* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
parent
8368494554
commit
bf5c81d77e
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@ -1026,23 +1026,6 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendAvatarData(SendAvatarData data)
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{
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//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
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UUID ownerID = data.AvatarID;
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MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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// Minimap function, not used.
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@ -1058,23 +1041,31 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
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data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
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data.material, data.textureanim);
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//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
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ScenePresence presence = (ScenePresence)avatar;
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UUID ownerID = presence.UUID;
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MXPSendAvatarData(presence.Firstname + " " + presence.Lastname, ownerID, UUID.Zero, presence.UUID, presence.LocalId, presence.AbsolutePosition, presence.Rotation);
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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//MovementEventMessage me = new MovementEventMessage();
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//me.ObjectIndex = data.LocalID;
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//me.Location = ToOmVector(data.Position);
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//me.Orientation = ToOmQuaternion(data.Rotation);
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//MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
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// data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
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// data.material, data.textureanim);
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//Session.Send(me);
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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}
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@ -584,16 +584,6 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendAvatarData(SendAvatarData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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throw new System.NotImplementedException();
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@ -609,22 +599,17 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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throw new System.NotImplementedException();
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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{
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throw new System.NotImplementedException();
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}
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public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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throw new System.NotImplementedException();
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}
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@ -634,6 +619,11 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
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{
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throw new System.NotImplementedException();
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}
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public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
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{
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throw new System.NotImplementedException();
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@ -590,16 +590,6 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendAvatarData(SendAvatarData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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throw new System.NotImplementedException();
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@ -615,17 +605,17 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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public void SendAvatarDataImmediate(ISceneEntity avatar)
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{
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throw new System.NotImplementedException();
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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throw new System.NotImplementedException();
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}
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@ -571,207 +571,6 @@ namespace OpenSim.Framework
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public float dwell;
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}
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public struct SendAvatarData
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{
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public readonly ulong RegionHandle;
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public readonly string FirstName;
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public readonly string LastName;
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public readonly string GroupTitle;
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public readonly UUID AvatarID;
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public readonly uint AvatarLocalID;
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public readonly Vector3 Position;
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public readonly byte[] TextureEntry;
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public readonly uint ParentID;
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public readonly Quaternion Rotation;
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public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
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uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
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{
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RegionHandle = regionHandle;
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FirstName = firstName;
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LastName = lastName;
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GroupTitle = groupTitle;
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AvatarID = avatarID;
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AvatarLocalID = avatarLocalID;
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Position = position;
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TextureEntry = textureEntry;
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ParentID = parentID;
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Rotation = rotation;
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}
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}
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public struct SendAvatarTerseData
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{
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public readonly ulong RegionHandle;
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public readonly ushort TimeDilation;
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public readonly uint LocalID;
