Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error

afrisby
Tedd Hansen 2007-08-09 18:03:24 +00:00
parent d451dddcd0
commit bf69aca961
19 changed files with 0 additions and 282 deletions

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html>
<head>
<title></title>
</head>
<body>
</body>
</html>

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OPCODE IL_Processor Implemented
========================================================
NOOP * *
POP * *
POPS * *
POPL * *
POPV * *
POPQ * *
POPARG * *
POPIP
POPBP
POPSP
POPSLR
DUP
DUPS
DUPL
DUPV
DUPQ
STORE * *
STORES * *
STOREL * *
STOREV * *
STOREQ * *
STOREG * *
STOREGS * *
STOREGL * *
STOREGV * *
STOREGQ * *
LOADP * *
LOADSP * *
LOADLP * *
LOADVP * *
LOADQP * *
LOADGP * *
LOADGSP * *
LOADGLP * *
LOADGVP * *
LOADGQP * *
PUSH * *
PUSHS * *
PUSHL * *
PUSHV * *
PUSHQ * *
PUSHG * *
PUSHGS * *
PUSHGL * *
PUSHGV * *
PUSHGQ * *
PUSHIP
PUSHBP
PUSHSP * *
PUSHARGB
PUSHARGI * *
PUSHARGF * *
PUSHARGS * *
PUSHARGV
PUSHARGQ
PUSHE * *
PUSHEV
PUSHEQ
PUSHARGE *
ADD * *
SUB * *
MUL * *
DIV * *
MOD * *
EQ * *
NEQ * *
LEQ * *
GEQ * *
LESS * *
GREATER * *
BITAND * *
BITOR * *
BITXOR * *
BOOLAND * *
BOOLOR * *
NEG * *
BITNOT *
BOOLNOT *
JUMP
JUMPIF
JUMPNIF
STATE
CALL
RETURN * *
CAST
STACKTOS
STACKTOL
PRINT
CALLLIB
CALLLIB_TWO_BYTE * *
SHL
SHR
IN USE:
Implemented
NOOP *
26
ADD *
BITAND *
CALL
CALLLIB_TWO_BYTE
CAST
DUP
EQ *
JUMPNIF
LOADLP
LOADSP
NEQ *
NOOP
POP *
POPBP
POPL
POPS
POPV
PUSH
PUSHARGB
PUSHARGE
PUSHARGF *
PUSHARGI *
PUSHARGS *
PUSHBP
PUSHE
PUSHG
PUSHGS
PUSHL
PUSHS
PUSHSP
RETURN *
STACKTOL
STOREG
STOREGS
STOREL

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</RootNamespace>
<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Common.cs" />
<Compile Include="Engine.cs" />
<Compile Include="IL_common_functions.cs" />
<Compile Include="LSL_BaseClass.cs" />
<Compile Include="LSL_BaseClass_Builtins.cs" />
<Compile Include="LSL_BaseClass_OPCODES.cs" />
<Compile Include="Server API\LSL_BuiltIn_Commands_Interface.cs" />
<Compile Include="Server API\LSL_BuiltIn_Commands_TestImplementation.cs" />
<Compile Include="LSL_CLRInterface.cs" />
<Compile Include="LSL_OPCODE_IL_processor.cs" />
<Compile Include="LSO_Parser.cs" />
<Compile Include="LSO_Enums.cs" />
<Compile Include="LSO_Struct.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="OPCODES.txt" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("aa5ae75e-b542-4167-8e3e-baacb7e35654")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -930,38 +930,6 @@
</Project>
<Project name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL" path="OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.UserManagement" />
<Reference name="libsecondlife.dll"/>
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="XMLRPC.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
<Configuration name="Debug">
<Options>