Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool. However, it is very easy to reimplement on top of basic threading and therefore makes the IScriptInstance class independent of the specific threading implementation.0.6.0-stable
parent
82aa9ba2b5
commit
bf4d1fbb8d
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@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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bool GetScriptState(LLUUID itemID);
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void SetState(LLUUID itemID, string newState);
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int GetStartParameter(LLUUID itemID);
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IWorkItemResult QueueEventHandler(object parms);
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IScriptWorkItem QueueEventHandler(object parms);
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DetectParams GetDetectParams(LLUUID item, int number);
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}
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@ -43,6 +43,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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AttachmentCrossing = 2
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}
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public interface IScriptWorkItem
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{
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bool Cancel();
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void Abort();
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bool Wait(TimeSpan t);
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}
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public interface IScriptInstance
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{
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bool Running { get; set; }
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@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public class ScriptInstance : IScriptInstance
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{
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private IScriptEngine m_Engine;
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private IWorkItemResult m_CurrentResult=null;
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private IScriptWorkItem m_CurrentResult=null;
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private Queue m_EventQueue = new Queue(32);
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private bool m_RunEvents = false;
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private LLUUID m_ItemID;
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@ -346,7 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public bool Stop(int timeout)
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{
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IWorkItemResult result;
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IScriptWorkItem result;
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lock (m_EventQueue)
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{
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@ -370,7 +370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_RunEvents = false;
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}
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if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
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if (result.Wait(new TimeSpan((long)timeout * 100000)))
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{
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return true;
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}
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@ -655,10 +655,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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//
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// Used by script instances to queue event handler jobs
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//
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public IWorkItemResult QueueEventHandler(object parms)
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public IScriptWorkItem QueueEventHandler(object parms)
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{
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return m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.ProcessEventHandler), parms);
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return new XWorkItem(m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.ProcessEventHandler), parms));
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}
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//
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@ -0,0 +1,65 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using Amib.Threading;
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using OpenSim.Region.ScriptEngine.Interfaces;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public class XWorkItem : IScriptWorkItem
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{
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private IWorkItemResult wr;
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public IWorkItemResult WorkItem
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{
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get { return wr; }
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}
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public XWorkItem(IWorkItemResult w)
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{
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wr = w;
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}
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public bool Cancel()
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{
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return wr.Cancel();
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}
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public void Abort()
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{
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wr.Abort();
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}
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public bool Wait(TimeSpan t)
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{
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return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
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}
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}
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}
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