* Added base thread pool based presence informing to the message server.
* Not ready yet for use.0.6.0-stable
parent
cb828c9824
commit
bf82148152
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@ -30,6 +30,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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//using System.Xml;
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using libsecondlife;
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using Nwc.XmlRpc;
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@ -59,6 +60,8 @@ namespace OpenSim.Grid.MessagingServer
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// Hashtable containing work units that need to be processed
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private Hashtable m_unProcessedWorkUnits = new Hashtable();
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public MessageService(MessageServerConfig cfg)
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{
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m_cfg = cfg;
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@ -66,29 +69,7 @@ namespace OpenSim.Grid.MessagingServer
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#region RegionComms Methods
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/// <summary>
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/// Informs a region about an Agent
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/// </summary>
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/// <param name="TalkingAbout">User to talk about</param>
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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{
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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Hashtable PresenceParams = new Hashtable();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(PresenceParams);
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m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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// Send
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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}
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#endregion
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#region FriendList Methods
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@ -152,7 +133,13 @@ namespace OpenSim.Grid.MessagingServer
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// we need to send out online status update, but the user is already subscribed
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}
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SendRegionPresenceUpdate(friendpresence, userpresence);
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PresenceInformer friendlistupdater = new PresenceInformer();
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friendlistupdater.presence1 = friendpresence;
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friendlistupdater.presence2 = userpresence;
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WaitCallback cb = new WaitCallback(friendlistupdater.go);
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ThreadPool.QueueUserWorkItem(cb);
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//SendRegionPresenceUpdate(friendpresence, userpresence);
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}
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if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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{
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@ -166,7 +153,14 @@ namespace OpenSim.Grid.MessagingServer
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// we need to send out online status update, but the user is already subscribed
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}
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SendRegionPresenceUpdate(userpresence, friendpresence);
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PresenceInformer friendlistupdater = new PresenceInformer();
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friendlistupdater.presence1 = userpresence;
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friendlistupdater.presence2 = friendpresence;
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WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
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ThreadPool.QueueUserWorkItem(cb2);
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//SendRegionPresenceUpdate(userpresence, friendpresence);
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}
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}
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@ -280,7 +274,14 @@ namespace OpenSim.Grid.MessagingServer
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m_presences[AgentsNeedingNotification[i]] = friendd;
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}
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SendRegionPresenceUpdate(AgentData, friendd);
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PresenceInformer friendlistupdater = new PresenceInformer();
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friendlistupdater.presence1 = AgentData;
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friendlistupdater.presence2 = friendd;
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WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
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ThreadPool.QueueUserWorkItem(cb3);
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//SendRegionPresenceUpdate(AgentData, friendd);
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//removeBackReference(AgentID, AgentsNeedingNotification[i]);
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@ -0,0 +1,59 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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{
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public class PresenceInformer
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{
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public UserPresenceData presence1 = null;
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public UserPresenceData presence2 = null;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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public PresenceInformer()
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{
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}
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public void go(object o)
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{
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if (presence1 != null && presence2 != null)
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{
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SendRegionPresenceUpdate(presence1, presence2);
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}
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}
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/// <summary>
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/// Informs a region about an Agent
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/// </summary>
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/// <param name="TalkingAbout">User to talk about</param>
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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{
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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Hashtable PresenceParams = new Hashtable();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(PresenceParams);
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m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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// Send
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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}
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}
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}
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