* Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb0.6.0-stable
parent
4ace67a81d
commit
bf9384d594
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@ -113,7 +113,7 @@ namespace OpenSim.Framework
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public delegate void ObjectDeselect(uint localID, IClientAPI remoteClient);
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public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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@ -4690,7 +4690,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerUpdatePrimFlags != null)
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{
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handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
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byte[] data = Pack.ToBytes();
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int i = 46;
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bool UsePhysics = (data[i++] != 0) ? true : false;
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bool IsTemporary = (data[i++] != 0) ? true : false;
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bool IsPhantom = (data[i++] != 0) ? true : false;
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handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
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}
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break;
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case PacketType.ObjectImage:
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@ -1194,14 +1194,14 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="packet"></param>
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/// <param name="remoteClient"></param>
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protected internal void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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protected internal void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient)
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{
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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if (m_parentScene.ExternalChecks.ExternalChecksCanEditObject(group.UUID, remoteClient.AgentId))
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{
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group.UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
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group.UpdatePrimFlags(localID, UsePhysics, IsTemporary, IsPhantom);
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}
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}
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}
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@ -1407,34 +1407,23 @@ namespace OpenSim.Region.Environment.Scenes
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public void ScriptSetPhysicsStatus(bool UsePhysics)
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{
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if (m_scene.m_physicalPrim)
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{
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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if (UsePhysics)
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part.AddFlag(PrimFlags.Physics);
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else
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part.RemFlag(PrimFlags.Physics);
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bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
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bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
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UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom);
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}
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part.DoPhysicsPropertyUpdate(UsePhysics, false);
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IsSelected = false;
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}
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}
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}
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public void ScriptSetTemporaryStatus(bool TemporaryStatus)
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{
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bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
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bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
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UpdatePrimFlags(RootPart.LocalId, UsePhysics, TemporaryStatus, IsPhantom);
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}
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public void ScriptSetPhantomStatus(bool PhantomStatus)
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{
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byte[] flags = new byte[50];
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// only the following 3 flags are updated by UpdatePrimFlags
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flags[46] = (byte)((RootPart.Flags & PrimFlags.Physics) != 0 ? 1 : 0);
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flags[47] = (byte)((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0 ? 1 : 0);
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flags[48] = (byte)(PhantomStatus ? 1 : 0);
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// 94 is the packet type that comes from the ll viewer when selecting/unselecting
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// so pretend we are from the viewer
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UpdatePrimFlags(RootPart.LocalId, (ushort)94, true, flags);
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bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
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bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
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UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus);
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}
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public void applyImpulse(PhysicsVector impulse)
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@ -2160,11 +2149,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="type"></param>
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/// <param name="inUse"></param>
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/// <param name="data"></param>
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public void UpdatePrimFlags(uint localID, ushort type, bool inUse, byte[] data)
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public void UpdatePrimFlags(uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom)
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{
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SceneObjectPart selectionPart = GetChildPart(localID);
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if (data[47] != 0) // Temporary
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if (IsTemporary)
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{
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DetachFromBackup();
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// Remove from database and parcel prim count
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@ -2181,14 +2170,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
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{
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data[46] = 0; // Reset physics
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UsePhysics = false; // Reset physics
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break;
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}
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}
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.UpdatePrimFlags(type, inUse, data);
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part.UpdatePrimFlags(UsePhysics, IsTemporary, IsPhantom);
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}
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}
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}
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@ -2031,6 +2031,14 @@ if (m_shape != null) {
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}
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}
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public void ScriptSetTemporaryStatus(bool Temporary)
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{
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if (m_parentGroup != null)
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{
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m_parentGroup.ScriptSetTemporaryStatus(Temporary);
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}
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}
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public void ScriptSetPhysicsStatus(bool UsePhysics)
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{
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if (m_parentGroup == null)
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@ -3046,45 +3054,17 @@ if (m_shape != null) {
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}
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}
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public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
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public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom)
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{
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//m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1));
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//m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2));
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//m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3));
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//m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4));
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//m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5));
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//m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6));
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bool usePhysics = false;
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bool IsTemporary = false;
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bool IsPhantom = false;
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// bool castsShadows = false;
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bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
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//bool IsLocked = false;
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int i = 0;
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try
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{
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i += 46;
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//IsLocked = (data[i++] != 0) ? true : false;
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usePhysics = ((data[i++] != 0) && m_parentGroup.Scene.m_physicalPrim) ? true : false;
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//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
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IsTemporary = (data[i++] != 0) ? true : false;
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IsPhantom = (data[i++] != 0) ? true : false;
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// castsShadows = (data[i++] != 0) ? true : false;
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}
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catch (Exception)
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{
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Console.WriteLine("Ignoring invalid Packet:");
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//Silently ignore it - TODO: FIXME Quick
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}
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if (usePhysics)
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if (UsePhysics)
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{
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AddFlag(PrimFlags.Physics);
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if (!wasUsingPhysics)
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{
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DoPhysicsPropertyUpdate(usePhysics, false);
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DoPhysicsPropertyUpdate(UsePhysics, false);
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if (m_parentGroup != null)
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{
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if (m_parentGroup.RootPart != null)
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@ -3102,7 +3082,7 @@ if (m_shape != null) {
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RemFlag(PrimFlags.Physics);
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if (wasUsingPhysics)
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{
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DoPhysicsPropertyUpdate(usePhysics, false);
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DoPhysicsPropertyUpdate(UsePhysics, false);
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}
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}
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@ -3127,12 +3107,12 @@ if (m_shape != null) {
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z),
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new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
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RotationOffset,
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usePhysics);
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UsePhysics);
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if (PhysActor != null)
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{
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PhysActor.LocalID = LocalId;
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DoPhysicsPropertyUpdate(usePhysics, true);
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DoPhysicsPropertyUpdate(UsePhysics, true);
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if (m_parentGroup != null)
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{
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if (m_parentGroup.RootPart != null)
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@ -3147,8 +3127,8 @@ if (m_shape != null) {
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}
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else
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{
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PhysActor.IsPhysical = usePhysics;
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DoPhysicsPropertyUpdate(usePhysics, false);
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PhysActor.IsPhysical = UsePhysics;
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DoPhysicsPropertyUpdate(UsePhysics, false);
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if (m_parentGroup != null)
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{
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if (m_parentGroup.RootPart != null)
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