* Minor: method documentation fiddling in SceneObjectGroup

0.6.0-stable
Justin Clarke Casey 2008-05-26 02:17:03 +00:00
parent 0719c87b83
commit bf7c557f57
1 changed files with 6 additions and 4 deletions

View File

@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
public delegate void PrimCountTaintedDelegate(); public delegate void PrimCountTaintedDelegate();
/// <summary>
/// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
/// (often known as prims), one of which is considered the root part.
/// </summary>
public partial class SceneObjectGroup : EntityBase public partial class SceneObjectGroup : EntityBase
{ {
private PrimCountTaintedDelegate handlerPrimCountTainted = null; private PrimCountTaintedDelegate handlerPrimCountTainted = null;
@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Get the parts of this scene object /// Get the parts of this scene object
/// </summary> /// </summary>
/// <returns> /// <returns></returns>
/// A <see cref="SceneObjectPart"/>
/// </returns>
public SceneObjectPart[] GetParts() public SceneObjectPart[] GetParts()
{ {
int numParts = Children.Count; int numParts = Children.Count;
@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// /// Update the texture entry for this part
/// </summary> /// </summary>
/// <param name="localID"></param> /// <param name="localID"></param>
/// <param name="textureEntry"></param> /// <param name="textureEntry"></param>