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public readonly Vector3 Position;
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public readonly Vector3 Velocity;
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public readonly Vector3 Acceleration;
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public readonly Quaternion Rotation;
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public readonly Vector4 CollisionPlane;
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public readonly UUID AgentID;
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public readonly byte[] TextureEntry;
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public readonly double Priority;
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public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
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Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
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{
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RegionHandle = regionHandle;
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TimeDilation = timeDilation;
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LocalID = localID;
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Position = position;
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Velocity = velocity;
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Acceleration = acceleration;
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Rotation = rotation;
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CollisionPlane = collisionPlane;
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AgentID = agentid;
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TextureEntry = textureEntry;
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Priority = priority;
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}
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}
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public struct SendPrimitiveTerseData
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{
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public readonly ulong RegionHandle;
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public readonly ushort TimeDilation;
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public readonly uint LocalID;
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public readonly Vector3 Position;
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public readonly Quaternion Rotation;
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public readonly Vector3 Velocity;
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public readonly Vector3 Acceleration;
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public readonly Vector3 AngularVelocity;
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public readonly UUID AssetID;
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public readonly UUID OwnerID;
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public readonly int AttachPoint;
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public readonly byte[] TextureEntry;
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public readonly double Priority;
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public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
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UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
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{
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RegionHandle = regionHandle;
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TimeDilation = timeDilation;
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LocalID = localID;
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Position = position;
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Rotation = rotation;
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Velocity = velocity;
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Acceleration = acceleration;
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AngularVelocity = rotationalvelocity;
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AssetID = assetID;
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OwnerID = ownerID;
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AttachPoint = attachPoint;
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TextureEntry = textureEntry;
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Priority = priority;
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}
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}
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public struct SendPrimitiveData
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{
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private ulong m_regionHandle;
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private ushort m_timeDilation;
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private uint m_localID;
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private PrimitiveBaseShape m_primShape;
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private Vector3 m_pos;
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private Vector3 m_vel;
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private Vector3 m_acc;
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private Quaternion m_rotation;
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private Vector3 m_rvel;
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private PrimFlags m_flags;
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private UUID m_objectID;
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private UUID m_ownerID;
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private string m_text;
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private byte[] m_color;
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private uint m_parentID;
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private byte[] m_particleSystem;
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private byte m_clickAction;
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private byte m_material;
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private byte[] m_textureanim;
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private bool m_attachment;
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private uint m_AttachPoint;
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private UUID m_AssetId;
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private UUID m_SoundId;
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private double m_SoundVolume;
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private byte m_SoundFlags;
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private double m_SoundRadius;
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private double m_priority;
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public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, byte clickAction, byte material, double priority) :
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this(regionHandle, timeDilation, localID, primShape, pos, vel, acc, rotation, rvel, flags, objectID,
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ownerID, text, color, parentID, particleSystem, clickAction, material, new byte[0], false, 0, UUID.Zero,
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UUID.Zero, 0, 0, 0, priority) { }
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public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
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byte[] particleSystem,
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byte clickAction, byte material, byte[] textureanim, bool attachment,
