remove some mono compiler warnings and unnecessary dictionary instantiations
parent
5f3f7c3405
commit
bf5ec8cb88
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@ -39,7 +39,7 @@ namespace OpenSim.Server.Handlers.Grid
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{
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{
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public class GridInfoServerInConnector : ServiceConnector
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public class GridInfoServerInConnector : ServiceConnector
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{
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{
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private string m_ConfigName = "GridInfoService";
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// private string m_ConfigName = "GridInfoService";
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public GridInfoServerInConnector(IConfigSource config, IHttpServer server, string configName) :
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public GridInfoServerInConnector(IConfigSource config, IHttpServer server, string configName) :
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base(config, server, configName)
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base(config, server, configName)
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@ -51,7 +51,8 @@ namespace OpenSim.Server.Handlers.Hypergrid
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{
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{
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public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler
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public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IGatekeeperService m_GatekeeperService;
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private IGatekeeperService m_GatekeeperService;
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public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy)
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public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy)
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@ -41,9 +41,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
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{
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{
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public class GatekeeperServiceInConnector : ServiceConnector
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public class GatekeeperServiceInConnector : ServiceConnector
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{
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{
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private static readonly ILog m_log =
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// private static readonly ILog m_log =
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LogManager.GetLogger(
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// LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// MethodBase.GetCurrentMethod().DeclaringType);
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private IGatekeeperService m_GatekeeperService;
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private IGatekeeperService m_GatekeeperService;
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public IGatekeeperService GateKeeper
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public IGatekeeperService GateKeeper
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@ -47,9 +47,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
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{
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{
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public class UserAgentServerConnector : ServiceConnector
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public class UserAgentServerConnector : ServiceConnector
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{
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{
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private static readonly ILog m_log =
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// private static readonly ILog m_log =
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LogManager.GetLogger(
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// LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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// MethodBase.GetCurrentMethod().DeclaringType);
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private IUserAgentService m_HomeUsersService;
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private IUserAgentService m_HomeUsersService;
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@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleAddFolder(Dictionary<string,object> request)
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byte[] HandleAddFolder(Dictionary<string,object> request)
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{
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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InventoryFolderBase folder = BuildFolder(request);
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InventoryFolderBase folder = BuildFolder(request);
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if (m_InventoryService.AddFolder(folder))
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if (m_InventoryService.AddFolder(folder))
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@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleUpdateFolder(Dictionary<string,object> request)
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byte[] HandleUpdateFolder(Dictionary<string,object> request)
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{
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryFolderBase folder = BuildFolder(request);
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InventoryFolderBase folder = BuildFolder(request);
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if (m_InventoryService.UpdateFolder(folder))
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if (m_InventoryService.UpdateFolder(folder))
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@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleMoveFolder(Dictionary<string,object> request)
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byte[] HandleMoveFolder(Dictionary<string,object> request)
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{
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID parentID = UUID.Zero;
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UUID parentID = UUID.Zero;
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UUID.TryParse(request["ParentID"].ToString(), out parentID);
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UUID.TryParse(request["ParentID"].ToString(), out parentID);
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UUID folderID = UUID.Zero;
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UUID folderID = UUID.Zero;
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@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleDeleteFolders(Dictionary<string,object> request)
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byte[] HandleDeleteFolders(Dictionary<string,object> request)
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{
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID principal = UUID.Zero;
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["FOLDERS"];
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List<string> slist = (List<string>)request["FOLDERS"];
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@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandlePurgeFolder(Dictionary<string,object> request)
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byte[] HandlePurgeFolder(Dictionary<string,object> request)
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{
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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UUID folderID = UUID.Zero;
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UUID folderID = UUID.Zero;
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UUID.TryParse(request["ID"].ToString(), out folderID);
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UUID.TryParse(request["ID"].ToString(), out folderID);
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@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleAddItem(Dictionary<string,object> request)
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byte[] HandleAddItem(Dictionary<string,object> request)
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{
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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InventoryItemBase item = BuildItem(request);
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if (m_InventoryService.AddItem(item))
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if (m_InventoryService.AddItem(item))
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@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleUpdateItem(Dictionary<string,object> request)
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byte[] HandleUpdateItem(Dictionary<string,object> request)
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{
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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InventoryItemBase item = BuildItem(request);
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InventoryItemBase item = BuildItem(request);
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if (m_InventoryService.UpdateItem(item))
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if (m_InventoryService.UpdateItem(item))
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@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleMoveItems(Dictionary<string,object> request)
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byte[] HandleMoveItems(Dictionary<string,object> request)
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{
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{
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Dictionary<string,object> result = new Dictionary<string,object>();
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List<string> idlist = (List<string>)request["IDLIST"];
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List<string> idlist = (List<string>)request["IDLIST"];
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List<string> destlist = (List<string>)request["DESTLIST"];
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List<string> destlist = (List<string>)request["DESTLIST"];
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UUID principal = UUID.Zero;
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UUID principal = UUID.Zero;
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@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset
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byte[] HandleDeleteItems(Dictionary<string,object> request)
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byte[] HandleDeleteItems(Dictionary<string,object> request)
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{
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{
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Dictionary<string, object> result = new Dictionary<string, object>();
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UUID principal = UUID.Zero;
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UUID principal = UUID.Zero;
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
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List<string> slist = (List<string>)request["ITEMS"];
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List<string> slist = (List<string>)request["ITEMS"];
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@ -129,8 +129,6 @@ namespace OpenSim.Server.Handlers.Presence
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byte[] LogoutAgent(Dictionary<string, object> request)
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byte[] LogoutAgent(Dictionary<string, object> request)
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{
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{
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UUID session = UUID.Zero;
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UUID session = UUID.Zero;
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Vector3 position = Vector3.Zero;
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Vector3 lookat = Vector3.Zero;
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if (!request.ContainsKey("SessionID"))
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if (!request.ContainsKey("SessionID"))
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return FailureResult();
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return FailureResult();
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@ -38,7 +38,7 @@ namespace OpenSim.Server.Handlers.Simulation
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public class SimulationServiceInConnector : ServiceConnector
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public class SimulationServiceInConnector : ServiceConnector
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{
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{
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private ISimulationService m_LocalSimulationService;
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private ISimulationService m_LocalSimulationService;
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private IAuthenticationService m_AuthenticationService;
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// private IAuthenticationService m_AuthenticationService;
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public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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base(config, server, String.Empty)
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base(config, server, String.Empty)
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