Set svn:eol-style.
parent
7f11079f57
commit
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class AvatarPickerAvatar
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public class AvatarPickerAvatar
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{
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{
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public LLUUID AvatarID;
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public LLUUID AvatarID;
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public string firstName;
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public string firstName;
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public string lastName;
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public string lastName;
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}
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}
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}
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}
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@ -1,26 +1,26 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Framework.Data.Base;
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using OpenSim.Framework.Data.MySQLMapper;
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using OpenSim.Framework.Data.MySQLMapper;
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namespace OpenSim.Framework.Data.MapperFactory
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namespace OpenSim.Framework.Data.MapperFactory
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{
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{
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public class DataMapperFactory
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public class DataMapperFactory
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{
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{
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public enum MAPPER_TYPE {
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public enum MAPPER_TYPE {
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MYSQL,
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MYSQL,
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};
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};
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static public BaseDatabaseConnector GetDataBaseMapper(MAPPER_TYPE type, string connectionString)
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static public BaseDatabaseConnector GetDataBaseMapper(MAPPER_TYPE type, string connectionString)
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{
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{
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switch (type) {
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switch (type) {
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case MAPPER_TYPE.MYSQL:
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case MAPPER_TYPE.MYSQL:
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return new MySQLDatabaseMapper(connectionString);
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return new MySQLDatabaseMapper(connectionString);
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default:
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default:
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return null;
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return null;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,20 +1,20 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework.Data
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namespace OpenSim.Framework.Data
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{
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{
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public abstract class AssetDataBase : IAssetProvider
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public abstract class AssetDataBase : IAssetProvider
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{
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{
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public abstract AssetBase FetchAsset(LLUUID uuid);
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public abstract AssetBase FetchAsset(LLUUID uuid);
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public abstract void CreateAsset(AssetBase asset);
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public abstract void CreateAsset(AssetBase asset);
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public abstract void UpdateAsset(AssetBase asset);
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public abstract void UpdateAsset(AssetBase asset);
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public abstract bool ExistsAsset(LLUUID uuid);
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public abstract bool ExistsAsset(LLUUID uuid);
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public abstract void CommitAssets();
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public abstract void CommitAssets();
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public abstract string Version { get; }
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public abstract string Version { get; }
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public abstract string Name { get; }
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public abstract string Name { get; }
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public abstract void Initialise();
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public abstract void Initialise();
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}
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}
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}
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}
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace OpenSim.Framework.Data
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namespace OpenSim.Framework.Data
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{
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{
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public abstract class DataStoreBase
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public abstract class DataStoreBase
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{
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{
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}
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}
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}
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}
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework.Data
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namespace OpenSim.Framework.Data
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{
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{
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public abstract class GridDataBase : IGridData
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public abstract class GridDataBase : IGridData
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{
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{
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public abstract RegionProfileData GetProfileByHandle(ulong regionHandle);
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public abstract RegionProfileData GetProfileByHandle(ulong regionHandle);
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public abstract RegionProfileData GetProfileByLLUUID(LLUUID UUID);
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public abstract RegionProfileData GetProfileByLLUUID(LLUUID UUID);
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public abstract RegionProfileData GetProfileByString(string regionName);
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public abstract RegionProfileData GetProfileByString(string regionName);
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public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
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public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
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public abstract bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
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public abstract bool AuthenticateSim(LLUUID UUID, ulong regionHandle, string simrecvkey);
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public abstract void Initialise();
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public abstract void Initialise();
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public abstract void Close();
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public abstract void Close();
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public abstract string getName();
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public abstract string getName();
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public abstract string getVersion();
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public abstract string getVersion();
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public abstract DataResponse AddProfile(RegionProfileData profile);
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public abstract DataResponse AddProfile(RegionProfileData profile);
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public abstract ReservationData GetReservationAtPoint(uint x, uint y);
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public abstract ReservationData GetReservationAtPoint(uint x, uint y);
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}
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}
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}
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}
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@ -1,10 +1,10 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace OpenSim.Framework.Data
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namespace OpenSim.Framework.Data
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{
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{
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public abstract class InventoryDataBase
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public abstract class InventoryDataBase
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{
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{
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}
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}
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}
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}
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@ -1,29 +1,29 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework.Data
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namespace OpenSim.Framework.Data
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{
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{
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public abstract class UserDataBase : IUserData
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public abstract class UserDataBase : IUserData
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{
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{
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public abstract UserProfileData GetUserByUUID(LLUUID user);
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public abstract UserProfileData GetUserByUUID(LLUUID user);
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public abstract UserProfileData GetUserByName(string fname, string lname);
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public abstract UserProfileData GetUserByName(string fname, string lname);
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public abstract UserAgentData GetAgentByUUID(LLUUID user);
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public abstract UserAgentData GetAgentByUUID(LLUUID user);
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public abstract UserAgentData GetAgentByName(string name);
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public abstract UserAgentData GetAgentByName(string name);
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public abstract UserAgentData GetAgentByName(string fname, string lname);
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public abstract UserAgentData GetAgentByName(string fname, string lname);
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public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey);
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public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey);
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public abstract void AddNewUserProfile(UserProfileData user);
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public abstract void AddNewUserProfile(UserProfileData user);
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public abstract bool UpdateUserProfile(UserProfileData user);
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public abstract bool UpdateUserProfile(UserProfileData user);
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public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid);
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public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid);
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public abstract void AddNewUserAgent(UserAgentData agent);
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public abstract void AddNewUserAgent(UserAgentData agent);
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public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
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public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
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public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
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public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
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public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
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public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
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public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
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public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
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public abstract string GetVersion();
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public abstract string GetVersion();
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public abstract string getName();
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public abstract string getName();
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public abstract void Initialise();
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public abstract void Initialise();
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public abstract List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
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public abstract List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
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}
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}
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}
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}
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