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uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
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double SoundRadius, double priority)
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{
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this.m_regionHandle = regionHandle;
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this.m_timeDilation = timeDilation;
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this.m_localID = localID;
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this.m_primShape = primShape;
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this.m_pos = pos;
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this.m_vel = vel;
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this.m_acc = acc;
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this.m_rotation = rotation;
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this.m_rvel = rvel;
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this.m_flags = (PrimFlags)flags;
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this.m_objectID = objectID;
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this.m_ownerID = ownerID;
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this.m_text = text;
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this.m_color = color;
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this.m_parentID = parentID;
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this.m_particleSystem = particleSystem;
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this.m_clickAction = clickAction;
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this.m_material = material;
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this.m_textureanim = textureanim;
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this.m_attachment = attachment;
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this.m_AttachPoint = AttachPoint;
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this.m_AssetId = AssetId;
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this.m_SoundId = SoundId;
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this.m_SoundVolume = SoundVolume;
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this.m_SoundFlags = SoundFlags;
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this.m_SoundRadius = SoundRadius;
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this.m_priority = priority;
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}
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public ulong regionHandle { get { return this.m_regionHandle; } }
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public ushort timeDilation { get { return this.m_timeDilation; } }
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public uint localID { get { return this.m_localID; } }
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public PrimitiveBaseShape primShape { get { return this.m_primShape; } }
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public Vector3 pos { get { return this.m_pos; } }
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public Vector3 vel { get { return this.m_vel; } }
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public Vector3 acc { get { return this.m_acc; } }
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public Quaternion rotation { get { return this.m_rotation; } }
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public Vector3 rvel { get { return this.m_rvel; } }
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public PrimFlags flags { get { return this.m_flags; } }
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public UUID objectID { get { return this.m_objectID; } }
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public UUID ownerID { get { return this.m_ownerID; } }
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public string text { get { return this.m_text; } }
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public byte[] color { get { return this.m_color; } }
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public uint parentID { get { return this.m_parentID; } }
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public byte[] particleSystem { get { return this.m_particleSystem; } }
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public byte clickAction { get { return this.m_clickAction; } }
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public byte material { get { return this.m_material; } }
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public byte[] textureanim { get { return this.m_textureanim; } }
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public bool attachment { get { return this.m_attachment; } }
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public uint AttachPoint { get { return this.m_AttachPoint; } }
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public UUID AssetId { get { return this.m_AssetId; } }
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public UUID SoundId { get { return this.m_SoundId; } }
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public double SoundVolume { get { return this.m_SoundVolume; } }
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public byte SoundFlags { get { return this.m_SoundFlags; } }
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public double SoundRadius { get { return this.m_SoundRadius; } }
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public double priority { get { return this.m_priority; } }
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}
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public struct UpdatePriorityData {
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private double m_priority;
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private uint m_localID;
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@ -785,14 +584,46 @@ namespace OpenSim.Framework
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public uint localID { get { return this.m_localID; } }
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}
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/// <summary>
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/// Specifies the fields that have been changed when sending a prim or
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/// avatar update
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/// </summary>
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[Flags]
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public enum StateUpdateTypes
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public enum PrimUpdateFlags : uint
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{
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None = 0,
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AvatarTerse = 1,
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PrimitiveTerse = AvatarTerse << 1,
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PrimitiveFull = PrimitiveTerse << 1,
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All = AvatarTerse | PrimitiveTerse | PrimitiveFull,
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AttachmentPoint = 1 << 0,
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Material = 1 << 1,
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ClickAction = 1 << 2,
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Scale = 1 << 3,
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ParentID = 1 << 4,
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PrimFlags = 1 << 5,
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PrimData = 1 << 6,
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MediaURL = 1 << 7,
