* Minor: method documentation fiddling in SceneObjectGroup
parent
0719c87b83
commit
bf7c557f57
|
@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public delegate void PrimCountTaintedDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
|
||||
/// (often known as prims), one of which is considered the root part.
|
||||
/// </summary>
|
||||
public partial class SceneObjectGroup : EntityBase
|
||||
{
|
||||
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||
|
@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
/// Get the parts of this scene object
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A <see cref="SceneObjectPart"/>
|
||||
/// </returns>
|
||||
/// <returns></returns>
|
||||
public SceneObjectPart[] GetParts()
|
||||
{
|
||||
int numParts = Children.Count;
|
||||
|
@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Update the texture entry for this part
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="textureEntry"></param>
|
||||
|
|
Loading…
Reference in New Issue