* Send prim flags as booleans from LLClientView rather than in the native LL array
* Thanks idb
0.6.0-stable
Justin Clarke Casey 2008-11-07 22:57:32 +00:00
parent 4ace67a81d
commit bf9384d594
5 changed files with 41 additions and 67 deletions

View File

@ -113,7 +113,7 @@ namespace OpenSim.Framework
public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);

View File

@ -4690,7 +4690,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerUpdatePrimFlags != null)
{
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
byte[] data = Pack.ToBytes();
int i = 46;
bool UsePhysics = (data[i++] != 0) ? true : false;
bool IsTemporary = (data[i++] != 0) ? true : false;
bool IsPhantom = (data[i++] != 0) ? true : false;
handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
}
break;
case PacketType.ObjectImage:

View File

@ -1194,14 +1194,14 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="localID"></param>
/// <param name="packet"></param>
/// <param name="remoteClient"></param>
protected internal void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
protected internal void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
{
if (m_parentScene.ExternalChecks.ExternalChecksCanEditObject(group.UUID, remoteClient.AgentId))
{
group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
group.UpdatePrimFlags(localID, UsePhysics, IsTemporary, IsPhantom);
}
}
}

View File

@ -1407,34 +1407,23 @@ namespace OpenSim.Region.Environment.Scenes
public void ScriptSetPhysicsStatus(bool UsePhysics)
{
if (m_scene.m_physicalPrim)
{
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (UsePhysics)
part.AddFlag(PrimFlags.Physics);
else
part.RemFlag(PrimFlags.Physics);
bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom);
}
part.DoPhysicsPropertyUpdate(UsePhysics, false);
IsSelected = false;
}
}
}
public void ScriptSetTemporaryStatus(bool TemporaryStatus)
{
bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
UpdatePrimFlags(RootPart.LocalId, UsePhysics, TemporaryStatus, IsPhantom);
}
public void ScriptSetPhantomStatus(bool PhantomStatus)
{
byte[] flags = new byte[50];
// only the following 3 flags are updated by UpdatePrimFlags
flags[46] = (byte)((RootPart.Flags & PrimFlags.Physics) != 0 ? 1 : 0);
flags[47] = (byte)((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0 ? 1 : 0);
flags[48] = (byte)(PhantomStatus ? 1 : 0);
// 94 is the packet type that comes from the ll viewer when selecting/unselecting
// so pretend we are from the viewer
UpdatePrimFlags(RootPart.LocalId, (ushort)94, true, flags);
bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus);
}
public void applyImpulse(PhysicsVector impulse)
@ -2160,11 +2149,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="type"></param>
/// <param name="inUse"></param>
/// <param name="data"></param>
public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom)
{
SceneObjectPart selectionPart = GetChildPart(localID);
if (data[47] != 0) // Temporary
if (IsTemporary)
{
DetachFromBackup();
// Remove from database and parcel prim count
@ -2181,14 +2170,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
{
data[46] = 0; // Reset physics
UsePhysics = false; // Reset physics
break;
}
}
foreach (SceneObjectPart part in m_parts.Values)
{
part.UpdatePrimFlags(type, inUse, data);
part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom);
}
}
}

View File

@ -2031,6 +2031,14 @@ if (m_shape != null) {
}
}
public void ScriptSetTemporaryStatus(bool Temporary)
{
if (m_parentGroup != null)
{
m_parentGroup.ScriptSetTemporaryStatus(Temporary);
}
}
public void ScriptSetPhysicsStatus(bool UsePhysics)
{
if (m_parentGroup == null)
@ -3046,45 +3054,17 @@ if (m_shape != null) {
}
}
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom)
{
//m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1));
//m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2));
//m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3));
//m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4));
//m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5));
//m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6));
bool usePhysics = false;
bool IsTemporary = false;
bool IsPhantom = false;
// bool castsShadows = false;
bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
//bool IsLocked = false;
int i = 0;
try
{
i += 46;
//IsLocked = (data[i++] != 0) ? true : false;
usePhysics = ((data[i++] != 0) && m_parentGroup.Scene.m_physicalPrim) ? true : false;
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
IsTemporary = (data[i++] != 0) ? true : false;
IsPhantom = (data[i++] != 0) ? true : false;
// castsShadows = (data[i++] != 0) ? true : false;
}
catch (Exception)
{
Console.WriteLine("Ignoring invalid Packet:");
//Silently ignore it - TODO: FIXME Quick
}
if (usePhysics)
if (UsePhysics)
{
AddFlag(PrimFlags.Physics);
if (!wasUsingPhysics)
{
DoPhysicsPropertyUpdate(usePhysics, false);
DoPhysicsPropertyUpdate(UsePhysics, false);
if (m_parentGroup != null)
{
if (m_parentGroup.RootPart != null)
@ -3102,7 +3082,7 @@ if (m_shape != null) {
RemFlag(PrimFlags.Physics);
if (wasUsingPhysics)
{
DoPhysicsPropertyUpdate(usePhysics, false);
DoPhysicsPropertyUpdate(UsePhysics, false);
}
}
@ -3127,12 +3107,12 @@ if (m_shape != null) {
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z),
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
RotationOffset,
usePhysics);
UsePhysics);
if (PhysActor != null)
{
PhysActor.LocalID = LocalId;
DoPhysicsPropertyUpdate(usePhysics, true);
DoPhysicsPropertyUpdate(UsePhysics, true);
if (m_parentGroup != null)
{
if (m_parentGroup.RootPart != null)
@ -3147,8 +3127,8 @@ if (m_shape != null) {
}
else
{
PhysActor.IsPhysical = usePhysics;
DoPhysicsPropertyUpdate(usePhysics, false);
PhysActor.IsPhysical = UsePhysics;
DoPhysicsPropertyUpdate(UsePhysics, false);
if (m_parentGroup != null)
{
if (m_parentGroup.RootPart != null)