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ScratchPad = 1 << 8,
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Textures = 1 << 9,
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TextureAnim = 1 << 10,
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NameValue = 1 << 11,
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Position = 1 << 12,
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Rotation = 1 << 13,
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Velocity = 1 << 14,
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Acceleration = 1 << 15,
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AngularVelocity = 1 << 16,
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CollisionPlane = 1 << 17,
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Text = 1 << 18,
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Particles = 1 << 19,
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ExtraData = 1 << 20,
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Sound = 1 << 21,
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Joint = 1 << 22,
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FullUpdate = UInt32.MaxValue
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}
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public static class PrimUpdateFlagsExtensions
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{
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public static bool HasFlag(this PrimUpdateFlags updateFlags, PrimUpdateFlags flag)
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{
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return (updateFlags & flag) == flag;
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}
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}
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public interface IClientAPI
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@ -1186,27 +1017,20 @@ namespace OpenSim.Framework
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void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
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void SendPayPrice(UUID objectID, int[] payPrice);
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void SendAvatarData(SendAvatarData data);
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void SendAvatarTerseUpdate(SendAvatarTerseData data);
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void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
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void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
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void SetChildAgentThrottle(byte[] throttle);
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void SendPrimitiveToClient(SendPrimitiveData data);
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void SendPrimTerseUpdate(SendPrimitiveTerseData data);
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void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
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void SendAvatarDataImmediate(ISceneEntity avatar);
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void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
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void ReprioritizeUpdates(UpdatePriorityHandler handler);
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void FlushPrimUpdates();
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void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
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List<InventoryFolderBase> folders, int version, bool fetchFolders,
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bool fetchItems);
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void FlushPrimUpdates();
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void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item);
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/// <summary>
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@ -0,0 +1,37 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface ISceneEntity
|
||||
{
|
||||
UUID UUID { get; }
|
||||
uint LocalId { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,236 @@
|
|||
//
|
||||
// Lazy.cs
|
||||
//
|
||||
// Authors:
|
||||
// Zoltan Varga (vargaz@gmail.com)
|
||||
// Marek Safar (marek.safar@gmail.com)
|
||||
//
|
||||
// Copyright (C) 2009 Novell
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining
|
||||
// a copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to
|
||||
// permit persons to whom the Software is furnished to do so, subject to
|
||||
// the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be
|
||||
// included in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Permissions;
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public enum LazyThreadSafetyMode
|
||||
{
|
||||
None,
|
||||
PublicationOnly,
|
||||
ExecutionAndPublication
|
||||
}
|
||||
|
||||
[SerializableAttribute]
|
||||
[ComVisibleAttribute(false)]
|
||||
[HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
|
||||
public class Lazy<T>
|
||||
{
|
||||
T value;
|
||||
bool inited;
|
||||
LazyThreadSafetyMode mode;
|
||||
Func<T> factory;
|
||||
object monitor;
|
||||
Exception exception;
|
||||
|
||||
public Lazy()
|
||||
: this(LazyThreadSafetyMode.ExecutionAndPublication)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory)
|
||||
: this(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(bool isThreadSafe)
|
||||
: this(() => Activator.CreateInstance<T>(), isThreadSafe ? LazyThreadSafetyMode.ExecutionAndPublication : LazyThreadSafetyMode.None)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory, bool isThreadSafe)
|
||||
: this(valueFactory, isThreadSafe ? LazyThreadSafetyMode.ExecutionAndPublication : LazyThreadSafetyMode.None)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(LazyThreadSafetyMode mode)
|
||||
: this(() => Activator.CreateInstance<T>(), mode)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory, LazyThreadSafetyMode mode)
|
||||
{
|
||||
if (valueFactory == null)
|
||||
throw new ArgumentNullException("valueFactory");
|
||||
this.factory = valueFactory;
|
||||
if (mode != LazyThreadSafetyMode.None)
|
||||
monitor = new object();
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
// Don't trigger expensive initialization
|
||||
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
if (exception != null)
|
||||
throw exception;
|
||||
|
||||
return InitValue();
|
||||
}
|
||||
}
|
||||
|
||||
T InitValue()
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case LazyThreadSafetyMode.None:
|
||||
{
|
||||
var init_factory = factory;
|
||||
if (init_factory == null)
|
||||
throw exception = new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
throw;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LazyThreadSafetyMode.PublicationOnly:
|
||||
{
|
||||
var init_factory = factory;
|
||||
T v;
|
||||
|
||||
//exceptions are ignored
|
||||
if (init_factory != null)
|
||||
v = init_factory();
|
||||
else
|
||||
v = default(T);
|
||||
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
factory = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LazyThreadSafetyMode.ExecutionAndPublication:
|
||||
{
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
|
||||
if (factory == null)
|
||||
throw exception = new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
|
||||
var init_factory = factory;
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new InvalidOperationException("Invalid LazyThreadSafetyMode " + mode);
|
||||
}
|
||||
|
||||
if (monitor == null)
|
||||
{
|
||||
value = factory();
|
||||
inited = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
|
||||
if (factory == null)
|
||||
