Mantis#1934. Thank you Tyre for a patch that:
This patch implements the LSL script function llTeleportAgentHome()0.6.0-stable
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9d93668a0a
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bf363c0ded
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@ -3028,7 +3028,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llTeleportAgentHome(string agent)
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public void llTeleportAgentHome(string agent)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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NotImplemented("llTeleportAgentHome");
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LLUUID agentId = new LLUUID();
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if (LLUUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null)
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{
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// agent must be over the owners land
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if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
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World.TeleportClientHome(agentId, presence.ControllingClient);
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}
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}
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}
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}
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public void llModifyLand(int action, int brush)
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public void llModifyLand(int action, int brush)
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@ -2943,7 +2943,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llTeleportAgentHome(string agent)
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public void llTeleportAgentHome(string agent)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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NotImplemented("llTeleportAgentHome");
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LLUUID agentId = new LLUUID();
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if (LLUUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null)
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{
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// agent must be over the owners land
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if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
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World.TeleportClientHome(agentId, presence.ControllingClient);
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}
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}
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}
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}
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public void llModifyLand(int action, int brush)
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public void llModifyLand(int action, int brush)
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