corrected response when a not existing folder is requested by a viewer in that case the response has to report it as bad_folders with uuid instead of returning some dummy
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>inv-download
parent
c6731c73fb
commit
bf96f06d1e
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@ -92,6 +92,7 @@ namespace OpenSim.Capabilities.Handlers
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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string bad_folders_response = "";
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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@ -110,25 +111,43 @@ namespace OpenSim.Capabilities.Handlers
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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if (null == reply)
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{
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bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>";
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}
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else
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{
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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}
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
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// Therefore, I'm concluding that the client only has so many threads available to do requests
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// and when a thread stalls.. is stays stalled.
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// Therefore we need to return something valid
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/* Viewers expect a bad_folders array when not available */
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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}
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else
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{
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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}
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// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
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//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
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