throw new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
|
||||
var init_factory = factory;
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
factory = init_factory;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public bool IsValueCreated
|
||||
{
|
||||
get
|
||||
{
|
||||
return inited;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (inited)
|
||||
return value.ToString();
|
||||
else
|
||||
return "Value is not created";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -50,43 +50,17 @@ using Nini.Config;
|
|||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
#region Enums
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the fields that have been changed when sending a prim or
|
||||
/// avatar update
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum PrimUpdateFlags : uint
|
||||
public class EntityUpdate
|
||||
{
|
||||
None = 0,
|
||||
AttachmentPoint = 1 << 0,
|
||||
Material = 1 << 1,
|
||||
ClickAction = 1 << 2,
|
||||
Scale = 1 << 3,
|
||||
ParentID = 1 << 4,
|
||||
PrimFlags = 1 << 5,
|
||||
PrimData = 1 << 6,
|
||||
MediaURL = 1 << 7,
|
||||
ScratchPad = 1 << 8,
|
||||
Textures = 1 << 9,
|
||||
TextureAnim = 1 << 10,
|
||||
NameValue = 1 << 11,
|
||||
Position = 1 << 12,
|
||||
Rotation = 1 << 13,
|
||||
Velocity = 1 << 14,
|
||||
Acceleration = 1 << 15,
|
||||
AngularVelocity = 1 << 16,
|
||||
CollisionPlane = 1 << 17,
|
||||
Text = 1 << 18,
|
||||
Particles = 1 << 19,
|
||||
ExtraData = 1 << 20,
|
||||
Sound = 1 << 21,
|
||||
Joint = 1 << 22,
|
||||
FullUpdate = UInt32.MaxValue
|
||||
}
|
||||
public ISceneEntity Entity;
|
||||
public PrimUpdateFlags Flags;
|
||||
|
||||
#endregion Enums
|
||||
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags)
|
||||
{
|
||||
Entity = entity;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
|
||||
|
||||
|
@ -350,9 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
|
||||
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
|
||||
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
|
||||
private PriorityQueue<double, EntityUpdate> m_entityUpdates;
|
||||
|
||||
/// <value>
|
||||
/// List used in construction of data blocks for an object update packet. This is to stop us having to
|
||||
|
@ -463,9 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_scene = scene;
|
||||
|
||||
m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
|
||||
m_entityUpdates = new PriorityQueue<double, EntityUpdate>(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_killRecord = new HashSet<uint>();
|
||||
|
||||
|
@ -1519,7 +1489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
kill.Header.Reliable = true;
|
||||
kill.Header.Zerocoded = true;
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
{
|
||||
m_killRecord.Add(localID);
|
||||
OutPacket(kill, ThrottleOutPacketType.State);
|
||||
|
@ -3419,71 +3389,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <summary>
|
||||
/// Send an ObjectUpdate packet with information about an avatar
|
||||
/// </summary>
|
||||
public void SendAvatarData(SendAvatarData data)
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
{
|
||||
ScenePresence presence = avatar as ScenePresence;
|
||||
if (presence == null)
|
||||
return;
|
||||
|
||||
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
objupdate.Header.Zerocoded = true;
|
||||
|
||||
objupdate.RegionData.RegionHandle = data.RegionHandle;
|
||||
objupdate.RegionData.RegionHandle = presence.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = ushort.MaxValue;
|
||||
|
||||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse positional/rotation/velocity update about an avatar
|
||||
/// to the client. This avatar can be that of the client itself.
|
||||
/// </summary>
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
if (data.Priority == double.NaN)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendAvatarTerseUpdate received a NaN priority, dropping update");
|
||||
return;
|
||||
}
|
||||
|
||||
Quaternion rotation = data.Rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data);
|
||||
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
m_avatarTerseUpdates.Enqueue(data.Priority, terseBlock, data.LocalID);
|
||||
|
||||
// If we received an update about our own avatar, process the avatar update priority queue immediately
|
||||
if (data.AgentID == m_agentId)
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
|
||||
protected void ProcessAvatarTerseUpdates()
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
terse.Header.Reliable = false;
|
||||
terse.Header.Zerocoded = true;
|
||||
|
||||
//terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
|
||||
terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
|
||||
}
|
||||
|
||||
// HACK: Using the task category until the tiered reprioritization code is in
|
||||
OutPacket(terse, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
|
@ -3528,172 +3451,188 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Primitive Packet/Data Sending Methods
|
||||
|
||||
public void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
/// <summary>
|
||||
/// Generate one of the object update packets based on PrimUpdateFlags
|
||||
/// and broadcast the packet to clients
|
||||
/// </summary>
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// string text = data.text;
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}",
|
||||
// data.localID, text, Name);
|
||||
double priority;
|
||||
|
||||
if (data.priority == double.NaN)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
|
||||
return;
|
||||
if (entity is SceneObjectPart)
|
||||
priority = ((SceneObjectPart)entity).ParentGroup.GetUpdatePriority(this);
|
||||
else if (entity is ScenePresence)
|
||||
priority = ((ScenePresence)entity).GetUpdatePriority(this);
|
||||
else
|
||||
priority = 0.0d;
|
||||
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
|
||||
}
|
||||
|
||||
Quaternion rotation = data.rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
private void ProcessEntityUpdates(int maxUpdates)
|
||||
{
|
||||
Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||
Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||
Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
|
||||
if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD
|
||||
return;
|
||||
if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9)
|
||||
return;
|
||||
int updatesThisCall = 0;
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
{
|
||||
EntityUpdate update;
|
||||
while (m_entityUpdates.TryDequeue(out update))
|
||||
{
|
||||
#region UpdateFlags to packet type conversion
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
|
||||
PrimUpdateFlags updateFlags = update.Flags;
|
||||
|
||||
bool canUseCompressed = true;
|
||||
bool canUseImproved = true;
|
||||
|
||||
// Compressed object updates only make sense for LL primitives
|
||||
if (!(update.Entity is SceneObjectPart))
|
||||
canUseCompressed = false;
|
||||
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
|
||||
{
|
||||
canUseCompressed = false;
|
||||
canUseImproved = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
|
||||
{
|
||||
canUseCompressed = false;
|
||||
}
|
||||
|
||||
void ProcessPrimFullUpdates()
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Text) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Material) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
|
||||
{
|
||||
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
outPacket.Header.Zerocoded = true;
|
||||
|
||||
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
m_fullUpdateDataBlocksBuilder.Clear();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
|
||||
|
||||
if (!m_killRecord.Contains(block.ID))
|
||||
{
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
|
