* Minor: method documentation fiddling in SceneObjectGroup
parent
0719c87b83
commit
bf7c557f57
|
@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
public delegate void PrimCountTaintedDelegate();
|
public delegate void PrimCountTaintedDelegate();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
|
||||||
|
/// (often known as prims), one of which is considered the root part.
|
||||||
|
/// </summary>
|
||||||
public partial class SceneObjectGroup : EntityBase
|
public partial class SceneObjectGroup : EntityBase
|
||||||
{
|
{
|
||||||
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||||
|
@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the parts of this scene object
|
/// Get the parts of this scene object
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>
|
/// <returns></returns>
|
||||||
/// A <see cref="SceneObjectPart"/>
|
|
||||||
/// </returns>
|
|
||||||
public SceneObjectPart[] GetParts()
|
public SceneObjectPart[] GetParts()
|
||||||
{
|
{
|
||||||
int numParts = Children.Count;
|
int numParts = Children.Count;
|
||||||
|
@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Update the texture entry for this part
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="textureEntry"></param>
|
/// <param name="textureEntry"></param>
|
||||||
|
|
Loading…
Reference in New Issue