Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
parent
d451dddcd0
commit
bf69aca961
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@ -1,9 +0,0 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html>
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<head>
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<title></title>
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</head>
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<body>
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</body>
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</html>
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@ -1,143 +0,0 @@
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OPCODE IL_Processor Implemented
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========================================================
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NOOP * *
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POP * *
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POPS * *
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POPL * *
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POPV * *
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POPQ * *
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POPARG * *
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POPIP
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POPBP
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POPSP
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POPSLR
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DUP
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DUPS
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DUPL
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DUPV
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DUPQ
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STORE * *
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STORES * *
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STOREL * *
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STOREV * *
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STOREQ * *
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STOREG * *
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STOREGS * *
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STOREGL * *
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STOREGV * *
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STOREGQ * *
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LOADP * *
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LOADSP * *
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LOADLP * *
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LOADVP * *
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LOADQP * *
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LOADGP * *
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LOADGSP * *
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LOADGLP * *
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LOADGVP * *
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LOADGQP * *
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PUSH * *
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PUSHS * *
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PUSHL * *
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PUSHV * *
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PUSHQ * *
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PUSHG * *
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PUSHGS * *
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PUSHGL * *
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PUSHGV * *
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PUSHGQ * *
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PUSHIP
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PUSHBP
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PUSHSP * *
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PUSHARGB
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PUSHARGI * *
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PUSHARGF * *
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PUSHARGS * *
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PUSHARGV
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PUSHARGQ
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PUSHE * *
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PUSHEV
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PUSHEQ
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PUSHARGE *
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ADD * *
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SUB * *
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MUL * *
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DIV * *
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MOD * *
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EQ * *
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NEQ * *
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LEQ * *
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GEQ * *
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LESS * *
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GREATER * *
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BITAND * *
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BITOR * *
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BITXOR * *
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BOOLAND * *
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BOOLOR * *
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NEG * *
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BITNOT *
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BOOLNOT *
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JUMP
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JUMPIF
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JUMPNIF
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STATE
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CALL
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RETURN * *
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CAST
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STACKTOS
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STACKTOL
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PRINT
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CALLLIB
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CALLLIB_TWO_BYTE * *
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SHL
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SHR
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IN USE:
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Implemented
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NOOP *
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26
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ADD *
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BITAND *
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CALL
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CALLLIB_TWO_BYTE
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CAST
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DUP
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EQ *
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JUMPNIF
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LOADLP
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LOADSP
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NEQ *
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NOOP
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POP *
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POPBP
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POPL
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POPS
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POPV
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PUSH
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PUSHARGB
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PUSHARGE
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PUSHARGF *
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PUSHARGI *
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PUSHARGS *
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PUSHBP
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PUSHE
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PUSHG
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PUSHGS
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PUSHL
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PUSHS
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PUSHSP
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RETURN *
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STACKTOL
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STOREG
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STOREGS
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STOREL
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@ -1,63 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{E56CB0C4-DBE8-4169-AC21-B6A2E8235A82}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</RootNamespace>
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<AssemblyName>OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Common.cs" />
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<Compile Include="Engine.cs" />
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<Compile Include="IL_common_functions.cs" />
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<Compile Include="LSL_BaseClass.cs" />
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<Compile Include="LSL_BaseClass_Builtins.cs" />
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<Compile Include="LSL_BaseClass_OPCODES.cs" />
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<Compile Include="Server API\LSL_BuiltIn_Commands_Interface.cs" />
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<Compile Include="Server API\LSL_BuiltIn_Commands_TestImplementation.cs" />
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<Compile Include="LSL_CLRInterface.cs" />
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<Compile Include="LSL_OPCODE_IL_processor.cs" />
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<Compile Include="LSO_Parser.cs" />
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<Compile Include="LSO_Enums.cs" />
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<Compile Include="LSO_Struct.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="OPCODES.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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Binary file not shown.
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@ -1,35 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("aa5ae75e-b542-4167-8e3e-baacb7e35654")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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32
prebuild.xml
32
prebuild.xml
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@ -930,38 +930,6 @@
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL" path="OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
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<Configuration name="Debug">
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<Options>
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