||||
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
|
||||
// outPacket.ObjectData[i].ID, text, Name);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat(
|
||||
// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
|
||||
// }
|
||||
}
|
||||
|
||||
outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
|
||||
|
||||
OutPacket(outPacket, ThrottleOutPacketType.State);
|
||||
canUseImproved = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
#endregion UpdateFlags to packet type conversion
|
||||
|
||||
#region Block Construction
|
||||
|
||||
// TODO: Remove this once we can build compressed updates
|
||||
canUseCompressed = false;
|
||||
|
||||
if (!canUseImproved && !canUseCompressed)
|
||||
{
|
||||
if (data.Priority == double.NaN)
|
||||
if (update.Entity is ScenePresence)
|
||||
objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
|
||||
else
|
||||
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
|
||||
}
|
||||
else if (!canUseImproved)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendPrimTerseUpdate received a NaN priority, dropping update");
|
||||
return;
|
||||
compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
|
||||
}
|
||||
else
|
||||
{
|
||||
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
}
|
||||
|
||||
Quaternion rotation = data.Rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
#endregion Block Construction
|
||||
|
||||
if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD
|
||||
return;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data);
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID);
|
||||
++updatesThisCall;
|
||||
if (maxUpdates > 0 && updatesThisCall >= maxUpdates)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessPrimTerseUpdates()
|
||||
#region Packet Sending
|
||||
|
||||
const float TIME_DILATION = 1.0f;
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
if (objectUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
outPacket.Header.Reliable = false;
|
||||
outPacket.Header.Zerocoded = true;
|
||||
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
|
||||
|
||||
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
OutPacket(outPacket, ThrottleOutPacketType.State);
|
||||
if (compressedUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
|
||||
|
||||
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
if (terseUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler =
|
||||
delegate(ref double priority, uint local_id)
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
#endregion Packet Sending
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
priority = handler(new UpdatePriorityData(priority, local_id));
|
||||
return priority != double.NaN;
|
||||
};
|
||||
PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler =
|
||||
//m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
|
||||
|
||||
PriorityQueue<double, EntityUpdate>.UpdatePriorityHandler update_priority_handler =
|
||||
delegate(ref double priority, uint local_id)
|
||||
{
|
||||
priority = handler(new UpdatePriorityData(priority, local_id));
|
||||
return priority != double.NaN;
|
||||
};
|
||||
|
||||
if ((type & StateUpdateTypes.AvatarTerse) != 0)
|
||||
{
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler);
|
||||
}
|
||||
|
||||
if ((type & StateUpdateTypes.PrimitiveFull) != 0)
|
||||
{
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Reprioritize(update_priority_handler);
|
||||
}
|
||||
|
||||
if ((type & StateUpdateTypes.PrimitiveTerse) != 0)
|
||||
{
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
m_primTerseUpdates.Reprioritize(terse_update_priority_handler);
|
||||
}
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Reprioritize(update_priority_handler);
|
||||
}
|
||||
|
||||
public void FlushPrimUpdates()
|
||||
{
|
||||
while (m_primFullUpdates.Count > 0)
|
||||
{
|
||||
ProcessPrimFullUpdates();
|
||||
}
|
||||
while (m_primTerseUpdates.Count > 0)
|
||||
{
|
||||
ProcessPrimTerseUpdates();
|
||||
}
|
||||
while (m_avatarTerseUpdates.Count > 0)
|
||||
{
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
|
||||
|
||||
while (m_entityUpdates.Count > 0)
|
||||
ProcessEntityUpdates(-1);
|
||||
}
|
||||
|
||||
#endregion Primitive Packet/Data Sending Methods
|
||||
|
@ -3726,26 +3665,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
|
||||
{
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
{
|
||||
if (m_avatarTerseUpdates.Count > 0)
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.State) != 0)
|
||||
{
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
{
|
||||
if (m_primFullUpdates.Count > 0)
|
||||
ProcessPrimFullUpdates();
|
||||
}
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
{
|
||||
if (m_primTerseUpdates.Count > 0)
|
||||
ProcessPrimTerseUpdates();
|
||||
}
|
||||
if (m_entityUpdates.Count > 0)
|
||||
ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
|
||||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
|
||||
|
@ -4403,22 +4324,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Helper Methods
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendAvatarTerseData data)
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity, bool sendTexture)
|
||||
{
|
||||
return CreateImprovedTerseBlock(true, data.LocalID, 0, data.CollisionPlane, data.Position, data.Velocity,
|
||||
data.Acceleration, data.Rotation, Vector3.Zero, data.TextureEntry);
|
||||
#region ScenePresence/SOP Handling
|
||||
|
||||
bool avatar = (entity is ScenePresence);
|
||||
uint localID = entity.LocalId;
|
||||
uint attachPoint;
|
||||
Vector4 collisionPlane;
|
||||
Vector3 position, velocity, acceleration, angularVelocity;
|
||||
Quaternion rotation;
|
||||
byte[] textureEntry;
|
||||
|
||||
if (entity is ScenePresence)
|
||||
{
|
||||
ScenePresence presence = (ScenePresence)entity;
|
||||
|
||||
attachPoint = 0;
|
||||
collisionPlane = presence.CollisionPlane;
|
||||
position = presence.OffsetPosition;
|
||||
velocity = presence.Velocity;
|
||||
acceleration = Vector3.Zero;
|
||||
angularVelocity = Vector3.Zero;
|
||||
rotation = presence.Rotation;
|
||||
|
||||
if (sendTexture)
|
||||
textureEntry = presence.Appearance.Texture.GetBytes();
|
||||
else
|
||||
textureEntry = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)entity;
|
||||
|
||||
attachPoint = part.AttachmentPoint;
|
||||
collisionPlane = Vector4.Zero;
|
||||
position = part.RelativePosition;
|
||||
velocity = part.Velocity;
|
||||
acceleration = part.Acceleration;
|
||||
angularVelocity = part.AngularVelocity;
|
||||
rotation = part.RotationOffset;
|
||||
textureEntry = part.Shape.TextureEntry;
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
|
||||
{
|
||||
return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity,
|
||||
data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
|
||||
}
|
||||
#endregion ScenePresence/SOP Handling
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint,
|
||||
Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
|
||||
Vector3 angularVelocity, byte[] textureEntry)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] data = new byte[(avatar ? 60 : 44)];
|
||||
|
||||
|
@ -4490,12 +4440,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return block;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(SendAvatarData data)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
|
||||
{
|
||||
byte[] objectData = new byte[76];
|
||||
|
||||
Vector4.UnitW.ToBytes(objectData, 0); // TODO: Collision plane support
|
||||
data.Position.ToBytes(objectData, 16);
|
||||
data.CollisionPlane.ToBytes(objectData, 0);
|
||||
data.OffsetPosition.ToBytes(objectData, 16);
|
||||
//data.Velocity.ToBytes(objectData, 28);
|
||||
//data.Acceleration.ToBytes(objectData, 40);
|
||||
data.Rotation.ToBytes(objectData, 52);
