Refactor IScriptInstance / IScriptEngine to use a generic IScriptWorkItem,

which is a thin wrapper around a IWorkItemResult from the SmartThreadPool.
However, it is very easy to reimplement on top of basic threading and therefore
makes the IScriptInstance class independent of the specific threading
implementation.
0.6.0-stable
Melanie Thielker 2008-08-28 00:37:22 +00:00
parent 82aa9ba2b5
commit bf4d1fbb8d
5 changed files with 79 additions and 7 deletions

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
IWorkItemResult QueueEventHandler(object parms);
IScriptWorkItem QueueEventHandler(object parms);
DetectParams GetDetectParams(LLUUID item, int number);
}

View File

@ -43,6 +43,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
AttachmentCrossing = 2
}
public interface IScriptWorkItem
{
bool Cancel();
void Abort();
bool Wait(TimeSpan t);
}
public interface IScriptInstance
{
bool Running { get; set; }

View File

@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public class ScriptInstance : IScriptInstance
{
private IScriptEngine m_Engine;
private IWorkItemResult m_CurrentResult=null;
private IScriptWorkItem m_CurrentResult=null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private LLUUID m_ItemID;
@ -346,7 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
IWorkItemResult result;
IScriptWorkItem result;
lock (m_EventQueue)
{
@ -370,7 +370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_RunEvents = false;
}
if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)timeout * 100000), false))
if (result.Wait(new TimeSpan((long)timeout * 100000)))
{
return true;
}

View File

@ -655,10 +655,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
//
// Used by script instances to queue event handler jobs
//
public IWorkItemResult QueueEventHandler(object parms)
public IScriptWorkItem QueueEventHandler(object parms)
{
return m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.ProcessEventHandler), parms);
return new XWorkItem(m_ThreadPool.QueueWorkItem(new WorkItemCallback(
this.ProcessEventHandler), parms));
}
//

View File

@ -0,0 +1,65 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Threading;
using Amib.Threading;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XWorkItem : IScriptWorkItem
{
private IWorkItemResult wr;
public IWorkItemResult WorkItem
{
get { return wr; }
}
public XWorkItem(IWorkItemResult w)
{
wr = w;
}
public bool Cancel()
{
return wr.Cancel();
}
public void Abort()
{
wr.Abort();
}
public bool Wait(TimeSpan t)
{
return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
}
}
}