentId
|
||||||
|
{
|
||||||
|
get { return myID; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string FirstName
|
||||||
|
{
|
||||||
|
get { return "Annoying"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string LastName
|
||||||
|
{
|
||||||
|
get { return "NPC"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OutPacket(Packet newPack) { }
|
||||||
|
public virtual void SendWearables(AvatarWearable[] wearables) { }
|
||||||
|
public virtual void SendStartPingCheck(byte seq) { }
|
||||||
|
public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
|
||||||
|
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
|
||||||
|
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
|
||||||
|
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
|
||||||
|
public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { }
|
||||||
|
public virtual void SendLayerData(float[] map) { }
|
||||||
|
public virtual void SendLayerData(int px, int py, float[] map) { }
|
||||||
|
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { }
|
||||||
|
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint) { }
|
||||||
|
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
|
||||||
|
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint) { }
|
||||||
|
public virtual void SendMapBlock(List<MapBlockData> mapBlocks) { }
|
||||||
|
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) { }
|
||||||
|
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags) { }
|
||||||
|
public virtual void SendTeleportCancel() { }
|
||||||
|
public virtual void SendTeleportLocationStart() { }
|
||||||
|
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
|
||||||
|
|
||||||
|
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
|
||||||
|
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { }
|
||||||
|
|
||||||
|
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags) { }
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags) { }
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
|
||||||
|
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID) { }
|
||||||
|
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation) { }
|
||||||
|
|
||||||
|
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { }
|
||||||
|
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item) { }
|
||||||
|
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { }
|
||||||
|
|
||||||
|
public virtual void SendRegionHandshake(RegionInfo regionInfo)
|
||||||
|
{
|
||||||
|
this.OnRegionHandShakeReply(this);
|
||||||
|
this.OnCompleteMovementToRegion();
|
||||||
|
this.StartMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartMovement()
|
||||||
|
{
|
||||||
|
Timer timer = new Timer();
|
||||||
|
timer.Enabled = true;
|
||||||
|
timer.Interval = 10000;
|
||||||
|
timer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heartbeat(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
Encoding enc = Encoding.ASCII;
|
||||||
|
|
||||||
|
this.OnAgentUpdate(this, movementDirection, bodyDirection);
|
||||||
|
|
||||||
|
if (this.fly)
|
||||||
|
{
|
||||||
|
movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG;
|
||||||
|
fly = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
movementDirection = (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY | (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS;
|
||||||
|
fly = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here isn't it! \0"), 2, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -47,14 +47,15 @@ namespace SimpleApp
|
||||||
LLVector3 pos = new LLVector3(128, 128, 128);
|
LLVector3 pos = new LLVector3(128, 128, 128);
|
||||||
|
|
||||||
client.OnRegionHandShakeReply += SendLayerData;
|
client.OnRegionHandShakeReply += SendLayerData;
|
||||||
client.OnChatFromViewer +=
|
/*client.OnChatFromViewer +=
|
||||||
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||||
{
|
{
|
||||||
// Echo it (so you know what you typed)
|
// Echo it (so you know what you typed)
|
||||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||||
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
|
client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
|
||||||
};
|
};
|
||||||
|
*/
|
||||||
|
client.OnChatFromViewer += this.SimChat;
|
||||||
client.OnAddPrim += AddNewPrim;
|
client.OnAddPrim += AddNewPrim;
|
||||||
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
|
||||||
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
client.OnRequestMapBlocks += this.RequestMapBlocks;
|
||||||
|
@ -73,6 +74,24 @@ namespace SimpleApp
|
||||||
avatar.Pos = new LLVector3(128, 128, 26);
|
avatar.Pos = new LLVector3(128, 128, 26);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
foreach (LLUUID UUID in Entities.Keys)
|
||||||
|
{
|
||||||
|
Entities[UUID].updateMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (this.m_syncRoot)
|
||||||
|
{
|
||||||
|
this.phyScene.Simulate(timeStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (LLUUID UUID in Entities.Keys)
|
||||||
|
{
|
||||||
|
Entities[UUID].update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,6 +15,7 @@ using OpenSim.Region.Communications.Local;
|
||||||
using OpenSim.Region.GridInterfaces.Local;
|
using OpenSim.Region.GridInterfaces.Local;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Framework.Data;
|
||||||
|
|
||||||
namespace SimpleApp
|
namespace SimpleApp
|
||||||
{
|
{
|
||||||
|
@ -25,6 +26,7 @@ namespace SimpleApp
|
||||||
uint m_localId;
|
uint m_localId;
|
||||||
public MyWorld world;
|
public MyWorld world;
|
||||||
private SceneObject m_sceneObject;
|
private SceneObject m_sceneObject;
|
||||||
|
public MyNpcCharacter m_character;
|
||||||
|
|
||||||
private void Run()
|
private void Run()
|
||||||
{
|
{
|
||||||
|
@ -65,22 +67,35 @@ namespace SimpleApp
|
||||||
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
|
world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
|
||||||
|
|
||||||
world.LoadWorldMap();
|
world.LoadWorldMap();
|
||||||
world.ParcelManager.NoParcelDataFromStorage();
|
world.PhysScene.SetTerrain(world.Terrain.getHeights1D());
|
||||||
|
|
||||||
udpServer.LocalWorld = world;
|
udpServer.LocalWorld = world;
|
||||||
|
|
||||||
httpServer.Start();
|
httpServer.Start();
|
||||||
udpServer.ServerListener();
|
udpServer.ServerListener();
|
||||||
|
|
||||||
|
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
|
||||||
|
if (masterAvatar != null)
|
||||||
|
{
|
||||||
|
world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||||
|
world.ParcelManager.NoParcelDataFromStorage();
|
||||||
|
}
|
||||||
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||||
LLVector3 pos = new LLVector3(129, 129, 27);
|
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||||
|
|
||||||
m_sceneObject = new MySceneObject(world,world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
||||||
world.AddNewEntity(m_sceneObject);
|
world.AddNewEntity(m_sceneObject);
|
||||||
|
|
||||||
|
m_character = new MyNpcCharacter();
|
||||||
|
world.AddNewClient(m_character, false);
|
||||||
|
|
||||||
|
world.StartTimer();
|
||||||
|
|
||||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||||
m_log.ReadLine();
|
m_log.ReadLine();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region conscmd_callback Members
|
#region conscmd_callback Members
|
||||||
|
|
Loading…
Reference in New Issue