|
||||
|
@ -4505,12 +4455,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
update.Data = Utils.EmptyBytes;
|
||||
update.ExtraParams = new byte[1];
|
||||
update.FullID = data.AvatarID;
|
||||
update.ID = data.AvatarLocalID;
|
||||
update.FullID = data.UUID;
|
||||
update.ID = data.LocalId;
|
||||
update.Material = (byte)Material.Flesh;
|
||||
update.MediaURL = Utils.EmptyBytes;
|
||||
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.FirstName + "\nLastName STRING RW SV " +
|
||||
data.LastName + "\nTitle STRING RW SV " + data.GroupTitle);
|
||||
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
|
||||
data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.ParentID;
|
||||
update.PathCurve = 16;
|
||||
|
@ -4523,98 +4473,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
update.Text = Utils.EmptyBytes;
|
||||
update.TextColor = new byte[4];
|
||||
update.TextureAnim = Utils.EmptyBytes;
|
||||
update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.UpdateFlags = (uint)(PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | PrimFlags.ObjectOwnerModify);//61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
|
||||
update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
|
||||
update.UpdateFlags = (uint)(
|
||||
PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
|
||||
PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
|
||||
PrimFlags.ObjectOwnerModify);
|
||||
|
||||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
{
|
||||
byte[] objectData = new byte[60];
|
||||
data.pos.ToBytes(objectData, 0);
|
||||
data.vel.ToBytes(objectData, 12);
|
||||
data.acc.ToBytes(objectData, 24);
|
||||
data.rotation.ToBytes(objectData, 36);
|
||||
data.rvel.ToBytes(objectData, 48);
|
||||
data.RelativePosition.ToBytes(objectData, 0);
|
||||
data.Velocity.ToBytes(objectData, 12);
|
||||
data.Acceleration.ToBytes(objectData, 24);
|
||||
data.RotationOffset.ToBytes(objectData, 36);
|
||||
data.AngularVelocity.ToBytes(objectData, 48);
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
update.ClickAction = (byte)data.clickAction;
|
||||
update.ClickAction = (byte)data.ClickAction;
|
||||
update.CRC = 0;
|
||||
update.ExtraParams = data.primShape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = data.objectID;
|
||||
update.ID = data.localID;
|
||||
update.ExtraParams = data.Shape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = data.UUID;
|
||||
update.ID = data.LocalId;
|
||||
//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
|
||||
//update.JointPivot = Vector3.Zero;
|
||||
//update.JointType = 0;
|
||||
update.Material = data.material;
|
||||
update.Material = data.Material;
|
||||
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
|
||||
if (data.attachment)
|
||||
if (data.IsAttachment)
|
||||
{
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.AssetId);
|
||||
update.State = (byte)((data.AttachPoint % 16) * 16 + (data.AttachPoint / 16));
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
|
||||
update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16));
|
||||
}
|
||||
else
|
||||
{
|
||||
update.NameValue = Utils.EmptyBytes;
|
||||
update.State = data.primShape.State;
|
||||
update.State = data.Shape.State;
|
||||
}
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.parentID;
|
||||
update.PathBegin = data.primShape.PathBegin;
|
||||
update.PathCurve = data.primShape.PathCurve;
|
||||
update.PathEnd = data.primShape.PathEnd;
|
||||
update.PathRadiusOffset = data.primShape.PathRadiusOffset;
|
||||
update.PathRevolutions = data.primShape.PathRevolutions;
|
||||
update.PathScaleX = data.primShape.PathScaleX;
|
||||
update.PathScaleY = data.primShape.PathScaleY;
|
||||
update.PathShearX = data.primShape.PathShearX;
|
||||
update.PathShearY = data.primShape.PathShearY;
|
||||
update.PathSkew = data.primShape.PathSkew;
|
||||
update.PathTaperX = data.primShape.PathTaperX;
|
||||
update.PathTaperY = data.primShape.PathTaperY;
|
||||
update.PathTwist = data.primShape.PathTwist;
|
||||
update.PathTwistBegin = data.primShape.PathTwistBegin;
|
||||
update.PCode = data.primShape.PCode;
|
||||
update.ProfileBegin = data.primShape.ProfileBegin;
|
||||
update.ProfileCurve = data.primShape.ProfileCurve;
|
||||
update.ProfileEnd = data.primShape.ProfileEnd;
|
||||
update.ProfileHollow = data.primShape.ProfileHollow;
|
||||
update.PSBlock = data.particleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = data.color ?? Color4.Black.GetBytes(true);
|
||||
update.TextureAnim = data.textureanim ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = data.primShape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = data.primShape.Scale;
|
||||
update.Text = Util.StringToBytes256(data.text);
|
||||
update.UpdateFlags = (uint)data.flags;
|
||||
|
||||
if (data.SoundId != UUID.Zero)
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.ParentID;
|
||||
update.PathBegin = data.Shape.PathBegin;
|
||||
update.PathCurve = data.Shape.PathCurve;
|
||||
update.PathEnd = data.Shape.PathEnd;
|
||||
update.PathRadiusOffset = data.Shape.PathRadiusOffset;
|
||||
update.PathRevolutions = data.Shape.PathRevolutions;
|
||||
update.PathScaleX = data.Shape.PathScaleX;
|
||||
update.PathScaleY = data.Shape.PathScaleY;
|
||||
update.PathShearX = data.Shape.PathShearX;
|
||||
update.PathShearY = data.Shape.PathShearY;
|
||||
update.PathSkew = data.Shape.PathSkew;
|
||||
update.PathTaperX = data.Shape.PathTaperX;
|
||||
update.PathTaperY = data.Shape.PathTaperY;
|
||||
update.PathTwist = data.Shape.PathTwist;
|
||||
update.PathTwistBegin = data.Shape.PathTwistBegin;
|
||||
update.PCode = data.Shape.PCode;
|
||||
update.ProfileBegin = data.Shape.ProfileBegin;
|
||||
update.ProfileCurve = data.Shape.ProfileCurve;
|
||||
update.ProfileEnd = data.Shape.ProfileEnd;
|
||||
update.ProfileHollow = data.Shape.ProfileHollow;
|
||||
update.PSBlock = data.ParticleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = data.GetTextColor().GetBytes(false);
|
||||
update.TextureAnim = data.TextureAnimation ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = data.Shape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = data.Shape.Scale;
|
||||
update.Text = Util.StringToBytes256(data.Text);
|
||||
|
||||
#region PrimFlags
|
||||
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID);
|
||||
|
||||
// Don't send the CreateSelected flag to everyone
|
||||
flags &= ~PrimFlags.CreateSelected;
|
||||
|
||||
if (recipientID == data.OwnerID)
|
||||
{
|
||||
update.Sound = data.SoundId;
|
||||
update.OwnerID = data.ownerID;
|
||||
update.Gain = (float)data.SoundVolume;
|
||||
if ((data.Flags & PrimFlags.CreateSelected) != 0)
|
||||
{
|
||||
// Only send this flag once, then unset it
|
||||
flags |= PrimFlags.CreateSelected;
|
||||
data.Flags &= ~PrimFlags.CreateSelected;
|
||||
}
|
||||
}
|
||||
|
||||
update.UpdateFlags = (uint)flags;
|
||||
|
||||
#endregion PrimFlags
|
||||
|
||||
if (data.Sound != UUID.Zero)
|
||||
{
|
||||
update.Sound = data.Sound;
|
||||
update.OwnerID = data.OwnerID;
|
||||
update.Gain = (float)data.SoundGain;
|
||||
update.Radius = (float)data.SoundRadius;
|
||||
update.Flags = data.SoundFlags;
|
||||
}
|
||||
|
||||
switch ((PCode)data.primShape.PCode)
|
||||
switch ((PCode)data.Shape.PCode)
|
||||
{
|
||||
case PCode.Grass:
|
||||
case PCode.Tree:
|
||||
case PCode.NewTree:
|
||||
update.Data = new byte[] { data.primShape.State };
|
||||
update.Data = new byte[] { data.Shape.State };
|
||||
break;
|
||||
default:
|
||||
// TODO: Support ScratchPad
|
||||
//if (prim.ScratchPad != null)
|
||||
//{
|
||||
// update.Data = new byte[prim.ScratchPad.Length];
|
||||
// Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// update.Data = Utils.EmptyBytes;
|
||||
//}
|
||||
update.Data = Utils.EmptyBytes;
|
||||
break;
|
||||
}
|
||||
|
@ -4622,6 +4586,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdateCompressedPacket.ObjectDataBlock CreateCompressedUpdateBlock(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// TODO: Implement this
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SendNameReply(UUID profileId, string firstname, string lastname)
|
||||
{
|
||||
UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
|
||||
|
@ -11644,7 +11614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
|
||||
}
|
||||
|
||||
internal TValue Dequeue()
|
||||
internal bool TryDequeue(out TValue value)
|
||||
{
|
||||
for (int i = 0; i < m_heaps.Length; ++i)
|
||||
{
|
||||
|
@ -11652,10 +11622,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
MinHeapItem item = m_heaps[i].RemoveMin();
|
||||
m_lookupTable.Remove(item.LocalID);
|
||||
return item.Value;
|
||||
value = item.Value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
|
||||
|
||||
value = default(TValue);
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void Reprioritize(UpdatePriorityHandler handler)
|
||||
|
|
|
@ -99,15 +99,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
/// <summary>The measured resolution of Environment.TickCount</summary>
|
||||
public readonly float TickCountResolution;
|
||||
/// <summary>Number of terse prim updates to put on the queue each time the
|
||||
/// <summary>Number of prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimTerseUpdatesPerPacket;
|
||||
/// <summary>Number of terse avatar updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int AvatarTerseUpdatesPerPacket;
|
||||
/// <summary>Number of full prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimFullUpdatesPerPacket;
|
||||
public readonly int PrimUpdatesPerCallback;
|
||||
/// <summary>Number of texture packets to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for textures</summary>
|
||||
public readonly int TextureSendLimit;
|
||||
|
@ -191,9 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
|
||||
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
|
||||
|
||||
PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
|
||||
AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
|
||||
PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
|
||||
PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
|
||||
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
|
||||
|
||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||
|
@ -201,9 +193,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
PrimTerseUpdatesPerPacket = 25;
|
||||
AvatarTerseUpdatesPerPacket = 10;
|
||||
PrimFullUpdatesPerPacket = 100;
|
||||
PrimUpdatesPerCallback = 100;
|
||||
TextureSendLimit = 20;
|
||||
}
|
||||
|
||||
|
|
|
@ -528,14 +528,6 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
@ -548,15 +540,15 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion Enumerations
|
||||
|
||||
public class SceneObjectPart : IScriptHost
|
||||
public class SceneObjectPart : IScriptHost, ISceneEntity
|
||||
{
|
||||
/// <value>
|
||||
/// Denote all sides of the prim
|
||||
|
@ -712,6 +712,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3 RelativePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsRoot)
|
||||
{
|
||||
if (IsAttachment)
|
||||
return AttachedPos;
|
||||
else
|
||||
return AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
return OffsetPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Quaternion RotationOffset
|
||||
{
|
||||
get
|
||||
|
@ -973,7 +991,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return AggregateScriptEvents; }
|
||||
}
|
||||
|
||||
|
||||
public Quaternion SitTargetOrientation
|
||||
{
|
||||
get { return m_sitTargetOrientation; }
|
||||
|
@ -2925,11 +2942,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//if (LocalId != ParentGroup.RootPart.LocalId)
|
||||
//isattachment = ParentGroup.RootPart.IsAttachment;
|
||||
|
||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||
remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
|
||||
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4640,11 +4653,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Causes this thread to dig into the Client Thread Data.
|
||||
// Remember your locking here!
|
||||
remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
|
||||
m_parentGroup.GetTimeDilation(), LocalId, lPos,
|
||||
RotationOffset, Velocity, Acceleration,
|
||||
AngularVelocity, FromItemID,
|
||||
OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
|
||||
}
|
||||
|
||||
public void AddScriptLPS(int count)
|
||||
|
@ -4694,7 +4703,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
|
||||
Color color = Color;
|
||||
return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
|
||||
|
||||
public class ScenePresence : EntityBase
|
||||
public class ScenePresence : EntityBase, ISceneEntity
|
||||
{
|
||||
// ~ScenePresence()
|
||||
// {
|
||||
|
@ -478,6 +478,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3 OffsetPosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current velocity of the avatar.
|
||||
/// </summary>
|
||||
|
@ -1036,8 +1042,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
|
||||
}
|
||||
|
||||
ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
|
||||
ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position);
|
||||
//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
|
||||
}
|
||||
|
||||
public void AddNeighbourRegion(ulong regionHandle, string cap)
|
||||
|
@ -2360,8 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
|
||||
|
||||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||
remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
|
@ -2457,9 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
|
||||
LocalId, pos, m_appearance.Texture.GetBytes(),
|
||||
m_parentID, m_bodyRot));
|
||||
remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
|
||||
|
@ -2527,8 +2531,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
|
||||
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
|
||||
m_controllingClient.SendAvatarDataImmediate(this);
|
||||
|
||||
SendInitialFullUpdateToAllClients();
|
||||
SendAppearanceToAllOtherAgents();
|
||||
|
@ -2638,9 +2641,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
|
||||
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
|
||||
|
||||
m_controllingClient.SendAvatarDataImmediate(this);
|
||||
}
|
||||
|
||||
public void SetWearable(int wearableId, AvatarWearable wearable)
|
||||
|
@ -3906,7 +3907,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void Reprioritize(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority);
|
||||
m_controllingClient.ReprioritizeUpdates(UpdatePriority);
|
||||
|
||||
lock (m_reprioritization_timer)
|
||||
{
|
||||
|
|
|
@ -1045,16 +1045,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
|
||||
|
@ -1065,27 +1055,17 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SetChildAgentThrottle(byte[] throttle)
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -1095,6 +1075,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
|
||||
{
|
||||
|
||||
|
@ -1420,6 +1405,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public virtual void SetChildAgentThrottle(byte[] throttle)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public byte[] GetThrottlesPacked(float multiplier)
|
||||
{
|
||||
return new byte[0];
|
||||
|
|
|
@ -618,14 +618,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
@ -638,15 +630,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -621,14 +621,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
@ -641,15 +633,15 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
public void SendAvatarDataImmediate(ISceneEntity avatar)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue